Suggestion: As ram ive noticed that most people in realism tend to hunt other players to the death witch isnt relistic, no animal unless starving would die for a meal.
Explanation: In real life a lion will never stay in a hunt it can not win, even in a group. Most of the time hunts are only about 20% successful for any animal. But the carnienivour wont keep fighting till death they will run off lick there wounds heal, and then try agian, my idea is that there should be an addition to the rules where if a carnie hits 25%-15% hp they are OUT of the fight, they must back off and can not rejoin if its a pack hunt, this isnt stoping them from healing up when they are not at that percentage and comeing back in to help but as SOON as there hp hits that threshhold there out of the hunt. If there solo or out of stam or unable to flee due to being trapped, they must 4 call and unless profile states otherwise the herbies must back off. I say unless profile states otherwise as i think its eos, that i read that if there attacked they will kill the attacker if they are able to. Now if someones options are to hunt or die then i would say that fighting to the death is ok, as they would die eather way.
Pros: Less unnecessary death, More relistic to real life animals.
Cons: People are to uset to fighting to the death and might forget to watch hp, Someone could see red/be to focused and forget to pay attention to hp.
Also iam unsure if heal calls should be useable in combat but ill make a new suggestion for that probs.