Updated version here: #1130816687311179846 message
This is an unbiased spreadsheet for information on unit production cost, stat score and stat throughput, and part eco planner.
- Use the blue boxes at the top for input.
- Stats used for score calculation may be adjusted with the checkboxes.
Selecting none of the stats gives all units a score of 1, and is useful to compare costs and throughput without stats interfering.
Checking single stats is also useful, as well as HP & DPS, or Speed & Range. I recommend checking multiple aspects and using your own judgement about the results.
This sheet will not give you a final answer.
Build power available: Set the amount of build power you wish to have. Increasing build power decreases build time, but increases costs.
Walk-off time: Time a unit takes to walk off the production ramp so next unit production may start.
Walk-off time directly affects unit throughput (units/time). I suggest 0,5 - 1,5 sec, or use 0.
Target metal/energy income & margin: The income you plan to have available for unit production* + margin (%). Margin is added to metal/sec & energy/sec columns scale and checkmarks. Margin is added because of walk-off time giving room for producing costlier units.
Default values are production supported on 1 AFUS.
*income needed for other builds not included.
Score: Geometric mean of selected stats (HP, DPS, Range, Speed).
Score/cost: Amount of stats returned for metal & energy spent.
Score*throughput: Amount of stats returned for build power spent. (How fast do you get stats from production of this unit).
Score*throughput/cost: Both the above combined.
More detailed data on units in other tabs if you wish to dive into the numbers.
The main table has some notes for info, but just ask if anything is unclear!
Suggestions for additions and improvements welcome!