#increase gunslinger xp ramp.

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dusky venture
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Highest I had was like 0.3

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After killing half enemy base

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And that was only possible because enemy was making T2 armada spiders

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So I couold just dodge infinite dmg

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Even with gunslinger

sly zenith
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okay im convinced gunslingers suck i just witnessed a starlight get jumped by 3 gunslingers, no radar or vision to support the starlight and it just killed each of the gunslingers one at a time

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1800 metal of gunslingers getting the jump on 1200 metal worth of starlight which is a really long range unit lol thats absurd

sacred lintel
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I'm not sure what it's fast learning XP boost was ever supposed to be, assuming that it used to work at some point in the past.
But 10% would surely be too slim to be worthwhile, or truely match the description.
I'd go for something between 50% extra to double rate.
You still have to manage to keep the thing alive to benefit from it after all.

toxic plume
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yea they are really expensive for losing to most t2 units

rigid bluff
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its currently held up by meme and morale dmg... if we don't buff this soon gunslinger will fade to dust again 😦

sly zenith
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their only upside is they do consistent damage and just enough range and stopping power to bully t1 and short range t2 units

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it feels like they are yet another unit that is having an identity crisis, a counterpick that you keep alive to scale up stats despite mostly seeming like something youd use as a body guard for more important units

compact cedar
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they too slow and inaccurate to bully fast t1 and don't have enough range to bully slow t1

sly zenith
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i thought they seemed decent against medium tanks and thugs but i dont see them that much so my sense on how good they are probably sucks

dusky venture
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T1 tanks rush them down & absolutely annihilate them

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A bull is good example of t1 killer unit

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It has aoe, plenty of dps, is maneuverable & has plenty of hp

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Gunslinger, despite being a bot is lumbering, responds poorly to micro, has no aoe & at 2/3rds of bulls price is way overpriced for what you get

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Especially as it gets slaughtered by every t2 unit ppl build

rigid bluff
brisk zodiac
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its about numbers

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if you have enough stuff that can kill it fast, it dies fast

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if you have enough stuff to just tickle it, it will keep regenning

sacred lintel
dusky venture
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I mean, anything with enough range and dmg excells at killing those

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Get few dogs out and rockets bots and thugs are a speed bump.

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Get 1 bull and you can destroy T1 armies 10x your price

sacred lintel
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Ability to survive a skirmish and escape to then efficiently repair, is a lot better than being fragile and slow with a slow natural regen.

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Gotta sleep now, but maybe when I get a moment, I'll check all the relevant units speeds, and put them in order. (unless someone does it first.)
Since I'm curious what the Gunslinger can and cannot escape from.

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It doesn't need to and probably shouldn't be a fast raider or anything, but even a single point of speed difference between certain common match ups, can be life or death for a unit.

frail ether
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sounds likes bull needs a nerf lmao.

rigid bluff
frail ether
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so you feel that gunslingers should be as good as bull in destroying t1?

rigid bluff
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yes but nerfing bull instead of dealing with gunslinger... will start a whole chain of unwanted effect

frail ether
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im waiting for core alternatives too huh, strange meta on the way- rush t2 and spawn 1-2 units or just fall over and die

rigid bluff
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let see how the com update comes too

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it may make gunslinger less popular 😦

frail ether
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im just saying that comparing unit balance in same faction is outright wrong - you should compare units vs other available factions.
arm vs arm is balanced cuz well... they play the same faction. pretty simple really.

compact cedar
dusky venture
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Morli, stop whining in every armada thread, go make cortex one if you feel there's clunky or bugged unit.

Literally last unit update was to tremor.

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You can easily propose your alternative to gunslinger if you have good idea.

dusky venture
rigid bluff
proud flume
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I came to realization this topic is futile because there is no will from game designers to make the change. Cause even 1 line change to boost dps eg by 30-100% is zero effort way to experiment if this makes the unit useful. So the designers probably just think current gunslinger is good enough.

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EOT 😋

compact cedar
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lmao no

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people just busy

sly zenith
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the best way to suggest a change is by opening a pull request because the devs only have to look over it and press 1 button to include or deny it

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and each pull request has its own comment thread so the community can contemplate it

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thats why i dont like that all of these balance threads are in the discord as someone coming from another game that also uses github and has balance prs open by players regularly

but im probably the biggest hippocrit because im on here talking and i have experience with github

sly wren
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I saw some issues with the gunslinger they are very minor things though

proud flume
sly zenith
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implemented idk but probably a pr was opened

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the only open pr with the keyword "gunslinger"

brisk zodiac
sly zenith
brisk zodiac
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the act of changing a value being too time consuming for devs isn't the issue

sly zenith
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its most certainly productive on ss13

proud flume
sly zenith
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if it previously stopped it from shooting over dt or something

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i dont know the little stuff like that about gunslinger so i cant judge that i guess you can

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i think i saw you play arm

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(ive yet to play armada)

proud flume
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actually if there is no major rework needed, just tweaks, then "dumping" small change is the best way to go - eg increase 10% dps first week, then if not enough seconds week another +10% etc

elfin raptor
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most of the biggest changes to balance have come from bug fixes

proud flume
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this is just agile development - rapid small change, rapid feedback, fast cycles 🙂

elfin raptor
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thor, marauders

proud flume
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Im sure all devs know it 🙂

brisk zodiac
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thats not the issue forlog, if random people just post 10% stat tweaks theyll just get rejected over and over

sly zenith
sly zenith
proud flume
brisk zodiac
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thats exactly the thing that was suggested

sly zenith
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in ss13 as soon as a big exploit or something broken is shown within an hour youll see someone make a pr that gets made to fix the situation, and its normally just a player that does it, then you have the thread where people argue and some people shitpost but the work still gets done very quickly

sly zenith
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space station 13

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its a game i make yt videos on / coded for a bit

brisk zodiac
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fix for an exploit or something of that nature is quite different from a stat tweak

sly zenith
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it also has reliance on github

sly zenith
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the game is made by countless contributors, new additions are often unbalanced and everyone attempts to work everything to the same level of reward for their opportunity costs so naturally things get balanced over time despite complex interwoven mechanics and ways to approach a problem and even asymmetrical gameplay with things like ai/robots/cyborgs vs humans

and thats because the community is well versed in github, infact one of the main things everyone says when someone complains about balance or wants a new addition is "when you code it"

sly wren
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To be very clear the changes in the pr are for adjusting the emitter points that are not centered correctly and the visual which is misleading

dusky venture
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Most ppl never touched code of a game

sly zenith
dusky venture
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I went to college studying command and control but couldn't make heads or tails from game code

proud flume
sly zenith
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yes

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that is a good thing

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the thing is on github everyone`s arguements are categorized into their own prs for each change

dusky venture
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I can program you microprocessor in 3 languages but can't program or tweak game I have no idea how to & am working man.

proud flume
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right now i asked some posts ago if my PR will get approved - got no answer 😄

sly zenith
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its alot easier than going onto discord and seeing a thread asking for a solution to x issue

sly zenith
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the long answer is it depends

dusky venture
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This sort of discussion is the best way for me to contribute

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I can point people with existing knowledge of the system to what I think is issue & hope they want to fix it too.

sly zenith
sly zenith
dusky venture
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Or I can comment here

sly zenith
# dusky venture Or I can comment here

where it will be harder to find as the topic soft changes and it ascends into the uncaring memory of whatever is more than 2 mousewheel scrolls up discord threads

brisk zodiac
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Mostly discussion takes place on discord not github, for better or worse

sly zenith
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discussion should be on both since github allows organization on discussions about specific changes that are only a button a way from being merged

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while discussion on discord is easier for the players to access and anyone can just screenshot what someone else said and post on the pr

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which happens very often

brisk zodiac
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On topics that are really easy to execute, like a simple change to stats, why would you want balance discussion on github? Makes no sense to me

sly zenith
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because really easy to execute simple stat changes can easily have alternatives

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with other really easy to execute simple stat changes

brisk zodiac
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Yeah that's why you discuss first to decide which alternative to actually do

sly zenith
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prs are often compared to one another you can even easily link them, but yes best case scenario everyone is united on the same solution

but momost often when two solutions compete the victor often has a better outlook from its own discussion thread

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two competing solutions for this instance could look like
A. "removes impulse on gunslinger, buffs stats to compensate" vs B. "buffs gunslinger`s dps and speed slightly."

arguements against A would look like "removes a unique niche gunslinger had and makes the game more stale"
arguements against B would look like "gunslinger could easily become overpowered with all of its unique mechanics ontop of having good base stats"

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and it would just go from there

dusky venture
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It has single unique mechanic of healing in combat

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XP is busted, not working

sly zenith
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the only other thing i know has impulse is the riot tank which is aoe

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just generally anything that isnt a stat but has value like stealth or cloak or being hit scan or ignoring shields or all terrain or amphibious

notice marauders arnt that strong on paper but being amphibious makes them strong

toxic plume
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first gunslingers need to not miss

sly zenith
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they MISS?

dusky venture
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A lot

toxic plume
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it's very noticeable because you should only be making one maybe two, and it misses a fuckton on things moving parallel to it

dusky venture
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And they derp around if you try microing them, can't keep guns on target

toxic plume
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not as noticeable on like, thugs, who miss but you have like 20 so you dont notice

sly zenith
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in ta i think their projectiles hit nearly as fast as a laser but lasers wernt hit scan in ta they were very fast projectiles, actually ive only seen lasers miss air units

shadow matrix
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i've seen lasers miss ticks

dusky venture
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Same.
Other scouts too

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Airplanes get missed most often

young folio
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Gunslinger used to have a much faster stats rampup with experience, maybe just use the old values, it felt good in BA

fleet wraith
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^

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Replace the weapons with sniper weapon, slap like a 25% xp modifier on it and lets see how it goes from there

(this would include removing the accuracy deduff on it)

brisk zodiac
young folio
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Impulse is still broken in BAR actually

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I think we didn't address it yet

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Or maybe it did get fixed in engine somehow as I'm not seeing the weird behaviour anymore (not sure)

keen kraken
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Broken in what way? impulse definitely pushes units around, like from pounder or janus. Gunslinger does too, but its a bit weaker and seems to depend on a lot on what direction a unit is moving

warm locust
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what does predictboost = 0.3 mean in the units weapon def? trying to figure out why it can't hit anything moving mildly obliquely to it...

young folio
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When units get hit face-on, the impulse doesn't get applied

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This is BA 4.96 vs some early version of BAR, I think we didn't fix it yet, you might wanna confirm

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Out of PC right now

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(This is the culprit)

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And reverting it fixed this

ebon arch
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I have definitely seen pounders stopping (as in dropping momentum to zero) my tanks in a head on engagement like this

young folio
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But it made units stuck in labs for some reason so we dropped that fix

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Perhaps some engine change fixed it later

compact cedar
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just tested not fixed

ebon arch
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Tested how?

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I'm getting a bit lost, sorry

young folio
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Nice so I'm not tripping

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Just recreate my video

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I've even seen units sped up with the impulse towards the riot tank in some cases

compact cedar
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if impulse tries to push unit in direction unit moving or in opposite direction it just doesn't apply

ebon arch
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Huh

keen kraken
# warm locust what does predictboost = 0.3 mean in the units weapon def? trying to figure out ...

I'm pretty sure it's just how accurate the prediction is, based on some previous comments from @fading rover. In theory setting this to 1.0 would give it near perfect tracking, minus some prediction bugs (also documented by @fading rover). 1.0 is probably overdoing it, but I would like to see this increased by a fair bit, a unit whose ostensible role is dealing with t1 units should be able to reliably hit pawns and grunts.

warm locust
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at the moment I swear it has trouble hitting grunts moving perpendicular to it over terrain: I'm inclined to say some combination of increasing projectile speed, increasing prediction, nerfing damage, increasing fire rate, fixing/increasing Impulse might help it. from experience it feels like it does almost nothing to stouts running at it. a bit of fire rate increase might make it a bit more John wick as opposed to borderline drunk yokel...🤷‍♂️

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it also has trouble hitting fiends running perpendicular to it.

heavy zodiac
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I think it needs an overall stat increase, not just offensive potential. Just a bit more speed, just a bit more HP, just a bit more per-shot damage with some more impulse would work better, than punching it all into damage. In fact, I rather see it buffed in HP department over damage, because it will make both of its perks work better, but buffs pointed into a single stat often causes imbalance swings. Still, its low durability, especially compared to something like a Cortex Tiger, is just absurd.

shadow matrix
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cor tiger just has a lot of HP for the cost

heavy zodiac
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and speed

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also higher range

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so literally anything you can do with 10 Gunslingers, you can do better with most other units for the same cost.

shadow matrix
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tigers are terrible at hitting moving targets though...

heavy zodiac
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Not really. They're at least better at it than Bulls. Definitely not worse than Gunslingers themselves

shadow matrix
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they are pretty inaccurate and have very little AoE

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i haven't watched gunslingers closely enough to compare, but tigers are really bad at hitting fast moving targets

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bulls are stronger in that regard

heavy zodiac
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I don't understand your point. Does any of that compensates for the fact that Tigers have more than 3 times the durability and speed and can rush through almost any defense lines at the given game stage and wreck economies, while Gunslingers can be slaughered like sitting ducks with units twice as cheap as them?

shadow matrix
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that's because they have different jobs

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tiger is a durable raider and a frontline whereas gunslinger is a skirmisher that's good in battles of attrition

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i'd like to see a microed tiger fighting t1 get as much value as a microed gunslinger

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gunslinger has way higher DpS

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and will be able to outrange tigers eventually with XP

heavy zodiac
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I think the point is that Gunslingers does NOT have a job to do. Hounds can kite and skirmish with their far greater range and mobility. Welders can tank and push. Sprinters can rush through weak spots and hit vulnerable economies.

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So Tiger is better for the same cost because you don't even need to micro it much. It can do just fine with its massive HP pool and produce better DPS because its DPS simply lasts longer.

shadow matrix
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gunslinger is a defensive unit that excels at battles of attrition

frail ether
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what @shadow matrix said, plus:
Tigers cant handle spam running towards it, they just miss a lot of the shots and get tickled to death by ticks.
Also, if you want compare equivalent units, compare tiger to bull.

heavy zodiac
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I compare them because they have an equivalent cost.

frail ether
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that's not how that works

shadow matrix
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that's like comparing fiends to hounds

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they have different usecases

heavy zodiac
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Well by that logic there's nothing to cpamre Fiends or Hounds with.

shadow matrix
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hounds are compared to sheldons

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fiends are either compared to welders or sprinters

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although i'd say sumos are better compared to welders than fiends

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but fiends can also perform the same duties as welders in a pinch

heavy zodiac
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And also Fiends and Hounds aren't equivalent in cost either.

frail ether
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why would you compare hound to a fiend i dont understand

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it's like comparing unit to a mine

shadow matrix
heavy zodiac
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I don't. I compare Gunslingers with Tigers, which both cost 650m and ~10000e

frail ether
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but we are telling you that's not how this works

heavy zodiac
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and I try to make the case than one gets a LOT less utility for its cost than the other one.

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It doesnt matter that these units have different roles. Its that one unit fulfill its role greatly, while another one doesnt really have a role, because it doesnt have parameters to have one and is overpriced for the perks it have, which do not work in practice.

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Hounds, Welders and Sprinters do have their specific roles because they possess the parameters needed to fulfill those roles. Gunslinger does not.

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So if you need to rush through, you use Sprinters. If you need to kite and apply attrition, you use Hounds. If oyu need to push or hold the line and slaughter ticks, you use Welders. At no point you may say "the Gunslinger will do This job better than the other ones". Same goes for Cortex analogues.

shadow matrix
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gunslingers excel at defending in small numbers against a t1 opponent

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if you had 10 hound yes those are going to perform better than 5 gunslingers

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but at holding against a force of spread out pawns 1 gunslingers can hold out for longer than 2 hounds

heavy zodiac
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2 welders would work just fine

shadow matrix
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2 welders would die quicker

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because unlike the gunslinger they can't heal and they have a shorter range meaning they are in the line of fire for longer

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2 welders are worse in a battle of attrition than 1 gunslinger

frail ether
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I never saw hound or wielder with 100 kills, but hey gunslinger sometimes managed to do it. Is it weakness rushing straight at it? Sure, its the same weakness most of the units have. Does it need some tweaks? Yeah the unit could get some stats adjustments, but stat adjustments are not equal to making it into some sort of monstrosity. What ptaqu proposed might be enough, might be not - has to be tested in the field.

heavy zodiac
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2 welders will have 4 times the health pool, and shorter range is compensated by chain-damage increasing their DPS.

shadow matrix
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you ignore the auto repair function

heavy zodiac
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And how much HP/s does auto repair provides?

shadow matrix
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i want to say like 2-3% HP/s

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maybe more

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unless they get killed quickly they will last a long time

heavy zodiac
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Yeah. This unless is what happens 9/10 of the time.

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That's the whole issue pretty much.

shadow matrix
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are you making the gunslinger at 6 minutes or at 12, because that makes a big difference

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against spread out t1 the gunslinger will not die quickly

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especially if it's the slower t1

heavy zodiac
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Again, it does not make that much difference for other units.

shadow matrix
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it makes a massive difference if you're using welders to fight pawns or to fight sheldons

heavy zodiac
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Meaning that you have to conjure extremely specific, niche use scenarios to make the unit do anything.

frail ether
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How killing t1 units is extremely specific

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lmao

shadow matrix
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what's the issue with niche use cases

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or are you also implying that scuttles need a buff so they can always be used effectively?

heavy zodiac
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It isn't, but just killing T1 units can be better done with Welders, Hounds or a Fatboy.

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Scuttles can be used effectively already.

shadow matrix
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in niche circumstances yes

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the enemy needs to not have radar or not have any AoE

frail ether
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im pretty sure you will soon start comparing gunslingers to bombers

heavy zodiac
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No. Scuttles cannot be used effectlively in niche cicrumstances. That's the point.

shadow matrix
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having radar or AoE isn't niche

heavy zodiac
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I'm pretty sure you're going personal at this point.

frail ether
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you are ocmparing apple to oranges just because they are fruit

shadow matrix
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this entire debate started when i said that you shouldn't compare the HP of a gunslinger to a tiger because most of the tiger's cost is tied up in HP

heavy zodiac
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Where is Gunslinger costs is tied to?

shadow matrix
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the increased range from XP and the auto repair function (which is % based i believe so it gets stronger with XP as well)

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and in its relatively high DpS/m

heavy zodiac
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So a T2 unit needs to get into the battle early enough to only encounter T1 units, they have to be spread out, you have to get a transport just to get it tthere because it moves with a speed of a Welder, you have to control it non-stol to avoid concentrated fire and pull it out to self-repair, and it have to survive long-enough to get EXP to get range comparable to a Hound, which has it immediately for hald the cost?

frail ether
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yeah, killing 100 units worth of metal in the process

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not worth?

shadow matrix
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i mean a welder is going to have the same problems

heavy zodiac
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I can do so with Hounds and never even get a return fire.

shadow matrix
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except it will never become comparable to a hound

frail ether
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so what u want to turn gunslinger into hound?

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like still you are comparing apple to orange

heavy zodiac
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I want t turn it into a marksman that can support from behind the Welders without falling apart like a EMPed Hound.

frail ether
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you have op sniper for that role

shadow matrix
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so a sniper?

frail ether
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so what, u want second sniper in the roster?

heavy zodiac
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Why?

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Where is this shit even coming from?

shadow matrix
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what you described is a sniper

heavy zodiac
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Did you even read my initial response?

frail ether
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marksman that can support from behind the Welders AKA SNIPER

shadow matrix
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a unit that stands behind welders and dishes out damage

heavy zodiac
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Snipers fall apart even faster than Hounds

frail ether
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its exactly its role

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omg im not getting into this now lmao

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he things snipers are shit

shadow matrix
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why would you care about its durability if it's standing behind welders

heavy zodiac
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Because if you push with Welders, you want ranged support that can endure splash and collateral.

shadow matrix
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gunslinger's job isn't to push with welders, it's not even to push

heavy zodiac
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What is it then? Wrecking T1 form range where they can fire back?

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Like, who have defined what its job is?

shadow matrix
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if you wanted a unit to push with welders then hounds and snipers do the job better

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and if you wanted that but durable then make a fatboy instead

heavy zodiac
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I personally feel like their only job is to punish noobs who build them, and for content creators to troll everyone by saying how powerful they are.

shadow matrix
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there are replays and testimonies of them being used effectively in real games

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do they need a buff? yes
are they useless? no

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a backliner making a gunslinger before reclaiming the lab and ecoing to then micro it on the frontlines can get massive value out of it

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they have the time to micro it because ecoing doesn't take a lot of ApM

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and it's early enough to make an impact

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in addition, with the support of another player it's hard to rush it with large numbers

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does it have counters? of course

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some shurikens or hounds or fiends will absolutely destroy it

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but everything in the game has counters

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hounds will get pummeled by a couple of tigers

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shurikens will do absolutely nothing to a jaguar

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tigers will get destroyed by a single fatboy

heavy zodiac
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Well again, you're making a case for an extremely nich scenario, and even then you'd need a transport from an air player to deliver it to the front soon enough for it to make a difference. And another backliner can just make a couple of Hounds with few rezbots and make even more with the same micro.

shadow matrix
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rushing out a gunslinger then reclaiming the lab isn't very niche, it's a way for an eco backline to contribute to a defense without commiting a lot of resources

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the case where this is most needed is if the enemy backline was instead supporting rather than ecoing

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so they won't even have t2 at that point

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that isn't very niche

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unless you're talking about low OS lobbies where you have 4 people ecoing and no air player to communicate with

heavy zodiac
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Sure, but then again, make exactly the same thing but instead of Gunslingers you make Hounds. It will work better because Hound do not even need to get into T1 firing ranges, and they can kite away if confronted.

shadow matrix
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unlike hounds the gunslinger can at least try to hold its ground

heavy zodiac
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They also have Railgun firing more that might work better vs faster T1s and might even be more accurate.

shadow matrix
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hounds constantly kiting will eventually not have anywhere they can run back to

heavy zodiac
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At least try? Hounds have like 80% HP of a Gunslinger.

shadow matrix
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this is made even more obvious by the low DpS of hounds

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they have what, like 80 DpS?

heavy zodiac
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Two Hounds have more DPS than a single Gunslinger.

shadow matrix
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nope

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the DpS mentioned considers both the plasma and gauss modes

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so listed DpS is wrong

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in reality in their plasma or gauss modes they have closer to 70-80 DpS

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so not even 3 hounds have the same DpS as a gunslinger

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and the gunslinger is better at being able to take stray shots (which is all it should be taking when you consider that it should be microed to dodge shots) because of auto repair

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yes, the hound is better at dodging shots altogether because of higher speed, but any shots it does take are practically permanent damage

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whereas for gunslingers it's more like 2-5 seconds of auto repair per shot taken

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funnily enough, gunslingers have the highest DpS of any arm t2 bot

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(not DpS/m, just DpS/unit, DpS/m goes to sprinters)

heavy zodiac
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Sure, and what I want is for Gunslingers to have enough endurance for that DPS to matter, so its a worthwhile expense.

shadow matrix
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if you make it too tanky then it just becomes a better welder

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it still needs to have that weakness to getting swarmed

heavy zodiac
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Which is why I said, overall buffs instead of just making it a tank.

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But apparently I want to make it a new sniper. You know, because you need to make me look ridiculous to defeat my argument, by portraying my claim invalid, which I have never made.

shadow matrix
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I want t turn it into a marksman that can support from behind the Welders without falling apart like a EMPed Hound.

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that's a tanky sniper

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or, to better put it, a fatboy

heavy zodiac
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A Sniper is a unit that have the highest range in the tier. I have never even mentioned range.

shadow matrix
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how would it support welders without range?

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or better yet, how is a short range unit supposed to support another short ranged unit with a similar role

heavy zodiac
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When did I called it a short ranged unit? It have 30% base range than the Welder.

shadow matrix
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365 isn't long range, it's not even medium range

heavy zodiac
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Like, is it always black and white for you guys? I just can't understand/

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And you said it yourself, it ranges increases with experience so...

shadow matrix
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yes, its range increases with XP

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not by a lot, but it does

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that still doesn't answer the question, how would it support welders?

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against what?

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sumos?

heavy zodiac
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Yes, and other shorter range units.

shadow matrix
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it would need to be against units with a range between a welder and a gunslinger

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and there aren't many of those that are meant to be damage dealers

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if you want support against sumos better to make hounds or snipers and have them further back

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fiends get destroyed by welders so they don't need support against those

heavy zodiac
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Sure, but those have much lower DPS, you have said it yourself.

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So it would take a lot longer time to have similar impact.

shadow matrix
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in a mixed arms force gunslingers don't have a place

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the weaker DpS of hounds is compensated by the staying force of welders in a mixed army

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gunslinger acts as a mix of both that is worse at either job

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but is better than each at the other's job

heavy zodiac
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Well in a homogenous force they don't have a place either, because they're either outranged, outmaneuvered or out-tanked.

shadow matrix
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which is again why i say gunslingers are stronger early and in very small numbers

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gunslingers will handily beat welders and sumos

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they perform similarly well to welders against spread out t1 that can't outright swarm you

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they perform better against the slower t1 than welders

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they're better at getting shot at than hounds

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they have their niche

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and it's not all too uncommon

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the reason we don't see more of them is because their counters are clear and are already strong enough that they are also made around the same time as gunslingers

heavy zodiac
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In my experience this niche is too narrow, in part because of their high cost compared to stats. This is why I think they need some better stats to justify the expense.

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I don't want to give them Hound's range/speed, or Welder's HP. Just a bit of everything so that they at least work better as anti-tank units without the need of energy demand and crawling speed of Snipers.

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So maybe like 60 speed, 1800-2000 HP and/or better accuracy.

dusky venture
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Gunslinger are terrible at killing t1

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I saw 4 pawns kill one

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That's what, 140 metal?

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They miss a lot, and even fixing that wouldn't help

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Gunslinger would need to kill what, 20, 18 pawns, just to turn even?

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You just teched, have 4k less metal then enemy if you count t2, con & 1 gunslinger

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Does it provide any advantage?
No.
It more often then not doesn't even pay for itself if you micro it

young folio
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Let's fix the impulse bug first then talk if more tweaks are needed

sacred lintel
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Also the XP bug, or otherwise remove "Fast Learning" from the description until it's not a misleading lie. '-'

fading rover
heavy zodiac
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I mean, they even often miss ticks/grunts running at them upfront.

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Though seeing grunts making cartwheels in the air from impulse is hilarious.