#EM Rifle Rebalance Feedback Thread

1 messages · Page 1 of 1 (latest)

pure flume
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Feedback begins from here.

feral lantern
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The update wasnt as bad as I thought but I think it would be better for everyone if u worked on the reload instead of the crit chance and please dont give weapons back to back nerfs because people are already leavin

deft tusk
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DBL DMG NERF= ✅
auto aim removal = 🚫

dis my feedback boi.

pure flume
mortal forge
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Double damage crit nerf is fine but auto aim removal just makes it useless than railgun. Because in case of aim both are same but em have only 1 shot while railgun have 3 shots, so even 1 shot is missed, railgun still have 2, while there is no chance for em.

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And the main issue with em is smaller engery version of ems em8, em10, which are also very powerful in doing one shot and people are spoiling ems by using it on all the mechs with smaller versions.

near egret
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Bring back auto aim. Playing on mobile, precision weapons are almost impossible to use without it. Nerfing anything people paid for is not the way forward.

fiery zenith
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The damage is still high enough to oneshot a mech , the damage should be reduced a little.

Reload speed should be increased a bit. Mech having 2 EM Rifles are able to shoot continuously due to very less reload speed , which doesn't suites for a weapon of sniper category.

Bring back the auto aim .

Although This nerf is pretty good as it will encourage more hanger variations than running just multiple EM setups.

small ether
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Its well balanced doesn't need further balancing

ruby ember
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I am not really satisfied with this nerf

  1. Mobile players are at big disadvantage due to delay of shot
  2. Autoaim was an important aspect of ems as it would help against these autoaim and long barrel makes it harder aim at close where auto aim helps so bring it back
  3. As for crit
    Make it 30% at max
    20% at 6*
    10% at 5*
    5% at 4*
sleek turret
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Removing aim assist is good
Reduced double damage chance also enough for em rifle earlier it was quite high
But with shot delays and no aim assist trying to hit target in optimal range 75m+ is not that easy
With a sniper weapon you should be able to shoot the enemy as soon as you see an opening but with delays ,the enemy can escape or use there ability by that time because they can see the green line of sight
I suggest to reduce the optimal range from 75m+ to 50m+.
I think that's the minimum range it needs to be useful to take down those high hp legendary mechs.

steel tree
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Auto aim needs to be implemented

remote raft
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The guidance loss is gonna hit harder for mobile players like myself. I think the double DMG % could go down even further tbh. They’re extremely powerful regardless, no real need for such a high %. I suspect that they may reduce it further, but nerfing too much at once would really upset people.

It’s a Mech game. We don’t need 1-shot weapons. I’d love to use other weapons besides EM & DL, so hopefully this will bring back the viability of the other weapon types.

dusty geyser
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An expensive weapon for that type of nerf,Auto aim is need it for fast mechs,they just want us to buy new stuff like mini guns,same shit with tangu,a fun one to play with but naw,if you want to be competitive they will play smart,will nerf for what you already buy so you have to buy their new toys,fact

true jewel
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I think the nerf is was absolutely necesseary. I play on mobile and I don't have any problem with aiming, so all players that want to bring back auto aim clearly just can't play without an auto aim oneshot sniper. The game wasn't fun with em being so overpowered, so now it's fun again. Also the double dmg nerf was good. A sniper with autoaim is no sniper for me. The point of a sniper is huge amounts of damage over a long range, but no sniper ever besides em had auto aim. It's just too op. Em Rifle is still a good weapon after all, even after the nerf. It only requires more skill. I honestly hated on 95% of updates/ideas of plarium, but I really appreciate the nerf of this moster weapon, thx plarium. A no-skill weapon shouldn't be the strongest weapon.

Also in my oppinion bastion should be nerfed and Zephyr should be buffed. I mean, zephyr is an epic mech, why is it so weak?? Why does a mech that has the ability to create a shield have a longer stun than a mech with the only purpose to stun?

Anyways, there you have my opinion

steady bobcat
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I would think this change is quite dramatic that may apset so many that they spent their own money for the dynamic of the weapons and its powerful double damage. I think the game creator did create really creative weapon that they should not change or nerf maybe they can bring us more creative weapons instead of nerfing weapons that many invest their own money to enjoy the game meta weapons.

Please give us more weapons instead of nerfing

vestal sky
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As I said damage nerf was rational decision and it was coming , but the auto aim killed the identity and the fun of EMs. EMs if I'm not mistaken was a combination of Guass rifle and Long arms and not just another copy of RG. Also the signature playstyle of EMs as no weapons do the same trick it does which quick firing from difficult positions or falling from high places and shooting is now virtually impossible. Just an old sniper weapon with no flavour.

Especially the EM & Redeemer aggressive playstyle is dead now it's back to old positioning and waiting playstyle.

pure flume
dusty geyser
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I know ppl who can’t spend money will be happy but who keep this game running are the spenders,so that type of decisions should be taken carefully

random barn
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I personally think the change was needed. The real issue is that the weapon was too OP in the onset and created a need to have it in the meta. Couple that with the fact that main way to keep it meta/effective was to max it out and its really just a glorified money pit. Taking that away all at once after you made the crutch is the issue. I think Plarium made this issue on themselves with the creation of the weapon as it was. To me the nerf is justifed as the weapon was too dominate. It was too high in damage and too easy to use given its effectiveness. Taking both down was needed for the space of other items, but will make it very hard for those who relied on it and spend heavily into it.

Many may claim the railgun is better now and it kinda is for landing shots. But the EMs still have higher damage potential and faster per shot reload (8s for railgun per bullet even though it can store 3). So i feel the weapons are balanced. The issue here is more so the initial inception of the weapon and the lack of balance of it for such a long time. IMO

versed fog
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props to that guy for making a detailed feedback

random barn
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I hope Plarium thinks more carefully about balance and makes regular balance patches with subtle changes in the future. Leaving balance in the lurch for too long isnt healthy and will lead to frustrated players (especially spenders) in the longer term. Its why many left that other unmentionable mech game in the first place

ruby ember
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I wouldn't have any problem if they had introduced this nerfed em at the launch of it as i was gonna buy rg at that time but they made it soo op that investing in them was must and i avoided rg to invest everything in ems and now they are nerfing it to make rgs better
And also when all the f2ps are about to get access to it from tier update
That's just frustrating who can't spend much to keep up with devs these sneaky tricks

dark trout
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I have no problem with them taking away the autolock but I do think they should have taken away the shot delay if it doesn't autolock. The crit dmg shouldn't be any lower than what it is now because the closer you are to your target the more dmg you need to inflict and being close is often unavoidable so you need the double dmg chance to make up for that.

patent grove
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The test server could also be opened for a limited time before taking out certain types of weapons or mechs, so that players can observe their mechanics and assess it before they really implement it and then have to nerf it. Because it's not fair that you pay for a certain game mode and then change its mechanics.

random barn
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And also when all the f2ps are about to get access to it from tier update
This. Plarium is creating the same standard the other mech game did; make weapon OP on inception, then back it down after we make money (or at least this is the perception). Examples:

  • Shotgun8 OP to start in battle pass and buy. Now weak from grade update before everyone can get in the progress path to make way for paid 'new' shotgun (fragment guns)
  • LA12 was close to railgun numbers on inception. Now weak again similar to shotgun 8 (grade update knock down)
  • Helix was first kinda weak when created and equal to javs because they just released the jav 12 and 16. Now helix are better overall and those who spend on jav12 and 16 feel slighted.

Just makes the spender have less confidence in anything they buy, but still feel the need to for being meta worthy in the moment before it gets nerfed. Not a good cycle for the player experience.

fringe fractal
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I only play on my phone, it's very difficult to aim with it, so I don't use e.g. a longarm... I bought the EM16/8/6 for money... and it turns out to be a useless piece of crap now... that's not fair... I want my money back or the weapons what I bought! Plus acoins and credits... zephyr is already ruined and what's next? DL, javelin??

grim nova
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I personally think this EM rifle nerf was completely necessary. EMs were a dominant weapon in the game that was omnipresent in every top level hanger.
To be honest this hype of EMs made me make my very first Max mech an EM rifle build, but soon I realised that the more fun it was shooting at others, the less fun it was getting shot back. EMvEM matchups became very common and it just came down to who killed the opponent’s bots first, so the other team’s bots would overwhelm the opponent and win. 90% of PvP customs was hiding and peeking for the most part, with the aim assist being crucial to just not look at your opponent and cornershoot.
It's not that hard to aim EMs now. It is basically just RG aiming with a delay. Many people are complaining about the aim assist, but that is just muscle memory. People are used to the aim assist that is why aiming is now a tough thing to do. It's too early to judge aiming problems and I think most people will just adjust to aiming their EMs properly. Now on the Crit rate drop, 75% was truly way too much. It basically meant you get double dmg 3 ⁄ 4 times you shoot your EMs and you oneshot or twoshot (ignoring shields) any mech.55% is an improvement, but I still think it's a bit much. My own EM16s do enough damage to put a maxed Bastion in less than half HP in two normal shots. I do not know what the efficient crit rate percentage should be…but 55% still seems too much.
EM rifles have been an efficient killing weapon, yes, but playing with and against it has been pretty boring and repetitive so far. The same builds, the same peeking, and the same ‘stay in cover for the entire match’. I haven't had too many games and PvP matchups with the new nerfed EMs, but from what I have played so far, honestly, it just takes a bit MORE skill to play, and it's balanced and more fun to play with and against in my opinion.
So,to summarise, I think it's a pretty good way of balancing a ‘noskill spam’ weapon, and it's a step in the right direction.

half hornet
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Developers took all the moneys and made it necessary, then turned it to crud unless you play on PC. Android on a phone just does not compare

glacial belfry
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I don’t mind it actually, now it requires more skill and it isn’t as easy to kill the tankiest mech in the game. This now makes an epic, Panther less op because at the time he was really the only one who could capture the center control point without dying instantly. Now we don’t have to worry as much with bastion or brickhouse and we can set up counter attacks to opponents. This makes the game much better, people are going to complain about every balance change but then after a week every will be used to it

visual spade
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Bring back auto aim. Playing on mobile, precision weapons are almost impossible to use without it. Nerfing anything people paid for is not the way forward.

gloomy night
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I think this was a long needed balance. The EM rifle was a weapon that anyone could spam and get easy kills. One can still get the kills though some skill is needed without the auto aim. The EM rifle is still good, but not OP. Hopefully weapons like the railgun get some action too

blissful lark
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Conclusion em rifle with phone very hard

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And im testing that all this day its deficuly

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And in front player you cant wait to take aim carful u die

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Easy

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Its not fun

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I unistal this game

faint sigil
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Automatic aiming must be returned. Because it is now impossible to get on mobile phones, you have made such players lose immediately compared to those who play on the computer. And in general, the weapon was bought exactly with the aim, as you created it. What right do you have to change what we have already paid you for? It's not fair! I wouldn't buy it.
Fix it back, please!
P.S. You also ruined the Redeemer! Bring back the skill without delay, otherwise it has lost its meaning! It is impossible to escape now, because they will have time to kill you!

dark trout
# grim nova I personally think this EM rifle nerf was completely necessary. EMs were a domin...

55% might be too much if you just camp the entire match staying constantly more than 75m away. Not possible to do when you're more of a competitive player. Like LA the weapon does less dmg the closer you are so imo the double damage chance is absolutely necessary to make up for the significant loss of damage at less than optimal ranges. I don't know anyone who can use duel maxed EM 16S and take down a maxed bastion at close range using only a couple of shots if needed when it was at 75%, you will die 90% of the time.
Railguns take forever to reload even if you have a maxed legendary reload implant and it is extremely easy to unload the entire clip in a heated battle and spend half your time hiding to reload. I also only play on my phone and missing your shot with a railgun is a death sentance unless you are shooting from cover.
Lowering the crit anymore and then EM will definitely be as useless as LAs

blissful lark
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@faint sigil with you

warm radish
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I use the Shadow with the EMF RIfle. (SO I can only use one.) - It ruins the setup I have, and I really hate the change.

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I also uninstalled the game in total disappointment... 😦

deft tusk
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What are all these guys talking about. It's not impossible to aim. It's just more difficult and the same as long arms and rail guns 😂

But that's not saying I don't disagree it should be readded

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Line the dot up with an enemy, it isn't hard.

blissful lark
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Very dificult

waxen ravine
blissful lark
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But by pc its easy

deft tusk
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That's why I use slow mech for sniping. Allows precise shots. Especially on panther

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I don't use killshot or surge for sniping and go, hmm I can't make a shot am moving to fast

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Or redeemer and eclipse. Who are also fast mechs

blissful lark
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The sniper was be fast or die

warm radish
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The best part was using the EMF at full sprint with a shadow and hitting the target. It actual helped a shadow beat some of the stronger Mechs.. without it, the shadow is basically useless ... unless you use rockets

waxen ravine
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Honestly em rifle nerf was justified. The auto target removal is the best part honestly.(Its the best part because the weapon was just too overpowered and was always used by campers who just peak out of a corner) I now won't die too much to ems. The crit chance I think is high it think it should be a solid 30%-40% throughout all of the levels, with a small damage nerf

deft tusk
# waxen ravine Honestly em rifle nerf was justified. The auto target removal is the best part h...

In my personal opinion, I'm fine with auto aim staying, because the nerf makes it so it does not 1 hit 1 kill everything now. So when we had 1 hit 1 kill woth auto aim it was so over powered it wasn't funny, but take away the 1 hit 1 kill I don't care if auto aim is there or not. If it allows more players to use it easier so be it,

Personally I like being able to make my shots how I want, but again as a sniper main I never liked aim assist.

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Please keep this one for em related feedback

waxen ravine
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I just realized people failed to mention about the laser sight and they only mentioned about the delay. With the laser sight you can exactly see where you're aiming so why would you need aim assist? You can see exactly where you will shoot at

tranquil vault
# warm radish The best part was using the EMF at full sprint with a shadow and hitting the tar...

The removed aim doesn't impact the gameplay for those who use Surge, Shadow, Killshot etc. in my opinion. If you run and move most of the time, you learn how to shoot on the way - without having the energy barrier or shields in front of you and without standing still, aiming and pressing one button to win.

deft tusk
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Please keep this chat for em feedbacks:)

glacial belfry
glacial belfry
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It’s a sniper and they are hard to aim not easy

blissful lark
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With pc easy with phone dificult

naive rock
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Players complained about EM's coz Plarium put it so much on bots you face. Then gave the bots 100% accuracy, legendary pilots with all gold implants. Now human players are nerfed but bots still have the same attributes? How many times do you play against other players? Maybe once every 5 matches, so what exactly have this double nerf achieve since bots still have their godlike build in auto aim?

warm radish
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My post was deleted so I will try again.. The EM Rifle was one of the few "equalizers" smaller fast Mechs had against slower more powerful Mechs. In a comparison of combat between each Mech with this weapon, they each had a fair chance at winning. (I personally have used Shadow and this rifle to beat any of the more powerful Mechs) - I have seen players using this weapon to level the playing field against Panther, Ares, BrickHouse, and even Bastion. - Without the EM Rifle, the only possible alternative are rockets.. and would subsequently make ALL Mechs with a rating less than 24 useless.

fossil hare
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I recently played in a private match against a person playing with a PC, and I can say that it has become simply impossible to play against computers on a phone. The enemy is better than you in everything - sees better because of the increased viewing angle, shoots better, hides better and catches timings better than me. Previously, it was not so noticeable, aim EM Rifle at least a little, but leveled this difference. But now the skew has become so terrible that the game has ceased to be fun. My hangar consisted of three riffles, and my main tactic was to play from an angle, enter from unexpected positions and hit quickly and powerfully. But what's the point of this tactic now, if at the most crucial moment I just MISS THE ENEMY?

oblique meteor
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EM nerf was not necessary, they wanted legendary weapons to be as they should be in their rank and power. They just made EM the amount of potential as a rare without the aim assist and double damage chance taken to a lower percentage. The nerf to me is like them going against what this whole mech and weapon update.

vestal sky
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RGs are being used both its version 16s & 12s before this it was better than 3 EMs builds. The damage reduction is understandable and hardly anyone will argue against it. But taking aiming assist? You Fundamentally changed the weapon to different weapon entirely because its in the weapon identity. Sure it's still great and still got great results with it after the update but more or less it's another RG with a delay and reduction in closer distance.

For me the most fun build was Redeemer & EMs and the wild and daring shots you can do but now this playstyle is no more. All this could have avoided if they did it like this from start but alas the reality is different. And people already invested a lot in it and playstyles were built upon it.

royal helm
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I just realized how much I suck firing EMs without correcting. No way can I use them on speed mechs and firing down upon an opponent from the high ground. At least I can better dodge the beams coming at me from Omen or MTM. 😇🥰😜🥳

blissful lark
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OMEN with aim you lose with out. Aim like quit game

royal helm
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Omen will just ruin your day with DLs too. Every wall is a kill box for them.

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Santa, all I want is a beefed up Tengu 24 for Christmas.

sly horizon
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I agree with the double damage nerf, if possible make it even lesser say 30% or something.. RGs still survive with just 15% double damage chance. So a 30% dd chance more than enough for the weapon. But you should put the aim assist back, it change the weapon character completely.

I am Ok if my EM didn’t kill the enemy in one shot I can comeback and hit again but the aim assist was a blessing for mobile players and it’s fun to play hit and run with that weapon, without aim assist you can’t do that anymore.. now the change makes it just another long arm.

So my suggestion is,

  1. Nerf the double damage chance again to 30 or 40%.
  2. Bring back aim assist.

One shot kill makes the weapon broken, just reducing double damage chance will fix the problem.. ✌🏼

rocky patio
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I am ok with the DMG nerf but the change to auto-aim changes the weapon from the initial concept. There is a delay which was included because of auto-aim. The delay is still there. The current aim function is semi broken at close range as I can't pinpoint a shot like LA or RG.

If you remove the auto aim then you need to remove the laser guidance. Kind of silly to leave the laser yet remove the reason for the laser.

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Lastly, whoever is in charge of optics needs to be fired. You do a EM implant "sale" and then next day you nerf EM. The optics on this are horrible.

lofty sierra
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Anyone who's complaining about not being able to aim on a smartphone clearly doesn't have the sniping skills or hasn't ever played an fps game to know what sniping is actually all about. Yes, Plaruim is late to make the changes but I think they've hit the sweet spot with it. I think this balance is perfectly balanced. The double damage is how it should be and DMG was always fine to begin with lol. Auto aim was stupid. And regarding the delay, I think it's what makes this weapon differ from other snipers and it just basically helps for minor adjustments on the fly. Kids can still complain about aiming 🫠😆 just grow up!

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And hopefully this will promote variety too finally.

tranquil vault
sick locust
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Opinions have already been voiced. But my thoughts ... with my crooked fingers, I can't play on the phone as well as on the computer. Therefore, I think that the automatic goal is needed, it will return back ... I think that in order to reach a compromise, you can even cut some %

terse ruin
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yes, lower the damage or double damage percent, but leave aim assist, this is the only way to make a balanced adjustment to the EM's without a huge imbalance between PC and Mobile players. very few players disagree with this.

orchid granite
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I think they should just nerf the base damage by a but

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But

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Bit stupid autocorrect

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Reduce base DMG ✅

Remove auto aim ❌

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Or just lower the double dmg percentage

vestal sky
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Idk why people who is supporting the current nerf thinks the other side are noobs with aiming? If you are solo you are welcome to play sniping 1 vs 1 with bots against me or any of my clan members who support assist aiming. And if you clan member bring your clan and let's see who outs the other in sniping.

The issue at heart is the concept of the weapon and how it was handled till now. It's not about skill issue O'master snipers to the majority who wants the identity of EMs back

orchid granite
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I play on a phone and since the em epdate it’s been impossible to hit shots. I completely agree with @vestal sky well said my friend

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As Omen said, bring back the identity of the EM rifle. Ems should have aim assist, since with the shot delay it’s so hard to aim. And to all those who say “skill issue” it’s not about that, once again as omen said it’s about the identity of the weapon.

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If you reduce the base dmg or the double dmg chance but give back auto aim, everyone will be happy. Very few players disagree with me here.

dusk merlin
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Моє вітання комада !!!
Думаю в цілому думки гравців співпадатимуть - це був не правильний вчинок. Враховуючи останній ребаланс (збільшення зоряності: зброї, пілотів, імплантів у ботів) - райфли була майже єдина зброя завдяки якій (не без зусиль) можна було грати.
Наявність автонавиду - заощаджувала дорогі секунди в бою і підвищувала точність пострілів. Відсоток криту здорово допомагав протистояти ботам (які у 1,5 разів перевищують мій розмір ХР) Все це допомагало утримувати і так кривий баланс гри.
ПІДСУМОК :
Вважаю за необхідне повернути режим автонавиду райфлам !!!
можливо можна перерахувати відсоток крита, нехай це буде у вашій експертній зоні відповідальності.
ID: 5319989
🇺🇦🇺🇦🇺🇦

cedar sparrow
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EM Rifles have deserved the nerf for quite a while, frankly I think they’re in a much better state. If auto aim was to be reimplemented then the damage should be split amongst 3 or 4 shots, rather than having all the damage in one brutal hit

keen roverBOT
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dynoSuccess NàVI ./(CpysERx_.#5022 has been warned. || insulting others will not be tolerated.

orchid granite
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I mean I like the idea of the devs with this, the nerf was long overdue, but just not in this way. Simply reduce the base damage or double dmg chance but bring back the aim assist

deft tusk
royal helm
magic bane
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Dev's truly don't know how to balance any weapon!
They call it balancing? They just made a leg weapon trash in the name of balancing it.
It just didn't affect pc players much but we mobile players are suffering. How can u guys remove the aim assist from a weapon who has shot delay and laser in it. It makes no sense bruh. I don't mind decreasing double dmg %, go and decrease it even more, but removing aim assist is completely out of question. Either add it back or if not then remove the shot delay and laser effect, cuz it's more of a drawback without aim assist. You guys just took away the most important trait of a weapon, making it trash.

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Go ahead and call us mobile players as noob in aiming or whatever. U won't know unless u do.

undone crypt
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Im could live with the double dmg chance nerf even though i just made mine 6* and almost had them maxxed but removing the aim assist especially for mobile players is a no go its the reason i bought the weapons in the first place

narrow trench
fleet cedar
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I don’t understand why everyone whines. Aim removal is not only a minus but also a plus.

I wouldn’t have been able to make such a shot before because Auto-Target would have shot the wall

untold stone
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I have no problem with the idea of nerfing EM damage....for the bots.

mint radish
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In my opinion this nerf to EM-xx weapons is not correct since this weapon was purchased with real money and not with free resources of the game.

When paying we accept the conditions of its use and the characteristics described by the seller and we expect the weapon to have the same functionality we paid for and logically not to be intentionally damaged by the manufacturer at his wish.

I understand that a rebalance of the weapon may be necessary, but it should not take away functions or features that were in many cases the reason for choosing that weapon and not another such as the Longarm or the Railgun that do not have the sight assist that helps to aim better.

The double damage reduction is somewhat acceptable as they don't take it away completely as with the sight assist.

A comparison to what they have done would be to buy a self-driving car and when you get the maintenance service the seller tells you that they will remove that feature because the cars must be driven manually and from now on you will have to drive yourself, you would feel cheated since when you made the purchase the seller offered you that feature.

Now PC gamers will have an advantage, as mobile device gamers can't aim with a mouse. And any small movement will cause them to miss the target. Will they somehow restrict this way of aiming to PC players?

I hope that the people who decided to implement this rebalance, will reconsider bringing back the aim assist feature that players paid for and look for other alternatives to perform these rebalances, always considering that an item purchased with real money should not be modified to make it less useful.

lofty sierra
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Lol the only people complaining mostly belong to the group running 4 or 5 em setups. And now that you can't run them without skill you're mad 😂. Can't run that broken redeemer anymore eh. Yeah I get why you all want auto aim back. 😂

misty iris
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Not sure that's feedback lol. I'd have to say after getting em 16 f2p and leveling it to rank 6 I'm slightly disappointed. I'm more f2p and now have a near max weapon that really doesn't cut it against my opponents. If I camp and move slow yes I can still hit similar shots. However I prefer to run around like a mad man shooting everyone and doing trick shots. If it stays the way it is that's fine I'll just have to switch games.

analog sonnet
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Everyone can see that when fools are running 3 bots with the same weapons setup that it’s unbalanced 🤩

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If you need auto aim, you are noob and so just spend more money on the minguns now will fix your problem.

pure flume
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Removal of auto aim allows for EMs to be more of a precision weapon, yknow, like the sniper category is supposed to be. High skill high reward, instead of just using it on a killshot or redeemer and aiming in your opponent's general direction and getting a lazy kill. You complain about auto aim making the game hard to play, and some people are saying that it's 'impossible' to play lmao. Let's just conveniently forget that Railguns and Longarms never had auto aim and they worked pretty fine all this while, eh? You wanna depend on auto aim, use other weapons. There are plenty of those. Heck, go use rocket mortars if you want to win while sitting at the back lol. EMs are still overpowered right now even with the nerf. They're just a bit harder to abuse, and they need practice to be effective with, that's all.

analog sonnet
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Totally 👍

terse ruin
# analog sonnet Everyone can see that when fools are running 3 bots with the same weapons setup ...

there are many guided weapons that use aim assist, discs, javelins, helix.. none of these are considered broken, why? it's not the aim assist that makes them broken. what made EM's unbalanced was the too high damage that allowed one-shotting full HP mechs. lower the base damage and double damage chance, the entire community agrees... it's unfair to mobile players who paid for an aim assisted weapon to remove that feature.

pure flume
#

As for the "changing what I paid for" crowd....I don't see any of you complaining when the stuff you own gets buffed. Why don't you? After all, that's not what you paid for, eh? When you install the game, you agree to the ToS. The ToS states that the stuff you pay for and own can be altered as deemed necessary. If you are against that, yknow....don't pay. It's that simple.

analog sonnet
#

I agree it’s unfair to those who are newer players who based their whole game on this foundation made of sand 😁

terse ruin
analog sonnet
#

Bots like Redeemers and kill shots shouldn’t be capable of sniping and one shotting, you’re right. I ruins every other setup and strategy and skill set.

analog sonnet
#

For once it’s benefiting me. Let me have my moment 😇

terse ruin
#

it's also always an option to buff other aspects of the game rather than removing features. EMs doing too much damage? increase the HP of all mechs.. doesn't remove any features of the game, but brings everything back into balance. but maybe it's giving too much credit to assume these changes are really about balance...

pure flume
# terse ruin we all agree the EM's were overpowered. but it's very bad business for plarium ...

That's balancing. If the change was made at the start, then people would have complained about the same thing. "Why make this weak so shortly after launch?" Check the feedback channels. Since EMs were launched, players, moderators and official content creators have constantly told Plarium that the weapon itself is way too overpowered and because it is overpowered, it makes other weapons less useful. And getting shot by EMs from half a map away all the time makes the whole game a boring one to play. If the damage was nerfed, I'm 100% sure everyone here would be having the exact same complaint. "I bought EMs for the damage, why nerf it after I spent money?" Same goes for reload. Same goes for any aspect of the weapon. This change is a very, very welcome one because it makes EMs less abusable by the general public, basically making it more skill based. It means people running multiple EM builds might have to consider other weapons instead of relying on one stupidly overpowered weapon to win.

pure flume
terse ruin
pure flume
#

Oh, that's now, after the aim assist has been removed lol. I assure you, had the damage nerf been done, the same people would be asking for removing aim assist but keeping damage.

analog sonnet
#

Any major changes always ruffle feathers regardless. Overall it’s a massive improvement to every other weapon, skill, style of play.

#

Every player which I know personally is a good sniper doesn’t mind this change at all

pure flume
analog sonnet
#

So it’s lazy noob couch potatoes who want to be able to watch a movie while winning tournament 😂

#

Imo

terse ruin
# analog sonnet Any major changes always ruffle feathers regardless. Overall it’s a massive impr...

the main problem with removing aim assist is it disadvantages mobile players, especially those on small screens like phones. that is most of plariums player base. while giving an unfair advantage to pc players. without aim assist, mobile players can't compete. it also fundamentally changes the style of play for the weapon. it's not a skill issue, many highly skilled players have given the same feedback.

pure flume
analog sonnet
#

I can snipe the flies off a pile of doodoo on my iPod.

#

Exaggerating slightly 😅

terse ruin
pure flume
analog sonnet
#

I dunno. I was just hoping to have some noob p2w curse us out here. Dang.

misty iris
#

That would be super helpful

terse ruin
# pure flume Oh no. I showed you an example. I can do it too. I know half the people on my fr...

i can still hit targets 50% of the time on a tablet too, but now i have to use a totally different play style to use ems. i paid for an aim assist em, that i can use for fast paced gameplay, make quick shots. not camp way back and be slow and deliberate.

omen oracle described it best, the aim assist on ems makes them more fun, for quick fast engagements. they are no longer fun with the change. not to mention, people are still going to complain about them , since they keep their damage and will still be one shotting a lot. the better way to balance is to reduce their damage so it takes at least two hits to kill.

analog sonnet
#

Well whatever, you guys are knowledgeable about this game and most points you’ve made are all correct more or less.

#

Nerfs and buffs been happening since global release. It’s part of the whole package.

pure flume
shell crest
#

I don’t like it js plain and simple

terse ruin
analog sonnet
terse ruin
analog sonnet
#

Can you just curse me out so I can leave please 😉

#

It’s not complete without that.

shrewd shard
#

So you guys let us pay for something just to think it's good to change it after you got enough money from it ? That's Ridiculous. It was released as an aim assisted weapon for which we all invested so please change at least this back. You'll get another money for another things for sure without betraying your customers lol

pure flume
analog sonnet
#

You can’t convince him. Have a good evening 😁

shrewd shard
terse ruin
#

many of the sniper weapons require multiple hits to kill, that is the main reason EM's are broken. the damage was too high.

pure flume
random nimbus
#

The EM rifle, while being Legendary, having a respectable reload time and double damage perk, has always been a weapon of mass debate among users in-game. Some feel that it is TOO POWERFUL, while other have taken a liking to it's versatility. I am an EM rifle user and have compared it numerous times to the Railgun, Longarm and Gauss Rifle weapons. The EM rifle series required LITTLE skill to use originally, which made the prospect of skilled usage problematic for people going against and using them. I have noted that, while EM rifles require timed precision shots, their reload, paired with the chance for double damage, allows users to literally move out of cover and fire, destroying many. Most of the time, without needing to aim. The aim correction allowed players to use the EM rifles as if they were Javelins (knowing the shot would automatically hone in on the target). With the removal of the auto aiming mechanic, not only does it negate the ability to just aim in the general direction of the enemy and get an EASY kill, it also returns the urgency needed from a sniper to be able to SKILLED long range shots. Myself and a few others, I had conversed with regarding EM rifles compared with the other Sniper class weapons, came to the same conclusion that EM rifles were far too simple to be sniper weapons. Could be considered more of a disc launcher. Returning the EM rifle back to true Sniper class fashion, by needing to ACTUALLY aim, creates for a more fun gaming experience. Part of the reason why crackshot Longarm users are still considered better than EM users is due to their accuracy, without auto aim. The reduction in "double damage chance" ALSO allows for players on the receiving end of the shot to be able to last more than 5 seconds. Railguns have a slower projectile speed. Longarms have a longer reload. However EM rifles only had the shot delay, negated by moving out of cover at the last second. The changes are necessary. Sniping SHOULD be difficult, not easy 😄

shell crest
terse ruin
vestal sky
# terse ruin this describes the spirit of what made EMs fun imo

" You want quick fast engagements, use discs. Or arcs. Or whatever. There are plenty of choices out there for you. EMs fall under 'sniper' category. In any game, a 'sniper' category weapon has a careful, deliberate, precision focused playstyle. That's what happened."

Gauss Rifle exists* as a quick fast engagements and fall under 'sniper' category.

#

Meh

random nimbus
analog sonnet
#

But I am jaded. And I’m not trying to be a jerk really.

pure flume
analog sonnet
#

You get an A+ on your essay mr A.

#

Mr A+ I should say

random nimbus
analog sonnet
#

Indeed

naive cipher
#

This is my feedback about EMs :
Its ok to nerf something because its overpowered i buy EMs too and i always agree with that but you can reduce that delay on shoots like 0,3 when autoaim is off its hard to hit fast mechs...
Second thing is about DL can you make low radius ,from every weapon you can hide and that shit hit 10m from you and make double damage there is 0 chance to survive againest them...thats how i see gameplay im my opinion someone will agree someone not ...

lofty sierra
#

@analog sonnet Most people here are redeemer spammers with ems. Since you can't use that now they're not happy 😂. A sniper is a class which takes time to aim for precise shots sitting at the back of the map. Not running around with a broken pretty much no skill mech redeemer and using ems to kill anyone. This isn't how snipers are supposed to be used. These folks can argue about it as long as they want truth is these are people who never used RG for the same reason 😂. If u don't like the game just leave. It's not that hard lol.

analog sonnet
#

Welp, most of the people here in present chat are pretty knowledgeable, but I get your point. The big complainers are the ones that you mentioned.

misty iris
#

There's some amazing feedback but these trolls are out of hand lol

analog sonnet
#

They have a huge big deal here right now with EMs and bro is talking about discs as well 😂

loud garnet
#

At the beginning, it was promised that this game would be different and that players would be listened to. However, it seems that those words have not been fulfilled and that is disappointing. Downgrading the EM weapon in order to upgrade it by spending money is not fair, especially when there are players who don't even buy weapons and get more attention. Please take our opinions into account.
Instead of making changes that not all of us agree with, it would be great if they made unique and rare implants, such as removing the -0,7s effect from MS. I am sure that many players would be willing to acquire them. Please listen to us, as if you continue on this path, the game will lose its value and it will not be worth your time. Mech Arena

pure flume
#

Guys, check this. EMs are still very good. Thanks for coming to my Ted talk.

analog sonnet
#

These are the real players who don’t need assist so they can watch a movie and FaceTime their grandma while “sniping”

lofty sierra
#

Yeah while taking a dump 😂@analog sonnet

misty iris
#

I agree ems are just as good, slightly different play style but actually should be able to get the same scores as before if not better. Should be interesting in the upcoming weeks

analog sonnet
#

For real. Any good players won’t be complaining

grim nova
# dark trout 55% might be too much if you just camp the entire match staying constantly more ...

ok. fair point. you cant snipe bastion from close range.
my question being...why do you need to do so? EM rifles are 'snipers' at its core....and its job is to 'snipe'.
You just mentioned that it 'might be too much' at long range.....That is the point! Now you might be upset about rg reload...but imo rg needs that reload to stop players from just spamming shots. imagine RG shots having same reload time as EMs now.....RG would be a very tough weapon to match up against.
EMs are meant to be snipers, not one shot wonders that can kill any mech from any range. Then there wont be any reason to use different Weapons.
But lets say you do need to snipe at close range. I can only imagine you are way more competitive and powerful than me. So then, Ems do need better crit chance. Lets then bring it back up to 75% BUT, then increase the reload as long as rg shots.....maybe even more?
then it has less spam in it...and if you time and aim correctly, your EMs will two shot Max Bastions at close range.
Sound fair enough?

random nimbus
last lagoon
#

I quitted 5 times today so far due to auto aim issue

random nimbus
#

How the mighty fall 😄

random nimbus
#

Auto-aim issue?

#

🙂

#

@last lagoon

last lagoon
random nimbus
#

No no no, after that. What is the auto-aim issue?

last lagoon
#

I tried em after I quitted and it worked the same pretty much so I'm back

random nimbus
#

Is your targeting on "minimal aim assist"?

#

Which is also why I PERSONALLY have no issue with the EM rifle nerf. I USED ACTUAL skill before this update hehehe

last lagoon
random nimbus
last lagoon
#

It's smoother now to aim and doesn't jump around. 0 misses now

random nimbus
#

Clearly, those who are melancholy, due to this update, exploited the EM rifles' unfair aiming mechanic. Now they have to invest time to use them properly MWAHAHAHA. After hating how difficult it was to aim with Longarms, they now HAVE to conform. AMAZING INDEED XD

terse ruin
#

while this feedback thread is about ems, many have also noticed that REDEEMER was silently nerfed. the backtrack ability now has a new delay. is plarium intending to do this without mentioning / explanation? or is it a new "bug" introduced by accident?

pure flume
hexed flax
#

I was annoyed that ems were getting nerfed, but after trying them today it’s not that different, just slightly more careful aiming. I know some people have complained about the delay, but I personally like the little laser that helps me aim before I shoot, since I’m on mobile. I’m missing more shots while I get used to manual aim again, but missing less than I would with long arms and rg. Unfortunately, bots don’t ever miss, so I’m still getting one-shot a good bit. The sniper bots need a nerf too, imo.

south fiber
#

Alright, even though i don't use ems my opinion is that ems are still far better than any other sniper weapon or just most weapons in general , well after this nerf they are much less op than before but the removal of auto-aim does not make a difference to the people using fast scout mechs, my opinion is that the em rifle reload should be increased like any other sniper weapon. Because even after the nerf the reload of the em rifle still makes it more op than longarms and railguns and can still be op while playing. Altough this removal of autoaim has also improved the chances of shooting mechs instead of the walls or obstacles around them, the things i like about this nerf is the removal of autoaim and lower double dmg chance but it would be better to make the double dmg chance to 45%. Thank you.

ruby ember
# pure flume That's balancing. If the change was made at the start, then people would have co...

From what I have seen all content creators were ranting at ems being op from the release of em10 which was like an year
Wow it took them an year and truck load of money grabbing from p2w as well new players to understand that it needs a nerf
Wth
There were enough complaint in 1st month itself of release that it was too op but they were like if you wanna be a part of meta get an em and now we are gonna screw you up with a nerf

last lagoon
half hornet
#

Sold them in every variant except 14 power,.and milked implants

idle vortex
south fiber
idle vortex
vestal sky
south fiber
dark trout
# grim nova ok. fair point. you cant snipe bastion from close range. my question being...wh...

Like I said the crit at 55% I'm fine with, just not any lower. As far as having to "snipe" at close range it's not a preferred choice, but out of necessity. For example in cpc you have your sniper mech and you're guarding control or if you must take control of a beacon and the enemy spawns a bastion or some other tank, it happens often, you're then forced to "snipe" at close range or if you're lucky you can at least get some kind of distance but most if the time you can't get to an optimal range to effectively use the weapon in that situation.
Because it works like a Long-arm, in dealing a lot less dmg at close range I have seen and have myself, hit a bastion with 4-5 shots to take it down even with crit at 75% and a reload of 5 seconds between shots. Bastion's sheild has time to reload a second time and there wasn't much left of me after that, so you can't have a reload time that is too long imo. I like EMs beacause it is versatile like that, strong enough because if the double dmg chance and reload time, you're not forced to only camp at the back like the ones who spam mortars.

I used railguns for a longtime so I can adjust using EMs without auto aim and it wasn't the reason I got the weapon.

vestal sky
vestal sky
#

And we back to square one

dark trout
#

I can see the lancers in the air now lol

hoary jetty
#

Em nerf and auto aim is good to be removed, but do something about panther users, earlier those panter users hide behind their shields with em, and i used to kill them with ion pod and em, it was fun, even then it was difficult to kill those panther users and now its impossible and the worst part is that new players cannot get panther, as its not available, neither in shop or progress path

All those talking about fair game and all, dont know how difficult its to shoot a scout mech like surge or killshot without auto aim, they move very fast and when i am on reload they come really close

And why is no one talking about the rocket mortar players, they are the most irritating players, atleast missile rack or javelin players move to come in range, rocket mortar players just stand on their spawning point and keep spamming shots, no skill needed disable their map view lol

So what now, all those fools talking nonsense about em spamming, minigun is the spam gun in itself

Again those who spent money for golden em implants cannot even use it with railgun or longarms

Now its disc(rich player) supremacy again

grim nova
# dark trout Like I said the crit at 55% I'm fine with, just not any lower. As far as having ...

Fair.
Now ig you will have to adjust to just guarding the beacon from afar with ems. Or switching to discs or something else to brawl with Bastion.
I understand this use case of EMs from your POV,but in general, the crit felt a lot to me.
Maybe I'm noob like that.
It's still 55% at max....that means you get one double every two shots. Maybe it's still possible to kill Bastions up close.Haha_Classic

raw aurora
#

Double Damage nerf is alright but Aim assist is seriously needed especially for mobile players. This game don't even have a gyroscope feature then how will we be able to aim enemies with a sniper which have a shot delay? Mobile players need the aim assist to be able to compete with pc and emulater players.We are holding a mobile not a gun. Hope you understand the problems mobile players are facing.

last lagoon
#

It makes the game harder. I thought we learned the lesson a couple weeks ago about making the game hard. It makes people play less.

sonic viper
#

Em Nerf was a game changer for other players because of the No aim assist and less double dmg. It's a fair nerf for me I have no problems with it.

tranquil vault
sonic viper
#

Evolving

slate sierra
#

We are fools to buy stuff, greedy Dev's will Nerf the next stuff we buy.

#

Anyone planning lawsuit DM me.. willing to join

#

@tranquil vault the challanges then never changed....here they keep on changing with launch of never stuff and nerfing older stuff on which we invested or based our gameplay on

sharp notch
#

To be honest about the change, it was quite needed to balance the already overpowered EM rifle down to on level with every other sniper. This is because EMs were:

  • much more easier to use and required much less skill due to the aim assist, and
  • most of the time one-shotted most mechs because of it's quite high double damage chance of 75%.
    Plus, EM rifles can already be bought from offers, giving a chance for the people that pay to get a huge advantage over the no-money spenders of this game, leading in unbalanced matchmaking. This nerf has reduced the effect of that, with:
  • players now having to use skill in using the EM rifle due to the removal of aim assist
  • lowering the double damage chance down to 55%, only limiting the actual effect of EM rifles to only the people skilled enough to use it.
    Plus, this lowered down the incentive for future money spenders to buy the weapon, as it isn't as simple and overpowered as it was. Although it made quite a lot of players mad about the change, in my honest opinion, this gave a much needed balance to EM rifles and to the rest of the game and matchmaking.
random nimbus
plucky gazelle
#

The em rifles are now a perfect example of "with great power comes great responsibilities" and i like it

loud garnet
#

At the beginning it was promised that this game would be different and the opinion of the players would be taken into account. However, it seems that these promises have not been fulfilled and this is disappointing. Downgrading the EM weapon and then upgrading it by spending money isn't fair, especially when players don't acquire weapons and get more attention. I request that you consider our opinions.

Rather than make changes that not everyone agrees with, it would be nice to introduce unique and rare implants, like removing the -0.7 second effect on the EM weapon. I'm sure many players would be willing to purchase them. I ask you to listen to us, because if you continue down this path, the game will lose its value and it will not be worth spending time on it.

It is important to note that in the United States, the Federal Trade Commission (FTC) is the agency charged with protecting consumer rights. The FTC has the authority to enforce federal consumer protection laws and can take action against companies that violate those laws. In this case, by not having consulted or conducted a survey to downgrade the weapon, possible violations of these laws may arise. Please take our opinions into consideration. In addition, it is important to note that this imbalance is generating bad publicity that affects the reputation of the game. If they continue down this path, players may lose interest in continuing to play or purchase the products they offer.

pine needle
#

Em deserved a nerf. Not the aim nerf I was expecting, but yeah still this promotes better aiming.

cedar sparrow
floral flicker
#

yes it is true it is more balanced now but this should have been done before when the weapon came out not after they sold millions of weapons! to then enlarge miniguns that no one buys!

slate sierra
#

will there ever come a scope to the snipers? hard to see when playing on a phone

plucky gazelle
royal helm
feral lantern
bitter heart
#

Самый главный вопрос, зачем сперва создавать и продумывать параметры, силу и дизайн оружия или меха. Потратить не мало времени на тестирование? Запускать оружие в продажу, особенно то, которое покупалось за реальные деньги. Когда покупаешь товар или услугу, ты покупаешь конкретно, чётко понимаешь за что ты платишь и какие параметры ты получаешь. В данный момент, можно сравнить с покупкой автомобиля. К примеру ты заплатил за объем двигателя 3.0 л. ездишь себе доволен, наслаждаться параметрами, динамикой и скоростью. Но при замене масла, тебе говорят.. знаете, этот двигатель слишком мощный и мы заменим его на 1.5л.

С ЕМ, ну точно такая же ситуация.... это уже привычно стало, поступать так. Далее ждём ребаланса на новых роботов? К примеру, мне больше не интересно смотреть ваши новинки и тем более их покупать. Все равно, в 95% все новое, станет просто безликим.
ЕМ сейчас мало чем отличается от логгама, но только что они дороже в прокачки и яко бы на уровень выше. Ещё и уступают тем, что их видно через всю карту, пока ты целиться, противник 10 раз меняет свое местоложение. Да, может по ботами оно ещё не так и плохо. Но играя с живыми игроками...

Итог... ты платишь за то, что через месяц становится просто посредностью а не ТОП. А смысл тогда покупать?!
Спасибо за "отличную работу". Лучше бы улучшили гейплей, доработал бы 1000 базов, которые 100 лет уже... но уж нет. Лучше анонсировать об явном преимуществе легендарных роботов и оружии и в тот же момент их резать до уровня среднего..

loud garnet
#

I am disappointed by the changes made to the game. First, they increased the stats of the MINIGUS and decreased the stats of the EM rifle. Also, the next update will require both the weapon and the mecha to be at max level in order to use it, which I consider to be a bug. Many players have invested money to get these weapons and implants, and even if it is a 70 or 65% damage increase, we hoped that our opinions would be heard. The change made was shocking and instead of motivating us to keep playing, it discouraged us.
Also, the changes to EM weapons are creating bad publicity for the game. At first the game was great but now it's getting worse. Instead of lowering the stats of the EM rifle, they could balance the game by creating universal implants that reduce damage by 50%. But if they don't listen to the complaints and concerns of the community, the game will continue to decline. Who will want to buy weapons and implants if the same changes are going to be made over and over again? This is a scam against consumers.

#

Also, I would like the servers in the championships to be reviewed, since there is only one mecha with more than 25,000 points and no action is being taken on it. I'm also concerned that a legendary tank like Bastion would have to wait 16 seconds, while most tanks have a 12 second cooldown. Legendary tanks should be better than the rest. What's the point of having a legendary tank if other mechs will be given priority? Leveling up legendary tanks is expensive and should be rewarded.
I ask you to take our words into account, because if you continue on this path, you will lose many players. Instead of lowering the stats of the weapons, they could balance the game by creating more implants. They might also consider creating a random game mode where players can try out different weapons and combinations for a day. Please, listen to our opinions, because if you don't, few will be willing to buy implants to improve. If they continue to act inconsistently and contradict their own promises, they will lose the trust of the players.

topaz gale
#

I believe changes to em are not sufficient, it makes weapon harder to use for most players but not much worse. Playing on computer it was still better not to use autoaim as it allows to hit mechs that are barely visible. Reducing double dmg chance is not the right direction as this does not affect main problem with the weapon - it is capable of killing any mech in one shot (perhaps not bastion) and it does it with super low reload and very consistently. Double dmg chance change is not that much noticeable especially for not maxed players as em already often did a lot of excess dmg, and double hit was not needed for the kill. It would be better fix for main problem with the weapon if flat dmg was reduced, specially that in the game there is already lack of hp

naive rock
#

EM double nerfed, Stalker nerfed, Redeemer nerfed, cries about Surge and Arcs, cries about Bastion and DL's from the FTP community.... here is a novel idea, how about you just nerf everything to the FTP players level? I mean they are contributing so much to the profits of Plarium already being FTP

misty iris
#

Complain about everything why not. It's ok because eventually this game will die, and the devs will probably be shocked

plucky gazelle
floral flicker
#

the only thing left to do is not spend more money and so they will understand

floral flicker
#

No money for plairium

#

we must be united and all together because now it was the turn of em rifle the next of a robot or a weapon

#

No money no money for plairium

jade token
#

Crit chance just leaves the outcome up to chance. I'd rather have zero Crit chance and just have consistent dmg.
In general I'm opposed to premium weapons being so op. It separates the free and premium player bases.
The way a weapon functions determines it's utility. Mastery of that utility is where player skill comes in. The autolock for em rifles was what really set them apart from railguns.
The player skill had been about timing and battlefield awareness. Essentially the when and how players choose to expose themselves. To emphasize this you could halve the dmg and double the reload rate and/or force the shot delay to be actually locked on the target the entire time before it can hit someone. The average person's reaction time is .4sec and that should be considered when balancing/fielding a weapon.
Sumary:

  1. maintain utility by bringing the lock back (can be smaller/consistent between phone and pc players)
  2. remove chance (consistent dmg, not Crit)
  3. emphasize player skill related to the weapon's utility by
    -Reducing dmg and increasing reload while maintaining the ballance of dmg/time
    And/or
    -requiring the lock beam to actually touch the target for the full lock time.

Unrelated but can we please have a lock button with virticle aim assist? And not a broken randomly activating one like horizontal assist...

magic bane
#

U must be smart enough, i leave it to u

hollow pumice
#

there's otherwise no point in having the laser sight visual effect of the weapon because it's not like you can accurately see the end of the laser on the target, so you are aiming using crosshairs anyway

deft tusk
#

Spam messages and messages unrelated to em rifle nerf will be deleted to prevent clutter.

limber dagger
#

let's bring back the original features of the EMR, that's why we paid for it. I don't need what you call "rebalancing". It's concept swapping. Where we call it stealing

#

And I do not want any changes to any of the items you have sold to us in the future. I aggee that you can create more powerful weapons or robots than the already existing ones to make money. But I'm absolutely against you changing what you've sold to customers.

last lagoon
#

Em rifle owners own the stock in em rifles. We just lost a lot of money without a vote on the downgrade

wary gulch
#

Isn't it technically false advertising

deft tusk
wary gulch
#

But it was advertised with a lock on laser

pure flume
deft tusk
# wary gulch But it was advertised with a lock on laser

iirc it was sold as a perk for laser sight, which just said "line up precise shots before unleashing a deadly attack" and power shot , not that it has an auto lock or aim assist

even then, in the TOS you agreed too, you agreed to changes in game currencies and items without notice and without the right to a refund. it seems wrong, but those are the terms everyone who plays agreed to.

#

and rather common in every game these days.

last lagoon
#

We get to complain still tho. kind of like therapy for us. I'm letting out my feelings. Idk if I'm sad about em or other stuff in my life. Thank you all for your emotional support through this em nerf. The green lasers used to comfort me when life was too much.

pure flume
terse ruin
# deft tusk iirc it was sold as a perk for laser sight, which just said "line up precise sho...

idk about others, but i never took the time to read the legalese in the TOS. i just wrongly assumed that plarium would actually behave ethically. if i paid for something, i expect to get what i paid for. most don't bother looking into TOS until after they've already been wronged. TOS or not, i think many would agree plarium has demonstrated a pattern of behavior that is unethical. they haven't treated their player base well, with the bait and switch tactics, not just nerfing EMs, but many mechs over the past several months as well. many will stop supporting plarium, no longer spending on the game..

they've been burned too many times and no longer trust plarium. while the TOS might exempt plarium from legal action in the US, there may be european countries with stronger consumer protection laws where they could be help liable. i have hung in for too long expecting plarium to start behaving better, since i enjoy the game and community / friends who play. but many are now at the point where we will no longer continue financially supporting the game.

deft tusk
# terse ruin idk about others, but i never took the time to read the legalese in the TOS. i ...

Then your mistake, not plariums. Really. Not a single company is different. They all have those little clauses protecting them from everything, I suggest picking 2 companies of different industries and seeing for yourself.

Secondly. If you actually read this most are in favor of the crit chance nerf. While the aim assist removal is a 50/50 split.

So, I wouldn't exactly call it unethical.

last lagoon
idle vortex
pure flume
# terse ruin idk about others, but i never took the time to read the legalese in the TOS. i ...

Again the "I expect to get what I paid for". Fine, humour me, if you want to be refunded for when your stuff is nerfed, would you be willing to pay more for when the stuff you own is buffed? If the whole premise of "stuff I paid for" is to be fulfilled, then why even bother gathering feedback? Why gather feedback on the stuff that is in game, why bother going through data, why bother to work at all in improving the game balance and experience? As long as everyone gets what they paid for, there should be no need for ANY changes whatsoever, right?

last lagoon
raw aurora
#

If you people want to argue on this channel then how the hail devs will be able to read the feedback from players

last lagoon
pure flume
terse ruin
# pure flume Again the "I expect to get what I paid for". Fine, humour me, if you want to be ...

there are many ways to ethically improve a game for the user base, by polling them, and actually listening to what they want, without wronging those who support the game. it is possible to make balance changes ethically. but if you look at the pattern of behavior of plarium and you think their choices are ethical and about balance rather than extracting maximum profit from the user base, i have a bridge to sell you.

terse ruin
# deft tusk This is polling and listening.

that's why im engaging, they want feedback so im providing it. a lot of players who invested heavily in the game feel as i do. if plarium doesn't listen the game will die imo. the opportunity to make things right is still there.

pure flume
deft tusk
last lagoon
deft tusk
#

Like I said my personal prefence is neutral for the aim assist, but the critical chance was long overdue.

pure flume
#

Crit chance can stay or go, I don't care

last lagoon
pure flume
#

You know the funniest part? NOWHERE on the EMs description page does it say that "this weapon has aim assist". The people who use the weapon know that it has aim assist because they like it and abuse it. That's why they're angry about it being removed.

pure flume
last lagoon
terse ruin
# last lagoon We have to admit we like the unfair advantages of em. It's very hard to be on th...

the idea behind legendary mechs / weapons was they are supposed to be the strongest in the game. we play against each other all the time, nearly all the players i face who have similar hangar power run EMs.. i get 1 shot all the time, but it works both ways.. i don't see a problem with them how they were, tbh.. let people have what they paid for. i think that the balance would be better found by implementing better matchmaking. if players don't have ems in their hangars, don't put them up against ems.

seems pretty simple to me. imo "balance" changes are being used as an excuse to make weapons people payed for no longer useful, so they will be forced to buy the new meta to stay competitive. in other words, the "Balance" changes are really about greed and extracting more $$$ from player base. example: nerfing shotguns and replacing them with fragment guns.

pure flume
last lagoon
pure flume
pure flume
deft tusk
# terse ruin the idea behind legendary mechs / weapons was they are supposed to be the strong...

And your allowed that opinion. But as you can see. A lot of community is in favor of thr nerf, there have been lots of nerf requests since its launch from all platforms, from members of all sp ranges, and even from the official content creators and running polls on their YouTube channels, and after a lot of thought it was decided to give it a nerf. And know their asking thr community if they think it was enough or too much. :^)

deft tusk
last lagoon
#

I wonder if discs were nerfed with em as part of the deal would players have voted for it?

pure flume
terse ruin
# deft tusk And your allowed that opinion. But as you can see. A lot of community is in favo...

i think all of the calls for nerfing EM's, are actually being caused by poor matchmaking. players are understandably frustrated because they get matched against players with much stronger mechs or weapons like EMs, that could be solved with better matchmaking imo.

but again, i think this poor matchmaking is intentional. the matchmaking is designed to make players frustrated, by putting them against opponents and bots who are always stronger. this makes them feel like they need to spend more to upgrade in order to compete.

last lagoon
royal helm
deft tusk
# terse ruin i think all of the calls for nerfing EM's, are actually being caused by poor mat...

To a point I agree with your statement about poor MM effecting some players decision, but even myself as an endgame whale I thought they were far too powerful, as I always asked myself. What's thr point of bastion, the most godly bot in mech arena, if it looses 90% of its health in 1 shot. That's not a tank. (Wooow I can survive 4 seconds longer until the next shoot) 🥳 haha, you know what I mean?

Edit;
To expand

woohoooo
I spent 500 on bastion and it still dies just as quick as panther and paragon. Wow. Such tank. Such defense. okay 😂

pure flume
terse ruin
# deft tusk To a point I agree with your statement about poor MM effecting some players deci...

my personal opinion, while i don't think its the most relevant point in the discussion, is as i've explained earlier: when the EMs were first released, i thought they were overpowered. i didn't like that you could be killed with a single shot when you had full HP. but now that we've all adjusted to playing with EMs, we adapted, and we have fun with it.. it makes the game more fun and exciting sometimes when you can die quickly or kill quickly.

the aim assist makes the ems fun to play with, since you can do quick snap shots. i wouldn't be too upset if the damage of EMS was adjusted so it took multiple shots to kill, but otherwise their function, reload, etc should stay the same imo. the most important to thing to me is the principle of not taking away content people invested in, this is unethical and unfair to the players.

if there is a balance issue, it can be solved with matchmaking, rather than nerfing mechs or weapons that people enjoy.

deft tusk
#

Anyways I need sleep. Take care, good debating!

terse ruin
pure flume
#

the aim assist makes the ems fun to play with, since you can do quick snap shots. i wouldn't be too upset if the damage of EMS was adjusted so it took multiple shots to kill, but otherwise their function, reload, etc should stay the same imo.

You almost perfectly described Gauss rifles

slate sierra
#

EM were not the same after mech cooldown and shield bugs are fixed.

EM also got a Nerf of sort when it didn't get as much buff as other players.

EM also would struggle a bit with Eclipse

So why Nerf EM...?

Simple answer....sales of EM reached their peak, they don't expect to have more value in future.
Need a new wonder weapon to sell.
It's a business move, nothing to do with EM being OP or nerfing based on player request..lol

#

** Buff as other legendary stuff

#

Just before EM Nerf there are sales of EM to catch 1$ buyers....once sales targets reached...EM is nerfed.....that's cheap

terse ruin
# slate sierra EM were not the same after mech cooldown and shield bugs are fixed. EM also got...

exactly. plarium's parent company is a gambling company. they understand the psychology of how to manipulate their user base to extract maximum $$$.. they are using same unethical strategies but applied to mech arena. their pattern is to release a new OP meta mech or weapon like EM's, that you must have in order to stay competitive.

Once they get as many players as possible to invest in the new meta, they start the next cycle. in order to coerce players to adopt new meta weapons, they start nerfing the last ones.. not as many players were buying the new helix, or nade launchers, or miniguns, EM's were / are still better.. so they had to be nerfed. "balancing" the game is just a convenient excuse to hide their true motivation.

idle vortex
#

I have a suggestion which I believe, in good faith, will bridge the divide between players. It may draw a lot of flak but I feel it is necessary to share.

#

Suggestion: Make the EM a customizable weapon to suit one's liking but limited to the following options.

  1. Double damage turned on, no aim assist; OR

  2. Aim assist turned on, no double damage.

terse ruin
# idle vortex Suggestion: Make the EM a customizable weapon to suit one's liking but limited t...

that would be a great way for them to work, if it was how they were offered and what people payed for. it would still be a better compromise than the current nerf imo. thing is though, many players invested a lot in maxxing out their EM's , because they wanted to get the highest double damage %. it's still unfair to those players to take that away by forcing them to choose one or the other imo.

#

as much as i disagree with the removal of aim assist, i do still enjoy and have fun playing with em's aiming manually.. and there are cases where manual aim is better. people will still play w/ ems and grow their skill with them, and players are still going to complain about being 1 shot and killed.. if we go down this slippery slope, how do we know when the nerf(s) will end?

idle vortex
terse ruin
#

use the command /suggestion suggest

#

in the suggestions channel

last lagoon
#

I can play fine w em before and after but I was on the edge already before the nerf. I just keep upgrading stuff now and then out of habit. It bothers me just barely to nerf em but it was enough to mostly lose interest now. I may want to play again next week idk yet

idle vortex
terse ruin
#

i stopped spending any $$ on the game, then plarium actually did the right thing and kept the implant removal discount, so i thought hey maybe they are turning a corner, and going to keep doing the right thing. so i started supporting them again. but after all of these nerfs they would have to make a lot right before i'd consider supporting again

plain sinew
terse ruin
plain sinew
#

this is my response

#

damnit

#

its too big

#

alr im sending it as a word doc

plain sinew
pure flume
#

I'm not gonna download a doc file

plain sinew
#

k

#

its too big!

#

||thats what she said||

pure flume
#

Which part of splitting it into multiple messages do you not get?

plain sinew
#

The issue of em rifles have been an object of strife and controversy for many, but the ones who own them cannot deny how overpowered they were. They were infact, so overpowered that getting 40+ kills in tournaments was a normal occurrence and barely led to a second look. Many have called for em rifles to be nerfed and it was only a matter of time plarium had to put a stop to this bandwagon.

#

One of my pet peeves were the pre fire tactic most people use while using em rifles. This is most of what the removal of the auto aim feature affected in my league. I myself use em rifles but I also use railguns quite a bit, I was ecstatic when the grade update revived the original endgame sniper The Railgun, but em rifles were still a better option. There was infact no way to win tournaments if I found a dude with more than 2 em builds in a 5v5 tournament, they took the top spot, all the time. The minimum skill level to use em rifles are lower than the skill levels required to use longarms. The proliferation and ease of use of em rifles led to many to adopt em rifles as their main weapon; so much so that it was not uncommon to see 2 or 3 em rifles in the hangar of a high squadpower player.

#

This weapon had a crit change of 75% at max urging people to max the weapon as soon as possible, which is just scummy tactics. Furthermore the nerf of the em rifles could not have come at a worse time, they just released an em rifle spree and sold em rifles to multiple users right before they received this hideous nerf. Such is the moneymaking machine of plarium, they let this run rampant and let people become dependent on em rifles and when they’ve made enough money, they nerf it; it’s good in the financial sense as more people have to remove em rifles from their hangar and invest in other weapons instead.

pure flume
#

I spent half a minute reading that and learnt nothing new. Give me my time back

#

I removed it cuz it was a repeat of the previous message

plain sinew
#

I on the other hand am mostly neutral to the nerfing business, I am nearly unaffected by the removal of aim assist, but my tournament em spam routine has been dented somewhat, but im happy that the EMvsEM battles aren’t as annoying as it used to be as the pre-firing tactic has lost it’s flair. I am also happy that I don’t have to find the excessive amounts of em users in tournaments knowing I with only 1 em build will lose horribly to the multiple em spammers. The removal of aim assist has also led to decreased redeemer em rifle combos in my league. Hopefully the removal of aim assist should bring more variety to the number of builds that people use.

#

One of the only other things that bugs me is the fact that Plarium relied on this weapon to carry their entire Mech Arena franchise for quite a long while, and the nerf to this will lead to many players leaving the game, I understand how they feel, they PAID for the aim assist, why shouldn’t they receive compensation for it being removed? They also PAID for the 75% double dmg chance, why shouldn’t they receive compensation when the crit chance was reduced by 26.6% of the total?

#

In conclusion, I support the aim assist and 2x dmg chance being reduced because im bored of ems, ems and more ems in every game I play, I hope to see more weapons on the battlefield, but im not happy that plarium hasn’t compensated the affected users or asked for a community poll, or given us prior notice, they just profited, and for more profit, they weakened ems.

#

damnit

#

i forgot 2 paragraphs

pure flume
#

Ffs another 'i want what I paid for' dummy

terse ruin
plain sinew
#

tried being neutral ffs

pure flume
plain sinew
#

i can clip the wierdos who think theyre in cover which makes me happy

#

punishment for leaving your foot in the open

cedar sparrow
#

All you gotta do is read TOS…it’s all right there; and it’s not like EMs are unusable now, they’re still plenty brutal

pure flume
pure flume
cedar sparrow
pure flume
cedar sparrow
#

“Oh no, my second Guardian and Panther got removed…but they both got buffed enough to carry double rails, I’m so mad” 😂

terse ruin
# cedar sparrow All you gotta do is read TOS…it’s all right there; and it’s not like EMs are unu...

i can do just fine with the EMs now. in fact having no aim assist probably gives players like me on a larger display tablet, or pcs, an unfair advantage over people playing on small phone screens. and i can make hits that the aim assist would have caused to hit cover before.

but the fact remains this nerf is just another example of many of plariums unethical tactics of nerfing the last meta to push the next. we have no guarantee they won't make them completely unusable in the future, and are getting the message that if they do they think we have no recourse.

cedar sparrow
plain sinew
pure flume
cedar sparrow
#

Minus 80% damage and +90% magazine size

plain sinew
cedar sparrow
plain sinew
#

LOL

idle vortex
pure flume
pure flume
plain sinew
#

yea im happy for the nerf

floral flicker
#

No money for plairium

#

I play em rifle on my phone without self-aim are to throw away. I don't need them anymore

#

I bought these weapons with those auto-aim features because I play on my mobile

plain sinew
#

lol

floral flicker
#

i didnt spend so much money on em rifle i magnify longrman

#

those who play on a pc don't complain it's normal there is no difference but try to play on a mobile phone

plain sinew
#

wait this is the thread

#

damn

floral flicker
#

guys all together united a single voice. We don't give money to this game anymore just so they'll understand

limber dagger
#

Plarium, you should remember, paid players like us are your main source of income, not the f2p clowns out there who are always jealous of paying players. We may not be able to claim the refund, but you will never earn any more 1 cent from paying players like us again. One last time, I ask you to be kind, to respect the customers who will pay for your daily meals.
Ps : thanks google translate, let me know what Plarium means. You guys are literally a parasite.

plain sinew
#

lol

pure flume
plain sinew
limber dagger
limber dagger
#

Not now bro !!

pure flume
#

🫠

#

Okay

obsidian bobcat
#

EM needed balance but this isn't the way. The mechanics of EM were unique and had a play style all their own, especially in mobile where manual aim doesn't stack against PC players. Now all sniper weapons are essentially homogeneous.
You could keep the unique character of the weapon by keeping auto lock but slightly adding to the fire delay. Even better perhaps, make the delay user controllable and tie the damage rate to the length of delay.
The game needs diversity while limiting OP but what it didn't need was just another milquetoast sniper weapon.

fleet cedar
#

Gosh, how many low-skill whiners who want to make pew-pew and everyone is dead. EMR is a weapon that kills in 1 shot. And Auto-Target in this case is initially something that shouldn’t be there. As well as such wild combat indicators. I would change them even more.

EM is still the top 1 weapons.

Before entering EM, when the heavyweights had 24 energies, everyone played longarm8+railgun16, it was meta. No auto-aim and no one complained.

The only claim to plarium was that this nerf had to be done immediately and not after so much time.

obsidian bobcat
#

Keeping sniper weps fresh and unique, they should be diverse.
Railgun: ultimate 1 shot kill balanced by manual aim and show reload
Long arm: high dmg at long range and larger clip balanced by low close dmg and long reload.
EM: auto aim, fast reload and high dmg balanced by delay. Not quite enough balance there but to keep it unique, longer shot delay with lower dmg would keep it fresh and unique.

young shale
#

Ems are totally balanced now, no need to either buff or nerf itcringe , it's all upto aiming skills learn how to aim or use other weapons uhm

naive rock
#

EM's isn't bad on pc, hardly notice a difference. On mobile it is a different story and assuming like 80% of the player base use mobile I can understand their frustrations.

raw aurora
#

We ( mobile players) are a piece of cake for them now ,lol

young shale
#

Iam a mobile gamer and I experienced that Killing fast mechs is a bit difficult but it's ok

raw aurora
#

But if they provide Gyroscope feature for mobile players then i dont need the auto aim anymore.

#

Just like in other games, gyroscope helps a lot in aiming and we can adjust gyro sensitivity as well

dapper flame
#

После последнего обновления и изменения характеристик оружия EM Rifle, оно стало хуже. Это оружие многие игроки покупал за донат, потратив на покупку и его улучшение не мало средств.
Я покупал совершенно другое оружие и рассчитывал на другие результаты. Это оружие я покупал только из-за авто доводки прицела (аим) и то, что сделали разработчики, после обновления, ухудшило его характеристики, изменив мнение о нём.
Аргументы За оружие до обновления:

  1. Авто доводка прицела (аим) - очень удобная функция, выделяющая это оружие на фоне другого снайперского оружия. Не нужно было долго целиться в противника, а лишь поймав цель, сделать выстрел.
  2. Задержка залпа - при активной авто доводке прицела (аим), можно было поймать цель, находясь за укрытием, затем нажав кнопку выстрела, начинать выходить из своего укрытия и как только край ствола появлялся из-за укрытия, происходил выстрел по цели, на которой фиксировался прицел.
    Это очень интересная и полезная механика в игре, учитывая силу именно ботов после ребаланса.
    Аргументы Против оружия после обновления:
  3. Без аим при задержке залпа - уничтожить противника очень сложно, потому что теперь поймать цель сложно, особенно быстро движущуюся, такие как Surge, Killshot, Redeemeer и другие мехи с высокой скоростью движения.
  4. Задержка залпа без аим - поймав цель, нажимаешь кнопку выстрела и идёт задержка залпа, при которой цель успевает уйти с прицела. Пока так целишься в противника и имея задержку залпа, тебя успеют уничтожить те же боты или игроки с любым другим оружием, не имеющим этой задержки залпа.
    После отключения аим, вы превратили EM Rifle в подобие Longarm и Reilgun, с огромным минусом - задержка залпа. Верните аим! Игроки покупали и качали совершенно другое оружие, отличающееся от того, во что оно превратилось после обновления.
sly horizon
#

I play from both PC and mobile. Mostly I play from mobile, just because it’s more convenient and comfortable for me. But after the EM nerf I can clearly say there’s not much difference in PC, but from mobile you miss more shots than before mainly because of the shot delay, it’s hard to aim a moving target and adjust the 0.7s gap.

As I said earlier nerf the double damage chance again to 30% or less and bring back the aim assist to balance the weapon. Remember RG has only 15% double damage chance and still competitive in the game.

If devs have no plan to bring back the aim assist then remove the shot delay as well and make it similar to RG, LA, etc. Now because of the 0.7s delay fast moving mechs will escape from your shots, earlier the aim assist help you to lock moving targets. If the goal is, only manual aim for snipers then remove the shot delay, that makes EM an improved/legendary version of LA. Still acceptable to many I guess.. 😊 which makes RG and EM somewhat equal. RG has no damage fall in any range but it takes time to reload.. EM has quick reload but do less damage in short range. This will end the over usage of multiple EM builds in FFA or 5v5 tournaments as well. ✌🏼

jovial pivot
#

Love it!!! No more "Sniper for Dummies"

  1. Wall huggers, can now be engaged by shooting exposed weapons
  2. Blind LOS now usable, like LA and RG.
  3. EM finally knowledge and skill based.
    Haha_Classic
    P.S shot delay makes it easier for me to correct aim on fast mechs.
modest kite
#

Considering everything, I believe that EM rifle should have aim assist for mobile only while PC should not if that possible. As a result, mobile should have 70% of the damage PC has.

rich pollen
#

As a mobile player! EMS are very hard to use without the auto aim because of the delay to shot. It is pretty much like longarms now in the usability aspect except we have the disadvantage of having only one shot per magazine and the delay. Plus, we buy on characteristics! If you don't keep your promise on delivering what i am buying! Then how could i buy again. That's an other aspects of the thing

analog sonnet
rich pollen
pure flume
terse ruin
analog sonnet
#

What these players mean is simply “I want to pay extra money to be able to beat players who are clearly better than me”

calm acorn
#

I never used them that much, however they were released in a broken status.. the only thing I could think about, since many want back the auto aim, it's reducing a lot the damage output, not the crit chance, the damage itself.. this way, people will have back their beloved weapon but they won't be able to oneshot everything

rich pollen
# pure flume > we buy on characteristics Where in EM characteristics does it list "this weap...

Nowhere. I bought them then i saw the aim assist and there usability as a Mobile player then i invested money to upgrade them based on their characteristics then i bought an EM 12 again because of that and i was considering buying implants too then i saw what they did and stopped buying. It is not only about what you say it is about how it behaves because that's what makes me want to upgrade it

pure flume
# terse ruin pretty self evident to anyone who wasn't BLIND.

Show me where. You're complaining about something in game, so just show me where it states that EMs have an aim assist. cuz right now, I can make the case that anyone who's buying EMs without any community input does not know about EM having aim assist.

rich pollen
analog sonnet
#

Ik

pure flume
analog sonnet
lofty sierra
#

People complaining here are clearly showing their maturity and the level of skills. I can still hit people with ems easily on a mobile no problem. Even the content creators are satisfied with these changes. It's only the ones who want easy wins complaining. If you feel cheated just leave the game. Plenty of other games out there.

#

I finally see some variety in the game in terms of weapons

#

Rather than 4 or 5 em setups

#

And I'm all in for it

terse ruin
terse ruin
analog sonnet
#

It’s polite and justifiable trolling btw imo 😇

feral lantern
pure flume
# lofty sierra People complaining here are clearly showing their maturity and the level of skil...

There are two main complaints that are being recycled and reused by the "give us aim assist" armada since the thread started:

  1. "give us what we paid for": read the ToS. You agree to balance changes when you play the game. If you want what you paid for, then act just as outraged when Plarium buffs existing items.
  2. "we bought EMs for aim assist and now it's useless/ruined the playstyle etc, cuz EMs are impossible to use on mobile": use some other weapon if you want that back. Or just practice a bit with EMs. People have been using Rails and Longarms since the beginning of the game and they have been very efficient with it. EMs are no different.
pure flume
native meteor
#

The best we could do here rn is share the feedback and move on.. no counter arguments

pure flume
rich pollen
lofty sierra
rich pollen
rich pollen
floral flicker
#

they balanced the game then soon they will have to balance the incoming accounts 🤬

pure flume
rich pollen
#

This is why i upgraded it and bought a 12 one

terse ruin
pure flume
lofty sierra
terse ruin
deft tusk
#

Guys both of you are starting to wander from the path of debate into the path of argument and hostilities. Reminder we can disagree and be nice to one another. :^)

This is the beautiful part about opinions, their subjective. You don't have to agree, you just have to have respect. 🙂

pure flume
floral flicker
#

they balanced the game then soon they will have to balance the incoming bank accounts 🤬

terse ruin
#

it's definitely degraded to trolling at this point, i think plarium needs to be a little more selective with their admins. trolls are not well suited for passing on player feedback without bias / distortion. 😄

floral flicker
#

Noo money pleas for plairium

pure flume
rich pollen
# terse ruin maybe if enough players repeat them ad nauseum you might finally get the point b...

I hope they listen and they can see how much i spent this month so that they realize what i am talking about. If they don't care then this would be very sad and i will consider my future spending decisions. I hate to do that but i wanted to make a point that i am not nagging. I want guarantees about what i buy. Am i going to preserve what i buy or is it going to change for so called Balencing

terse ruin
terse ruin
idle vortex
#

Discussion aside, this thread has to be the most heated one in recent months.

deft tusk
pure flume
terse ruin
# idle vortex Discussion aside, this thread has to be the most heated one in recent months.

while this thread is about Em's and i disagree with the way the em's have been nerfed, it's a symptom of a much larger problem. im probably missing some things here, but plarium has not just nerfed em's, but also: redeemer, stalker, tengu, lancer, md, shotgun, grav beams, dl's , etc.. it's a clear pattern of nerfing the old meta in order to push the new.

the excuse is "balance" but that could easily be addressed with better matchmaking instead of greedy bait and switch tactics. they have swindled a lot of players in the short term but long term it is a detriment to the game and will kill it financially as well. the best way for plarium to remain successful is to keep their player base happy, that is not going so well.

mortal forge
rich pollen
#

So if you want a more realistic feedback than my right to preserve what i buy then it is still powerful. I can kill a mech with one shot but aiming at a very long distance is very hard when you use your mobile because of the small screen, the delay, the laser and i am not talking about the magazine. Even with aim assist, Mechs can escape. I don't know why they downgraded it. They still call it Legendary. Admit it is not as legendary as it was. That's all

deft tusk
terse ruin
#

what i can say is that im in the discord servers of a lot of the top clans. a lot of those guys have invested heavily in supporting the game , they enjoy it and want to stay competitive. but pretty universally are very disappointed that plarium has not been acting in good faith. many feel scammed. everyone wants to complain about the whales but they pay the bills and keep the game online, if they decide it's a lost cause it will be bad for everyone, even f2p

lofty sierra
#

Go ahead quit. Nothing will happen.

#

There will always be new people

plain sinew
vestal sky
vestal sky
grim nova
#

This is a meme minefield wtf

analog sonnet
lofty sierra
#

And will spend regardless 🙂@analog sonnet

floral flicker
#

excuse my frankness, but the more I play with em rifle, the more my anger rises, I think I'll have to take a break from the game

#

I know it's a game but I sweated the money spent and it's not a game I don't like anyone making fun of me with my sweat

rustic hollow
#

I have a few things to say:
I play on mobile, I could play on pc but don’t. I don’t think auto aim is actually needed too much, with EMS I aim just fine, without the double damage it still one shots (I use Orion)..

Ik that people have spent money on it, but it’s for the better of the late game. Still have mortar campers but atleast one of the weapons that are perfect have flaws now.

floral flicker
#

in my opinion given the fact that many players do not have a pc that has a larger screen and a mouse compared to small screen mobile phones and the difficulty of leaving auto-aim on the mobile version from the mobile phone because I don't know but I just can't hit it alone rages the maxed bots as soon as you expose yourself you don't hit the target you're already gone

deft tusk
#

@steel tree feel free to use #game-discussion for departure messages and general convo.

steel tree
#

Ok Bozo

steel tree
deft tusk
#

You are free to pay, play and leave. But ruining the game is subjective to your preference. Not a factual statement.

dark trout
#

There is a much bigger problem. While the auto aim has been eliminated from EM riffles and I have already stated that I can adjust to that. I understand they did it to even the playing field so to speak. Well if so then AI should absolutely not have any sniper build equipped since AI have auto aim with no human errors, calculate your trajectory and one shot you from pinholes from across the entire map without a flaw. The result is now extremely unbalanced when fighting against AI and since AI are the majority of what you're up against 100% of the time, the game is unenjoyable already and as a human you can't compare to AI and their abilities so people will be quitting for this reason as well. I have members that are already leaving the game now because of the nerf but also because Palarium nerfs the players and those actions end up buffing the AI and making it unfair for human players

terse ruin
# dark trout There is a much bigger problem. While the auto aim has been eliminated from EM r...

The Em's with aim assist were a good counter to the murder bot snipers, especially for mobile players. But the devs will not change the murder bots, they are intentionally made to frustrate players, so that players will feel like they need to upgrade / max everything to deal with the bots / AI. the game will be more frustrating, and less enjoyable. hopefully the player base realizes that in they end we only get punished for spending / supporting the game.

there will be little to no benefit of playing with a maxxed hanger. eventually we will all have to learn to stop trusting plarium to act in good faith, and instead remove our support. the game will probably be a better experience if we stick with mid game hangers & stay f2p. i won't continue investing / supporting a game that continues to nerf weapons like ems and mechs like redeemer, stalker, tengu etc after we've invested in maxxing them.

last lagoon
#

Read carefully ladies

inner monolith
#

This weapon is humongously broken, the nerf is necessary. Imagine getting killed by the enemy while behind obstacles and having kills without looking. (no look shots thanks to aim-assist)

Too much dmg,
Too much DD chance percentage,
And a sniper with aim-assist.
Ez kills > Ez win

There's a reason why mobile players (including me) love this weapon (before the nerf). Haha_Classic

amber nymph
#

Undo the EM Rifle nerf because as a legendary weapon it has to be strong. After the nerf it fells no better than a Longarm.

My suggestion is bring back aim assist and reduce Dmg output and Double Dmg chance.

idle vortex
half hornet
#

Having official content creators deliberately insult any players that voice thier concerns here really just adds insult to injury, and makes Plarium look even worse.

floral flicker
#

now plairium sends me all offers for 0.99 euros as I call them croissant offers 😂 but I won't buy even 1 croissant and it's a matter of ethics and respect towards us, we are the ones who pay their wages, no more money!!! must remember that the revolution is a flower that never dies!!!!

idle vortex
floral flicker
#

I received an 8 carbine for 0.99 euros no money

loud garnet
#

First of all, congratulations on the game, it has been entertaining. However, the decision to downgrade the EM weapon has thrown the game out of balance. Let me explain why: At max level, the weapon hits just 66,015 attack, and if the Legendary Pilotless Double is activated, it hits 132,030 attack. By comparison, other weapons like the RAILGUN 16 have an attack of 147,126 without a legendary pilot, and the MINIGUN 16 have a whopping 6,711,400 attack. It is evident that the damage of the EM weapon is way below other weapons in the game.

Please, Mech Arena, leave the EM weapon as it was or increase its power to 70%. Many players have invested money to improve this weapon, and the mistake was made by you. It is worrying to think that they may make more mistakes in the future. Rather than make the situation worse, I urge you to create damage absorption and reduction implants. These implants could help counter the power of the EM weapon and balance the game. Although I understand that you want to introduce new features, it is important to consider that the community does not agree with the changes made. Even on your social media pages, you can see more negative comments than positive ones.

Please Mech, be the game that wowed us again and listen to the community. Take into account our words and those of other players who are expressing their discontent. It is crucial that you take action to remedy this situation before more players demand refunds or share negative opinions about the game. I hope you will consider my words and those of others.

magic bane
#

Heartiest thanks to the Dev's,
For- nerfing ems and giving bots 3 sniping builds with 99% accuracy👍👏

floral flicker
magic bane
jaunty locust
#

I'll try to organize my thoughts as much as I can:

  1. The removal of the autolock or aim assist feature which is a special and distinct feature from the general aim assist in the settings is a good balancing change. It raised the skill cap in exchange for allowing the player to make shots that are not possible before the change; i.e. you can shoot a small pixel instead of locking to the walls. Hence, its effectiveness was increased at the price of requiring more skill [as all good games should be].

Besides, it is a sniper weapon that can 1-shot enemies. Having auto-aim in the manner the EM rifles had it before the change is just stupid and overpowered. It was nice that the concept was reverted to what was akin to the concept of rail guns.

There are also arguments that it would increase exposure to enemy fire. This is simply not true as you can still do what is akin to a jiggle peek [albeit slowly than those in other FPS games]; wherein you basically just pre-fire and only expose an arm to release the shot. Further, you can also still see your enemies from behind a wall as the game is in the third person. You simply need to have a better familiarity with map layout with regard to the obstacles to your line of sight.

  1. The damage and double damage chance nerf is a poor solution to the much-needed EM Rifle balancing. Its key substantial difference with railguns is that makes it can guarantee to blow up enemies in one shot at the price of a delay. The sudden damage nerf is poorly-thought out and it just seems like it was made by someone who doesn't like their job and just wants to go home for the day. Nonetheless, I would still like to clarify that EM rifles are still the best type of weapons in the game; thus, the balancing changes didn't even meet its end goal.
#
  1. What should have been done was to capitalize in the aforementioned details that make EM rifles unique while allowing the community or the player base to have viable options when it comes to sniper rifles; at this time, that is the rail gun and the EM rifles. With this, a better balancing change would be to increase the delay and increase the damage penalty when the target is closer, but increase the damage and the double damage chance. That way, the player can opt to go for railguns as an alternative option as it would be more flexible, as opposed to EM rifles which will become a high-risk, high-reward type of weapon.

  2. In my post-graduate studies, I've encountered several foreign domestic laws [that I barely remember now since I can't really apply that in practice domestically, so please correct me if I'm wrong] that would institute penalties for this change. For one, China prevents changes in what can be bought with real currency or money; this is exceptionally prevalent in games like Genshin Impact.

The point related to this is that these laws are to prevent shady practices from game developers or the corporations that control them. The fact that you would decide to do this would not only worsen the prejudice that Plarium is shady, it actually realizes the same. This change sets a precedent, wherein the developers can change features substantially of items that are bought with money without consulting the community in an effort to manipulate their sales; it shows the community that Plarium is willing to cross the line, as it already had, to manipulate their profits at the price of its player base.

magic bane
#

Em is already nerfed, we can't really get kills like earlier and now max IQ Dev's have given bots the rgs and ems for whom the aim assist doesn't matter at all, their accuracy is 99% for sure. Very well doen

#

Atleast if u guys have nerfed ems then stop giving this shit to bots, for them the aim assist doesn't matter. Yeah, now it seems this game is on the verge of its ending

#

And for real, they have given ems and rg to bastions. They really want AIs to dominate over everything. Then it wud be better if only bots wud be playing in place of us humans. Better quit cuz Dev's don't really want us to play

jaunty locust
magic bane
idle vortex
magic bane
#

Here all are so much like gotten into the topic of aim assist that they can't even get any other point it seems

jaunty locust
magic bane
jaunty locust
#

You can play pedantics all you want, but please try to give comments that are not anecdotal in nature.

magic bane
jovial pivot
magic bane
jaunty locust
# magic bane Again dude, u r again diverging from the topic. How is matchmaking even related ...

No, I am not diverging from the topic; you are merely missing the point or failing to comprehend it. I also just spoke with you for the first time, so I don't know what you mean by again.

You are complaining of bots, by which you are matched as to the level of your hangars [supposedly]. I keep getting those EM16 7 star mechs even though I'm not even supposed to be at that level. If you are experiencing the same, then it's probably that.

If you are complaining about bot difficulty, in relation to the accuracy of the bot, I don't think that would be beneficial. If you nerf the bots as they are, people will just farm the bots to win the game while the opposition won't be able to do much about it.

#

It's better to have stronger bots due to their bad AI.

idle vortex
#

Suggestion: Make the EM a customizable weapon to suit one's liking but STRICTLY limited to the following options.

  1. Double damage turned on, no aim assist; OR

  2. Aim assist turned on, no double damage.

I reiterate my suggestion above. The Mods can remove if they want to. VIETNAM WAR VETERANS can keep their manual aiming while rewarded with double damage whereas CRY BABIES (as often called) can keep their aim assist for convenient gameplay.

jovial pivot
magic bane
#

Suggestion to Dev's if they don't want to add aim assist or inc the double dmg chance (not related to bot issue)-
Make ems a epic weapon, cuz currently it's just disrespecting the other legendary weapons. Epic with be perfectly suited class for ems now. With this sniping category wud also get an epic type

jovial pivot
jaunty locust
#

Before the meta of the disc launchers, we had rail guns. Rail guns never had aim assist. The point was if you can deal massive damage in an instant, it's balanced by the fact that you have skill to overcome the skill requirements in order to fully utilize it. But then again, that is a long time ago, maybe I'm just pulling hats out of my bum.

#

Either way, I still think the changes are stupid and not well-thought of

magic bane
jaunty locust
#

and im very sure a law suit is probably in order lol

magic bane
magic bane
jaunty locust
magic bane
#

Shot delay and laser without aim assist doesn't make any sense at all

jovial pivot
jovial pivot
jaunty locust
jovial pivot
jaunty locust
jovial pivot
#

Im heading back to main discussion. Later👋

near egret
#

I thought that this was just a vote area. Like initially it was stated to just be a board for ideas and voting but everyone’s having a discussion. Like I bought my ems cheap for two reasons: damage and auto aim. My $1.99 and then the ridiculous amount of acoins got me that item. Im not upset when a newer better weapon comes along if I want it I’ll wait for it to go on sale. That said I got what I paid for. Nothing new or better in my opinion came along. The developers knew when they released it what it would do and how well it was received and as is typical the usual suspects cans out of the woodwork to complain. This sets a dangerous precedent we see now more and more. Offer an item and then retcon it to make more money later. They made a weapon that had durability over time. They can’t monetize it any longer so they have sellers regret. Free and paying players should all decry this. What if next week they put up a super special offer that we could “Buy” aim assist on ems oh and also double damage % points? It wouldn’t be that selling them was the issue so much as it was removing them so they could sell them back to us. Regardless of what it does to gameplay, there are a myriad of strategies, to counter bad decisions, this crosses a a moral and ethical boundary none of us should be ok with. Wether you’re using EMs or been victim to one. This sets up the stage for a whole lot of things that will make this indelibly worse.

stuck raft
#

I bought EM rifles because im disabled and have difficutlys holding devices and mouses control. I get that it needs to be balanced but instead of outright removing a core feature, it should have its core features ajusted. They should go back and instead of removing autolock, give it a slowlock like javelins or helixes. so if your hovering over a target you eventualy lock on. Speed up the fire time so you dont have to hold it as long, and keep the damage numbers were they are at. EMs are in this werid state of almost impossible for me to use, or only use them on stealth mechs where i have pleanty of time to lineup without hopfully getting countersniped

vague cairn
#

As a pocket spender, I bought EM just for its high crit rate and dmg , the auto aim didnt matter to me as I was accustumed with Rgs.
Since, the crit has been nerfed I feel kinda bad and also gr8 as I fear less for the bots weilding Ems :(
Ig ,the aim nerf did some what less dmg to my gaming experience as i am more skilled with the aiming part ;)

Still am happy that the devs ask feedback for the recent updates they release. <3

plain sinew
random nimbus
random nimbus
vague cairn
plain sinew
visual spade
#

@deft tusk bro how much do you earn to defend plarium?

keen roverBOT
#

dynoSuccess misterayoo13#4330 was muted. | don't ever come in here picking a fight. Not gonna deal with it.

tiny cipher
#

I’m good without the aim assist. But the no aim assist with delay is garbage. I can’t aim shot and move with Redeemer now with out be exposed for to long. Get rid of the shot delay since there’s no aim assist. It will still make EMs a good weapon to use without the delay. Make it one or the other nerf aim assist or delay. Not both!

rocky patio
#

The best way to balance the weapon is to leave the double dmg at its current levels, return auto-aim and increase reload time by 0.5 sec

plain sinew
#

0.5 sec?

#

why not make the reload 10 secs

#

2x dmg chance akin to railgun

deft tusk
#

delete the images, enough spam

astral stag
#

EM was broken before grade update but they weren't after the grade update
They were ok
a legendary weapon is meant to be godly
and f2p people crying bout no em is there fault cause there were 2 a coin ecr for em16 and em12
there fault
em nerf was not necessary
and f2p weapons such as railgun and discs are broken too
just cause u can't get a weapon doesn't mean you wish for its nerf

naive rock
#

@last lagoon Although I'm not privy to the stats I bet most that wanted EM nerfed was the f2p players. Was EM broken , YES. Did it warrant a balance nerf, YES. Was it necessary to nerf it in such a way as to negativity impact most mobile players, NO. Sure some mobile players can cope, most can't. What bothers me the most is that human players were basically nerfed and I'm fine with that BUT the devs seems incapable or unwilling to adjust the bloody godlike aimbot bots. THAT is the real fun killer in Mech Arena. We have been hearing for weeks they are working on it but nothing changes. Since the bots are out of control players are dropping SP to be able to cope, which in turn have a snowball effect on the lower players since higher players steal their Acoins in tournaments.... Then they cry again about certain weapons used by those that dropped SP..... Nerf incoming. Poeple go ballistic again about the nerf... Bots stays the OP same. Think it must be quiet obvious for anyone with 2 braincells where the problem really lies no?

faint sigil
#

Dear developers! Please listen to the opinion of the overwhelming majority of players from whom you receive good income. We understand your desire to balance the game and understand why you have cut the damage from em-riffle. But we bought sniper weapons with an automatic sight. Because that was important. If it was insignificant, then we would have bought other weapons, for example a Longarm or a Railgun. At least return the sight! We really hope for your adequacy! In your Facebook group, a post about the em-riffle changes scored less than 100 positive reactions; and outrageous more than 230….

loud garnet
#

Mech Arena disappoints me. How can they not listen to the community with degrading EM weapons and now they are doing a promotion of the implants. It is important that developers listen and take into account the opinions of the players to improve the game and maintain a proper balance.
Instead of launching promotions for EM implants, it would be more beneficial to the community if damage reduction implants were created, such as an implant that decreases damage by 50-60%. and create Unique pilots with 5 space This would help to balance the game and ensure that the money spent on purchases is respected.
It is critical that Mech Arena lives up to its mission of providing entertaining gameplay and not making fun of players. Promotions must be consistent and must not degrade after being purchased, and these actions on your part make you lose the desire to play or take advantage of offers.
I sincerely hope that the development team will take player feedback into consideration and work on improving the game to provide a more satisfying experience.

wise wadi
#

The trust is gone from this game!

deft tusk
lost violet
#

Я считаю, что ето неадекватно решения! Иза етого народ потихоньку утратить желания играть.Так как ,могут быть и похожие ситуации!!!
Верните наше оружие EM Rifle!

obsidian bobcat
#

3 problems with this change:

•EM is now just one of 3 sniper weapons with hardly any distinguishable mechanics other than delay. Plarium talks about gameplay diversity but only rolls out actual diversity when it's money time.

•You advertised it as autolock, sold it for $$ as advertised and then yanked back one of the main defining features. (I know I know...TOS. TOS excuses won't keep people playing and spending $$ on a bad faith developer)

•A balance that would've been way more useful without completely changing the feel of the weapon would've been simply to extend the trigger delay. This would have lowered the chance of hit, given players a little more time to react to being targeted and yet still kept the characteristic of the weapon. Missed opportunity.

I'm not leaving (yet) but my spending is absolutely finished with this move.

last lagoon
#

Since the players are overwhelmingly voting against the em nerf on ma official Facebook page I think that makes it clear that plarium did this only to make people buy new weapons again and pump everyone for money as usual. This is very unethical and offensive. If players voted to remove it completely I'd be ok with it, but this is just a scam it appears. Since it wasn't wanted by players I see no excuse to accept even the slightest change to the weapon real money was spent upon. I want precisely what I paid for only with no compromise. I uninstalled already today when I saw the players did not want this. I'm very offended by this move.

loud garnet
#

mech arena has me rejected, before the game was interesting now they are doing it like ward robots, at least the graphics are good here compared to mech arena. I only came because they said they would listen to the players, it would be a different game. and the truth is a scam.

#

I no longer see the point of the game developers, they nerf the EM weapon and then remove implants, on top of the nerf controversy and they don't listen to us, it's as if they were making fun of us.

#

Well, I'm retiring. I was thinking of buying implants, but the truth is, it's not worth spending money on this game. thank you

keen roverBOT
#

dynoSuccess vöиSL#3840 was muted. | insults towards others for a different opinion.

deft tusk
#

Because yall can't play nice. I'm just gonna start issuing mutes to those who feel the need to Insult anyone for any reason. There is no need for it. You can disagree with people and still be respectful!

**Post your feedback and that is it. **

If you wish to chitchat please move the conversation to #game-discussion

lofty sierra
#

@deft tusk how long are the mutes?

deft tusk
hollow echo
#

It's was a really appreciated Nerf thank you the game is more fair 🙏

#

I don't see any point of arguing about the Em nerf, it was way too overpowered, they make it too op by mistake and now fixed it by balancing it if you don't like it stop using it.

#

But you cannot keep arguing for doing right what should have been done after few months when ems were introduced.

little latch
#

Nerf of EMs was inevitable... I'm happy about the double damage nerf... Game is more fair.. Well kind of cos bots are still overpowered, shooting through walls. But in my opinion aim assist should be there but without delay. Not everyone is a skillful sniper. I'm not, so that was one of my joyful times. Would appreciate if they can bring aim assistance and no more delay. Thank God nerf came before I pushed towards Redeemer build. From now on I won't be bothering about new weapons coming... Especially with heavy damage... Because I've learned one thing about Plarium.. Once they get enough money on that build they quickly make the weapon rubbish so players will rush to get the new one. You want me to go back and enjoy pulse cannon again? Probably this is the right time since to do it. Devs can't make game balance enough to keep everyone happy... But why? Plarium lost so many great and dedicated players... Now even more will walk away. So bring aim assist back... It should be part of that legendary build. Since the nerf I removed the EMs. Probably never to get back to them. Since Plarium is playing with us.. I will play my own game of... No more investments. We should have a choice.

tardy lynx
#

To be honnest it is a boon for f2ps that didnt have ems before and a bane for the p2w commmunity who use 3 ems in one hangar. Everyone has different points of view on this rebalance, but it also depends on hangar to hangar, for me, I have 6k sp so that doesn't change my gameplay a lot since even before the rebalance, I didnt get em users much often, and neither do they now, but for high sp players, their opponents mostly have em rifles and due to that dropping your guard for even one second could kill them due to the roaming ems everywhere, but now after the rebalance, the emr users would be decreased so that has both good and bad effects are there for high sp players. good is that they finally stop getting one shotted in battlefield and bad is that they couldn't efficiently use their own emrs they have spent money on, but for players like me, that has no effect whatsoever. however in the case of bots this rebalance is kinda unfair coz they got auto aim and we didn't, but the bots lack iq so that balances everything. but I do feel bad for the people who spent their time and money on emrs, specially those who used their own earnings in the game. Lesson learnt: never trust the game devs, dont spend money on things that are certain to get a nerf. Yea spend if u really need them but do not invest everything on something particular, and after all, games are for fun, spending money on them wouldn't be cool.

plain sinew
#

The issue of em rifles have been an object of strife and controversy for many, but the ones who own them cannot deny how overpowered they were. They were infact, so overpowered that getting 40+ kills in tournaments was a normal occurrence and barely led to a second look. Many have called for em rifles to be nerfed and it was only a matter of time plarium had to put a stop to this bandwagon.

#

One of my pet peeves were the pre fire tactic most people use while using em rifles. This is most of what the removal of the auto aim feature affected in my league. I myself use em rifles but I also use railguns quite a bit, I was ecstatic when the grade update revived the original endgame sniper The Railgun, but em rifles were still a better option. There was infact no way to win tournaments if I found a dude with more than 2 em builds in a 5v5 tournament, they took the top spot, all the time. The minimum skill level to use em rifles are lower than the skill levels required to use longarms. The proliferation and ease of use of em rifles led to many to adopt em rifles as their main weapon; so much so that it was not uncommon to see 2 or 3 em rifles in the hangar of a high squadpower player.

#

This weapon had a crit change of 75% at max urging people to max the weapon as soon as possible, which is just scummy tactics. Furthermore the nerf of the em rifles could not have come at a worse time, they just released an em rifle spree and sold em rifles to multiple users right before they received this hideous nerf. Such is the moneymaking machine of plarium, they let this run rampant and let people become dependent on em rifles and when they’ve made enough money, they nerf it; it’s good in the financial sense as more people have to remove em rifles from their hangar and invest in other weapons instead.

#

I on the other hand am mostly neutral to the nerfing business, I am nearly unaffected by the removal of aim assist, but my tournament em spam routine has been dented somewhat, but im happy that the EMvsEM battles aren’t as annoying as it used to be as the pre-firing tactic has lost it’s flair. I am also happy that I don’t have to find the excessive amounts of em users in tournaments knowing I with only 1 em build will lose horribly to the multiple em spammers. The removal of aim assist has also led to decreased redeemer em rifle combos in my league. Hopefully the removal of aim assist should bring more variety to the number of builds that people use.

#

One of the only other things that bugs me is the fact that Plarium relied on this weapon to carry their entire Mech Arena franchise for quite a long while, and the nerf to this will lead to many players leaving the game, I understand how they feel, they PAID for the aim assist, why shouldn’t they receive compensation for it being removed? They also PAID for the 75% double dmg chance, why shouldn’t they receive compensation when the crit chance was reduced by 26.6% of the total?

#

In conclusion, I support the aim assist and 2x dmg chance being reduced because im bored of ems, ems and more ems in every game I play, I hope to see more weapons on the battlefield, but im not happy that plarium hasn’t compensated the affected users or asked for a community poll, or given us prior notice, they just profited, and for more profit, they weakened ems.

naive rock
#

In the end of the day people spend money on any particular game coz they are having fun. Yes EM were easy to use and that was were some found their fun factor. After a hard day in real life they'll jump on MA and have to satisfaction of killing some bots. I agree that the EM needed a nerf, not on par on how they decided to do it but that's my personal opinion. Also not sure where Plarium is planning on going with MA but to nerf human players and keeping your AI bots super OP in surely not fun for anyone. This is not some competitive FPS game like COD or such. I rage quit on like 8 games in tournament coz of the bs OP bots, where is the fun in that? Taking the fun out of your game and nerfing what players have spend on supporting the company is not exactly a good business model. Unless they feel like us spending our hard earned money on them is fun.

undone crypt
#

So they reversed the removing off the buff already and the buff to miniguns?

#

Or they still not listning to their community and gonna keep wrecking the game same the fusion gun 12 too now🤢

fathom heron
#

!give-xp @feral lantern 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @feral lantern

fathom heron
#

!give-xp @mortal forge 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @mortal forge

fathom heron
#

!give-xp @near egret 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @near egret

fathom heron
#

!give-xp @fiery zenith 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @fiery zenith

fathom heron
#

!give-xp @ruby ember 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @ruby ember

fathom heron
#

!give-xp @sleek turret 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @sleek turret

fathom heron
#

!give-xp @steel tree 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @steel tree

fathom heron
#

!give-xp @remote raft 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @remote raft

fathom heron
#

!give-xp @dusty geyser 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @dusty geyser

fathom heron
#

!give-xp @true jewel 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @true jewel

fathom heron
#

!give-xp @steady bobcat 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @steady bobcat

fathom heron
#

!give-xp @vestal sky 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @vestal sky

fathom heron
#

!give-xp @random barn 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @random barn

fathom heron
#

!give-xp @dark trout 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @dark trout

fathom heron
#

!give-xp @patent grove 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @patent grove

fathom heron
#

!give-xp @fringe fractal 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @fringe fractal

fathom heron
#

!give-xp @grim nova 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @grim nova

fathom heron
#

!give-xp @half hornet 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @half hornet

fathom heron
#

!give-xp @glacial belfry 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @glacial belfry

fathom heron
#

!give-xp @visual spade 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @visual spade

fathom heron
#

!give-xp @gloomy night 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @gloomy night

fathom heron
#

!give-xp @blissful lark 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @blissful lark

fathom heron
#

!give-xp @faint sigil 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @faint sigil

fathom heron
#

!give-xp @warm radish 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @warm radish

fathom heron
#

!give-xp @waxen ravine 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @waxen ravine

fathom heron
#

!give-xp @tranquil vault 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @tranquil vault

fathom heron
#

!give-xp @naive rock 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @naive rock

fathom heron
#

!give-xp @fossil hare 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @fossil hare

fathom heron
#

!give-xp @oblique meteor 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @oblique meteor

fathom heron
#

!give-xp @royal helm 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @royal helm

fathom heron
#

!give-xp @sly horizon 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @sly horizon

fathom heron
#

!give-xp @rocky patio 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @rocky patio

fathom heron
#

!give-xp @lofty sierra 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @lofty sierra

fathom heron
#

!give-xp @sick locust 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @sick locust

fathom heron
#

!give-xp @terse ruin 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @terse ruin

fathom heron
#

!give-xp @orchid granite 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @orchid granite

fathom heron
#

!give-xp @dusk merlin 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @dusk merlin

fathom heron
#

!give-xp @cedar sparrow 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @cedar sparrow

fathom heron
#

!give-xp @magic bane 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @magic bane

fathom heron
#

!give-xp @undone crypt 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @undone crypt

fathom heron
#

!give-xp @narrow trench 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @narrow trench

fathom heron
#

!give-xp @fleet cedar 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @fleet cedar

fathom heron
#

!give-xp @untold stone 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @untold stone

versed fog
#

!give-xp @mint radish 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @mint radish

versed fog
#

!give-xp @random nimbus 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @random nimbus

versed fog
#

!give-xp @naive cipher 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @naive cipher

versed fog
#

!give-xp @south fiber 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @south fiber

versed fog
#

!give-xp @idle vortex 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @idle vortex

versed fog
#

!give-xp @hoary jetty 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @hoary jetty

versed fog
#

!give-xp @raw aurora 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @raw aurora

versed fog
#

!give-xp @sonic viper 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @sonic viper

versed fog
#

!give-xp @sharp notch 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @sharp notch

versed fog
#

!give-xp @plucky gazelle 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @plucky gazelle

versed fog
#

!give-xp @loud garnet 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @loud garnet

versed fog
#

!give-xp @plain sinew 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @plain sinew

versed fog
#

!give-xp @floral flicker 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @floral flicker

versed fog
#

!give-xp @obsidian bobcat 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @obsidian bobcat

versed fog
#

!give-xp @young shale 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @young shale

versed fog
#

!give-xp @dapper flame 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @dapper flame

versed fog
#

!give-xp @jovial pivot 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @jovial pivot

versed fog
#

!give-xp @rich pollen 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @rich pollen

versed fog
#

!give-xp @jaunty locust 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @jaunty locust

versed fog
#

!give-xp @bitter sorrel 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @bitter sorrel

versed fog
#

!give-xp @rocky patio 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @rocky patio

versed fog
#

!give-xp @tiny cipher 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @tiny cipher

versed fog
#

!give-xp @astral stag 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @astral stag

versed fog
#

!give-xp @naive rock 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @naive rock

versed fog
#

!give-xp @faint sigil 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @faint sigil

versed fog
#

!give-xp @lost violet 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @lost violet

versed fog
#

!give-xp @hollow echo 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @hollow echo

versed fog
#

!give-xp @little latch 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @little latch

versed fog
#

!give-xp @tardy lynx 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @tardy lynx

versed fog
#

!give-xp @undone crypt 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @undone crypt

versed fog
#

!give-xp @limber dagger 10000

rugged saddleBOT
#

✅ 10,000 XP has been given to @limber dagger

fathom heron
#

I want some too @versed fog ! 🙋🏻‍♂️

versed fog
#

where is your feedback sadcat