#Water AI
1 messages · Page 1 of 1 (latest)
Technically SimpleAI works with anything as it's attempting to build one of each factories wherever it's possible...
It does work on water maps, but it needs to be optimised as it does build units and facilities that it won't need.
Changing the build restrictions for the AI to build only facilities that work on those maps would go a long way.
The next step could be to change the build order and prioritise specific units, such as torpedo planes.
Wouldn’t mind an ai that learns from players and utilizes their strategies and gameplay style. That could enable stronger ai in both the intended naval effect and the ability to switch up tactics
Do we have such an AI for BAR?
I dunno, but I'm over in the PA server and someone made smth called Queller AI that essentially mimics the tiers and behaviors of players based on their ranks
Would be great to have more AI options available in the game, this game really strives with a good AI... Back in the days there was Sorien AI for SupCom
Should arguably belong in a thread of its own
we don't
there used to be one for Spring that learned what you like to play with and focused on countering that in next matches...
but that's ancient times
BARbarian could technically have such self learning implemented as well since it's an unsynced AI
so if you're hosting it it could just read your data...
the idea of an improving machine learning AI is tempting I must say
especially if it learns from top players
I think it's map reliant. Try Ring Atoll or Serene Caldera, the difficulty seemed much higher