#Relisticly you wouldnt die for a meal

36 messages · Page 1 of 1 (latest)

merry basalt
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Suggestion: As ram ive noticed that most people in realism tend to hunt other players to the death witch isnt relistic, no animal unless starving would die for a meal.

Explanation: In real life a lion will never stay in a hunt it can not win, even in a group. Most of the time hunts are only about 20% successful for any animal. But the carnienivour wont keep fighting till death they will run off lick there wounds heal, and then try agian, my idea is that there should be an addition to the rules where if a carnie hits 25%-15% hp they are OUT of the fight, they must back off and can not rejoin if its a pack hunt, this isnt stoping them from healing up when they are not at that percentage and comeing back in to help but as SOON as there hp hits that threshhold there out of the hunt. If there solo or out of stam or unable to flee due to being trapped, they must 4 call and unless profile states otherwise the herbies must back off. I say unless profile states otherwise as i think its eos, that i read that if there attacked they will kill the attacker if they are able to. Now if someones options are to hunt or die then i would say that fighting to the death is ok, as they would die eather way.

Pros: Less unnecessary death, More relistic to real life animals.

Cons: People are to uset to fighting to the death and might forget to watch hp, Someone could see red/be to focused and forget to pay attention to hp.

Also iam unsure if heal calls should be useable in combat but ill make a new suggestion for that probs.

fickle root
merry basalt
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No it wouldn't. If they are starving they wouldn't have to run away. But realistically no animal would stay and fight when they can retreat and heal and try again when there belly isn't empty -.- it's NOT realistic to fight to the death when you don't have to! This isn't semi relisun, this is relisun, if you Wana fight to the death go back to the semi server.

fickle root
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there are a plethora of animals in real life that exhibit "surplus killing" behavior. infact your example being lions is wrong and they are one to partake in such a way LOL

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it isnt so much that they kill for fun or anything of the sorts, its moreso acting on instinct and using oppurunity to make sure a meal is secured

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animals dont need to be hungry in order to hunt for their next meal

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not all hunts result in fighting to the death but they certainly can even when you dont deem it necessary

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being territorial on its own is enough to justify fighting to the death for alot of animals, especially when there are young around or potential mates etc

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you cannot expect every animal to have the cognitive awareness of humans and such a strong sense of self preservation lol

fickle root
scarlet flume
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Admins have said the server isn't meant to be 100% accurate nor realistic. It's supposed to be fun and different from all the other realism servers. Also I don't think animals care If they aren't hungry, if there's a lot of mouths to feed they're gonna kill anyway

merry basalt
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and i was told to suggest this BY an admin!

fickle root
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bc in most cases territory fights are to the death

merry basalt
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when i mentioned it in another thread!

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and i said this would be for HUNTS only not terratory

fickle root
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and as i said there are still a plethora of animals that present a surplus killing behavior in the real world that do infact result in fighting to the death even without immediate need

merry basalt
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this was said in my terratory discusion!

fickle root
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again, lions being one of them

merry basalt
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anyhow iam done arguing, i suggest stuff but iam not in the mental state to argue about it for long, tink said to make a new suggestion for it and that is what ive done

fickle root
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im just saying that in general, ur suggestion isnt true. fighting to the death even when on a full stomach is very much something that happens in the real world lol

merry basalt
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its ok, i took a brake from suggestions for a while and found my mental state inproved so now i just have a rule not to keep an argument going for to long so i dont fall into that pit agian 🙂 its totally fine and i get it iam just trying to be careful this time around when it comes to suggestions 😄

teal flint
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admins always say to put in a suggestion for anything, whether or not it is gonna get a lot of traction or agreements lol

merry basalt
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i mean they said it was a good idea and i respect Tink a lot sooooo

queen viper
merry basalt
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Not always. They don't tell everyone to suggest everything -.-

queen viper
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not that there's anything bad with being told to put in a suggestion, just saying that being told to put in a suggestion isn't that much different from putting in a suggestion on one's own accord.

That said, i in my humble opinion do not think this suggestion would work favorably for anyone, let along the longevity of the server.

any non aggro herbi would let the carni walk away, but if said carni gets low enough needing to 4call and surrender it would basically give up a fight against a aggro herbi that wouldn't care one bit if the carni surrendered or not. And imagine the amount of extra work for staff since most people would probably send in a replay about the fight they just lost to a carni stating the carni had too low hp to go for the kill

void sequoia
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As much as I would love to agree, which I did at first, thinking it over brings up the question.. how would you moderate it? How can you prove that one member is starving enough to keep hunting like that?

merry basalt
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screenshots and clips, like usual

void sequoia
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So.. every time you hunt when you’re low you’d have to prove it every time you play-?

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But also thinking about it, with how the servers run, it’s easy as well to say that the creatures that hunt know the risk they take to hunt. Knowing that most creatures will leave them be over the favor of a body. So getting that body down is a must have. Now out of desperation to heal those injuries, as running away now poses a greater risk of death. Being prey and possibly risking the whole pack by your injuries. A good example of this is the Nycta profile, as leaders that fail a hunt are subject to discipline/ demotion and most often, banishment from the pack. So, there’s nothing saying that other carnivores don’t follow this same mindset. Seeing that it’s safer to get a body (preferably the prey’s) at any cost to protect the greater numbers than risk all of you under injury.

merry basalt
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yes but those that are NOT canablistic cant CLAIM packmate bodys, so why risk loseing a packmate when you cant then use the body for protection but have to leave it to go to wasit unless another carnies nearby?

void sequoia
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Then if they can’t eat the body, that would mean greater reason to finish the hunt. Would it not? We lost one but we dare not desecrate them for food. We’re still hungry and that prey is weak, but so are we. Is the pack expected to abandon their pack mate’s body and the prey? Or do they finish what they started out of vengeance and desperation.

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Many animals risk death and injury when they hunt. When a lion pride gets throttled by the buffalo they’re hunting. Do they run away? No, they don’t, even when they’re injured, they still wear it down. Does the wolf pack give up on the moose they’ve been chasing for miles just because they got kicked a few times? No, they don’t, they keep trucking on and wear it down till death. Yes some animals can bolt away from confrontation, but they are typically either solo and outnumbered or physically cannot continue. Which at that point it might as well be death. As without that prey, there is no guarantee that there would be another thing to hunt. For all they know, that prey is the only they could possibly find for miles. Why risk leaving while injured to hunt another healthy prey when you can truck on in attempts to get the also weakened prey.

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Everyone is also expected to only hunt when necessary so.. every hunt is justified anyways to the death. As they are hungry.