#limit chain reaction
1 messages · Page 1 of 1 (latest)
Bruh no shit
How much do you want to space afus?
Clusters of afus
You only need 1 backup cluster to stay in the game
I don't know how much spacing you exactly need, depends on how many afus you have too. But I don't think the needed gap is all that big, should be easy to have at least two sections. Also if you would rather not risk afus explosions you can make regular fusions too.
Sigh
The concept of limiting how much they chain would be difficult to implement as for each afus that explodes, that's more damage being dealt to nearby afus
Consider adjusting your play to fit the existing mechanic rather than the other way around!
I’m talking about big chain reactions like when it’s 20+ afus the chain reaction is so stupid.
if u have 20 afus and cant defend it thats your problem, not the game design issue.
It is a game issue. If they manage to destroy 1 afus it shouldn’t be the end of the game. At least i should still have half my eco
no its not, it works like that by design.
Converters and construction turrets are even worse
u can split your base to mitigate that, but u dont. u just spam afuses in a single spot next to your converts and then cry cuz one tick goes through and destroys your 30 min sim city. its skill issue not game issue outright
If someone has 20 afus I think the game should seek every possible way to end as quickly as it can since the gameplay and lag get pretty terrible at that point. We don't want 2 hour games where people just build 20 afus each as that sounds very boring.
Idc if it’s a game design, it’s bad. You don’t always wanna space your afus and you don’t always have space
ok lmao yeah good luck trying to get anyone semi decent at this game to agree with you
If you have space for 20 afus and converters then you have space for 2 clusters of 10 afus
Make turrets to protect your cluster problem solved
Surround the cluster with walls so it's not as easy to kill
Imagine 100 afus getting destroyed because 1 afus got destroyed. You should at least still have half of it lol
Think about it from the perspective of the person who has the eco not the one who is destroying the eco
here, merry christmas. https://cdn.discordapp.com/attachments/1026346357973323797/1095208431666860133/image.png
You need like 3 afus kills there for it to chain fully
"Oh wow, I shouldn't put all my eggs in one basket next time my eco scales this much!"
I just make 2 sets that are far enough away from each other that they can't chain at all
Wow now i’m limited to map space problem solved
That is how explosions work.
But the thing is you shouldn’t make 20 afus because then you’re idling in the game. Ideally you should make at most 5 while pummeling the other team
You’re arguing as though I suggested removing chain reaction
It is not coded to be limited. It's just an explosion. Anything close enough within the explosion, will die. It's not like your afus are packing an "Anti-afus" reactor
Even if an afus explosion was only large enough to hit the next in line. They'd still chain all the way because of how explosions work.
I personally like chain explosions as I find they make for exciting gameplay moments, punishing players for not thinking about mitigating chain explosion risk
I'd say just spread your buildings out a bit more, if you're worried about map space then 8v8 is probably a game mode to avoid, go for 4v4 or smaller
how about use the 100 afus income to make units and building that prevent the 1 afus from getting destroyred? ever thought about that?
if u have 10+ afus and u die to bombers/ticks/pawns/marauders killing ur afus ur just a noob, git gud