#Error with the capture of an ally unit
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be glad it's not multiplayer, your comm would get dgunned by an angry player instead
I will clarify - A stupid angry player, noob level
it's not a bug it's a feature
This sounds unusual, I zont mind helping a player out if they're in a pinch, but if u steal my precious afu then something is getting dgunnes hahaha. Afus are life!
What's the point of capture if the AI auto-self-destructs the unit being captured?
And stealing units from an allied AI should be allowed, it's not going to get its feelings hurt
imho the bug is that AI doesn't send demolishing team after ally unit that was trying to capture buildings. If only AI could know who is capturing. As there is no CaptureStep event or alike, AI has to determine capture progress by polling unit status (and there's no id of capturer).
But frankly, UI devs have to figure proper way to kindly ask AI to share some things. Or go capture some neutral buildings, they don't self-destruct.
It's an AI, it's not a person.
You should be able to abuse it to your heart's content.
Capture a unit that you need, destroy a unit that's in your way, build a bomb inside their base.
There is only one BARbarIAn, only one who can bend afus to his will, and he does not share power
If it's an enemy AI it makes sense in all honesty, if I saw one of my units getting captured I'd Self D. And I believe stealing friendly AI only works for inactiveAI, so you only get the com for it.
There is design issue with capture as it's now. I'll make a guess that it is available too early and too cheap. So either we have players posting replays how they beat 1v10 by spawning next to enemy, having only 1 commander (so dgun doesn't work) and capturing all AI's units. Or we have players rumbling that AI doesn't allow them to capture.
I don't like current state of AI's reaction: it really makes capture command useless. But capturing requires event like CaptureProgress maybe (with unitID of capturer), and then at least allies won't be bullied.
Btw did i mention neutral units doesn't self-destruct? Useful in scavengers mode.
Also what will / should happen when 2 commanders capture same unit, does it only boosts capture-progress and only 1 gets unit (which one)? Does it decay, how to reset capture-progress?
in 1v 10
the dgun absolutely works
it only matters if there is only 1 commander on the involved teams
are you saying that one of 10 AI commanders can dgun 1 player?
yes if there are 2 or more commanders on their team
1 player = 1 commander? how 2 and more... at game start?
are there mods to allow that?
starting with null ai is 2 or more vs 10. Sorry, not convinced, dgun doesn't work as self-defence for ai vs 1 player commander that captures everything (it can dgun that "everything", and die from 1 players dgun...).
Anyway, i described why anti-capture exists, why it also works for allies (because no way to identify ally, except maybe also polling units around object being captured). But don't really care about it. So would prefer someones final word: should anti-capture be disabled?
/take works on allied ai
a player may not know it but that works all the time|
yes its fine to exist
It makes sense to keep it, a human would try to selfd too, it’s just the ai can in some situations be more precise
Which seems an alright tradeoff since the ai is worse than humans at most other things and capture is niche
From a singleplayer point of view, what is the purpose of having a capture command that can't be used?
of course it can be used, why can't it
Because the AI initiates self-destruct on the unit being captured?
players do that too
well, noobs sometimes miss it and don't, but that's because the ui is terrible and doesn't warn you it's happening
But this discussion is about the AI, not what other players do.
regardless, forcing a self destruct with a non-repairable attack is progress
Let's be more specific. I am still reading this thread.
@left shoal Oh, do you play Stalker? Cool
I used to play too. But alas, I got bored.
And what does it have to do with this thread? xD
Sorry bro I just got out of bed
So capture allied units in skirmish is not possible anymore ?
Or is there a way to enable/disable this feature ?
do /take in chat
and then give back ally AI the things you want to give them
Yeah they made it where capture no longer works so doing the above would work
that's just not true, try SimpleAI or any other AI except BARbarIAn, capturing still works. You can try even with another player, though outcome is unknown
Weird, last time I attempted to do it just outright did nothing, so I had to result into doing /take.
But I guess it may be different for others Thanks for the input :)
Floris made gadget that blocks capturing of ally units
ooh, that silent Floris. Indeed i tested only enemy