💡|suggestions-and-feedback
Devs shouldnt push random widgets out without saying anything
TractorBeam update: I need to define unit "sizes" and transportation rules -- help!
Give turrets a move command when assisted by a transporter
How defences kan be moved by constructors
Provide an option to make the stop command cancel the queue on a lab first key press
FFA small team should use small team OS
Personal Record
end game graph
interface
gameplay
Can we have an option to get rid of start boxes?
early t2 emp bot, to pair with gunslinger
CoC A4.1 Rule Amendment
Monetary bounty for features/review
Allow for "Water tides"
New Feedback Channel
Comdrops ruin the game
i have suggestion
Theory crafting forum in general chat
strategy
Restrict "Lock" lobby command to ppl in game to prevent bot spam voting
Balance patch?
Con Turret interaction improvement
WSAD controls missing
Inconsistent / counterintuitive long unit descriptions + discrepancies in strategic icons - thread
Show how many players are in que for lobby when hover mouse over
T2 walls should block emp/ reduce emp effects
balance
gameplay
Make T1 Energy Storage Heavy-Liftable
gameplay
First Blood (first x eco damage)
strategy
interface
gameplay
other
Wind Rework suggestion
balance
other
Having someone in friends list should count as being in a party with them.
Make flying unit fly higher
Make repairing a unit cost a fraction of its resources
gameplay
Wait repeat, return and hold fire icons
interface
Archon mode suggestion
Why is moron censored in game but not f*ck
Plasma Deflectors should deflect Legion fire/flame weapons!
Pls fix Tabula before NW
Why are there active buttons on the inside of the minimap?
No Rush Allow Contesting outside bases
Make a Conversion unit
Spam in multiple specific places from factory
Create an adjacency bonus of converters next to power generators
This is ridiculous.
ETA text
What does everyone think about the number of factions the game should have?
Disable Picture in Picture for low graphics settings
Buff Catalyst
balance
Glitters small rework - bumpy ground
make it so you cant ready when youre in battle
Lootboxes should only spawn in the middle of the map
Tilting the map to a specific angle also tilts the minimap exactly the same
interface
Battleships shooting submarines