Screamers and Flak are both better than fighters in damage, range, And technically Hp as well, The only thing is maneuverability. In fact, the strategy im seeing more than anything is just multifactory spamming t1 fighters instead of t2 and just overwhelming with sheer numbers.
I propose that t2 fighters be able to load 1 screamer, but the range is shortened considerably compared to ground Screamers.
Or alternatively, give t2 fighters flak cannons instead of its current weapon to increase its AOE dmg
Or just make a separate Unit for both cortex and arm that has this. We have multiple gunships for arm and core, Multiple bombers for armada as well.
For an air lab, only having one fighter seems a bit absurd when you consider how many anti air options are on the ground. When you consider that Ground AA does its role way better than A fighter screen does, fighters seem like just filler units used to divert aa instead of focusing on the bombers.
Buff t2 fighters. or add another fighter class unit that provites more utility