#[FIXED] 15 + anti nukes couldn't stop 2 nukes?
1 messages · Page 1 of 1 (latest)
Replay could be useful
i was the other player i shall donwload and get it here
hope i did that right
throw a book at me robert if i did it wrong
it was around 50:60 to 57:30
inb4 it was friendly fire 
i wish lol
it wasnt, we watched it back, two nuke evaded the antis
did the antis launch late?
didnt fire at all
no launch
was it loaded?
it was
all of them had 1 charge or more
i'd watch this but it will take ages till i catch up to that point
not emped
id watch it lol it will even confuse you xD
piggey and freedom 2 random nukes that just fly thru all the anti's
But do they land in their zone of control?
20 minutes in
yeah they hit the mountain in front that is covered from bout 8 anti nukes
but shows the hit marker in our base
Was the anti actually covering the impact site?
i'll be able to tell soon
we had 15 antis spread out so id say yes lol
but these two were playing on the very back corner of the map
Cause flyovers dont get intercepted
Might be aiming somewhere else,had a raptor ruin my defences with a nuke that hit a mountain rather than it's target
i think thats what it did but that mount was even covered by anti so it confused all of us
it wasnt a fly over, the targeted spot was in the range of 15 anti nukes one hift the mountain in front and the other hit the base
one hift the mountain in front
hit
anti hit the mountain?
25 minutes in
56:50 to 56 is when it happens
Classic floris
T1 spam is real
sorry xD
Not floris, abort abort
I noticed this error yesterday... i m only to blame for merging some one elses PR :p
ok so 50:30
TheScout gets multiple nukes sent at him
2 antinuke silos have that spot in range
the last one misses
it launches too late
yeah that one gets thru its a bit after that
youll notice it hit lol
that one murders scout
ye
another volley of nukes murdered Phrogg
there were 0 antinukes
but that's still not that
56:00, there's a big bunch of nukes targetted at Salladhor, there are some antinukes in range, enough to stop them
and they're all intercepted
YOU WON'T FUCKING BELIEVE THIS SHIT
xD
They were targetting a plane
however
it was around here when they launched
so my guess
is that they targetted the spot where the plane was
but it was mid air
so they flew further
or something
idk
but these silos were targetted at a torpedo plane
that much i can tell
how did they end up firing where they did, i can't tell
thats insane lol
but that's half of the mystery solved
WHY THE FUCK CAN I TARGET AN AIRCRAFT WITH NUKE?
YOUR ASKING THE WRONG MF LOL
XD
You wouldn't understand, there was a movie where they needed to take down a ufo using a nuke
i'm not watching this again to catch it on camera
but
yea
there were 3 silos
all targetted at the same aircraft
Bat target category: mobile, not only target land, only the launch announcement targets land
when they launched, that aircraft wasn't in your base though
so how tf did they end up landing where they did
no clue
nukes can target lead? xD
that's the only explanation i can think of
@brisk jewel you're gonna like this one
don't take me wrong this needs to be fixed
It doesn't track but the prediction could've been miles away from the target due to slow velocity of nukes
but at least we have an explanation to what caused it
target lead can be limited in weapondef
i believe
Default is infinite and nukes don't overwrite that
fair
Anyway, now we know if a nuke targets a jugg and the jugg is moving at a constant velocity it will hit
assuming that's how it works
I don't think nukes lead the target. In fact, I'm pretty sure they don't, from what I've seen.
Target tracking can be enabled in tweaks.
so what your saying is
but it was heading in that direction
at the end of the day it was freindly fire
I think lead needs to be prevented using the limit, which again, default is infinite
New meta until someone adds a comit to set nuke lead limit to zero
🅱️ideogames
There might be a reason why it isn't set to land only but yea
pretty sure i can fill it with some bullshit category that doesn't exist
But hey, the warning at least targets land
so you will only be able to target land with it
We are limited to only 32 categories
what could possibly go wrong
No
well guess what
this worked
xD
i bet this isn't creating new category but is just using some compare function to the list
I hate it here
Make sure to update all 3 nukes
3?
Raptor
people have asked for those before tho
@teal shuttle please add [FIXED] at the begining of the thread name
wait nvm i can do it myself
[FIXED] 15 + anti nukes couldn't stop 2 nukes?
good catch
for a rare exploit/bug
❤️
i'm still wondering how tf did he end up targetting an aircraft
but oh well
maybe radar dot
Im so pissed. Im 90% sure i could win that game, i was the solo survivor of the game, other than freedomfighter, i was handing out afus and converters better than the american welfare system….
Fuck me. I abused the drone ships, they get nerfed, i get nuked, they get nerfed. Soon we will have nothing cuz of me 😦
it sucks to lose to a bug
but at least it won't happen again thanks to you pointing it out
😄
Give back 20 drone ships too 🥹

I just might, im a sea enjoyer
give core a c-wiz not flak lemme BRRRR things
are these new ships already in base game or still a modoption?
lol
Cuz youre exsposed as af
Had a game where i had 3 rags hitting me, and my shipyards kept getting fucked
Yeah, but
You dont get t2 ship
You either die t1, or live long enough to feed 20 k m
If youre lucky, you get t2 ships at 15-18
And nukes are threat at 8~
(If they are drongo enjoyers)
Not to mention, the ship needs a charge too
#1141701005399031930
So, I have not watched the replay.
But I remember the AI accidently did a nuke exploit on 9 metal islands a while back.
It worked by targeting the sea surface outside of the anti-nuke range.
But the missile comes in at such a flat angle it can travel a significant distance underwater past the original target.
So what might have happened here is the nuke targeted the aircraft, the aircraft never entered anti-range, the non-tracking nuke missile aims at the point where the aircraft was location, then passes through that point, into a player base.
I've been saying this for aaaaaaaaaages
apparently it exists already?
yeah my base says so lol
This seems far more plausible than leading a target. But, I've not watched the replay either. Is the plane that kind of distance? If so, I don't know how "leading the target" could be considered as the distances would be drastically different between the two options.
does this fix the issue where if you target a building you have line of sight of, and then lose vision of the target, that the nuke facility instead of just shooting where ordered waits until it has vision of the target again to fire the shot?
might also be nice for long range cannons if they defaulted to targeting the ground instead of the actual structure to prevent a similar issue of stopping their attack on a stationary target because they lost sight/radar of it, but can basically confirm through the fog of war when they've killed something
although kill counts on long range cannons is bugged I think, because I've had them have more attributed kills than my total kill count on the stats board
not really
It will outright not let you target the building
we're trying to figure out how to make it instead instantly turn that into ground target
https://youtu.be/qtBcgR9Oyho?t=1 Brightworks made a video on it!
is it a glitch? is it a new tech? what the hell is it!
Discord Link - https://discord.gg/AfypHc9qR5
https://github.com/beyond-all-reason/Beyond-All-Reason/pull/2045
Made a PR to do this. Blame me if something breaks.