#Mauser OP compared to Quaker
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Not pertaining to this particular balance issue, conceptually, I think it's fine for one faction's unit to dominate the counterpart. Both sides have different advantages over the other.
I do think mausers dominate quakers but I don't see it as an issue.
also lower reload time which is better to aim and not waste shots !
The unit have always been balanced that way, not really sure why. I think it has to do with cor having access to banishers and tremors, so they didn't need the light artillery as much, but that might not apply still
1 thing quaker has going for it is 64aoe vs 60 for mauser, but its tiny
I could look into reworking the unit so that it has different strengths than the arm version to add some more faction asymmetry
yes please do
Imo, it's not like the dolphin Vs supporter matchup that was recently addressed because in that case, those were the core units that were used to fight head-on in that part of the game.
A diff of 4 is so not meaningful in any way
While the stats of mauser are better than quaker, it's not a very big difference, quaker still does its job well
Core has sheldons, so arm vehicle arty being better makes sense
Sheldons aren't even that good once you know how to deal with them
I disagree, sheldons very strong.
Practically anything in the vehicle labs of either faction counters sheldons
so does hounds? so ?
Hounds have the speed to avoid those engagements
Also hounds are cheaper and do more dps
Ok, so whats your solution to it? making sheldons stronger will just increas sheldon spam
I didn't say anything about making sheldons stronger
Just pointing out that sheldons existing doesn't justify weaker t2 vehicle arty
oh ok. yeah sure i can agree with that
But even then, cor t2 vehicle arty is only marginally weaker
i think what needs to be changed is core t2 veh lab be more useful.
at this point its pretty much tiger lab
I would say the only thing that could be done is either raise its dps and lower its speed so it's effectively "bigger gun" which is in flavor for cortex, or make it cheaper so it's "more gun"
Banishers are really really good
yeah, isnt starlight just better ? 
And t1 vehicle lab. Cortex t1 vehicles are inferior as well.
As a cortex main, cortex vehicles make me sad.
banishers can actually turn and take a hit
for general purpose banisher is way stronger
also seeking missiles, the ability to hit air, and a large AoE
i will try out m core veh more when the new flame engineer is introduced, or the tremors are changed fundamentally. The current veh lab is a meme building that is wasting yours and your team time most of the time.
cor vehicle lab is carried by tigers and banishers, they're the only things that are objectively strong, with the quaker being decent
and the AA is really good, while the stealthy missile truck is just the same as arm's as far as i'm concerned
but no consul, jaguar, or starlight hurts
Biggest problem with cortex vehicles is the incisor, imo. That one unit is the biggest reason to never start cortex vehicles.
Cor vehicles are kind of a meme but you can win a lot of games by rushing a tsar and walking it into the enemy base with grunt and aa support
tbh, i heard about this legendary tsar push since i start playing this game few months ago. never saw it working tho
you only make 1 tzar
I actually do it reasonably often, with generally pretty good success. The big thing is that tzar absolutely destroys hounds and porc
and you need to be a techer that's going t2 cor vehicles, rush out 1 tzar, then reclaim the lab
wouldn't fatboy be better in that regard with its longer range and better splash
tzar has much larger aoe, much higher rate of fire, and i think same range
u do this as frontlane player ?
tzar has a slightly larger AoE but the damage falloff of that AoE is a lot higher than fatboyt, also fatboy has way longer range, same range as hounds
yea, as a front player, before getting t2 mexes even (requires very high metal maps)
gib replay i want to see it
ok, fatboy only has 50 more range
and tzar has the advantage of being like 30% faster
but i think the fatboy turret turn rate is better than the tzars but don't quote me on that
tsars are like, infinitely better than fatboys
https://bar-rts.com/replays/154d596402e08e543ab740bbb0878f94
this is the main one i remember. not exactly a high skill game but demonstrates the concept
Live, dynamic data such as replays, leaderboards and live battles for the RTS game Beyond All Reason
But seriously, it is very very hard to stop an early, supported tsar. Tsars are actually good, unlike fatboys
https://bar-rts.com/replays/b390bf6379a2b22562de21b20857a26e
here's one where i remember glass got quite an early tsar, was unstoppable
Live, dynamic data such as replays, leaderboards and live battles for the RTS game Beyond All Reason
^that was where i learned tsar basically cannot be stopped by hounds
yeah the first replay its just panda abusing some newer player, let me watch the second one
i was the one who gave him the tsar tho
oh shit its an old one ok, looking at the second one
i know you did, but that player in front of panda had no idea how to play xdddd
tru
tbh i wasnt really paying attention in the other one either, its entirely possible that it was just glass abusing a new player too lmao
i only paid attention when i had to try to fight the tsars
just looking at 6 min mark yeah glass will abuse the new player
and regardless of the skill of the players, the point i was trying to make is that it is very hard to stop a tsar without fusion eco armies, which i think is demonstrated in the replays even if it is not all high skill gameplay
well the oponent team is struggling to stop glass 1 vs 3 atm, 12 min mark
i think its important to take into consideration the ability of the oponents
glass rekt 2 players by 12 min mark solo, and was stopped when 4th player joined and now is doing t2 lab
I mean a good player will beat a bad player always, but i guess what I'm trying to say is that there's a reason a good player may choose to use a tsar to push their advantage rather than something else
well, as a counter argument he could built tremor and finished them off too xd
they lost before tsar were on the field tbh
yeah but i can agree they look decent vs hounds
i just dont know why would you built it when you can built bot lab that has more useful units, and just spam few sheldons which will be safe until t2 arma veh comes out or snipers and u can munch away at their frontline constantly. tzar just looks like ez dgun material to me
i mean price of tsar is just what, 4 sheldons. Tsar does way more damage than 4 sheldons
I imagine that a tzar won’t miss a cloaked comm.
But sheldons have much more range obviously. But you may want to build tsar when you have a clear early advantage, because tsar will be able to push much harder and faster early
i disagree, early sheldon push would be as deadly tbh
and you dont have engineers that can help built your mexes, like iin botlab
so you built your econ slower
Depends what the other guy is using. A tzar is gonna wipe out mass thugs or rockets real quick.
med tank armies too. Med tank armies can threaten sheldons quite well
how good is vs bulls ?
not that good i'd say
bulls can flank and have good damage
there's also not that many of them so the tzar can't take advantage of AoE
idk, never tried. if I had to choose 1 tsar vs 2 bulls (as in if I were making an army) I'd pick the tsar, but in masses bulls probably better
well i still feel not having engineers in the lab just gimps your econ too hard
yea its definitely a very big downside of core veh
if you have to go backward to your base and built all your mexes you are pretty fucked
so yeah we are back to square one, core veh is gimped and needs a major rework.
It’s not quite that bad, incisor needs a general buff, quaker needs a range buff, and they need a vehicle engineer.
tremor needs rework
also need an anti spam unit
yeah imo tsar is kind of a great example of what core veh is good for, pushing early advantages. banishers are so op before 20 mins in the game, tsar rush same. like core t2 veh is best lab in the game between 10 and 20 mins. But it really hurts if you dont win in those 10 mins
i thnk whats better is 13 min armada gantry 
How about this? Give cortex t2 a Rez vehicle.
That wasn’t supposed to be a reply
A rezzer that can actually take a few hits would be a heck of a unit
what veh needs is anti spam, like jaguars in armada, otherwise your tanks die to constant spam of ticks
Change the tiger’s gun to a laser perhaps?
cor in general has a weak late t2 / early t3
the only time their early t3 is strong is if they're the first to get t3
and catapults
Or heck, give the tiger or tzar an anti-infantry gun of some sort. A tzar with an light laser so tickspam doesn’t work.
Or buff the pounder somehow so it doesn’t instantly die on a T2 battlefield.
dunno but i think we derailed the mauser vs quaker suggestion, sorry OP
i mean yeah its fair to see Starlight is better in vacuum. But Banisher has good AoE and Starlight moves very slow and has a narrowish arc of fire. You overstep just by an inch and they are useless.
But yeah i would for sure Starlight are better even if though i think i would compare starlight rather to sharpshooters 🙂 get ur point tho.
Banishers oneshot a lot of units, so that’s not nothing.
banisher is a good generalist unit, it's got decent movement speed, good damage, it's gun can rotate like 270°
it's not paper on wheels
good AoE, can target air
starlight has slower turning turret and is very dependant on energy production to work
for AA the banisher works rather well
the star light struggles in far more ways there
banisher is a very good unit, people are sleeping on it if they think only the tiger is good from the cortex T2 vehs
I’d much rather use tanks+arty if I could, but quakers just don’t have enough range to fight snipers.
quakers are dirt cheap compared to snipers
they only need to get 2 or 3 shots off for there to be meaninful damage done to snipers
mauser and quaker are very similar, yes the mauser is very slightly better but both of them do the same job and you can consider them interchangeable mostly. Vs snipers it can go either way depending on positioning, jammers, terrain, numbers...
Or I could go arm and have artillery that actually do significantly out range snipers.
your only talking about a range difference of 25
which is very un meaningful
mausers only have 25 range on quakers
thats smaller than the width of the LLT
there are minor differences in strength between mirrored units like Thug > Mace by actually 11% more HP which matters far more than the tiny range difference on quaker/mauser
what, they do AA ?