#Show defense building's reach modified by terrain.

1 messages · Page 1 of 1 (latest)

zealous raven
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EDIT: from discussion a better title would be

Show defense building's reach blocked by terrain

When placing a turret, it would be helpful to visualize where it can hit as modified by terrain.
Currently, it only shows max range.

There's already similar code when placing radar towers. Perhaps it can be reused.

I think this would help both new and experienced gamers decide how to place defense structures.

autumn furnace
zealous raven
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Does it show terrain blocking shots though?

autumn furnace
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its just that its synced with the ground

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yes it will

zealous raven
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I'll look again

autumn furnace
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the real answer you want to know
is that the range circles
only reffer to the ground
the issue is that the aim position(where units will target)
is not the ground but somewhere above it

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ussually its around the center of the unit

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this is the arm anti nuke
the purple dot is the aimposition

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here is the commander
both commanders are the same

zealous raven
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This circle shows this turret can hit the ground past the ridge

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But you can see the turret doesn't have LoS

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Similarly on the other side

autumn furnace
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sorry miss read

zealous raven
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No worries. Yeah, terrain is in the title. 🙂

Show defense building's reach modified by terrain.

autumn furnace
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i got caught on modified

zealous raven
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I do see the circle does get slighly misshapen by terrain

autumn furnace
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because the game actually does compensate
you can see that in your screen shots

zealous raven
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Maybe there's a better way to fix it

autumn furnace
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im not sure if this is game or engine
ill raise a ticket about this

zealous raven
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maybe:

Show defense building's reach blocked by terrain.

autumn furnace
zealous raven
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Thanks!

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Looks like I can't edit the title. I guess that makes sense

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I edited the top post instead

autumn furnace
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ticket raised on game engine

autumn furnace
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@zealous raven so the issue is the performance cost to make this possible so it cannot move any further