#💡💬|Chat

1 messages · Page 3 of 1

lyric obsidian
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Wow it does looks pretty cool

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looks like a portal kek

hearty field
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How!? 😄

tacit glacier
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They are 1 pixil above

hearty field
tacit glacier
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So the missile isn’t sent to target the ground
It’s aiming slightly above the ground
Use missile trucks at max range and target the ground

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You willl see

hearty field
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I'll go have an explore, looks fun

lyric obsidian
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just shoot the transport

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but it need a good angle

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it firing, then wanna go touch the target but they couldnt then u create a loop

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i also wanna try nuke the transport but it cant

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such a shame, i can do lot of funny thing with that

pliant stone
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Okay I get it, nukes, and related all work. 😅 And yes I had been following that widget, but now (when I realised juno could) I'm confused why it's needed as clearly the capability exists already.

tough wind
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Fatpanda always does the cool shit 🔥🔥🔥🔥

hearty field
# lyric obsidian is ez

I'm really struggling to reproduce this little funtime 😦 can you provide more simple instructions for a lil 🦐 after a pretty rocket?

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I can't seem to target the abductor with the Paralyzer

lyric obsidian
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k

lyric obsidian
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also i finally know how to farm with butler

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still need some blueprint but its finally automated

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its better than air con

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guard command is really really bad for farming

simple widget
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Turtles --> Reduce Speed, Increase Health?

More thematic, but also helps them fulfill a niche of cost-effective health for Arm

modest socket
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So, what do you guys think of the following situation and should this be changed?

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Kinda deafeats the purpose of walls around geo if an allied thor walzes over them causing the advanced geo to blow up.

lyric obsidian
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kek

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to avoid that u have to build something there

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to block the path

modern geyser
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Walls deal splash? Interesting...

minor scarab
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lol there's a bug report about this from like 6 months ago

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but yeah the wall and ageo collision boxes slightly intercept i think because of the triangular shape or something

hearty field
tired whale
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Can we change the Hound Firing animation for the Gauss mode?
It shows a powder bloom at the end of their gun, which gauss guns don't have (magnet fired projectile)
I think it would be an easy change, and help players spot which mode the hounds are in easier

stark cove
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What about technical upgrades?
Also significantly improving existing units by upgrading them, but this shouldn't be cheap. The whole thing could be upgraded in a technology tree.

lyric obsidian
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theres no such of thing call tech tree

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i think is t1 t2 and t3 only

stark cove
cedar light
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Nope, BAR aims for a simpler design, no global upgrades like you'd see in SC2

lyric obsidian
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yep

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no tech tree was one of the feature of bar

dense quarry
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theres enough complexity stemming from the crazy number of different units available

stark cove
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The Idea is that an upgraded t1 unit can kill an t3 unit

torpid kindle
main shard
violet gyro
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Tier 3 con and eco?

stark cove
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What about Warnings as Sound when metal or energy is los?

cedar light
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I would be up for a "low power" cnc style on some large cooldown, metal you want to keep low

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Also YOU MUST CONSTRUCT ADDITIONAL PAWNS

misty grove
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kinda late idea but Red supreme isthmus with cherry blossoms and other pink/red colors for Lunar new year; would be a nice egg for APAC players

stark cove
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Exist an button to follow units with the camera?

exotic garnet
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On default it is t for track. On grid you will have to mess around with your uikeys.txt file. See keybind-help channel

hearty field
exotic garnet
hearty field
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One enables and disables tracking on your selected units
The other changes it between Single, Average and extents modes - have a play see what they do you can do it w/o binding the keys just using the chat cmds

gusty falcon
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the ragnarok, calamity and starfall needs to count as t3 for when t3 gets disabled since its basically t3 fighting t2 when t3 is disabled currently

simple widget
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It costs less E to shoot a Thor than a Starlight. >_>"

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350e Thor uberzapper9001 ; 1000 e Starlight tachyon

violet gyro
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Makes sense the Thor just has a dozen pawns inside rubbing their socks on carpet

civic pumice
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Watching these ~60 player games is cool, wish I could have participated in any of them, but unfortunately they're all at bad times for me when I can't play. One thing I'd like to see fixed (the setting) and would be cool as a big 30v30 is a Cortex only vs Armada only fight to see who reigns supreme in a huge team battle.

stable comet
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unless the map is flat then just maybe arm lol

violet gyro
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The arm players all go janus and do a big skirmishing circle like the Mongol horse archers would

main shard
harsh pine
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Small Suggestion: increase the travel speed of the Core Wasp munition. The Wasp is a great unit, but it looks like an AA weapon travels faster upward than a missile being fired downward.

While there can be plenty of reasons why the former is faster than the latter, it looks "incorrect." Further, it can be a little frustrating to lose a Wasp to an AA munition that is fired from a unit that is just about to take its final Wasp missile and die - but if that Wasp missile traveled slightly faster, it would have killed the AA unit before it got that final shot off.

wind cypress
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In expanded units, Arm counterpart to Quad Guard should be Beamer-er

simple widget
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Beamest

patent bear
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Cortex spybot - remove stealth and emp, but give it behemoth hp lmao

dreamy timber
patent bear
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Instead of stealth, it's got the Somebody Else's Problem Field Generator

raven dome
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You could easily deal with it's massive health by just reclaiming it, unless it had an insane buildpower cost.

gusty falcon
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is there a 50x50 or map bigger than 32x32 in the works?

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i imagine a 50x50 all the way up to 100x100 would be an entire diffrent level of gameplay if 1v1 up to 10v10

tacit glacier
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and the pathfinding system we use cannot actually cope with maps that large unless they are flat and stay flat

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each movedeff has a quad limit of 500k and medit already exceeeds that limit on most of the movedeffs by about 40k

gusty falcon
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damn that sucks tho flat wouldnt be bad tho

exotic garnet
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The "disgarded" tag in suggestions is spelt wrong. It's bugging me.

violet gyro
cedar light
exotic garnet
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Damn wasn't familiar with BAR lore.

gusty falcon
crude cairn
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Just make units smaller

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Problem solved

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Thats kinda what SupCom does

tacit glacier
tacit glacier
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and the 500k quad limit is alreay being surpasedd on maps like medit

dreamy timber
tacit glacier
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that throws out a key number of assumptions in the engine afaik

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movement code in spring/recoil is known to be very special in general with how it has to work

dreamy timber
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I did it for E&E. It's doable, just a lot of work. Also unnecessary, since giant maps already push BAR's balance off a cliff.

tacit glacier
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and afaik halfing the resolution comes with precision issues that qtpfs is still trying to resolve

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btw qtpfs does actuallly try to make as large of branches as possile before having to resort to making multiple intersections

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each quad represents some scale of 8 elmos of distance times the size of the each branch/quad

steady mulch
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If the tier 2 windmills in the experimental unit roster are developed further, I suggest that the tier 1 construction units get to build them as well/instead of the tier 2s.

My argument is their reliance on wind, build time and resources/durability don't really justify them being on the same tier as the fusion powerplants, they're more comparable to the basic geothermals

tacit glacier
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And on cost by a lot

steady mulch
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...how the bloody hell did I miss that? I thought they were about three times a windgen.

tacit glacier
crude cairn
steady mulch
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Some reason I thought it was a stopgap between the tier 2 fusions and the normal windmills. Same with the advanced solar gens.

crude cairn
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more like alternative, like T1 wind is to T1 solar - map dependent

gusty falcon
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when are we going to be able to set the ai to be able to play as legion?

crude cairn
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When Legion no longer is a modoption

gusty falcon
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considering the epic bulwark and pulsar are double the size of the basic one how much bigger is the epic bastion gonna be considering its bigger than the epic pulsar and little bit smaller than the epic bulwark
i ask cause i dont think ur gonna add something as big as the rag or pawn launcher tho idk cause im not on dev team or anything like that

gusty falcon
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comparison for most of them just not the normal bulwark

crude cairn
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Ehehehehehehehe

mild anvil
gusty falcon
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lol

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i wonder what the damage and range gonna be

crude cairn
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inb4 Mini Bastion

orchid haven
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Give the Ambassador/Negotiator tracking when firing at ships, an an anti-ship firing mode with 2000 range. The navy units dominate any game that has water.

civic pumice
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what I'd like for t2 rocket units is a way to make them ignore fast moving units like scouts, which force you to babysit them on hold fire to make use of them without wasting tons of shots of stuff they have no chance of hitting, would help with the Shiva rockets too if they ignored scouts

gusty falcon
tranquil seal
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armada sea / cortex sea actually in a good spot now, at least t1

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cortex t1 easier and better on more chokier maps, armada t1 better on open sea and at high skill cap

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for t1 i think armada is slightly stronger but thats cause straits has land eco... not tidals only

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arm core units: skater eel destroyer (optional dolphins) + commander
cor core units: frigate destroyer + few supporters

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t2 arm has weaker battleship and i think weaker fast sub

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so they are disadvantage unless you can get t1 advantage and go 1 battleship flagship or something

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you need a huge reclaim / economy to do that tho. it's a lot even for straights

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flagships seem pretty good to me now. They have weaknesses (torp bomber, getting surrounded, slow impact on only a part of the map, scout and push/kill the lab), but they have big strengths that they can fight the sea and bombard with the same unit.

tranquil seal
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arm battleship need like range 880->930 and 8900-->9400 hp

orchid haven
dreamy timber
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That's not true

orchid haven
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I'm pretty sure the t2 artillery in supreme commander outranged t2 ships, trying to defend against the sea was still hard because they were really strong but in BAR the ships have the longer stick than the static defence and every ground unit.

dreamy timber
orchid haven
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I tried they are abysmal

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The T2 artillery simply isn't effective enough.

If you have 6 of them up on the ledge in supreme istmus you still don't control the sea

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The enemy fleet can just move and dodge their shots

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Or move quicker than they can track the targets

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Or get right under the ledge and be unreachable for them

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They need a big buff

dreamy timber
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So it's not that there aren't any, it's that they aren't good enough. That, at least, I can agree with.

orchid haven
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Actually I feel like the t2 arty needs a buff

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More tracking, faster projectile and wider AOE

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Currently they just suck

dreamy timber
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You'll butt right against the sacred cow of explodium eco doing that.

orchid haven
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I tried playing the ledge artillery in Supreme Istmus, it was a disaster every time.

The enemy armies can just outrun their tracking

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The fleets can outrun their tracking too

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And even the poor Frontline players can afford to bubble up

orchid haven
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Faster tracking and projectile wouldn't make them better against the bubbles

tranquil seal
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not when they bring a flag up

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or later on, going full t2 air is strong

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equal cost of anglers like 90% kills a battleship in ONE SHOT

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sneaky pete + dgun if they greedy

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if you have superior eco, send titan/jug to push them

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bomb / amphib / plat rush their lab while building flag

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or push

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build LRPC to shoot their lab or build power

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the answer to beat flagship is ignore sea win elsewhere with say marauders or thor push

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and think ahead of time and build way back

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if your sea could lose

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flagship take a minute to walk and like 5 minutes to get value, and they don't threaten the whole map

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and they take vision to spot targets, aa to protect them, and apm to retarget

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20 anglers can snipe flagship too

gusty falcon
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adding area attack to all towers some wont get good use out of it but the best one would be the pitbull and rattlesnake so u can make areas of ambush without them shooting at max range and then the other team finding out about it

gusty falcon
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or like setting a maximum engagement range of course within the range of its max is more what i mean

gusty falcon
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i doubt this suggestion will happen but making a shorter long range artillery that can be used like the rattlesnake just not pop up for front heavy defensive arty just not as much range as the ones its based off of

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what the defensive arty looks like to me is light medium or light heavy (T1 arty) light medium (only pitbull(debatable) medium (both pop ups) then it jumps to back line long range that if put up front is too dangerous of a cost to put there for pvp or raptor pve and they for the most part will just attack radar targets unless u tell it where u shoot

Something in between thats just a heavier hitter than pop up to fill the gap would work for gameplay for the transition
another thing that would work is upgrading what i suggested into the long range in game
1/3rd, 1/4th or 2/5ths of the range of the long range in game taken off would work for it

also i thank u for doing the suggestion i put to split the disable on the lol canons and normal long range

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if u count the mini Ragnarok or mini calamity for arty thats more like saturation arty so medium or light heavy
also im going off of

light, light medium, light heavy, medium light, medium, medium heavy, heavy light, heavy medium, heavy, super heavy

lol cannon might be one of the last 2 not to sure but im suggesting a heavy light or heavy medium or medium heavy depending where u would classify it
also heavy medium to me would be epic pulsar and bulwark and the long range is medium heavy or more like light heavy

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also lmk if im giving to much suggestions i dont want to get in trouble for talking too much

fossil grove
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new discord role Juno enjoyer

gusty falcon
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another suggestion for experimental option for those want it is night time and view range being where the bot is looking with lights or nvg or something like that

teal hound
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Night time stuff is being tested, thread in #🔆|graphics . They needed more data and opinions or something

gusty falcon
dreamy timber
gusty falcon
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i been looking for the roles chat i cant find it so i thought yall didnt have one

dreamy timber
gusty falcon
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thx

gusty falcon
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experimental option suggestion. to make shields wider but less long or just overall bigger or smaller

steady mulch
civic pumice
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Are any conclusions coming out of the balance survey? Any units standing out in particular of being a target for the nerf hammer?

gusty falcon
tacit glacier
gusty falcon
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ik

gusty falcon
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i feel like this would be a good idea for a map
tug of war map but more extreme than normal maps tho take that how u see fit
im thinking very limited and very rich medal nodes in basically a line from one side of the map to the other for 1v1 or team

teal hound
civic pumice
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That's not tug of war if one side gains momentum with their push, would just tip towards one side and then be a steamroll

violet gyro
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Legion should get quadcopters with little gatling guns change my mind

grand mason
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Thinking that factories should gain experience for consuming a certain amount of resources. Maybe their buildpower increases with experience?

quiet obsidian
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can we have "water is ice" toggle in contrast to "water is lava"

teal hound
modest vortex
molten depot
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I hope someone makes a version of glitters that is twice as large for 16v16

coarse crest
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Could the opening time of the t1 cor bot lab be decreased? Not for balancing reasons (i dont think that 1 second really matters), it just feels clunky imo

tranquil seal
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it does matter xD extra 2 seconds

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cor metal mex builds slightly slower, bots build slightly slower and walk slower

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it all adds up

gusty falcon
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not being able to see through building would be balancing

gray oracle
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delete all that glitters it's ugly

teal hound
pallid lava
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I'd do it again too

pine perch
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is there a reason audio files are .wav and not, say, .mp3 or .ogg? (which afaik is a lot more compact)

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like the sounds/voices folder is 208MB and it'd be smaller with a better codec. Is it because it's easier to decode wav files from in game?

crude cairn
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idk but we can only use .wav for sound effects right now

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ogg/mp3 only works for sound stream which is used for music

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maybe there is technical reason for it

loud rock
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Would it be difficult to add the "total command delay" to the "advanced player list" where the current number of fps, game time and time is also shown? it would be easier to understand when you are suffering from lag.

steel light
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probably not actually a good idea, but could be cool and/or funny if you could pick up energy converters to use as bombs

coarse crest
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website QOL suggestion: each unit page on the website has a a compare unit button, where when you click the button, the currently displayed unit is already selected

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This would also increase the usage frequency of the compare unit function 😄

clear geyser
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I have a suggestion
Would it be too powerful to have a switch on the plasma shields to block rockets or plasma shells but basically there can only be one setting for all so not to build 2 and have them block everything?

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Ah I see where teamplay could wreck this

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Id say increase the exploiter range and make the damage the same as a normal laser tower

gusty falcon
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did the sharpshooter get mega nerfed

tacit glacier
gusty falcon
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2 months ago i saw 5000 damage with 2x damage and now its 500 at 2x damage

tacit glacier
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I’m going to guess that a tweakdeff was in play

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Or some mod option

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Afaik snipers didn’t recieve an official nerf unless I completely missed it

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Tweakdeffs are mods to the game btw

gusty falcon
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i play with friends and i host and i dont remember seeing that anywere

gusty falcon
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my settings ar 1.5 range on visual radar and attack and 2x build range and 2x damage

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other than that i dont change anything

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been that way for at least 10 months at this point

grand elk
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We have WarHigh and WarLow music, why not WarSad for when we get nuked (triggers when your economy is sent to the stone age)

crude cairn
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there's GameOver

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too bad we can't really reliably determine if it should play victory or defeat music

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so it's just game over

clear geyser
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Would it be possible to add a bit of meme stuff into the game.
For example, adding a Cannon which fires plasma balls but absolutely looks insane when shooting (thicc bullet or big crater)
The suff seems like its always small bullets for stuff like the Armageddon or the calamity and also the basilisk

Or something like a starwars bullet type thing into the Pitbull or the Scorpion that has a light source effect
And lastly eye candy on the Mexes which glows the color if its on and not glowing if its off, the spinning propeller is very blended in with the texture...

crude cairn
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Would it be possible to add a bit of meme stuff into the game.
Calamity is not meme enough for you?

clear geyser
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Overall this game is AAA in my opinion

crude cairn
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Or at least was these few years ago i've tried to use it

coral pawn
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In what way? Does comparing the winning allyTeamID against the player's allyTeamID not work?

crude cairn
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winningAllyTeams was very unreliable iirc

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giving wrong IDs or no IDs at all

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i don't really remember

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but it was giving very random results

velvet shale
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I think possibly due to the same reasons statistics data in autohost replays were also completely scuffed, which took me an embarrassing amount of time before I realised why

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which is because the autohosts are spring-dedicated.exe, thus aren't simulating the games, so game statistics can't be known, and winningAllyTeamIds is part of that same statistics data iirc

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fortunately I believe a GAMEOVER packet gets sent which does contain the correct winning team iirc

crude cairn
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well i believe we could figure out who won in some other way

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but i didn't dive into that far enough at that time

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we just decided not to do win/lose music

coral pawn
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The awards screen says whether you won or lost, how is it doing it?

crude cairn
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Does it though? PandaWorried

coral pawn
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Congratulations! Your ally-team won!

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Or is it the graphs screen? 🤷

gusty falcon
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Except for the ferrit i think all cloaked turrets should have a settable ambush range to go along with there cloak cause in order to do that as of now u gotta micro it and u cant really do that all the time

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pitbull and rattlesnake

tranquil seal
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The new chev icons are harder to see, lower contrast

cerulean dew
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I feel like a ratio M/E would be an interesting stat for the website

gusty falcon
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i got some suggestions for the long range AA
legion being a big heavy railgun that shoots something like what the German static gun aa shoots basically solid shot that releases basically bird shot when it gets close to the air target
armada being the weakest of the long range AA but being able to cloak and having the most range
cortex being a good bit bigger but shorter range than the others but hitting way harder

gusty falcon
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for most guns there should be a different type of round u can set it shoots (example: vanguard shooting AP/APHE for other T3 and units and HE for factory's or T1 unit spam)

gusty falcon
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armadas t2 wind turbine needs cloak change my mind

hearty field
pine perch
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maybe we should have drifting sea buildings

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just like wind, there's sea current, and it influences boats

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and floating buildings 🙃

violet gyro
broken jungle
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bring back filtering by OS on the replay website 💀
peepoclown can't you just ctrl+h find and replace TS for OS peepoclown

kind umbra
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Do you guys have any opinion on the usefulness of arm t1 bot Centurion?

I feel like its useless, even in his supposed anti swarm role can only deal with ticks

  • its slow
  • everything outranges it
  • doesent even have high hp: for 1 metal it gives 5.9HP, the thug gives 6.9
cedar light
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give centurion the grunt torso rotation treatment

kind umbra
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id give it +1k hp

cedar light
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I don't think that actually solves its issues

kind umbra
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at least it can take the punches instead of the others

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but that would be a cortex-themed unit

cedar light
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hp to bp ratio is ~0.4 for mace, 0.37 for centurion, it's pretty close in that regard

kind umbra
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compared to a stout: for more metal, energy, bp
you get less hp, speed, range
only get more dps (and accuraccy and dmg fall off): that you cant use, because everyone outranges and outruns you

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i really dislike the current bot vs vehicle matchup
i play a lot of glitters these days, its a lot of 1v1 and 2v2 matchups
once the front accumulates 1k+ metal in units, bots fall off
they die 1by1 while vehicles are repaired and the veh player simply eco-es off his advantage

torpid kindle
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Centurion compared to stout isn't a very good comparison.

One is a hitscan laser firing bot with bot movedef that can single-handedly kill a com with good micro and can deal with packs of grunts while the other is a tonk with inherent veh weaknesses and a plasma weapon which can and often does miss things until you have a large blob.

I wouldn't mind seeing centurion get a buff/change but I don't think comparisons between centurions and mbts are going to help anything.

A small nudge to centurion could easily push it over the edge straight from alright unit to op.

raven dome
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Cent is good at finishing off those last few hit points, drawing fire, and if you have a large enough army size advantage over the enemy, can help push faster by taking hits and dealing damage.
Cent is a good unit, if it could get the grunt torso treatment that would be amazing but would probably make it insane vs commanders. Now this is a bit of theory crafting, but it might help enlarge flanking bonuses by being near the ends of enemy forces, and closer up meaning a larger angle bettwen it, enemy forces, and your main army.

tranquil seal
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cent is not a good unit

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no map control, has to be protected until get a few

zinc ice
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I'd actually love if Cents were emp resistance / paratroopers so they would at least have a niche as drop units

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Aside from that, they only feel kind of ok in narrow bot lanes, used as mobile LLTs

torpid kindle
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I feel like paratrooper cents would be disgustingly good, a bit of emp resistance might not be bad though as long as it's not to the level of Sala.

balmy nimbus
broken jungle
balmy nimbus
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and yes, you are indeed right, it was working a very long time ago (I'm not gaslighting on purpose :P), like before early 2022 maybe or something like that. But it's not easy to fix as Jaz explained there.

tranquil seal
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they would be reasonably dealt with with no preparation

zinc ice
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You can kite a com with cents though

sonic wolf
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$whatwas centurion

subtle valleyBOT
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Centurion used to be called Warrior

sonic wolf
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Ah okay

violet gyro
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is there a way to make wrecks harder or impossible to destroy? imagining a mod that's basically rugby with a behemoth where only one spawns and teams try to push it into other end zone