This is a breakdown of the attributes of builders and how it relates to their buildpower, i.e. which you should build.
This compares metal cost, energy cost, buildtime, movespeed of every constructor, and ranks them according to their total buildpower.
Most of this will not be surprising to experienced players, but you may notice some tidbits you never realized before.
The #1 spot, to my great surprise, was the T2 Naval Engineer. This guy fucks. If you happen to have access to T2 sea, there is no constructor that even comes close. It beats out every single option in metal, energy, and buildtime, and it's really fast!
The more realistic winner is, of course, the nano turret. Its obvious downside is that it's immobile, but its buildtime, metal cost, and energy cost are all better than all mobile builders besides the naval engineer. I was somewhat surprised by how much better it was than T1 cons. If your buildpower doesn't need to move, always make these.
Some further notes - the minelayer is not particularly efficient as a builder, but do note its incredibly high movespeed for a t1 builder.
T2 builders are very very inefficient sources of buildpower, and their terrible movespeed cannot be overlooked. Don't be fooled by the high buildpower of the T2 vehicle con, its cost makes them highly inefficient. Similarly, decoy commanders despite having the same BP as a commander have terrible efficiency as builders.
The mobile winners are the assist builders from T2. The biggest winner here is the Butler (Arm T2 assist bot), it has great costs across the board and high movespeed to boot. The only downside is the terrible build options. The twitcher (core T2 assist bot) is not quite as efficient in cost, but its incredible movespeed (fastest non-air builder!) and powerful buildset make it an all around fantastic choice.
So make nanos if you can, if you need it to be mobile make T2 assist builders, only make regularly constructors when you need the buildoptions!

is the Hover con ?