#blueprint mode for constructors
1 messages · Page 1 of 1 (latest)
this exists i believe, although i forgot how to do it
blueprints are already in game, but the problem is that they decay over time. i guess what you are asking is for the blueprint to not decay over time. or more than that, to be able to start start multiple blueprints in a queue without them all decaying. i dont know how to feel about that one to be honest, would be quite op
how so? please explain.
you mean a full nanoframe like we had in BA that can block shots and stuff?
ragnorok frame spam to stop lrpc?
So nano frames at 5 percent or less cannot be killed with normal weapons
But do have an aimposition
tyhat sort of thing
They will be accepting of attacks like normall but cannot be damaged is the issue
i see
It’s a rare thing to abuse
It’s about as bad as when I did the persecutor update on the hitbox
The first one atleast
If the aim position and the hitbox have points of non intersection
The unit basically cannot be damaged through direct fire weapons like lasers
yes. a solution to the issue raised by the op that most high level players use is to just set one con or con turret to keep a nanoframe or multiple nanoframes alive while the majority of your buildpower is concentrated on the main things you want to build first. you could then even queue up the majority of buildpower to finish the nano frames in the order you want them built. and you could also set the cons that are keeping nanoframes/blueprints alive to low priority so they dont really use any resources keeping it alive. not a perfect solution to the question asked by op. but the solution which players currently use to achieve what has been asked.
That’s what I do
On the first sentence
280+ build power is good enough to build out wind farm grids
yes, its what i do too.
I forgot I need to make a video about this specifically
All I want is to be able to set my t2 cons to walk to my mexes and start them and let all my other build power finish them.
And let my t1 cons build a con turret and then just start a bunch of wind.
Almost sounds like you want a widget where "Move to next build waypoint if anything else is adding BP to building"
Yes that’s the logic I want
You can’t kill the start of a building?
If it’s only 5 percent or less built
Yes it’s to stop people from using wind to stop projectiles doing stuff