#Rocket/missile based units.

1 messages · Page 1 of 1 (latest)

sly hawk
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I know rocket/missile based units have tracking stat but I'm 99% sure it isn't displayed. Can we get a stat to tell us how much we should expect each rocket unit will preform in this reguard? Addittionally think that we could give higher veterancy rocket bots an increased amount of tracking, might be a nice way to balance some of the dumb fire rocket units.

teal pewter
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I'm fairly certain all rockets and missiles either don't track at all, or they track well enough that evasion isn't an option (outside of moving beyond the rocket's max range while it's midair, primarily in the case of janus rockets). In other words, the tracking stats, for the player's purposes, are "it does" or "it doesn't". I could very easily be forgetting some exception though

sweet sphinx
viscid stag
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Missile = tracking
Rocket = no tracking

teal pewter
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janus is called a "rocket launcher", though i assume that's purely so people don't get things mixed up when talking about "missile trucks"

viscid stag
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It should be renamed then, maybe something like twin-missile launcher

elfin flame
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noted, I should finally get back to that re-descriptioning project 😦

sweet sphinx
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I dont think anyone really cares...
Renaming arbitrarily isnt good.