#fix this heartbreaking, soul crushing problem (NEAR-FATAL PRODUCERS BUG)

1 messages · Page 1 of 1 (latest)

unkempt prism
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its killing my dreams

unkempt prism
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to clarify:
This keeps occuring every time a game built using the Producers kit starts getting complicated.
the terrain breaks, as well as ALL custom materials are deleted from the project completely.
Also, scripts are somehow nullified due to failing to load a zip file...

here are the relevant errors when launching the game in this state:

Error running Lua task: [31818C236CE139B7] InventoryAdminServer:62: stack index 1, expected string, received nil: (bad argument into '(...)(string)')

Error running Lua task: [7FD97649168C765C] InventorySettings:26: stack index 1, expected string, received nil: (bad argument into '(...)(string)')

Error running Lua task: [7FD97649168C765C] InventorySettings:26: stack index 1, expected string, received nil: (bad argument into '(...)(string)')

Error running Lua task: [997A9FC76CC13409] UILimitsServer:22: stack index 1, expected string, received nil: (bad argument into '(...)(string)')

Error running Lua task: [17E2698E51EC55B6] InventoryFeedbackClient:28: stack index 1, expected string, received nil: (bad argument into '(...)(string)')

Error running Lua task: [7FD97649168C765C] InventorySettings:26: stack index 1, expected string, received nil: (bad argument into '(...)(string)')

Error running Lua task: [7FD97649168C765C] InventorySettings:26: stack index 1, expected string, received nil: (bad argument into '(...)(string)')

Error running Lua task: [7B6468845D73614F] InventoryScreen:26: stack index 1, expected string, received nil: (bad argument into '(...)(string)')

Error running Lua task: [8A0688B660ED0F95] LootDropFactory:56: attempt to call a nil value (field 'GetId')

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while the Producers mechanics CAN be rescued by copying the game hierarchy and pasting it into a new, empty Producers Framework game (replace existing files), NONE of the custom materials can be saved, and the Terrain is lost forever.

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fix this heartbreaking, soul crushing problem (NEAR-FATAL PRODUCERS BUG)

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Correction: not only scripts from the producers kit are deleted. turns out 90% of my game is broken.

tidal harness
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From the file paths in the errors, I'm guessing your project folder is synchronized to OneDrive cloud storage? This kind of file IO error looks like it might be caused by issues from synchronizing large files, or a large amount of files, frequently to cloud storage (since Core seems to re-write all files in a project whenever you save).

unkempt prism