To the tune of https://www.youtube.com/watch?v=LuI9PDIpnNA:
Underwater geos, underwater
Underwater power that has under t'water sunk
They're built in the sea by the floating tier one cons
Underwater geos, underwaterThey've got hydrothemal vents in their underwater trunk
From the deep seafloor they give you a neat chunk
If a submarine raids them, there's an underwater 💥 bonk
Underwater geos, underwater
Now, as I was writing this suggestion and finding rhymes to stonks @cold bramble has pointed out that T1 geos already exist. Sick! How come they're not used more?
One of the common issues with naval play in BAR is that the terrain is... a bit boring. It's all a flat plane, and there's little to fight over but metal. Well, suppose we had geos to fight over? That's not much, but it's something, right?
T1 geo is indeed on the construction ship buildlist and it can be built underwater:
https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/units/CorShips/corcs.lua
https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/units/CorBuildings/LandEconomy/corgeo.lua
I would also love to be able to upgrade them to T2, which is half of the suggestion. I think it's perfectly fine to just have the hazardous variant, there's no need to bother with getting the Cerberus underwater-capable, and the Prude can be disabled underwater for balance of options.
The rest of this request is to mappers - use this tool more! 😄



THERE ARE RIVER TURBINES? LIKE HYDROPLANTS?