#Toggleable selection omission when drag selecting includes Fighters.

1 messages · Page 1 of 1 (latest)

rare hawk
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Basically the same functionality of how constructors can be omitted from drag selects unless only constructors are selected, in this case, unless you select only air units, Figs would be excluded from drag selects. That way you dont accidentally drag patrolled figs in on move commands when you are trying to micro the army underneath them.

cosmic quest
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Fighters can be deselected from the unit selection card in the bottom left hand corner, would that be sufficient?

wet birch
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If it gives selection priority to land units and then doesn't select air units, I could see this being very frustrating when trying to quickly select some figs to defend against bombers or drones or something

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It would make trying to quickly micro land units less frustrating, but would make microing figs more frustrating, and tbh I'd rather accidentally sacrifice some figs in this situation than not being able to select my figs when I meed them

sonic granite
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You can always shift drag to grab all as the game currently works. I'm never opposed to options. Options never hurt anyone

wet birch
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Sure, I think it would be a reasonable widget to have, but I most likely wouldn't use it for the above reasons

rare hawk
rare hawk
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Air units can be over land units but its rare for land units to be in same domain as air units

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Since they go over terrain and such

wet birch
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Sure, but the cost if you mess up is larger than the cost of accidentally microing some figs into enemy territory

tail risk or something idk

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I mean I have no problem with it being a toggleable widget, I'm just saying that if I want to select figs, I really really want to select figs

cosmic quest
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This sounds like a use case for a custom keybind

viral verge
rare hawk
rare hawk
viral verge
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with hotkeys

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that you would want to try