#I have the feeling that the left mouse button isn't always responding
1 messages · Page 1 of 1 (latest)
HMMM... This hasn't been reported but I'll keep an eye out.
Have you noticed particular situations in the game where this is an issue?
In exploration, it will only place a block if the block is in a valid position, and in combat it will only place a block if it overlaps the brain...
I did just notice while playing that I think the "Encounter choice" buttons where you choose the enemy fight doesn't seem to be taking input properly, and sometimes doesn't register the click if you click and hold.
Was that what you noticed? We can fix this, but let me know if you saw it elsewhere
I will also note if you click, then move the mouse away from the location then it won't activate the button
What you're noticing may be a result of us having click and drag for moving the mouse, so if you click and move the mouse a certain distance before releasing the button it registers as a drag instead
Now that you mention it, that does seem to be the problem sometimes—the key used for moving the cursor or controlling the camera by holding down the mouse button briefly is already assigned to another function.
But this problem only occurs in games where a single mouse button is assigned two functions. You can easily fix this by assigning camera movement to the WASD keys or arrow keys, which will allow the left mouse button to work without any issues.
We do have the camera assigned to WASD currently
but perhaps we need to add a settings option to disable click and hold drag
although that would also require changing the tutorial
In Remap Controls try removing the mouse drag hotkey and see if that resolves the issue for you
That solved my problem, and you can now delete the "Hold to Drag Camera" command so that the left mouse button works properly and responds without any glitches.❤️