#Error with the capture of an ally unit

1 messages · Page 1 of 1 (latest)

buoyant hazel
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Recently discovered that the bot destroys its building when trying to capture it. But he does this even if an ally captures. This can lead to defeat, as the player did not receive additional resources in a difficult situation. Tried to take over the barbarian's building.

formal halo
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be glad it's not multiplayer, your comm would get dgunned by an angry player instead

buoyant hazel
left shoal
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it's not a bug it's a feature

ocean sage
native prairie
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What's the point of capture if the AI auto-self-destructs the unit being captured?

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And stealing units from an allied AI should be allowed, it's not going to get its feelings hurt

dapper shuttle
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imho the bug is that AI doesn't send demolishing team after ally unit that was trying to capture buildings. If only AI could know who is capturing. As there is no CaptureStep event or alike, AI has to determine capture progress by polling unit status (and there's no id of capturer).

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But frankly, UI devs have to figure proper way to kindly ask AI to share some things. Or go capture some neutral buildings, they don't self-destruct.

native prairie
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It's an AI, it's not a person.

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You should be able to abuse it to your heart's content.

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Capture a unit that you need, destroy a unit that's in your way, build a bomb inside their base.

dapper shuttle
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There is only one BARbarIAn, only one who can bend afus to his will, and he does not share power

ocean sage
dapper shuttle
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There is design issue with capture as it's now. I'll make a guess that it is available too early and too cheap. So either we have players posting replays how they beat 1v10 by spawning next to enemy, having only 1 commander (so dgun doesn't work) and capturing all AI's units. Or we have players rumbling that AI doesn't allow them to capture.

I don't like current state of AI's reaction: it really makes capture command useless. But capturing requires event like CaptureProgress maybe (with unitID of capturer), and then at least allies won't be bullied.

Btw did i mention neutral units doesn't self-destruct? Useful in scavengers mode.

dapper shuttle
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Also what will / should happen when 2 commanders capture same unit, does it only boosts capture-progress and only 1 gets unit (which one)? Does it decay, how to reset capture-progress?

crude lava
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it only matters if there is only 1 commander on the involved teams

dapper shuttle
crude lava
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yes if there are 2 or more commanders on their team

dapper shuttle
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1 player = 1 commander? how 2 and more... at game start?

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are there mods to allow that?

crude lava
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resurrection of commanders does it

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you can start with null ai

dapper shuttle
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starting with null ai is 2 or more vs 10. Sorry, not convinced, dgun doesn't work as self-defence for ai vs 1 player commander that captures everything (it can dgun that "everything", and die from 1 players dgun...).

dapper shuttle
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Anyway, i described why anti-capture exists, why it also works for allies (because no way to identify ally, except maybe also polling units around object being captured). But don't really care about it. So would prefer someones final word: should anti-capture be disabled?

crude lava
fast sky
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It makes sense to keep it, a human would try to selfd too, it’s just the ai can in some situations be more precise

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Which seems an alright tradeoff since the ai is worse than humans at most other things and capture is niche

native prairie
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From a singleplayer point of view, what is the purpose of having a capture command that can't be used?

fast sky
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of course it can be used, why can't it

native prairie
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Because the AI initiates self-destruct on the unit being captured?

formal halo
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players do that too

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well, noobs sometimes miss it and don't, but that's because the ui is terrible and doesn't warn you it's happening

native prairie
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But this discussion is about the AI, not what other players do.

fast sky
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regardless, forcing a self destruct with a non-repairable attack is progress

buoyant hazel
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Let's be more specific. I am still reading this thread.

buoyant hazel
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@left shoal Oh, do you play Stalker? Cool

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I used to play too. But alas, I got bored.

left shoal
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And what does it have to do with this thread? xD

buoyant hazel
viral sun
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So capture allied units in skirmish is not possible anymore ?

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Or is there a way to enable/disable this feature ?

crude lava
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and then give back ally AI the things you want to give them

ocean sage
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Yeah they made it where capture no longer works so doing the above would work

dapper shuttle
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that's just not true, try SimpleAI or any other AI except BARbarIAn, capturing still works. You can try even with another player, though outcome is unknown

ocean sage
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Weird, last time I attempted to do it just outright did nothing, so I had to result into doing /take.

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But I guess it may be different for others Thanks for the input :)

left shoal
dapper shuttle
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ooh, that silent Floris. Indeed i tested only enemy