I'm creating a (completely free) mod for the Forest which adds context-aware dynamic color grade switching. The mod changes between various game-engine color grading presets based on player x/y/z and time of day, and my desire is to use reshade LUTs to smooth the transition between them. Here's how the mod currently works:
I just need like 4-6 (at most) LUTs to help smooth the transitions between the various color grading presets. So for example, when a user enters a cave, reshade will gradually fade a LUT up to 100% chroma/luma and then the game engine will flip from one preset to the other and the LUT will disable at the same time to create an unnoticeable transition.
Instead of trying to do this myself, I'd much rather lean on the expertise of someone who knows what they're doing and who can closely approximate the desired look with the LUT(s). This is the final piece I need to complete the mod and to make it truly feel like an official-quality update to the game. If you think you can help, please reach out! I will of course credit you