#⭐Frost Map Boss Feedback

1 messages · Page 2 of 1

split dawn
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roger kk

upbeat kiln
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so you can test it yourself or i can do it but you would have to lend me 2 strenght DLP swords

gray harness
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Farald wishlist:

  • Farald should not use skills while "stunned". As a melee it feels bad to eat frost smashes or hail storms while you should be focusing on dps. It's immersion breaking for him to be thrashing around casting stuff as a "stunned" target.
  • Shard cd could be reduced. You're forced to run in circles way too long imo and the shard cd directly contributes to this.
  • Edges of map mess the camera up. Due to the nature of this fight often you hit walls/trees that completely block your view.
  • Should not start his big aoe cast before he has 2 stacks of splinter on him. Often he insta-smashes a pillar and will cast roar and there's nothing you can do but eat it. If it crits, you die.
upbeat kiln
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So @split dawn from what j have tested 2 handed staff did good damage now

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But swords are still the same

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But Yeah i think i just post numbers here again and have you review em ry

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Cuz tbh everything will feel slow compared to broken wands

split dawn
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def send them, lots of changes on dev that need to be pushed up

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i would wait for new client and then we will have a better baseline

upbeat kiln
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Il wait for next patch then do 1 minute dps window whit both

split dawn
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roger that ty

upbeat kiln
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damage seems good now?

upbeat kiln
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Farald prolly needs his hp toned down

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cant even 1 fase whit leggies that are working correctly

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leave him at like 20k hp on illu now

upbeat kiln
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@split dawn i have a hard time seeying if dps is higher, unless Farald was buffed its odd that i leave him at the same hp as whit DLP staff

split dawn
upbeat kiln
upbeat kiln
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i dont have DLP weapons to compare to

split dawn
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these look fairly high DPS

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400/500 is kinda crazy, higher than I expected

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but on a boss armor will factor in, so it should be fine

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i can give you some dlp stuff to compare with lmk when ur at dummy

upbeat kiln
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at dummy now @split dawn

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staff bugged

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damage included whit the thing that procs it

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swords do seem to work

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so it seems higher then DLP by a bit

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ima walk dog ry be back in alittle

upbeat kiln
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but @split dawn think numbers are fine i guess?

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just need to reduce Fartalds armor a bit since not being to able to 1 fase whit leggies and bis armor is kinda wonky

split dawn
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are you using every possible source of damage bonus to your advantage? We'd want to check this before we make any tweaks, leggy doesn't automatically mean 1 phase

upbeat kiln
split dawn
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that's all good, but we're talking about 1 phasing a fairly late game boss in what, 30 sec?

split dawn
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eternal pot, feast, all bis (true, simmed bis), maybe something that does their weakness, etc - should be pulling out every trick in the book to trivialize it that much

upbeat kiln
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i mean whit DLP i can 2 fase and whit leggy i can 2 fase as well?

split dawn
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phases are abstract, you might do 40% of his HP with DLP and then 80% of his HP with legendary, legendary is still better - it doesn't mean u should just 1 phase

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realistically killing a boss in 15s like that shouldn't be possible - should be 30s+ minimum

upbeat kiln
split dawn
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which trinkets u running?

upbeat kiln
split dawn
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bloodstone is the most op trinket in the game

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idk if u have one but it would be a large increase

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it's arguably busted

upbeat kiln
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every time i leave the boc to go to bed

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it drops

split dawn
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your 1 phase dream is just 1 BOC away

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and 1 dice roll Sinister

upbeat kiln
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i mena i can 1 fase on spellblade

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but not anymore because frost swords

split dawn
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them shadow swords lookin crispy

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flame swords cool too

upbeat kiln
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might need to go for those instead

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are they even out yet?

split dawn
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yessir, annoucnement today

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only ones with a weapon trail atm

upbeat kiln
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can i swap for the frost swords i have they looking awesome

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can also give back the DLP weapons

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unless you want me to test something else?

split dawn
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well, i need to fix a quick bug but later ya

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uh idk up to you

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whatever u wanna test

upbeat kiln
upbeat kiln
upbeat kiln
split dawn
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not yet

staff is using On Damage Dealt logic, which is making it take on the damage source which triggered it as the source

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looking @ fix

upbeat kiln
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ah alright

upbeat kiln
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you got some time now @split dawn ?

split dawn
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for getting dlp back? u can hold for now

upbeat kiln
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on average Farald would take whit 2 fases like 2-3 minutes while DLP-Fire boss is 1 minute

upbeat kiln
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I dont mind the fight taking longer i just want the fight to be enjoyable

quartz wren
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@upbeat kiln

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Prepare to see this daily

split dawn
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🤣

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that's cruel

modern hedge
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Crank is never leaving Hill Giants after this

upbeat kiln
split dawn
gray harness
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I think these sparkles in the top left are leftover from farald's map?

split dawn
gray harness
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the sparkles do look a lot like the paragon effect

split dawn
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⭐Frost Map Boss Feedback

gray harness
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Among the current 3 bosses Farald seems to get the most hate due to rough edges and the time ramp if not 1 phasing. If you 1 phase the fight takes ~90 seconds and if you don't it takes double that. Coupled with Farald smashing pillars, pillars spawning outside the map, roar being uninterruptable, Mad buff, etc Farald often is a frustrating fight.

I do not think this fight is far off from being enjoyable. The mechanics are novel and can be fun when not encountering rough edges. I'm recommending a soft rework to Farald that I think will help round this boss out while still rewarding players as you gear.

Goals

  • Reduce impact of not 1 phasing the fight
  • Reduce impact of Smash creating situations where Roar cannot be stunned
  • Improve "feel" of fight
  • Minimize rework effort

Changes

  • Stalagmite's now stun for 6s when used with a 10s cd
    • By allowing these to stun on use we create more "active" windows of dpsing. We reduce the pain when Farald smashes a pillar. Roar can be interrupted even when one pillar is broken instantly.
  • Stalagmite's stacks work as they do currently but now at 3 stacks Farald gets "Mad" buff. Stacks go back to 0
    • Maintain the current flow. The fight ramps the longer it goes.
  • __Mad __movement speed + damage values are slightly decreased
    • DPS windows are shortened so Mad is much scarier now that players interact with Mad more often. I recommend lessening it's impact to allow players to dps + move away as the number of dps windows required has now increased (2 -> 3-5)
  • Farald HP is buffed by ~10%
    • Currently classes 1 phase in about 10-12s of DPS time. By buffing hp by 10% you ensure ~3 phases.
    • As players gear the number of phases decreases from 5 -> 3

Ultimately I think we'll still see geared players do this fight in ~90s but in the event you miss a Stalagmite you will only need to do 1 smaller phase. As players gear themselves they'll start to do the fight is less phases and dopamine goes brr. Thoughts?

split dawn
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helpful info for sure - let me read and see what we can do

upbeat kiln
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Farald HP is buffed by ~10%

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dont think its needed

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if you ad the other changes

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most classes still will not be doing it way faster