#[FIXED] 15 + anti nukes couldn't stop 2 nukes?

1 messages · Page 1 of 1 (latest)

teal shuttle
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me and another player had combined 15 anti nukes, and they didn't even try to stop 2 coretex nukes....?

nova talon
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Replay could be useful

native tapir
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i was the other player i shall donwload and get it here

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hope i did that right

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throw a book at me robert if i did it wrong

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it was around 50:60 to 57:30

burnt hound
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inb4 it was friendly fire trollface

native tapir
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i wish lol

silent locust
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it wasnt, we watched it back, two nuke evaded the antis

burnt hound
native tapir
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didnt fire at all

silent locust
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no launch

burnt hound
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was it loaded?

silent locust
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it was

native tapir
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all of them had 1 charge or more

burnt hound
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i'd watch this but it will take ages till i catch up to that point

silent locust
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not emped

native tapir
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id watch it lol it will even confuse you xD

burnt hound
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who am i supposed to look at?

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watching it right now

native tapir
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piggey and freedom 2 random nukes that just fly thru all the anti's

nova talon
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But do they land in their zone of control?

burnt hound
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20 minutes in

native tapir
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yeah they hit the mountain in front that is covered from bout 8 anti nukes

burnt hound
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speed x2.5

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this is gonna take a while

native tapir
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but shows the hit marker in our base

magic ruin
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Was the anti actually covering the impact site?

burnt hound
native tapir
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we had 15 antis spread out so id say yes lol

burnt hound
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but these two were playing on the very back corner of the map

magic ruin
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Cause flyovers dont get intercepted

nova talon
native tapir
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i think thats what it did but that mount was even covered by anti so it confused all of us

burnt hound
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raptors have scripted inaccuracy

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huge inaccuracy

silent locust
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it wasnt a fly over, the targeted spot was in the range of 15 anti nukes one hift the mountain in front and the other hit the base

burnt hound
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one hift the mountain in front

silent locust
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hit

burnt hound
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anti hit the mountain?

silent locust
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no

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the nuke

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no anti response

burnt hound
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25 minutes in

native tapir
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56:50 to 56 is when it happens

burnt hound
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@magic ruin

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unrelated

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but

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yea

nova talon
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Classic floris

burnt hound
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T1 spam is real

native tapir
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sorry xD

nova talon
magic ruin
# burnt hound 🤡

I noticed this error yesterday... i m only to blame for merging some one elses PR :p

burnt hound
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ok so 50:30

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TheScout gets multiple nukes sent at him

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2 antinuke silos have that spot in range

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the last one misses

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it launches too late

native tapir
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yeah that one gets thru its a bit after that

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youll notice it hit lol

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that one murders scout

burnt hound
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ye

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another volley of nukes murdered Phrogg

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there were 0 antinukes

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but that's still not that

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56:00, there's a big bunch of nukes targetted at Salladhor, there are some antinukes in range, enough to stop them

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and they're all intercepted

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YOU WON'T FUCKING BELIEVE THIS SHIT

native tapir
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xD

burnt hound
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They were targetting a plane

native tapir
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excuse me......

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EXCUSE ME

burnt hound
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however

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it was around here when they launched

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so my guess

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is that they targetted the spot where the plane was

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but it was mid air

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so they flew further

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or something

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idk

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but these silos were targetted at a torpedo plane

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that much i can tell

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how did they end up firing where they did, i can't tell

native tapir
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thats insane lol

burnt hound
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but that's half of the mystery solved

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WHY THE FUCK CAN I TARGET AN AIRCRAFT WITH NUKE?

native tapir
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YOUR ASKING THE WRONG MF LOL

burnt hound
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XD

nova talon
burnt hound
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i'm not watching this again to catch it on camera

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but

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yea

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there were 3 silos

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all targetted at the same aircraft

nova talon
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Bat target category: mobile, not only target land, only the launch announcement targets land

burnt hound
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when they launched, that aircraft wasn't in your base though

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so how tf did they end up landing where they did

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no clue

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nukes can target lead? xD

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that's the only explanation i can think of

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@brisk jewel you're gonna like this one

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don't take me wrong this needs to be fixed

nova talon
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It doesn't track but the prediction could've been miles away from the target due to slow velocity of nukes

burnt hound
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but at least we have an explanation to what caused it

burnt hound
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i believe

nova talon
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Default is infinite and nukes don't overwrite that

burnt hound
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fair

nova talon
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Anyway, now we know if a nuke targets a jugg and the jugg is moving at a constant velocity it will hit

burnt hound
brisk jewel
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I don't think nukes lead the target. In fact, I'm pretty sure they don't, from what I've seen.
Target tracking can be enabled in tweaks.

burnt hound
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i really can't think of other explanation

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that aircraft wasn't in your base

native tapir
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so what your saying is

burnt hound
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but it was heading in that direction

native tapir
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at the end of the day it was freindly fire

nova talon
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I think lead needs to be prevented using the limit, which again, default is infinite

burnt hound
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obvious fix is to prevent nukes from targetting units

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just ground

nova talon
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New meta until someone adds a comit to set nuke lead limit to zero

native tapir
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i honestly never thought that was a thing lol

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kinda nuts if you think bout it

burnt hound
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what

nova talon
burnt hound
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it's easy fix

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but

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what

nova talon
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There might be a reason why it isn't set to land only but yea

burnt hound
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pretty sure i can fill it with some bullshit category that doesn't exist

nova talon
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But hey, the warning at least targets land

burnt hound
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so you will only be able to target land with it

nova talon
burnt hound
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what could possibly go wrong

nova talon
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No

burnt hound
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well guess what

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this worked

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xD

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i bet this isn't creating new category but is just using some compare function to the list

nova talon
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I hate it here

burnt hound
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EZ

nova talon
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Make sure to update all 3 nukes

burnt hound
nova talon
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Raptor

burnt hound
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oh

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right

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we don't have nuke submarines, right? that was SupCom

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xD

nova talon
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emocoffee people have asked for those before tho

burnt hound
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@teal shuttle please add [FIXED] at the begining of the thread name

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wait nvm i can do it myself

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[FIXED] 15 + anti nukes couldn't stop 2 nukes?

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good catch

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for a rare exploit/bug

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❤️

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i'm still wondering how tf did he end up targetting an aircraft

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but oh well

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maybe radar dot

teal shuttle
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Im so pissed. Im 90% sure i could win that game, i was the solo survivor of the game, other than freedomfighter, i was handing out afus and converters better than the american welfare system….

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Fuck me. I abused the drone ships, they get nerfed, i get nuked, they get nerfed. Soon we will have nothing cuz of me 😦

native tapir
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yeah no that one sucked lol

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i should seen it to drongo for a commentator xD

teal shuttle
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Yes please

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Id love to see it, or brightworks

burnt hound
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it sucks to lose to a bug

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but at least it won't happen again thanks to you pointing it out

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😄

teal shuttle
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Give back 20 drone ships too 🥹

burnt hound
teal shuttle
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The core ones are dull and useless now

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Die to nothing and do nothing

burnt hound
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i'm not touching that

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cry to Zecrus

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😄

teal shuttle
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I just might, im a sea enjoyer

native tapir
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give core a c-wiz not flak lemme BRRRR things

burnt hound
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are these new ships already in base game or still a modoption?

teal shuttle
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Modoption

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Also, sea t1 needs anti nuke

burnt hound
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lol

teal shuttle
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Cuz youre exsposed as af

burnt hound
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one thing sea needs

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is plasma deflector

teal shuttle
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Noone anti sea :’)

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Oh and that yes

burnt hound
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antinuke ships are pretty cheap no?

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unless the new ones are not

teal shuttle
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Had a game where i had 3 rags hitting me, and my shipyards kept getting fucked

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Yeah, but

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You dont get t2 ship

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You either die t1, or live long enough to feed 20 k m

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If youre lucky, you get t2 ships at 15-18

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And nukes are threat at 8~

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(If they are drongo enjoyers)

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Not to mention, the ship needs a charge too

burnt hound
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#1141701005399031930

teal shuttle
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So….

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When im vs friends, they nuke me , like whats the counterplay

random mist
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So, I have not watched the replay.
But I remember the AI accidently did a nuke exploit on 9 metal islands a while back.
It worked by targeting the sea surface outside of the anti-nuke range.
But the missile comes in at such a flat angle it can travel a significant distance underwater past the original target.

So what might have happened here is the nuke targeted the aircraft, the aircraft never entered anti-range, the non-tracking nuke missile aims at the point where the aircraft was location, then passes through that point, into a player base.

distant robin
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apparently it exists already?

native tapir
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yeah my base says so lol

brisk jewel
steel gazelle
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does this fix the issue where if you target a building you have line of sight of, and then lose vision of the target, that the nuke facility instead of just shooting where ordered waits until it has vision of the target again to fire the shot?

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might also be nice for long range cannons if they defaulted to targeting the ground instead of the actual structure to prevent a similar issue of stopping their attack on a stationary target because they lost sight/radar of it, but can basically confirm through the fog of war when they've killed something

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although kill counts on long range cannons is bugged I think, because I've had them have more attributed kills than my total kill count on the stats board

burnt hound
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It will outright not let you target the building

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we're trying to figure out how to make it instead instantly turn that into ground target

teal shuttle