#New Map Named : Curved

1 messages · Page 1 of 1 (latest)

sleek holly
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An inverted Supreme Straight map where the land is water and the water is land!

rose sedge
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Hm... Actually i'm curious how crazy an idea to implement map invertion in the BAR

sharp nexus
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well considering water is just a level setting, I wouldn't be surprised if it's not possible

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but you could invert based on default water level or something I suppose

edgy basin
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Spring.SetHeightMapFunc(function()
  for z=0,Game.mapSizeZ, Game.squareSize do
    for x=0,Game.mapSizeX, Game.squareSize do
      Spring.SetHeightMap( x, z, -Spring.GetGroundHeight ( x, z ))
    end
  end
end)
rose sedge
stuck patio
stuck patio
sleek holly
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Looking good this could be the beginning of someone great

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Should the beach Cliffs still be cliffs ?

cedar oracle
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Good Bait Post

hot lake
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i like that
gives me an idea

edgy basin
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DSDR 5.3 inverted

sharp nexus
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I have so many mixed feelings

stuck patio
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this should be a plugin/option, along with axis inversion

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combined with water levels that gives whole new aspects to maps

tacit tangle
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dsd is so good that an inverted version of it is still a good map emozstonks

stuck patio
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likewise & related, is it possible to toggle acid/lava back into water again?

cobalt matrix
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Inverted dsds looks fun

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Now do ascendancy lol

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Would be very different map

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Would probably need offset to not make it all flooded

stuck patio
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I'd like to see an inverted, rotated and flooded ascendency

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as is flooded works fairly well

cobalt matrix
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Where's that?

stuck patio
cobalt matrix
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Looks cool ngl

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Plasma probably op af on whole map now tho

stuck patio
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turn bottom into a sea, would be less of a bloodbath

brazen garden
junior prairie
edgy basin
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I have a dev build, so I just put it in some gadget code.
I will need to put extra effort into making this a multiplayer-valid option

edgy basin
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Under Experimental modoptions, Adv Options, set Debug Commands to invertmap or invertmap wet

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invertmap inverts the map, and sets the lowest point at elevation 0, water level.
Water level can be set to choose the level of flooding of the inverted map.

invertmap wet inverts the map around the waterlevel.

rose sedge
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invertmap wet is not working on SPADS.

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It's working in SP though

edgy basin
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Is the space causing issues?

rose sedge
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I think the main problem with inverted maps is that inverted maps feels flat

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I think it's could be lightning position problem

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Hm... Though no, seems like it's texture problems

tribal snow
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did you change how normalmap is handled at all?

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if the heightmap is inverted but normalmap is left as is, it's kinda working against the inversion

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might be best to just disable it, the textures still arent fit for inversion but it will be less bad

tidal frost
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is this working live/multiplayer? I love this 😛

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double the maps with such a simple idea

edgy basin
rose sedge
tidal frost
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I think i've found a handful of maps that don't seem to work...

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great divide, faster than light...

edgy basin
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Oh, flooded forge has very muddy water

edgy basin
tidal frost
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Gehenna rising needs -225 water level and then it kinda works 🙂

stuck patio
# edgy basin It should be working in live. Let me know if you get a game to work with it. The...

some initial feedback:

firstly, thankyou for messing about with this so much, it's a great way to add more map value & variety

some maps, also need pre-game mirroring, eg Ascendency inverted is fun as heck BUT you have to rotate camera to be able to see into the top pit - which means your minimap is broken. Only solution is vertical flipping as another option, -hopefully- an easy one though?

Related ideas and queries;

'height multiplier', eg 'heightmult 0.5' would make a map flatter on average; pits half as deep, mountains half as high. 3.0 on the other hand, would triple the peaks and troughs, and if you combined that with inverted, you could turn say Plethora of Ponds into Plethora of Mountains. Unsure if there are engine limits somewhere, eg if you gave say Glitters, *10, might cause Some Weirdness.

Some flooded maps have Water of Undesirable Appearance, is this changable via debug options?

Can acid and lava be turned back into water via options in some way? I see you managed to flood inverse Forge so I assume so, but unclear how?

We'll be doing more map madness later tonight, with inverted especially, so I'll have more feedback for you then!

stuck patio
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the biggest issue so far is that visual highlights for 'high' ground and low, are inverted, which causes weird optical illusions. Entrenched is a good example of this

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related, you cannot un-set debug options once they're set, eg blank string is not acceptable parameter. nor does the 'reset' option appear to work, which feels like a bug to me