#Are Marauders too buff?
1 messages · Page 2 of 1
note its only a buff on amphib maps
I'd like demons to be amphib tbh, core force projection from a won sea is limited to slow siege shove with a clowncar of support units, but demon is a little too much the core T3 saviour atm, can't put everything on the unit. also it's a little too monolithic for raiding, too easy to dgun or pulsar, and it outruns the support
I feel like I don't actually see that many demons compared to shivas though
that's interesting indeed? I was given to understand that rosetta demon invalidated razorbacks instantly
not that rosetta should be a balance map though, it's too outlier, but there was a period where all I heard about was demons on rosetta
have people finally realised they can be EMPd or something?
If anything I think Rosetta is a shiva map
I feel like every game I play on it is like 4 techers spamming shivas
Demons, imo, see more play as raiders
I've not seen any lately there myself, and it would help relieve the amphib pressure role on the shiva if demons could be naval projection too
I mean, I don't really see it as a balance concern if they are both ampib, right?
core transition from a won sea is usually 'beg for arm con or spam salas until something sticks'
no and yes, shivas are good shore pokes, but by the time you can reach a techer backline with them from a coast, they've had 2-3 business days to spam popups and pulsars
losing demon amphib completely fucked core sea over
shivas are a great siege unit from support of a won sea, they can munch coastlines, but they can't project which is what you need. coastlines were dead to your boats anyway.
making shivas able to project more efficiently, would OP them for their land roles (although I do hold that as amphibs, in base game, they need EMP resistance as is convention)
when emp rework is done that hopefully be should be less of a concern though
I think keeping core t3 as is is fine, yea arm t3 is superior at raiding, but you cant push anything with maras, shivas can actually kill things, if demon has amphib both factions have "fast t3 raiding unit" as amphib, it's more interesting to me if there's more asymmetry
again, the game design requires lab balance parity, even if in different ways. the demon isn't a rauder, eg I'm not adding a 1k metal unit that does most things alarmingly well
right now the closest thing the gantry has to a raider is the damn salamander still
and the closest thing the arm gantry has to an actual frontline unit is titan, faction differences op
what do you use razorbacks for then, garden gnomes?
they're not that tanky, sure, but very efficient damage dealers
Shivas swimming is not necessarily a buff, that would depend on the swimming speed
As demonstrated it would mean they get targeted by more weapons while in water
Which could be interesting
I thought they'd drop down underwater, but you think it'd be more interesting to keep them as hoverbots?
Razorback for raiding it’s the same as demon
more like boats, so they'd be shootable by pretty much anything
primarily anti-spam and skirmishing. The issue is that there's a ton of shit that fights them fine. Like mammoths
mammoths are solid yes, but also usually completely avoidable by razors, map varying
Prob the biggest razor issue feels like shivas to me, in the games I see them
Shivas just bully
would you say that's the role shivas should have though? walking walls?
I mean, don't they have one of the best statlines in the game?
Shivas are T3 thugs
That's their use case
razor is among the fastest t3 so i think its fine. you meant to fight cortex t3 with arm t2
do you think they're too good at it?
razor can be a breakthrough unit but its perhaps better as an upgraded anti-spam frontline for starlight/sniper
just talking about OP level for now
I usually see rauders as breakthroughs, and razors and frontline support
yeh but against proper t2 armies razor doesn't have a significant edge. esp an arm t2 army will chew on razors
No? I think shivas are one of the best balanced units in the game
just checking, as I often hear things suggesting the OP rotato crowd consider them OP / too spammed
razors with speed can gangbang an army, or singlehandly stop a flood of units tho
which IMO as as much about core T3 being what it is, as the shiva, but holistic picture as ever
What do you mean
I think the only core T3 that's generally considered bad is the jugg
kargs derp out hard really easily, get stuck behind their own wrecks, and too slow to turn
behemoth is powerful but usually so late to the war it's often met by a lolcannon
demons are reasonable but a little glassy for heavy lifting
catapult and shiva seem the most used T3s, but this isn't based on literal stats unfortunately, they don't exist
juggernaut is pants yes, main value is it maybe dying in a useful fashion, alas
So, for me. Kargs are the kings of AT fighting, so they don't/shouldn't be super strong on flat ground. With that said, they still do fine on flat ground vs a lot of units
I think you have the timing wrong though
lolcannon comes before behemoth generally
lolcannon is lol
and when lol cannons can't end behemoths can
Or if they suddenly have super low com counts and you can forward lab
People sleeping on Kargs. Kargs one of best anti-spam in game. Kargs + Shivas > pure Shivas
Kargs + Shiva poops on Razorbacks hard
Shhh don't tell anyone
Skinner is too Op
How much faster does it move on land, five times, ten times? I'm pretty sure real life amphib tanks don't plough through the water at 80km/h.
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