I’ve been playing Spellblade quite a bit, including doing Mama Bear runs, and after spending some time with the Arcane Shockwave change into Arcane Surge, I wanted to give some more complete feedback on how the class feels now.
Main issue: stack management feels worse, not better
From what I understood, the goal of changing Arcane Shockwave into Arcane Surge was to lean more into the class’s single-target identity, give it a bit more damage, and make Arcane Instability stacks easier to control.
In practice, for me at least, it has felt like the opposite.
Before the change, the class flow was more straightforward. I could cycle through Arcane Slashes, Arcane Wave, and Arcane Shockwave naturally, and the only time I really had to pay close attention to stacks was when I wanted to line up Siphon Instability into Supernova.
Now Arcane Surge adds another breakpoint to track, because:
Siphon Instability wants 5 stacks for maximum duration
Arcane Surge wants up to 3 stacks for better damage
At 6 stacks, they auto-consume
So instead of simplifying stack control, it feels like I now have to constantly manage around two different “correct” stack counts while also avoiding overcapping. That makes the class feel more fiddly mid-combat, not smoother.
And to be honest, I don’t really feel the payoff. I went back to kill Mama Bear after getting Manafused Mindblades, and despite having better weapons than on previous kills, I didn’t come away feeling noticeably stronger.
Suggestion: make stack payoff easier to control
If the goal is to make stack management less awkward, one idea would be to let Siphon Instability, maybe after Arcane Surge or Arcane Blitz behave as if it were consuming max stacks.
Right now the class asks for too much precision for too little reward and that’s a lot of mental overhead for a class that already has a pretty rigid combat loop.