#Lunkheads cannot attack submarines (arm T3 hover)

1 messages · Page 1 of 1 (latest)

sick tiger
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Weren't they supposed to hit all underwater targets? They can hit underwater buildings and ambhibious but cannot attack submarines for some reason.

lapis scarab
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T3 hovers just need a rework/lookover, as they are criminally under-used right now.

It took 8 years for someone to realize "wait, we gave these units a defined sonar range, why is it not working?"

lone heath
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@boreal stream

sick tiger
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well at least the sonar works now

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but i dont remember not attacking subs

boreal stream
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I'll rework them soon, going to give them a depthcharge that attacks uw instead of having them attack uw with their main weapon

hot sail
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depth charges are so boring

sick tiger
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I used T3 Hovers and normal hovers in every battle.

native cedar
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@boreal stream theres nothing special in this as per weapon params
onlytargetcategory = "NOTSUB", so it can attack all underwater structures but not subs

native cedar
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beside like @lapis scarab mention no1 even noticed that before we fixed sonar on em hehe

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@lone heath do u need lum to attack subs? I guess its good as is

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this could be resolved and changed dmg for uw/subs if u rly wanna lum to attack subs

sick tiger
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but why does core t3 hover have sonar too? can its laser hit underwater?

knotty fractal
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Information for the player is good even if the unit itself can't directly act on it, no?

lone heath
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I would leave that to Zecrus @native cedar afaik he wants to redesign them as they are barely used anyway

native cedar
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Kk

native cedar
sick tiger
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my take is both of the t3 hovers are ||kinda trash||

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arm t3 hover projectiles take hours to land, core t3 hover laser range is short and misses targets as it cannot rotate the turret while firing

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having decent options before the most expensive units could reduce the AFUS addiction