#revert the scavs back to their original form

1 messages · Page 1 of 1 (latest)

granite star
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because now they feel like a raptor reskin (just my opinion though)

mystic lake
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For now it is. And your opinion is valid. However i already have some plans how to make it more unique from here.
I needed good codebase to start with since old Scavengers were an absolute spaghetti mess. A revert won't happen, but i can ensure you that over time, not a long time, it will look less like a Raptor reskin 🙂

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Keep an eye out to #👾|scavengers™ as i'm sure i'm gonna be sharing development progress there

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(need Development interest role to see that channel)

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@granite star

granite star
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thanks

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good to know

dark goblet
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I disagree. Scavengers are actually playable now and my friend who did not like it in it's original form can now understand what it is and how to play it.

All it needs is a balance pass. It went from ridiculously hard to ridiculously easy now that difficulty settings actually seem to do something.

mystic lake
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Well, i'm planning the changes anyway.

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It really is a Raptor reskin right now

hot sigil
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if you like the old version, you can pick and older version of the game with that in it

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possible for singleplayer in skylobby, getting a multiplayer game is harder though

granite star
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@hot sigil i know its a bit late but how do i do that?

dark goblet
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Generous grace period. We were too well entrenched when they started spawning.

visual abyss
dark goblet
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I've played enough games of scav to measure old scavs vs new scavs and even accounting for the grace period it was still much easier at the same difficulty setting.

mystic lake
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I'll just hint that the first thing that is going to be revamped is their base building.
I very much dislike how their current "base" looks like

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just a completely nonsense blob of random turrets

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it works well with Raptors

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but doesn't work at all here

wild plume
dark goblet
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I'm not sure how much help I can be but let me try. On old scavs I think I played normal with about 5 minutes grace and the key is SPEED. You want to always be pushing your front line towards the scavs non stop and rapidly area-capturing neutral assets as they fall behind your front line with your Com and your support drones.

That means early units and it means using your commander aggressively. Whereas in normal battles you can afford to backline, eco up etc, your main eco boosts come from securing Scav Resource Generators (Bronze, Silver and Gold) which will jumpstart your economy. A single Silver Resource Gen is equivalent to multiple APU's so those are priority #1 for capture!

T3 snipes are also so important, so Arm is favored a bit here IMO. Eventually scavs will roll out Jugg/Behe/Titans etc and at that point if you can't hold, you're done. So Pulsar/Bulwark death balls with T3 artillery support are the name of the game. Scavs also love air so lots of mobile AA.

Bottom line: It's a momentum game. Don't let the scavs build up enough momentum or your chance of winning drops precipitiously.

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Also res bots. LOTS of res bots. They will rez most of what you send at them and you need to return the favor wherever possible.

mystic lake
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how's the rezzing situation now btw?

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because they still are sending quite a few rez bots