#Dgunnable Projectiles
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Montages of dunning nukes .2 seconds before they land incoming
wouldn't that still do like 99% of full damage if it was close enough to the ground for dgun to collide with it?
well, unless dgun was made to prevent detonations of projectiles i suppose. i guess in my head i was thinking of this being implemented as dgun being something projectiles "collide with" rather than them being deleted
It could in theory work with nukes. The possibility may have been removed. CJ once purposefully moved a fighter squadron over a launching nuke whereby detonating it over the enemy base
It was patched out, you could hit your own figs too
how would it work in a way that it wouldn't disadvantage laggy players significantly?
how about we automatically stop the game too once someone drops to 30FPS then?
Every game with op Sabutai in it would be over in 5min gg
U cant cater to people's machines like that yo
I only need to give commands every 20 seconds to win a game
that is awesome
and you need air control or insane timing
so its not a ez counter
I think janus rocket is too strong as is and shouldn't be balanced around d-gun
d-gunning rockets is a little micro-precison heavy for this game
that being said, being able to d-gun ground projectiles seems cool and would give the commander a bit more durability
way less micro heavy than trying to dgun 6 pawns assassinating your comm while moving erratically
it'd make the commander significantly stronger at holding tight passages
Would be a pretty big buff in general by late t1 as well