#Ren's bugs and feedback
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It what makes the dungeon fun
Being able to glitch up onto wallas
Also you can always get down again going the way you came
Correct, but for awareness
Mike I am glad you found these bugs but why are you in my thread, sir?
Oooh you guys fixed up the Doombringer cave, looks much better from when I reported it. Very nice π―
Still has the smooth areas on the ground that could use some love but the lava portion looks way better
Feedback: Having to right click > Mine on Crystal Sentinels is very annoying. Would greatly appreciate the ability to just left click their corpse to gather.
That said, lol
Took me 22 kills xD
how many did it take?
22
Literally just came over here to try it out, didn't plan on getting it haha
I still stand by this feedback though
The Prismatic Gem should have the "On Use: Learn the ring recipe" or whatever. Same for the Aeonite Bar.
I've been lurking on it for two days and I don't want to make multiple threads when yours is getting love β‘
Mine gets a lot of love because I've spent months pouring bugs and feedback into it haha, but I understand. A ton of people are in here now so why not.
Bug: Not exactly sure how or why as I have done this before, but I turned in multiple task board tasks at once (Tailoring / JC / Research) and I didn't get experience for any of them when I turned them in. It showed the number in the UI under the bubbles but the actual exp wasn't granted. Might be some sort of conflict with the new research tasks? It's especially confusing because I've been doing this every day for awhile now. I logged out and back in to verify it wasn't just a visual bug as well.
@night hollow perhaps
Minor visual bug but the rarity of the legendary weapon Fragments / Stars display as Epic in the TP but are actually Legendary (orange)
(now someone fill my 1g buy orders
)
@left orbit I don't suppose this is something you could comp? I don't care about the gold, just the exp. Understand if not, I don't have any video proof or anything. It was a t8 tailoring task, t7 JC task, big bone task (don't know the tier) for what it's worth.
yeah we can, do you happen to remember the xp values?
I don't, sorry
Edit: Ryan helped me out, thank you.
Bug : When crafting items, sometimes a very fast fireball cast bar animates under the player unit frame. Doesn't happen every time, look closely in this video.
Did not encounter this issue on today's build. I'm wondering if it was due to the immense amount of server lag yesterday? Genuinely don't know. Will keep an eye out as I continue to do these (though they are dwindling as I only have JC and Research tasks now)
def could have been a lag issue
This is an old bug that I have never got around to reporting but backpacks / bags (probably anything that affects the player inventory) show as invisible in the bank upon first interaction after login. They are there they just do not render. It's especially confusing if you try to put an item in what appears to be the empty slot as it will then force it to render and a bag pops out of seemingly nowhere. Very easy repro, but here's a video:
Minor bit of feedback: I would love if the buff granted from β¨Hellguardβ© lasted 30 minutes like every other buff (food buff / elixir etc). It's annoying it is only 10 minutes and you have to keep reapplying it. It would make sense if the cooldown to reapply it was longer than the 10 minute duration but it isn't, so you just spam it every 5 minutes or so.
Classic WoW 5 minute paladin buff moment π
@left orbit Why is the above
, I am trying to find the logic in your emoji responses π€£
Basically it used to be 5 min and then we made it 10 min π
I see. Is there a compelling reason not to make it 30 just so it aligns with other common buffs? Again I could understand if the CD was longer than the buff but it's not, so it's just busywork to reapply it every few minutes π€·ββοΈ
Yea we could just make it 30 
I know it's WIP but I feel as if the Research tasks cooldown could be shorter, like the JC ones. Or up the amount per task (200 bones from 100 as an example). These just give very little (2%~ per task at 38) and have the same cooldown as the other big cooldown tasks. @night hollow
Bug (unless I'm misunderstanding): Guardian's β¨Shield Wallβ© does not consume 4 stacks of grit. It does require 4 to cast, however.
Just a cost req, not consumption
We can update tooltip to be a bit more clear
Also should the banner have a minion unit frame? Can it be killed in pvp or something? I can't actually target it so it seems kinda weird
Two bugs:
- Research Insignia is missing a thumbnail
- Research Insignia doesn't mention the full effect. It should also state "10% chance to obtain Artifact Fragments" under β¨
modifiersβ©
My hotbar preset for β¨Blade of the Unseenβ© is just gone entirely. I can recreate it with a new preset, but the issue with that is that it doesn't automatically swap to it when I equip this relic. That only works for the "default" relic presets that are created when you first equip a relic. Super annoying as this is my primary class π
Q: do any of those specific presets have the correct setup/bar on them right now? or is your saved hotbar gone completely and you have to re-create it regardless
They are all correct. It is just this one (my main one) that is having the issue. I just logged in and it had been reset to the default hotbar, which is the bug that has been happening for awhile, but normally I'm able to go and find it in the Saved preset list and select it to fix it. I recreated it for now but it's annoying having to manually reselect it each time I swap to and from Shadowblade.
I'm thinking the custom presets is adding some complexity
if you go to
C:\Users\RYAN\AppData\LocalLow\Gellyberry Studios\Ethyrial\Saved\QuickBars
you can see the quickbar files
are there 2 copies of BladeOfTheUnseen file?
What happens is when you equip a relic, there is a default hotbar file that is created for the auto-equip system. Custom files are separate from this, which could be conflicting and potentially causing the issues
that would make sense yeah
perhaps try to cleanup the old files into a deprecated folder
also you can copy/save the current 'good' file in a backup folder if you want
I would suggest personally not to use the custom files unless needed, because the default swap file should work/save out of the box per relic
I'll try and mess with it to see if I can get it to work as expected.
i would sort by date modified, then make a change to the current hotbar file that was default w/ the relic swap
that will identify which one is the good one
Out of curiosity, how does the system handle this if a player were to delete the default presets when you equip a relic? They don't get recreated when you re-equip it from what I can tell
Honeslty not 100% sure, we didn't test that situation - they might be regenerated when you drag a spell onto the hotbar, or on login
We'd have to test and see actually to answer that
I've not found a way to regenerate them. Should probably shore that up if possible otherwise someone could sorta brick themself. Maybe just don't allow the defaults to be deleted?
Brick is a strong word but you get what I mean
If you unequip then re-equip the relic, no new hotbar file is created?
Idk if we can prevent deletion but we can try to make sure it always creates a new file
I believe the file is created but it doesn't populate in the saved quickbars list in-game
Ah yes that makes sense - I think that might be the confusing part
These are not shown in the custom presets window, theyβre defaults
So when you save the default bar with the same name to a custom preset, Iβm wondering if itβs creating a conflict
Have this on the list to check today tho
Hm, maybe I'm confused. You're saying when you equip a relic for the first time that the file is created but the preset is not saved to the list? That's not the behavior I've experienced. All of the ones in my list are the ones created by default, I have only ever made 1 custom bar (the one to replace my Shadowblade bar that got deleted today)
All of those are "default"
I see, interesting
Ok let me check into this
To clarify the intended behavior, you should just have to swap relics and setup the bar once and never use the presets window
Right, that is correct. I only ever open the saved bars to swap to my Shadowblade relic since 99% of the time when I login it is set to some default bar without anything on it. The thing that is different today is that the Shadowblade relic isn't in that list at all (though the file does still exist).
Feedback: I don't think it's good UX to have Sentinels as a MH target. This is the only mob in the game that exists in the Wildlands and this forces a player into that zone. If it's going to stay as a task, there should be Sentinels outside of the WL as well.
Might be a hot take though, I can see a design intent there to create a "hotspot" but I'd argue the spot is already a hotspot by virtue of it being the only place you can get the prismatic gem (which I got by the way!!)
The invisible backpack / bags bug is still happening. Seems the fix didn't work (per the patch notes, anyway).
roger will check
Feedback: There needs to be way more explanation / tutorial etc on crafting t9 stuff. There is very little instructing you on how to make Mythical Bars (Sanguinite Bars + Stone of the Elements), which are then needed to make a "Binding" for the legendary items. None of this is really explained and it's pretty convoluted. Given this is the pinnacle of gear in the game, there should definitely be some more guidance.
mainly we need to add the blueprints for the frame/bindings
once u get those, u learn all the recipes for the legendaries
Yea that sounds reasonable. It just needs some better breadcrumbing and linking as currently it all feels really disconnected and obfuscated. It isn't so bad now since you can't delete materials when you try to craft something but it sorta feels like the game hands you a bunch of stuff and is like "here you go!" without any support
you can still lose mats and not gain the recipe if its correct recipe but your skill too low and you fail tho right?
Minor bug: Damage from the β¨Frostβ© school is attributed as β¨Iceβ© in the damage log which is inconsistent with the nomenclature used elsewhere (Frost). Would suggest doing a pass on all of these but I think this is the only incorrect one based off memory. β¨Divineβ© / β¨Radiantβ© might also have the same issue, can't recall.
On a related note: β¨β¨Frostmaw Colossusβ©β© have β¨β¨Waterβ©β© resistance but wouldn't it make more sense to be β¨β¨Frostβ©β© resistance? Especially given we now have β¨β¨Frostβ©β© legendaries? I understand this one is kinda weird anyway because they drop the β¨β¨Waterstonesβ©β©, there are no β¨β¨Icestonesβ©β©, but I understand the logic of water = ice, just a different state of matter. Just a touch odd.
we didn't have a good water mob that looked cool enough for 40+ so we used this guy for now, but frost would be reasonable to add and maybe 10-15% water
Fair enough. Totally reasonable. Especially reasonable given that they also drop β¨Water Residueβ© / β¨Waterstonesβ©
Feedback: Tundrath scraps should give wayyyyyy more skinning exp. A huge chunk more IMO given it's a world boss. That β¨β¨β¨507β©β©β© is all 3 scraps combined.
@rare halo Unsure if this is intentional or not, but I find it to be very distracting, especially during combat: there is a sphere around the player character when you have the legendary fire dagger equipped that plays "fiery" VFX. It follows your movements / attacks and can get pretty messy in combat. Video for reference:
I dont think thats a model issue, its prob the fire vfx attachment system somewhat borked on the mesh
i can check it out
Thanks!
Should be fixed for next patch
Shadow dagger looks amazing, will definitely be using that!
Thats sword tho π€£ dagger next
Haha. In my defense, some of these daggers are quite big!
Looks good all the same though π
happy to hear that called bigπ
It depends on the element, some are longer and some are shorter
U should see the nature one
but idk if the map is in game yet
yeah
nature been in a while
all maps in
Aight cool, some of the nature ones need a rework of the model since they where the first ones i made and at that time we didnt know they where going to be ending as legendarys
But dagger was reworked
sweet
Awesome, will check it out. I'm definitely a fashion chaser when it comes to gear. I'm hoping to go with shadow / divine daggers as I like the dark and light theme, though.
@night hollow thoughts on this?
Any possibility of getting this into the next build? This has to take like 4 seconds to change the buff duration on the data asset / prefab. Pleeeeeeeease 

gotta send hima tutorial @tall yoke
Why is that
haha π€£
what's a prefab?
because me no lie
I can't tell if you're trolling me
I don't want to take the bait
π€£
wittle pwefabs
π
Also I dunno if this is known or not but the β¨3% damageβ© portion is missing from the Elixir tooltip. The actual BUFF it provides does have the damage %
507 does seem low.
That is for all 3 ticks, too, so it's actually 169 per tick. Personally I think it should give like 100k. A level 43 tundra mammoth gives like 3k-5k and takes me about 5 seconds to kill. This is an end game world boss that you can do at most once a day. Should be pretty impactful.
100k skinning xp is wild tbh
How so?
I can get 100k skinning exp in like 10 minutes from mobs that respawn infinitely. This is a boss that requires an end game group and can only be done once a day
Unless you mean "wild" as in it isn't enough in which case, yeah I'd probably agree
Not to mention that is literally less than the daily quest that is on a 10-12 hour timer and doesn't require a group. How is that wild?
Just tested it. I can get 100k skinning exp in almost exactly 6 minutes from the Yeti cave at 4.8k per. In what world is 100k from a daily world boss that requires an actual group to do crazy?
Heya. Unsure if this was included in the latest build or not, but still appears to be the same on the build that just went out
hm i dont know @left orbit was the fire dagger fix in the last patch included?
yeah it should be - i can look into it
Attuned keys should give more BS exp IMO. Maybe the 100 is PH. Doesn't need to be astronomical but something at least decent
True we do need to bump that
Bug: The Research tasks now ask for 200 bones (up from 100) per my suggestion here: #1439523954174984242 message
The bug is that they don't actually take 200. They still only take 100 and give exp for 100. It does require 200 to actually turn in though which is odd.
I think Sim was on dev fixing this a bit earlier π«‘
The cast bars denoting if something can be interrupted or not is a great addition, good job.
One thing I'd like to consider adding further: Denoting if a cast / ability deals true damage. It makes it difficult to react or attempt to mitigate damage if you don't know what it is. On some level I like the hidden nature of it, but on another it feels bad using a defensive cooldown and nothing happens.
As an example, Arcamental cast Arcane Obliteration which seemingly does true damage or at the very least isn't affected by damage reduction / magic resistance. No matter what I do, it always hits me for 2800 (unless I interrupt it of course). Usually if I pop Evenlop Shadows (80% DR) I am immune to anything if I'm in shadow form.
It's also confusing that in the log it doesn't tell you if it is true damage or not. It implies it is Arcane damage, but is it TRUE arcane damage? (I don't know how this is broken down internally so I'm speculating).
Could be a bug π€ will check
it is indeed marked as pure damage - will add this to the log
Awesome. Would appreciate that, thanks.
Sunbrella Cover bugs (I don't know what this is):
- Hydra skin has a typo (extra colon), see screenshot
- Sunbrella Cover has markup syntax in the description (<color>), see screenshot
- I don't think there's a tailoring station that can actually craft it. Requires 15 workspace slots but they all seem to cap out at 12 from what I can tell? Note the
15/12with the15being red in the screenshot. I checked Farwood and all other major cities.
@left orbit Unsure if this is related to the legendary enchant perf issue or not but I keep having massive frame drops / micro stutters like you can see here. It happens WAY more frequently on Shadowblade which leads me to believe it's one of the ability VFX / the legendary issue. Take note of my FPS in the top left, it goes from 144 to 25 and back multiple times. It's pretty much always like this and is making it really difficult to play, at least on Shadowblade. Gets much worse the more stuff on screen, i.e. a dungeon. It is constant, though, every other second bouncing back and forth / freezing etc. π
Tyty will fix - if you notice a specific source as you play lmk
Will test on my end when back to PC
Thank you. If it matters, these are my video settings
(I would max everything out but the perf hit is too much)
It's not the legendaries, I tried putting on two basic weapons and it still happens. The legendaries do make it worse due to having more VFX firing off but it's not the root cause.
Completed quest requirements but can't turn it in
@left orbit @rare halo It looks like the issue with wonky enchants on legendaries is better, however now I'm not seeing Bloodthirst at all on my fire dagger (which I would honestly prefer over the previous bug but I can't imagine this is intended)
Some of the old meshes need a rework. Im gonna work on that next when i finish my current other big rework π€£
the issue was that it was applying to 5 individual submeshes that were all scaled large then scaled down due to unity's scaling stuff
right now its only attaching to 1 submesh, which happens to be a tiny part of the handle
Gotcha. Not a big deal just wanted to call it out. Thanks!
Bug: Right clicking and selecting Trade on Cassandra in Cobalt Tower brings up Cristoph's shop. If you use the interact key (Spacebar by default) it opens the correct shop
Any luck with this? It's made the game pretty much unplayable for me. I notice it on Duskbow as well but it's extremely common on Shadowblade. Maybe one of the shadow VFX?
tried a fix yesterday but it doesn't seem to have worked
will try another today

Is there anything I can do on my end to try and fix it? Like a big cache folder or something I can clear?
It's not a memory leak, it happens on a fresh launch. It's either insane log spam that I can't see or a VFX tanking perf
hmm, i dont think so in terms of vfx
maybe a sound effect
the culprits could be:
imbue
shadowstrike
mark of death
lurking
Okie. Does it repro on your end if you copy my character? It is most noticeable in more intense fights. DLP is a perfect example. Could be a SFX as well, though I play with the master volume at 0% (though it's still playing the SFX components I realize)
I honestly don't think it's any ability. You can just auto attack
Even with shadow imbue disabled
It doesn't happen if I attack with my bare fists
So it is something with dagger animations / vfx / sfx
interesting ok thats good info
It does happen more frequently if you use abilities, but also just with auto attacks. Which makes sense if it is firing off more anims / sfx / vfx etc
quick request: if you swap to a male character, does it still happen? weird i know but maybe it's a female SFX
kk
could be the small, standard on hit FX
but it only happens on shadowblade? if you were to swap relics, does it occur?
I would try on my end but i can't replicate it as easily as you have it
Can check
I'm seeing it on pretty much anything. Checked Berserker with a 2h axe and Paladin. It happens less frequently but I think it's because you aren't attacking as fast / aren't as many anims. I also tried to see if it was the Veilwalker armor VFX but even if I'm naked it happens.
In short, I think it's just more noticeable on shadowblade because you attack so fast so it's firing off whatever is causing the problem more often
roger that kk
so simply auto attacking on any class will trigger 70-80% FPS dips nearly every attack
It's not every attack, it's like every other second or so
But otherwise yes
It's possible it's a local issue, I don't see anyone else complaining about it. I just dunno what it would be. I'm not experiencing issues in any other games / at work in engine etc
there were 1 or 2 other people who commented on this issue as well actually
investigating tho 
What's very interesting is this does NOT happen with training dummies
In Farwood
Buttery smooth, literally never fall below 140

Very strange
Feels so nice though lol. I'm just sitting here auto attacking and it's relaxing me
I doubt this system is ironclad yet but wanted to note:
The contextual number assigned to quests you are tracking doesn't dynamically update correctly when pinning and unpinning tasks. Can see the repro here in this video:
@left orbit Was thinking more on the perf issue. Is it possible it's related to exp being tallied up and "writing" to the character exp total? You don't get exp on the target dummies and I have no problems there. This is the most recent example. It's almost perfectly in sync when exp updates in the bubbles / log
Previous system you'd only get exp written to the character data when you kill something, so this would barely even be noticeable if at all. Now it is being written on every single hit.
absolutely it could be the chat log spam for sure
I don't think it's even the chat, I think it's the calculation being ran during runtime that is adding exp to your character
I realize that's all handled on the server but might be causing a client desync / perf hit to send/receive that data
I was also experiencing this before exp was added (back) to the chat log so I don't think it's JUST that
Also, I hid xp and combat and it's exactly the same
roger that kk
I think the dummies not having this problem strongly supports this theory, I'd dig there
But who knows, maybe it's something unrelated and janky lol
Could actually put this to the test pretty easily. Do you guys have a staging environment where you can deploy previous builds? You'd have to whitelist my steam acc I guess but I'd be really curious to see how it performs if I were on the previous build with the old exp system.
Actually, don't bother with that. If you're not reproing it, there's no need. It would be blatantly obvious. Gonna try some stuff with my system to see if it truly is local.
no staging environment atm just dev, local builds, prod
I'm at a loss. I reseated all of my hardware, verified drivers, cleaned caches and did a memtest. No issues on my side.
When you copy my character you don't repro this at all?
I can't seem to repro it no - very weird, but testing all of the fixes that seem like they would be the culprit
Hmmmm. I just don't know why it would just be me and nobody else. I had Minyo and Arch try as well to no avail
But it clearly is a localized issue of some kind
someone else w/ shadowblade had this issue as well - trying to identify a common thread
It happens on other classes for me too though π just most noticeable with ShB
we could go to some sort of weird corrupted client data
- verify files
- uninstall/reinstall
could test these just for science perhaps?
Yeah I can try. I will say I just tried another DLP without shadow imbue and it was not nearly as bad. I checked this earlier though and it felt the same without
Duskbow also has a shadow imbue so that would follow why it is happening there, too
could be that for sure, checking again
worst case we can nuke all SFX and VFX on the imbue and test it
Thanks. I'm checking the verify / reinstall route. Also just deleting my entire saved folder (backing it up though)
Doing it 1 step at a time though to help isolate the issue, assuming one of them fixes it
appreciate it very much! 
- Fresh install did not work
- Verifying files did not work
- Deleting my saved folder (almost 3 gigs) DID work
I have no clue what is taking up 3 gigs in there, my guess is log spam? But that seemingly fixed the problem
saved folder to clarify - did you also nuke your quickbar files and such?
small request, sorry to make you test more π€£
if you were to restore each of these folders from the recycle bin, would one of them trigger the lag?
I can almost guarantee you it is the Client folder, it's 5 gigs in size. The rest are completely minimal
Client would be the worldmap files
no pressure btw, you dont have to try ik its a lot of testing haha
Nah it's fine I want to help. I also can't play with it in the current state so it would be good to know what the cause is for other people who inevitably hit this
Okay, instantly got the issue again with my settings folder
When I deleted it previously, I did set my settings mostly back to how I had them though... that's strange
Does the settings folder store anything other than config data?
Doesn't look like it when I inspect it
Alright, it's gotta be something with the client folder / QuickBar folder. If I delete everything and start totally fresh, it is 100% fine. If I then relaunch, it goes back to the previous issue.
Genuinely don't understand, very confusing. Basically I can avoid the issue if I delete the saved folder and relaunch the game but do NOT close it down / relaunch a second time.
It's as if something is getting saved / set after I exit > relaunch that is causing the problem. On a fully clean boot, it is fine.
interesting ok this is very helpful
If you say so, I'm more confused now than when I started haha. But hopefully so. I guess I have a workaround, though it's quite painful having to setup my keybinds and settings every time I want to play, not to mention having no map (though I don't really NEED this anymore)
is your unity log getting huge with errors maybe? i know it's not those folders and its the root directory
nah i mean the player.log file sorry
This is it during my current runtime
40kb doesn't seem bad to me
Didn't parse the errors though
This is the log after I relaunch and have the problem again.
Yea I don't know, I'm truly at a loss. I tried deleting the Client folder after closing it down prior to relaunch to have it fresh. It is seemingly something specific to the settings folder getting corrupted / screwy that is busting something after the first initialization. I wonder if it's setting something to some insane value
But if that were true, why wouldn't others have the same problem? Just doesn't add up
I appreciate it. I do have to step away for the evening so I can't be of more assistance for now.
have a good night!
Likewise β€οΈ
Actually going now, but I restored the entire previous saved folder I had minus the settings folder (so the 5 gig client folder etc) and it is buttery smooth on first launch, which creates the settings folder and associated config files. Relaunch and it is busted again. So it is 100% something with the settings folder/files, it's gotta be.
Why is the thumbnail for this a chicken π
Bit of feedback on the updated quest tracking:
- Ultimately a great improvement and I think it will help players
- I do think it's cool to have some quests not be too handholdy - just depends on how obtuse you want to make it
- Main issue I have with it right now is when you click on the waypoint button in the quest log, the zoom level for the map is insanely far out, like you can't even see it. You have to zoom in a lot to notice it. I would suggest zooming it in much more. See the two screenshots for comparison (the more zoomed in image, I zoomed in)
Curious Cosmoteer feedback:
- Quest is good
- I realize this sounds stupid but in the current age of outrage drama farming, I would strongly suggest changing the dialogue/acronym "MAP" that is described in the quest / follow up quests you can do. "Minor-attracted person" (often abbreviated as MAP) is a term that has surfaced in recent academic literature and online advocacy to describe individuals who experience sexual attraction to children or adolescents (in other words, pedophiles).
Love how you described pedophiles like you were a teacher
So many fancy words
i had no idea this was a thing
changed
In fairness I don't think average people do. I'm not trying to say you snuck this in or anything. I'm just trying to save you from potential drama / outrage when the game has a larger audience.
i had to look it up on urban dictionary
It's very much a "terminally online" thing, but it is a thing and I've seen other games / content catch flak for it. Can't be too careful these days
In my opinion, of course π
I think its a pretty new thing
dying in corrupted grove soft locks your character, its a crapshoot as too how many times you have to relog before you get th respawn option which then sends you to th nearest city instead of th dungeon spawn point
if you right click your nameplate does it show the respawn option?
will look into this
it happened twice so far, already re logged but if it happens again ill test it out
actully ill try to replicate and see whats up o7
Clicking name to respawn does work as a fix, works as intended even in while dead in this bugged state. (feel super slow for not trying that that b4 u mentioned it). Also never happened on the 1st time dying, but subsequent deaths after th 1st
roger, good info ty - will get this fixed
My thread is just the catch all bug thread π
@tall yoke since u're the one with the fire dagger im gonna ask. I have to redo the fire dagger mesh (some others too) since they where one of the first packs i made like a year ago. To bring every pack together some has to be redone. Will u be happy with something like this?
Hell yea! That looks awesome!
@feral rapids might want to peep as well
Flame dang already have a sleek look
Dag*
Imo lotta the daggers look like short swords due to large guards
What u mean, i did glaives for u π€£
Fire dagger needs to be redone either way cause the mesh is not supporting the enchants vfx. I propose this new concept since is more like what we aim for in terms of looks
glaives is my fault they might be being withheld for ubers bc too epic
Looks great! Only feedback would be it would be nice if the eyes / fire lines were a bit brighter for more contrast. Might just be the lighting in the static image though.
Hoarding for horvath completion/crystal gathering bugs after activating boons
After activating boon IV, the extra task won't allow turn in completion. After activating boon II, the combusting crystals have stopped spawning entirely while gathering the listed oars but the 4 gathered seen in the screenshot were acquired after mining oars that aren't on the task list. In general the rate at which crystals pop seems to have bugged out->the crystals i managed to gather only spawned after many different mining attempts of all kinda of oars. (I remember the old post saying add all bug reports here for convenient archival purposes, if that's no longer the case ill keep that in mind for future reports).
checking into this tyvm
They do glow, just disabled for the pic
Awesome. Thank you! β€οΈ
The search bar in the Monster Journal is, by default, occluded by your buffs. I can't search at all in this screenshot
we'll fix this up when we move to new UI (soon)
Tooltip needs to be updated to say 30 minutes
Targetting circle could use some work (likely known by now)
Also there is absolutley something wonky happening with exp gains, though it might just be visual. We're all seeing it on various bosses, Tundrath included. You can see here: there are no combat exp bubbles
anything inside the log tab?
kk
Minyo reported the same thing for Farald on one of his attempts, it's not every time (?) #1464331976398868502 message
quick Q if you can test it
if you watch your actual XP bar, is it progressing correctly?
to determine if it's a visual/batched send issue or actual missing xp
Just adding to this as a final summary for targetting circles:
- Vertically offset for bosses (can see Rag / Tundrath above)
- Target circles persist after mob is dead (and not targeted)
- Target circles appear on (some?) nearby mobs even if they aren't targeted
On the feedback side:
- Love the idea, but it doesn't match the mob's hitbox so it's not super useful to me. IMO it would match.
- Can be a bit noisy in combat, especially on bosses that move around (especially on the super big circles like Tundrath)
For the new trade/craft interaction:
There's no way to utilize this with Enchanting as there are no enchanting stations
it's not currently setup to work w enchanting as thats a different flow altogether, but thats ideally v2
Okie, got it. Gonna test this a bit more with Minyo here in a minute
Haha. I would never
@left orbit Alright, I don't think this is working correctly. @keen kelp and I tested this with a Exquisite Leysilver Ring (leysilver bar + exquisite ruby).
- We're both next to a JC station
- The order of the materials didn't matter, it always says "No matching recipe"
- We also checked if it was a recipe we both had (I had the recipe initially, he didn't, swapped to a recipe he did have, same repro)
- We also checked Blacksmithing with a couple of different things, always the same
Is there some other level of nuance to this I'm misunderstanding?
ah yes i should have clarified, it only works for certain recipes atm (legendaries)
sry bout that 
if we do it for everything, we will have to add the normal cast time
final weapon atm, but can be expanded quickly
I.e. the JC stars
I see
I don't have the mats to test that I'm afraid. If you'd like to test with me, I'm happy to try it
I have 40 in all the crafts
no prob let me expand an then you can test again in the future
the other issue is > 12 slot crafts, ie star wouldnt fit
Right. Hm. That is tricky. This is where crafting orders would save you, just saying π
But I understand wanting to keep it p2p
IMO it should work for all crafts. Feels kinda weird it would be restricted. I understand it being restricted while it's developed, but as the final goal it seems like a better player experience to have it work universally
for sure yea thats fair, we can do that and then add the cast time
Pretty big undertaking I realize, though I think it's a really good system and will go a long way for rewarding crafting + bolstering the community feeling
Malbem Feedback:
Malbem is arguably one of the hardest pieces of content in the game, which is all good and great, but has very little reason to actually do it. I would say at the miniumum:
- Add a task like Tundrath (BoK / Prim / Gold)
- Do a pass on the rewards he drops. Most of these are just useless (at least in the current state of the game). The most interesting thing he currently drops is his pet.
- Similarly, do a balance pass. He hits insanely hard compared to anything else in the game. Tundrath by comparison can be tanked by a druid self healing. Just seems way off.
It's a shame because it's actually one of the best designed pieces of content in the game IMO and I'd love a reason to actually do it
malbem drops a pretty good HC or HCIM necklace
Yea, and it's in the spirit of the dark souls rings which I think is cool! Just feel like it needs more.
Why are you laughing at me though, Dave? π
I mean that is the only thing
And it isnt even that good
Malbem is pointless
The necklace isnt even good on hc because id rather just use the Hydra 1 at the point i can use the malbem neck
Items like that necklace are powerful, but the problem is that they require you to plan in advance for failure. Especially since you can't swap items in combat anyway.
Yeah
you played dark souls?
Of course. I've played every FromSoft game for hundreds of hours each. Some of my favorite games of all time π
me 2
Dark souls 1 still my favorite game off all time
elden ring close but dark souls idk just too special
i can see other games be better but they will neve be better to me
I also prefer the DS games to Elden Ring (and I love ER too). Just prefer the more handcrafted, interconnected worlds without all the copy/paste. Not a huge fan of open world games in general (single player, anyway).
same
i dont like dark souls 3 for that reason
just not the same
more random telports dark souls 1 evrything was conected and felt like a real world
elden ring too
DS1 is indeed the best of the bunch. Love Bloodborne and Demon Souls as well. In fact, I have Artorias as my phone's background.
never played those
playstation exclussive shit
sadly
Is there a reason Infused Shadows stacks only show above your skillbar on Shadowblade but not Shadowcaster? It's really annoying playing Shadowcaster and having to look up at the normal buff bar for this
yes, data entry issue - fixed for next patch
Cool, thanks. Might also apply to Duskbow, not sure. Don't have the relic on me to check.
@left orbit So I crafted a set of int DLP wands now that I'm 40 magic. I think there is absolutely something buggy going on with the procs here. I've killed like 50 hydras and not seen a single proc. I'm also told that the offhand doesn't proc at all, regardless of whatever I'm currently seeing?
Surely that's not right?
which wands in particular are u using? ill check in db
kk sec
feel like dlp wands have always been kinda sus. My offhand one never procs. Kinda same as this: #π‘οΈearly-supporters message
do u have any damage recorded in the meter?
Nothing in the log nor any visual indicator. I'd need to enable my dps meter, sec
Quick secondary bug: If you have your DPS meter hidden and you re-enable it, you have to log out > log in to get it to show up
i think the issue is these still use the On Damage Dealt trigger, which means that when the shadow procs it fires the CD for both weapons and the shadow damage is the same as your normal damage
i do need to fix these tho
kk ty
actually i wonder if its because u had it disabled before
and now that mode has been eliminated for simplicity purposes
however, dont worry i can test on my end
just leave it disabled
i do need to fix these procs anyways
This is from killing like 5 hydras. The Corrupted Mind turned yellow on the last mob
I haven't had DLP daggers in awhile but they use to proc like nonstop and it was very obvious when they did. The VFX / damage.
Either way, sounds like there is an issue and appreciate you looking into it. Curious if this ties into the issue with the legendary weapons at all (or the perceived issue, dunno if it's proven)
Killed another 5. Didn't turn gold this time (I dunno if that's even related)
legendary issue was noted here:
#general message
they are related yea, basically a big cluster that needed to be untangled
Oh I see, okay.
legendary is fixed for next patch tho
need to see about these triggers, might be for tomorrow patch
Anything else I can provide you with to help debug here? It's pretty straight forward. Just equip wands + fight mobs = nothing happens
nah nothing else needed, just need to refactor these
Okie dokie, thank you
One last bug, and it is unrelated: If you login while underground, the camera doesn't occlude the ceiling correctly. I've had no issues in this cave until I logged out > logged in
Honestly I think it breaks rendering completely, not just the ceiling. All sorts of jank going on here
- No thumbnail
- Typo in the flavor text
- Can be equipped as a weapon
Hydra meat is that new?
yes
Wish cooking was just normal from task board instead of dim npc
Alright @left orbit let's actually figure out this settings issue. Going to literally check each setting I change one by one until it corrupts. Though first I'm going to verify it doesn't just corrupt by launching > closing
Login > close game > relaunch - No corruption
Disable Exit Survey - No corruption
Hide DPS Meter - Corruption
Now the caveat is I also have "Disable Exit Survey" checked, so now need to verify if it happens in isolation or if it requires both
Wipe files > fresh launch > login > Hide DPS Meter > Close game > Relaunch - Corruption
It's literally just hiding the dps meter
This ALSO reminds me of the bug I brought up before about how when you uncheck that option for the DPS meter, it doesn't actually show again until you relaunch. I am willing to bet that is connected to this.
Yeah it 100000% is connected. If you relaunch with the DPS meter is showing again, it runs perfectly smooth. Something is getting hosed when you disable the meter and then relaunch the game, and it is substantiated by the fact that you cannot re-enable it in the same running session.
@left orbit
So to be crystal clear, this is the entire repro:
- Delete your
Settingfolder inC:\Users\x\AppData\locallow\Gellyberry Studios\Ethyrial\Saved - Launch Ethyrial via Steam
- Login to a character
- Press Esc
- Click on Settings
- Check the "Hide DPS Meter" box
- Click "Save"
- Press Esc
- Press Quit Game
- Launch Ethyrial via Steam
- Login to a character
- Engage in combat
- Observe FPS / performance hitching
amazing, tyvm - this wil be fixed in tomorrow's patch
My guess is whatever is actually being done to hide the dps meter isn't actually hiding it and is running the calculations like 10 times or something jank. Still not really sure why this doesn't happen on target dummies, maybe has something to do with them not attacking back / having resistances, I dunno.
Either way, most welcome! Thank you for fixing it β€οΈ
Idk if its intended but leveling multiple other classes made me realize using infueser nerfs your progress in leveling magic discipline. No other class has a nerf like this. If there's some sort of special hidden mech thats in place atm that fusers could take advantage of in exchange for that nerf, removing it and making fueser in line with every other class leveling progress wise would feel so much better tbh (granted you'd kno better, just spittballin)
Prolly some xp changes that fucked it up
Also seeing bugs reported is awesome but i would recommend making your own bug and feedback thread
Pretty sure I just ranked up in Anemancy via reflect damage (I've bugged the reflect damage giving skill exp before), however I don't know what that is / it's not in my skill log anywhere. I'm assuming it's a deprecated skill discipline that mobs still use
I reported this like a year ago. Reflect/bubble skills will level the skill thats being reflected. This isnt limited to magic either. I think I have some levels in swords and maces, unfortunately they dont pop up in your character sheet. π It showed some interesting things where water elementals were casting air spells and other oddities that explained why some resistances werent working as intended. Found this most obvious on earthguard.
Party members replicate your own cast bar erroneously. I believe it's when they are far away from you and have the "gray" health bar, specifically.
added fixes for these last patch, lmk if any are problematic still
Not sure what the repro is but something is causing the left mouse click "state" to get stuck. This prevents you from moving the camera around your character, changing the mouse contextually on a node, or from moving your character by holding down left and right click. I think it's getting stuck on a specific context cursor cause it does sometimes "free up" and return to normal functionality. Pretty annoying though.
You can see here the cursor doesn't swap to the sword or the gathering icon and it prevents from targeting the hydra / gathering.
@left orbit this is what people are talking about general chat about being unable to target stuff ^
got a fix together, testing ond ev atm
dev*

@left orbit would it be possible to increase the respawn rate of the hydras pleeeeeeease? I spend more time waiting around than I do killing. It's grating when I'm already here grinding for days on end. From my testing they have a 60 second respawn timer. It could be like... 45s and be a huge improvement
It takes me like 5 seconds to kill these guys on my shadowcaster (which has dole gear / dlp wands / basic int neck). 4~ seconds on my shadowblade, sometimes a touch faster. It's just so much downtime
hmm, that could work for now
My preference would be more area with more of them so it feels like an actual bespoke area as opposed to a little spawn section, but that's a much larger lift than just tweaking respawn timers so figured I'd raise that first
Either way, up to you. I'm just already putting in a ton of time to grind and all of the down time really adds up
I think the "left click getting stuck" bug is not quite fixed. It was working better, but I was somehow able to get back into the state again
Per β’ Stuck Cursor: Fixed a bug where the mouse cursor gets stuck on one icon (preventing targeting, gathering, camera rotation, and two-button walk) after alt-tabbing, dying mid-drag, or zone transitioning
I didn't alt tab / die / zone transition. Was just farming the hydras and it broke. It also, seemingly randomly, fixed itself after some time.
- Sunbrella cover is craftable but doesn't give tailoring exp
- Markup is in the Sunbrella Cover tooltip
- The "weight" is also colored, should be white like other items
Dermatobone is missing the "On Use: x" text. It does unlock the recipe if you right click on it, though.
Client still hangs and has to be killed to close the program
Same as the Sunbrella Cover, the Sunbrella Shaft doesn't grant Woodworking exp
@left orbit So does the Sunbrella actually do anything? I thought for sure it would be the item required to negate the fire dot on the Calderian Isles, but it doesn't seem to. Surely this isn't just a cosmetic
Surelyπ€£
π₯²
Sim has made me swear an oath of secrecy because I spoil everything π€
Fair enough. Guess I'll go poke around in the world and see if it does anything haha
Totally understand not wanting to spoil, in fact I like figuring out secrets and such. Can you at least confirm whatever use it has is actually implemented? I just don't want to waste a bunch of time trying to figure out a puzzle that isn't actually in the game yet.
It's implemented.
Okie dokie, thanks π
Actually implemented? Or "implemented" cuz I am pretty sure blue hydras didnt have an entrance when they were "implemented."
π€£ I'll check on live rq but yeah should be.
Yeah it's good to go on live.
I'll look around later tonight and see if I can find something. I already have it at least.
There are at least 3 Winston Halgrave NPCs in the world. Two at this spot and then one on Calderian Isle's
Speaking of this encampment, I can't go back through the door I entered from. It just knocks me back repeatedly:
Mary poppins?
Alright, I've looked for at least 3~ hours. Scoured the desert, checked all of the calderian isles, checked all of the Cobalt Tower, pretty much ran all over the overworld. Is it something relatively obvious? Will it be obvious that I have found it when I do? Is there any sort of indication that I "found" whatever it is due to having the sunbrella equipped?
Understand if you don't wanna divulge more, I just dunno where else to look
Okay, I figured it out. Couple of issues with it, will try to be as spoiler-free as possible:
- The debuff is applied at night time which doesn't really make sense. It would actually be cold during the night
- If you enter the area of influence without the Sunbrella equipped and then equip it, it doesn't stop the debuff. You need to have it pre-emptively equipped before you enter the area
- Conversely, you can remove the Sunbrella once you are in the area of influence and the debuff isn't applied to you. It's only checking if you have it equipped when you enter, basically
- The debuff is not nearly impactful enough. You don't actually need the Sunbrella for this. Your natural health regen is enough to offset it. Should be like 10x more powerful IMO. It doesn't stop you from doing the activity, either.
@left orbit @night hollow ^
The first 3 are kinda whatever / janky but the last one IMO should absolutely be changed. As it stands there's no point to even have it (trying not to spoil anything).
Only the Str hydra neck piece has the "On use" ability and text. The others do not
Unsure if expected to be fixed or not but client still hangs when closing the program, have to force kill
I noticed that if I logged out first that would happen, but when I quit directly while in game it worked π€·ββοΈ
Just quit in game, and it hung. There doesn't appear to be any consistency.
I bumped the dps a bit. Need to think on the other stuff. Much appreciated!
Most welcome β€οΈ
Miasma can be spread to friendly summons, such as Ranger's Spirit Wolf. Probably can happen with Infuser pets etc
fixed for next patch

Mama mana bear chat barks are being anchored to the player after leaving the instance. Probably happens in other places too. Relogging fixes it.
Sorry if this has been mentioned, I'm just checking out the patch today as of now. I can't seem to leave maps / instances.
@left orbit ^
just introduced last patch, have a fix ready tho
Okie, sounds good. I'll avoid them for now. Thanks.
Jewelcrafting feedback:
- Painfully slow but especially so 35+. I'm 38 and it is an incredibly unfun slog. Really wish the exp was bumped up a bit per craft which would also buff the task. Even with task being a shorter CD it gives a pitiful amount of exp: 1% at most once you're at 37+
- Having to do laps to all of the gem vendors and then take the time to buy them out is not fun whatsoever. It would be SLIGHTLY better if you could shift+Click or something to buy out an entire stack all at once, but instead you either spam ctrl+click for each gem in each stack, which has a slightly delay, or you have to use the little slider which is also annoying, especially because if you drag it just too far, your character will start running as if it issued a movement command due to the cursor going outside the vendor window. This whole thing makes the slog 100x worse
- When it comes to actually crafting the bulk of jewelry you need, this is the icing on top. You can at best with BiS bags (which I have) craft 78 rings/necks at a time. This requires you to empty out your entire inventory except your money. Then, after crafting 78 (which you need to craft thousands of for the last two levels alone), you then have to INDIVIDUALLY sell every single neck / ring to the vendor via control + click and this ALSO has a slight delay.
All of this combined creates an incredibly unfun, tedious process that I have grown to really hate. I have all tradeskills at 40 except JC, Ench, Fishing and Cooking and this is, by far, the worst to level and interact with in my opinion. Fishing and cooking are slow but at least their items stack. Enchanting is extremely expensive but again, the items stack and you can just let it go once you start the craft. JC is expensive, items don't stack, gives little exp AND you have to tour the whole world to get mats, on TOP of competing for others at the vendors. I have no issue with it being a gold sink, that's fine, but I strongly suggesting making it better.
@left orbit @night hollow ^
for point #2, would you say a 50% reduction in 'time between clicks' limitation would make a difference for feel?
for this slider, any games come to mind which employ a better UX here?
It would help, but it's still not fun spam clicking like 100 times per vendor even if it was instant (and there's like 8 vendors). The slider itself is ok, but a "buy all" button on each item or something would be a better addition IMO
I think currently the xp is based on the individual items going into crafting. The xp weight on the gems is lower than would be expected because the gems cross tiers. So all the weight is on the metal and the gem has very little value in comparison. We kind of see this with alchemy, but the value of the higher tier catalyst is much higher.
A possible remedy is to add a modifier to the gem based on the tier of the craft being performed.
For Gems used in 1, 1.5, 2 and 2.5 crafts multiply the gem by the tier. I would need to do some math but you could probably apply the same x1, x1.5, x2, x2.5 mentality for each tier a gem craft is used in.
Shift click to buy max number you can afford or full stack or all the vendor has pls
I am fine with some tradeskills taking forever and being incredibly painful to gain as it adds value to the skill, but I did totally just admit that JC is incredibly painful and takes forever so... this may not be healthy for the game overall.
I have spent a good bit of time hunting Crystal Sentinels which let you craft up gems for exp. This is a risk vs reward thing though many people wont do that.
I like all of Ren's suggestions.
Totally agree with most of these. Also long term the economy shouldn't need to rely on vendors.
The Boreeee /plug.
thinking about some solutions here:
- need more gems in the econ + a purpose/value to upgrading gems (fast xp/hr -> supply jewelry crafters)
- minor xp buff say 10%
- buying UX improvements
- selling UX improvements for non-stackables
Would be happy with all of these. This is a situation that is a death by multiple cuts creating an entirely unfun experience.
I generally don't like the notion of camping vendors / competing with others for said vendors. Limited stock for special items was a facet of classic WoW but it was almost always for recipes, not mats.
Either way, I think there's undeniably improvements that should be made.
Adding to this I may have been on the conservative side. An exquisite Gem can be used in T6.5-T8
Exquisite Gem = 913xp
Feygold Bar = 596xp
Celestium Bar = (No idea didnt have any laying around)
Leysilver Bar = 3,167xp
Could we make the Jewelcrafter insignia talent greatly increase the quality/quantity of gems we get from mining? Maybe more heavily weighted on the precious metals vs smithing metals? That could help with the gem supply issue and encourage people back into the gathering loop when they run out of gems for leveling.
The merchant loop is 100% necessary because gem acquisition rates kinda suck.
To add to that. Mathematically its more xp efficient to craft lower level gems at the highest tier available than it is to combine gems. Time efficient however, it is not.
Rough Gem is worth 24 xp. combining 6 gives you 144 xp, use that gem to make a palladium neck gives you 517xp. 517+144=661xp. But if you used all 6 of those gems to make Rough gold necklaces you would get 984xp.
I think another struggle is the task needing 5 necks all being garnet. Opening that to 5 necks of any type or even 1 of each type for the task would at least balance out the consumption of gems.
That would be nice, agreed.
Are primordials meant to look like this now? Looks kinda washed out.
So I tested the JC changes. Curious if this aligns with your expectations:
I bought out every vendors gems from rough to pristine. I upgraded all of these gems to exquisite. I don't have the exact numbers as I was doing this while in a meeting but it gave me exactly 1% of a level at level 38.
As far as crafting goes, the exquisite leysilver rings give 4917 exp, exquisite necklaces give 8084
As an aside, the "Sell All" is very nice. Thank you. Now just make it possible to "buy all" of a gem stack from a vendor in one action π
need to look @ this more bc i dont think we changed the primordial material
I was thinking we could look at gemcutting improvements
for the xp, it was a moderate bump so it may not feel gamechanging, but lmk how the task turn in feels
I turned in my task earlier today and it didn't feel noticeably different, but I realize it's meant to be grindy. It was around 1% of a level at 38. Compared to the traditional crafting tasks, they give 6-8% of a level depending on the level 35+, but have a longer cooldown.
oh i see, I thought it was 1% from the gemcutting
We could increase the qty of jewelry, make CD longer, so it feels better?
It was 1% from both the gemcutting and the task, sorry for the confusion
Personally I'd rather it be a normal CD like the others just for consistency's sake and bump up the requirements if necessary. I rarely am able to take advantage of the reduced CD so it ends up being a daily task for me regardless
That's just me though.
2x CD
2x Items
2x XP
Any Necklace Type
Any necklace type would be great. Always having to worry about garnets haha
Game still hangs for me when I close out by the way π
quick test: if u click and let it run / shutdown over a few seconds, does it work?
issue is il2cpp breaking everything 
I can check, sec
It does not. It just hangs indefinitely. I have the survey disabled, unsure if that is conflicting with it.
happens here as well im stalking this post since i have to task manager kill this 100% of the time
Unrelated but something that would be VERY nice:
- If we can get boss restart/respawn similar to OSRS without having to zone out and back in (two load screens), that would be my primary choice but if not:
- Could we get a hotkey to "leave map"? Just so I can spam it after I kill mana bear / DLP / farald / etc instead of right clicking on the portrait? It's a minor thing but it adds up over hundreds of kills (if there already is one I'm going to be sad that I didn't know about it)
haha, you almost had me
Yes
The worst part about DLP farming is leaving/reseting the area
Completely agree
I think either there should be a reset map option or just spawn again like osrs has for my dear Brutus
If you re-enter an instance too quickly it doesn't reset
If you use the search feature on the map, zoom in/out stops working if you close it. It'll only work while the search feature is open
@left orbit Any chance we could:
- Reduce the time it takes for mama bear to spawn. It takes 7 seconds for her to poof into existence once you have loaded in. Adds up when you have hundreds of kills.
- Reduce the time it takes to leave combat. Looks like it is 5-6 seconds. Also incredibly annoying when farming bosses, like the above, as it adds up over hundreds of kills.
12 seconds per boss fight doing absolutely nothing feels bad
we can def do respawn time
for leave map i think we can ignore combat, let me think on it
or spawn time*
π
This was one of my first bugs entered haha.
fixing this one
Please fix this invisible collider here in front of this clerk, it drives me insane. It is this tile specifically.
that's chisme invisible spying on everyone
Well tell Chisme to spy on people from on top of a building or something, lest I rage.
Also, is there a reason why refining gems (as in 6x brilliant > 1x exquisite) takes 3 times longer than crafting a neck or ring? This is with the insignia and recent changes. Just feels weird that it's a 6 second craft but the others are 2 seconds
there's a multipler for units in the recipe which affects the time atm
I was thinking maybe reducing gemcutting to 3 units, but need to think more on it
Oh interesting π
I'm 39.5 in JC so I'm almost there! But happy to see changes to it and further refinements (no pun intended).
I tried fixing this last night. Couldn't figure it out.
There used to be a well there so I'm guessing it has something to do with that.
i got it earlier π«‘
That seemed pretty common for you last night. Hoping sleep helped. XD
The area with the kobolds underground and the big baddie kobold with his ornate chair, is nearly impossible to walk through. Probably blame the smoothening.
Nah I'll just blame Dave like Ryan told me to
I just checked. Yeah this is bad. I'll take a look.
@left orbit @night hollow @rare halo
Sorry I'm putting bugs in a million places and not using my thread, my brain is fried after this week. Some issues on the new build (some of this has been reported elsewhere but consolidating):
- If you swap gear after logging in, that slot will then not render any gear. So login > change equipped helmet for any other helmet > helmet is now invisible (stats still apply). If you change your full set you're naked
The Aspirantpath isn't retroactive, which is problematic for a few of the objectives since you can't do these if you're progressed beyond them (Complete a tier 3 research task / Complete the Cosmoteer quest)The Aspirantpath has a few bugs:Visit a Master Guildonly works with the Research Outpost in the desert and all of theGather / Acquiretasks require you to have the items in your inventory to actually check off. Think this has always been the case for the latter but not the best UX (i.e. you have to have a feygold ore in your inventory for it to count)- Jumping, notably underground, can cause all sorts of weird issues. Falling through the ground, massive rubber banding etc.
- Jumping on your mount can cause your character and mount to be offset visually by 45 degrees or so
- Gathering nodes are showing as spawned but not actually present on the server. When hovering over these, they don't display the tooltip which corroborates this
- Lots of mobs transition into their idle animation once they die (this has been happening prior to patch but seems more widespread now)
Some of the other issues I had typed up have since been fixed since the new server deploy.
For Cleb: There seems to be an issue with the Hydroforged Dagger mesh when it is enchanted, similar to the issue the fire dagger had before. As you can see in this video, Windwalker VFX is scattered all around me. Much more noticeable in a dark scene, like this:
Ya its gonna happen with alot of the early ones, i need to re upload the models under a single mesh, the vfx attach point is buggin out if not
All good! Just making a note of it, thanks π
- This has been Ryan's goal from the beginning. Damn nekked man. π€£
- I'll update the aspirant research task to complete with t4 and t5 as well (not sure on cosmoteer, I'll have to dig into it)
- Guild also on the list as you know. I'll check the gather/acquire task, should be easy just tedious so might take a minute.
Good info, much appreciated!

I don't wanna be fully naked but I do like abusing the bug to hide my helmet!
Some legendary bows and staves show up in the blacksmith recipes. Should only be in the WW station:
Might be other data entry errors, these are just the ones I noticed when going to craft something for somoene
Nah...see the forged portion....forge be needed

