#Skill decay
1 messages · Page 1 of 1 (latest)
How is this related to interface?
Besides, you should have checked first, if the feature was alredy implemented.
Where could we have checked it? How is it implemented?
GitHub, perhaps?
Leaderboard entry is removed after 35 days of inactivity.
If decay is enabled in the rating system, then it would applied/considered the next time the rating gets updated. I.e. at the end of a match.
Anyway, I don't think this is a good idea.
what he said? or the current implementation?
if you actually enable to show all of the inactive people on the leaderboard, it has a bunch of random smurf accounts there on, which still does require some filtering and rules
why so, the current implementation has libraries that support cron jobs, so let's say, adding 0.05 uncertainty to all players that havent played for 7 days wouldn't be that big of strain?
or probably better would be when the rating for the player is being fetched (joining the lobby, realize you havent been there for 20 days, 20-7 = 13*0.05 = add 0.65 uncertainty)
Sorry, should have used the quote to clarify. The decrease of skill rating itself over time.
I have no objection against the increase of uncertainty.