#Make Tactical Nuke Great Again

1 messages · Page 1 of 1 (latest)

placid cipher
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seriously, when was the last time anyone used this unit? they dont because its range is barely 10% more than the t2 plasma cannons ...This is broken

earnest monolith
warm talon
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tac nuke meta was dumb af, and imo nerfing it was the best change to gameplay health that's been done (while I've played anyway)

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In all seriousness though I think it should now have a bit faster charge and reload and travel times so you can set it up to bust pulsars and t2 arti faster

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also I do use tac nukes occasionally, they are definitely not useless

especially good on the front of strait, the current most played map, cuz they can break enemy porc and blow up cruise missile ships

placid cipher
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they are rarely used, obviously they arnt worth it at current specs

warm talon
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They do something nothing else can do, they are worth it when they are worth it

earnest agate
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napalm missiles for cortex

arctic robin
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tactical napalm are legion

agile locust
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I have actually built these on a few specific matches during an important defense against heavy units. Building them and being able to nearly two shot units was more than enough to keep them from pushing hard into my much weaker army.

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The structure itself still has great use in itself, even if the range of it can't allow for greater assault power

earnest agate
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honestly the tac nukes are very good although like other artillery you need enough units before you can even consider it as a force multiplier

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anything within that radius you can just kill and there is nothing they can do about it

torn pecan
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Tact nukes are basically free and insane value. Just don't be too lazy to build them

placid cipher
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10% range bump would be nice

dire hull
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that would be a reversal of the nerf it got in december, before that nerf it was incredibly broken

warm talon
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I think it could use a significant buildpower cost buff, but absolutely not range buffs

echo wagon
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I like them but yea they are more to scare the enemy, I feel like they never really kill heavier (4k+ hp) units? I think of them like kind of land based alternative to rocket ships; while ships are good, not sure if it really calculates now to build tac nukes; how much is cost per nuke and build time?

dire hull
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They do exactly 4k damage, but if you're targeting porcs like popups and pulsars those have 4x hp when closed so it won't one-shot them

echo wagon
dire hull
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yes and yes

echo wagon
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eg if you have 50 bulls placed perfectly near each other and shoot center one - only single unit get hit by 4k ?

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and 2nd closest unit would get how much hit?

dire hull
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it will fall off linearly from 4k to 4000 * 0.55 at the very edge of the AOE, which is 380

placid cipher
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havnt seen one build in over 100 games

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do we have some ability to log this data by analyzing replays?

dire hull
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stardom built one last night to great effect in the new mountain map last night

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they're not bad just much more niche than before

echo wagon
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how much is cost per nuke and build time?

placid cipher
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if you ahve to use an ace player as stardom as your example...

dire hull
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an ace player would make the ideal example for the use case of a niche unit

white moss
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When i have core tech and turtling in front i like to use tacnuke to kill snipers/arty/mml etc, in combination with popup artillery usually
Had like 3 or so games with max star tacnuke
Also, it can kill catapults... so that's a thing (well not in 1shot, i guess i had 2 launchers)
I think tachyons can do all the same things with their 1400 range, but also have actual dps to stay relevant vs everything else, so when i play arm i usually don't miss tacnuke much

night birch
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tactial nukes are often used in pro lob. Their uses are pretty limited, but are there. I think emp is stronger building though, especially if u can get it in range of enemy base

wraith patrol
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I mean, I would always rather have tac nuke in range of something then an EMP

night birch
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well, depends on your target in range i guess emohearthug

lilac shadow
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I love the Catalyst the challenge is for the situations they work on they work very well. For everything else they literally "fall short"

agile locust
placid cipher
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so are we balancing the game, or balancing stardom?

stoic meadow
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tac nuke is not something that's fun to be always worth building, because no good counter

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currently I think they're in a good place where they're sometimes worth building

quiet harness
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Tacnukes seem pretty darn good not going to lie

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Im not particularly experienced but I've gotten a lot of milage out of using it on smaller-scale maps

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Especially useful against overambitious push bases and stuff

agile locust
weak laurel
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make it come equipped with 1 charge
that would make it much more usable but not break it

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or enable builders to help charging it or something

agile locust
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I’d say that the latter idea is a guaranteed way to break it

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I do however like the idea behind the first, though I’m not sure too if that’s a good idea

warm talon
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I think reducing build cost of the silo would probably be good enough tbh

placid cipher
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for me its a range issue, its not significantly more useful than t2 guardian

viscid dagger
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What is tac Nuke?

arctic robin
viscid dagger
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Doesnt it have infinity range lol?

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And isnt it op rn ?

night birch
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tac nuke =/= nuke

viscid dagger
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Im confused

night birch
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tac nuke is core t2 defensive structure

viscid dagger
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Ok so what is it

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Normal Nuke just defense?

night birch
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it is what im saying to you it is lol

viscid dagger
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But what does it do

night birch
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no its like mini nuke, like tremor is baby calamity

viscid dagger
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So baby Nuke hmmm

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Does it charge for long?

wraith patrol
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Not too long.
And it can't be stopped

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Don't see them often in noob lobbies, but very often in anything else T-T
It's good at popping defenses

agile locust
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I'd say it's good for what it is

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but legit I don't build them in games as much really, since they're kinda hard to defend once an enemy gets wind of them

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I suppose a good way of thinking about them is that they're an upgraded version of T2 artillery, with more static targeting and slower firing rate

charred badger
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A good way to think of them is a weapon that can force your opponent to fight into your defense

gleaming grove
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Also very good at clearing pulsars before you make a big T3 push

echo wagon
snow jetty
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Guys just really want to kill defensive players huh, i notice that in the suggestions, its either Aggresive gameplay or nothing at all,

might as well make tac nuke able to be built in base and attack anywhere with nothing to block it

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Crazy that somewhere somebody would actually want this to be the case

Tac nuke is perfect as it is, unlesss you want a counter implemented i think its fine

hallow hornet
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I always build tac nukes when I play Cortex. Always. The launcher is only 1200 metal, fer cripesake. It does drain 7.3 metal a tick to build the missiles, but those missiles, as said, deal 4k in a 380 AoE. That's not chump change -- that's longer than a Thug can shoot its gun, to put that in perspective. I use tac nukes to snipe out artillery, sniper balls, any cluster of units; advanced mexes, con turret clusters, vulnerable groupings of defenses, Starlights, and so on.

Catalysts can fire straight up, be built in wall boxes for safety, ignore shields, and have an enormous range. I love.

snow jetty
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they want it so nobody can have defenses really

agile locust
ebon crown