💡|suggestions-and-feedback

3948 threads · Page 1 of 79

Day 1 of asking for an emp launcher nerf 2 messages
balance
Submarine Rovers 3 messages
balance
Juno should not affect mines 35 messages
Blocking people improvement 19 messages
My review of this game. 4 messages
What if Shiva projectiles were faster like pounders? 12 messages
UI Update: Display Individual Votes During Team Resign 8 messages
Filter for sharing resources 5 messages
Transportable Mines 25 messages
balance gameplay
It should not be necessary to ignore a player to avoid them 10 messages
Additional Draft Modes - WIP 4 messages
Random 2 messages
gameplay
Semi-off placed mexes don't grant full metal income 58 messages
Option to have current lobby players list show while in a replay. 3 messages
Incentivise map variety by bigger changes to OS if players play on various maps 61 messages
Can we adress the elephant in the room? 129 messages
other
Attack queueing exceptions (bombers, ballistas, etc.) 37 messages
Building without having a builder selected 13 messages
Add cooldown to team resign vote 5 messages
pls rebalance starlight chain reaction.... 15 messages
Add new challenge scenario - no_tower or only_tower 32 messages
Reclaimed metal and resurrected units in graphs after the game 4 messages
interface
Remove ranked specification from tourney preset 26 messages
Bigger Experimental Units 5 messages
The opinion of an old Total Annigilation player 4 messages
Juno interaction with Bulwarks and Pulsars 40 messages
strategy gameplay
In-game log is too small 8 messages
Simplify Unit Factories By Removing Seperate Quota Mode 14 messages
autogroup improvements 35 messages
Tick-impassable shallows are not clearly distinct from Tick-passable shallows 3 messages
commando buff 5 messages
Show LLT range during pregame planning 4 messages
New commands. 33 messages
Should builders capture? 28 messages
Nautical forts 3 messages
Moderator abuse - mod votes should allow players to kick ban low performing mods 33 messages
Requiring a tac pause to exist during a blitz rush eliminates the competitive nature of ranked play 14 messages
Split Scav Units and Scav Eco 28 messages
Fix pause abuse 62 messages
Max unit count 15 messages
Lower requirements to enforce max/min levels 6 messages
other
Option to have game music on different audio device 18 messages
Jug, Sol, Behe should be able to be emp’d 5 messages
Ps5 port? 8 messages
Different "activity" icon for people spectating or watching a replay who are sitting in a lobby 4 messages
interface gameplay
The new flamethrower visuals are sick 32 messages
PVE lobby filter misses custom games 3 messages
Jammer movespeed balance 12 messages
Visual Keyboard 9 messages
interface
LAN 13 messages