#⭐Frost Map Boss Feedback
1 messages · Page 2 of 1
so you can test it yourself or i can do it but you would have to lend me 2 strenght DLP swords
Farald wishlist:
- Farald should not use skills while "stunned". As a melee it feels bad to eat frost smashes or hail storms while you should be focusing on dps. It's immersion breaking for him to be thrashing around casting stuff as a "stunned" target.
- Shard cd could be reduced. You're forced to run in circles way too long imo and the shard cd directly contributes to this.
- Edges of map mess the camera up. Due to the nature of this fight often you hit walls/trees that completely block your view.
- Should not start his big aoe cast before he has 2 stacks of splinter on him. Often he insta-smashes a pillar and will cast roar and there's nothing you can do but eat it. If it crits, you die.
So @split dawn from what j have tested 2 handed staff did good damage now
But swords are still the same
But Yeah i think i just post numbers here again and have you review em ry
Cuz tbh everything will feel slow compared to broken wands
def send them, lots of changes on dev that need to be pushed up
i would wait for new client and then we will have a better baseline
Alrighty sounds good
Il wait for next patch then do 1 minute dps window whit both
roger that ty
damage seems good now?
Farald prolly needs his hp toned down
cant even 1 fase whit leggies that are working correctly
leave him at like 20k hp on illu now
@split dawn i have a hard time seeying if dps is higher, unless Farald was buffed its odd that i leave him at the same hp as whit DLP staff
what is the dummy dps for both atm?
Ima test both today again
i dont have DLP weapons to compare to
these look fairly high DPS
400/500 is kinda crazy, higher than I expected
but on a boss armor will factor in, so it should be fine
i can give you some dlp stuff to compare with lmk when ur at dummy
logging in now
at dummy now @split dawn
staff bugged
damage included whit the thing that procs it
swords do seem to work
so it seems higher then DLP by a bit
ima walk dog ry be back in alittle
but @split dawn think numbers are fine i guess?
just need to reduce Fartalds armor a bit since not being to able to 1 fase whit leggies and bis armor is kinda wonky
are you using every possible source of damage bonus to your advantage? We'd want to check this before we make any tweaks, leggy doesn't automatically mean 1 phase
i mean i have t9 armor essence and coalsced trinket to reduce the resisst also using dol dps ring and chromatic band and hydra neck
that's all good, but we're talking about 1 phasing a fairly late game boss in what, 30 sec?
15 seconds
eternal pot, feast, all bis (true, simmed bis), maybe something that does their weakness, etc - should be pulling out every trick in the book to trivialize it that much
i mean whit DLP i can 2 fase and whit leggy i can 2 fase as well?
phases are abstract, you might do 40% of his HP with DLP and then 80% of his HP with legendary, legendary is still better - it doesn't mean u should just 1 phase
realistically killing a boss in 15s like that shouldn't be possible - should be 30s+ minimum
sure i can try whit fire leggies swords can swap for my frost and see if that does it
which trinkets u running?
coalesced lightning and unstable element
bloodstone is the most op trinket in the game
idk if u have one but it would be a large increase
it's arguably busted
dont rub it in
every time i leave the boc to go to bed
it drops
they do
might need to go for those instead
are they even out yet?
can i swap for the frost swords i have they looking awesome
can also give back the DLP weapons
unless you want me to test something else?
well, i need to fix a quick bug but later ya
uh idk up to you
whatever u wanna test
idk if you saw this @split dawn
dont really know something atm
still no int sword?
not yet
staff is using On Damage Dealt logic, which is making it take on the damage source which triggered it as the source
looking @ fix
ah alright
you got some time now @split dawn ?
for getting dlp back? u can hold for now
and i just kinda disagree on this Farald isnt very fun if you need to 2 fase, and will just take longer since fire boss isnt locked by this fasing mechanic so can keep damaging
on average Farald would take whit 2 fases like 2-3 minutes while DLP-Fire boss is 1 minute
I dont mind the fight taking longer i just want the fight to be enjoyable
Crank is never leaving Hill Giants after this
At least hill Giants dont bully me 😭
Getting smacked with a giant club sounds like bullying to me
I think these sparkles in the top left are leftover from farald's map?
I think they’re from the sword mesh
oh yea, might be opecs sword with paragon
the sparkles do look a lot like the paragon effect
⭐Frost Map Boss Feedback
Among the current 3 bosses Farald seems to get the most hate due to rough edges and the time ramp if not 1 phasing. If you 1 phase the fight takes ~90 seconds and if you don't it takes double that. Coupled with Farald smashing pillars, pillars spawning outside the map, roar being uninterruptable, Mad buff, etc Farald often is a frustrating fight.
I do not think this fight is far off from being enjoyable. The mechanics are novel and can be fun when not encountering rough edges. I'm recommending a soft rework to Farald that I think will help round this boss out while still rewarding players as you gear.
Goals
- Reduce impact of not 1 phasing the fight
- Reduce impact of Smash creating situations where Roar cannot be stunned
- Improve "feel" of fight
- Minimize rework effort
Changes
- Stalagmite's now stun for 6s when used with a 10s cd
- By allowing these to stun on use we create more "active" windows of dpsing. We reduce the pain when Farald smashes a pillar. Roar can be interrupted even when one pillar is broken instantly.
- Stalagmite's stacks work as they do currently but now at 3 stacks Farald gets "Mad" buff. Stacks go back to 0
- Maintain the current flow. The fight ramps the longer it goes.
- __Mad __movement speed + damage values are slightly decreased
- DPS windows are shortened so Mad is much scarier now that players interact with Mad more often. I recommend lessening it's impact to allow players to dps + move away as the number of dps windows required has now increased (2 -> 3-5)
- Farald HP is buffed by ~10%
- Currently classes 1 phase in about 10-12s of DPS time. By buffing hp by 10% you ensure ~3 phases.
- As players gear the number of phases decreases from 5 -> 3
Ultimately I think we'll still see geared players do this fight in ~90s but in the event you miss a Stalagmite you will only need to do 1 smaller phase. As players gear themselves they'll start to do the fight is less phases and dopamine goes brr. Thoughts?
helpful info for sure - let me read and see what we can do
