Suggestion: This suggestion is regarding the change that was put into place not long ago, where the skill level up system and drop rates for knowledge points was lowered, specifically:
"- Experience drop chance 100%
- Experience drop chance 50%
- Attack Power scale point per level 1
- Attack Power scale point per level 0.25
- Attack Speed, Protection, Vitality, Agility, Fortitude, Exploration scale point per level 1
- Attack Speed, Protection, Vitality, Agility, Fortitude, Exploration scale point per level 0.5"
With the changes made, it now takes an incredibly long time to level up, with the actual level payoff being simply not worth it.
Because the drop rates are now halved, it's a 50% slower process to get to a higher level, which gives you very little payoff for the 0.25-0.5 skill increase, which all-in-all makes very little change. I've personally felt it was a pretty drastic change, as at (currently) level 87, I've been stuck on the level for quite a while now, just because of how much exp it requires, while also struggling even more against stronger enemies. I've brough it up before the change, that some enemies were incredibly strong and was told those would be more end game, which - fair, however, now I feel like it's gonna take actual ages to get to a point where you could take them on at all, when I now struggle even against vindicators in half-netherite half-diamond enchanted armor - died to them twice today during a single raid.
So, my suggestion is: Please revert it back T^T
Pros: Faster leveling up leading to a more comfortable exploration style, allowing to actually enjoy the different dungeon mods included in the pack, as well as being able to grow relative to how much you're exploring, instead of it restricting you to relying on mob farms (which is what I am leaning towards doing rn, which I'm not a fan of)
Cons: Returning the "inbalance" of the previous set-up against vanilla mods [which to me I don't think is an imbalance, as it simply makes the game more enjoyable for those of us that are not explorers or fighters, leaving us not struggling against the most basic of mobs]