#Ren's bugs and feedback

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quartz valve
night lake
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It what makes the dungeon fun

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Being able to glitch up onto wallas

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Also you can always get down again going the way you came

quartz valve
tall yoke
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Mike I am glad you found these bugs but why are you in my thread, sir?

tall yoke
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Oooh you guys fixed up the Doombringer cave, looks much better from when I reported it. Very nice πŸ’―

Still has the smooth areas on the ground that could use some love but the lava portion looks way better

tall yoke
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Feedback: Having to right click > Mine on Crystal Sentinels is very annoying. Would greatly appreciate the ability to just left click their corpse to gather.

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That said, lol

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Took me 22 kills xD

night lake
tall yoke
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22

tall yoke
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Literally just came over here to try it out, didn't plan on getting it haha

tall yoke
night lake
wild latch
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i saw that raw screenshot crank

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dont try to hide it

night lake
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yeah

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my cropped one is the second 1 for some reason

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smh

tall yoke
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The Prismatic Gem should have the "On Use: Learn the ring recipe" or whatever. Same for the Aeonite Bar.

quartz valve
tall yoke
tall yoke
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Bug: Not exactly sure how or why as I have done this before, but I turned in multiple task board tasks at once (Tailoring / JC / Research) and I didn't get experience for any of them when I turned them in. It showed the number in the UI under the bubbles but the actual exp wasn't granted. Might be some sort of conflict with the new research tasks? It's especially confusing because I've been doing this every day for awhile now. I logged out and back in to verify it wasn't just a visual bug as well.

@night hollow perhaps

tall yoke
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Minor visual bug but the rarity of the legendary weapon Fragments / Stars display as Epic in the TP but are actually Legendary (orange)

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(now someone fill my 1g buy orders PES_EvilHandRub )

tall yoke
left orbit
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yeah we can, do you happen to remember the xp values?

tall yoke
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I don't, sorry

Edit: Ryan helped me out, thank you.

tall yoke
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Bug : When crafting items, sometimes a very fast fireball cast bar animates under the player unit frame. Doesn't happen every time, look closely in this video.

tall yoke
left orbit
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def could have been a lag issue

tall yoke
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This is an old bug that I have never got around to reporting but backpacks / bags (probably anything that affects the player inventory) show as invisible in the bank upon first interaction after login. They are there they just do not render. It's especially confusing if you try to put an item in what appears to be the empty slot as it will then force it to render and a bag pops out of seemingly nowhere. Very easy repro, but here's a video:

tall yoke
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Minor bit of feedback: I would love if the buff granted from ⁨Hellguard⁩ lasted 30 minutes like every other buff (food buff / elixir etc). It's annoying it is only 10 minutes and you have to keep reapplying it. It would make sense if the cooldown to reapply it was longer than the 10 minute duration but it isn't, so you just spam it every 5 minutes or so.

Classic WoW 5 minute paladin buff moment 😭

tall yoke
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@left orbit Why is the above monkaW , I am trying to find the logic in your emoji responses 🀣

left orbit
tall yoke
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I see. Is there a compelling reason not to make it 30 just so it aligns with other common buffs? Again I could understand if the CD was longer than the buff but it's not, so it's just busywork to reapply it every few minutes πŸ€·β€β™€οΈ

left orbit
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Yea we could just make it 30 Prayge

tall yoke
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I know it's WIP but I feel as if the Research tasks cooldown could be shorter, like the JC ones. Or up the amount per task (200 bones from 100 as an example). These just give very little (2%~ per task at 38) and have the same cooldown as the other big cooldown tasks. @night hollow

tall yoke
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Bug (unless I'm misunderstanding): Guardian's ⁨Shield Wall⁩ does not consume 4 stacks of grit. It does require 4 to cast, however.

left orbit
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Just a cost req, not consumption

We can update tooltip to be a bit more clear

tall yoke
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Also should the banner have a minion unit frame? Can it be killed in pvp or something? I can't actually target it so it seems kinda weird

tall yoke
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Two bugs:

  • Research Insignia is missing a thumbnail
  • Research Insignia doesn't mention the full effect. It should also state "10% chance to obtain Artifact Fragments" under ⁨modifiers⁩
tall yoke
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My hotbar preset for ⁨Blade of the Unseen⁩ is just gone entirely. I can recreate it with a new preset, but the issue with that is that it doesn't automatically swap to it when I equip this relic. That only works for the "default" relic presets that are created when you first equip a relic. Super annoying as this is my primary class πŸ™

left orbit
tall yoke
# left orbit Q: do any of those specific presets have the correct setup/bar on them right now...

They are all correct. It is just this one (my main one) that is having the issue. I just logged in and it had been reset to the default hotbar, which is the bug that has been happening for awhile, but normally I'm able to go and find it in the Saved preset list and select it to fix it. I recreated it for now but it's annoying having to manually reselect it each time I swap to and from Shadowblade.

left orbit
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I'm thinking the custom presets is adding some complexity

if you go to

C:\Users\RYAN\AppData\LocalLow\Gellyberry Studios\Ethyrial\Saved\QuickBars

you can see the quickbar files

are there 2 copies of BladeOfTheUnseen file?

What happens is when you equip a relic, there is a default hotbar file that is created for the auto-equip system. Custom files are separate from this, which could be conflicting and potentially causing the issues

tall yoke
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I see 3 actually

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Name change might be making it wonky?

left orbit
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that would make sense yeah

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perhaps try to cleanup the old files into a deprecated folder

also you can copy/save the current 'good' file in a backup folder if you want

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I would suggest personally not to use the custom files unless needed, because the default swap file should work/save out of the box per relic

tall yoke
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I'll try and mess with it to see if I can get it to work as expected.

left orbit
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i would sort by date modified, then make a change to the current hotbar file that was default w/ the relic swap

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that will identify which one is the good one

tall yoke
left orbit
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Honeslty not 100% sure, we didn't test that situation - they might be regenerated when you drag a spell onto the hotbar, or on login

We'd have to test and see actually to answer that

tall yoke
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I've not found a way to regenerate them. Should probably shore that up if possible otherwise someone could sorta brick themself. Maybe just don't allow the defaults to be deleted?

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Brick is a strong word but you get what I mean

left orbit
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If you unequip then re-equip the relic, no new hotbar file is created?

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Idk if we can prevent deletion but we can try to make sure it always creates a new file

tall yoke
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I believe the file is created but it doesn't populate in the saved quickbars list in-game

left orbit
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Ah yes that makes sense - I think that might be the confusing part

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These are not shown in the custom presets window, they’re defaults

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So when you save the default bar with the same name to a custom preset, I’m wondering if it’s creating a conflict

Have this on the list to check today tho

tall yoke
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Hm, maybe I'm confused. You're saying when you equip a relic for the first time that the file is created but the preset is not saved to the list? That's not the behavior I've experienced. All of the ones in my list are the ones created by default, I have only ever made 1 custom bar (the one to replace my Shadowblade bar that got deleted today)

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All of those are "default"

left orbit
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I see, interesting

Ok let me check into this

To clarify the intended behavior, you should just have to swap relics and setup the bar once and never use the presets window

tall yoke
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Right, that is correct. I only ever open the saved bars to swap to my Shadowblade relic since 99% of the time when I login it is set to some default bar without anything on it. The thing that is different today is that the Shadowblade relic isn't in that list at all (though the file does still exist).

tall yoke
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Feedback: I don't think it's good UX to have Sentinels as a MH target. This is the only mob in the game that exists in the Wildlands and this forces a player into that zone. If it's going to stay as a task, there should be Sentinels outside of the WL as well.

Might be a hot take though, I can see a design intent there to create a "hotspot" but I'd argue the spot is already a hotspot by virtue of it being the only place you can get the prismatic gem (which I got by the way!!)

tall yoke
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The invisible backpack / bags bug is still happening. Seems the fix didn't work (per the patch notes, anyway).

left orbit
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roger will check

tall yoke
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Feedback: There needs to be way more explanation / tutorial etc on crafting t9 stuff. There is very little instructing you on how to make Mythical Bars (Sanguinite Bars + Stone of the Elements), which are then needed to make a "Binding" for the legendary items. None of this is really explained and it's pretty convoluted. Given this is the pinnacle of gear in the game, there should definitely be some more guidance.

wild latch
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hmm

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potentially adding some learned blueprints on constituents of these things?

left orbit
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mainly we need to add the blueprints for the frame/bindings

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once u get those, u learn all the recipes for the legendaries

tall yoke
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Yea that sounds reasonable. It just needs some better breadcrumbing and linking as currently it all feels really disconnected and obfuscated. It isn't so bad now since you can't delete materials when you try to craft something but it sorta feels like the game hands you a bunch of stuff and is like "here you go!" without any support

supple grail
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you can still lose mats and not gain the recipe if its correct recipe but your skill too low and you fail tho right?

tall yoke
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Minor bug: Damage from the ⁨Frost⁩ school is attributed as ⁨Ice⁩ in the damage log which is inconsistent with the nomenclature used elsewhere (Frost). Would suggest doing a pass on all of these but I think this is the only incorrect one based off memory. ⁨Divine⁩ / ⁨Radiant⁩ might also have the same issue, can't recall.

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On a related note: ⁨⁨Frostmaw Colossus⁩⁩ have ⁨⁨Water⁩⁩ resistance but wouldn't it make more sense to be ⁨⁨Frost⁩⁩ resistance? Especially given we now have ⁨⁨Frost⁩⁩ legendaries? I understand this one is kinda weird anyway because they drop the ⁨⁨Waterstones⁩⁩, there are no ⁨⁨Icestones⁩⁩, but I understand the logic of water = ice, just a different state of matter. Just a touch odd.

left orbit
tall yoke
tall yoke
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Feedback: Tundrath scraps should give wayyyyyy more skinning exp. A huge chunk more IMO given it's a world boss. That ⁨⁨⁨507⁩⁩⁩ is all 3 scraps combined.

tall yoke
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@rare halo Unsure if this is intentional or not, but I find it to be very distracting, especially during combat: there is a sphere around the player character when you have the legendary fire dagger equipped that plays "fiery" VFX. It follows your movements / attacks and can get pretty messy in combat. Video for reference:

rare halo
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i can check it out

tall yoke
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Thanks!

rare halo
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Should be fixed for next patch

tall yoke
rare halo
tall yoke
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Looks good all the same though πŸ™‚

night lake
rare halo
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It depends on the element, some are longer and some are shorter

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U should see the nature one

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but idk if the map is in game yet

night lake
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nature been in a while

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all maps in

rare halo
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Aight cool, some of the nature ones need a rework of the model since they where the first ones i made and at that time we didnt know they where going to be ending as legendarys

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But dagger was reworked

night lake
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sweet

tall yoke
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Awesome, will check it out. I'm definitely a fashion chaser when it comes to gear. I'm hoping to go with shadow / divine daggers as I like the dark and light theme, though.

tall yoke
tall yoke
left orbit
night lake
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gotta send hima tutorial @tall yoke

tall yoke
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Why is that monkaW haha 🀣

left orbit
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what's a prefab?

night lake
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because me no lie

tall yoke
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I don't want to take the bait

left orbit
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🀣

wild latch
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wittle pwefabs

tall yoke
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πŸ˜‚

night lake
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ryan when coding

tall yoke
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Also I dunno if this is known or not but the ⁨3% damage⁩ portion is missing from the Elixir tooltip. The actual BUFF it provides does have the damage %

tall yoke
# night hollow 507 does seem low.

That is for all 3 ticks, too, so it's actually 169 per tick. Personally I think it should give like 100k. A level 43 tundra mammoth gives like 3k-5k and takes me about 5 seconds to kill. This is an end game world boss that you can do at most once a day. Should be pretty impactful.

languid spindle
tall yoke
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How so?

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I can get 100k skinning exp in like 10 minutes from mobs that respawn infinitely. This is a boss that requires an end game group and can only be done once a day

night lake
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Yeah 100k is nothing

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Like Minimal amount

tall yoke
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Unless you mean "wild" as in it isn't enough in which case, yeah I'd probably agree

tall yoke
tall yoke
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Just tested it. I can get 100k skinning exp in almost exactly 6 minutes from the Yeti cave at 4.8k per. In what world is 100k from a daily world boss that requires an actual group to do crazy?

tall yoke
rare halo
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hm i dont know @left orbit was the fire dagger fix in the last patch included?

left orbit
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yeah it should be - i can look into it

tall yoke
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Attuned keys should give more BS exp IMO. Maybe the 100 is PH. Doesn't need to be astronomical but something at least decent

left orbit
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True we do need to bump that

tall yoke
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Bug: The Research tasks now ask for 200 bones (up from 100) per my suggestion here: #1439523954174984242 message

The bug is that they don't actually take 200. They still only take 100 and give exp for 100. It does require 200 to actually turn in though which is odd.

left orbit
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I think Sim was on dev fixing this a bit earlier 🫑

tall yoke
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The cast bars denoting if something can be interrupted or not is a great addition, good job.

One thing I'd like to consider adding further: Denoting if a cast / ability deals true damage. It makes it difficult to react or attempt to mitigate damage if you don't know what it is. On some level I like the hidden nature of it, but on another it feels bad using a defensive cooldown and nothing happens.

As an example, Arcamental cast Arcane Obliteration which seemingly does true damage or at the very least isn't affected by damage reduction / magic resistance. No matter what I do, it always hits me for 2800 (unless I interrupt it of course). Usually if I pop Evenlop Shadows (80% DR) I am immune to anything if I'm in shadow form.

It's also confusing that in the log it doesn't tell you if it is true damage or not. It implies it is Arcane damage, but is it TRUE arcane damage? (I don't know how this is broken down internally so I'm speculating).

left orbit
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Could be a bug πŸ€” will check

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it is indeed marked as pure damage - will add this to the log

tall yoke
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Awesome. Would appreciate that, thanks.

tall yoke
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Sunbrella Cover bugs (I don't know what this is):

  • Hydra skin has a typo (extra colon), see screenshot
  • Sunbrella Cover has markup syntax in the description (<color>), see screenshot
  • I don't think there's a tailoring station that can actually craft it. Requires 15 workspace slots but they all seem to cap out at 12 from what I can tell? Note the 15/12 with the 15 being red in the screenshot. I checked Farwood and all other major cities.
tall yoke
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@left orbit Unsure if this is related to the legendary enchant perf issue or not but I keep having massive frame drops / micro stutters like you can see here. It happens WAY more frequently on Shadowblade which leads me to believe it's one of the ability VFX / the legendary issue. Take note of my FPS in the top left, it goes from 144 to 25 and back multiple times. It's pretty much always like this and is making it really difficult to play, at least on Shadowblade. Gets much worse the more stuff on screen, i.e. a dungeon. It is constant, though, every other second bouncing back and forth / freezing etc. πŸ™

left orbit
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Will test on my end when back to PC

tall yoke
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Thank you. If it matters, these are my video settings

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(I would max everything out but the perf hit is too much)

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It's not the legendaries, I tried putting on two basic weapons and it still happens. The legendaries do make it worse due to having more VFX firing off but it's not the root cause.

pseudo surge
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Completed quest requirements but can't turn it in

tall yoke
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@left orbit @rare halo It looks like the issue with wonky enchants on legendaries is better, however now I'm not seeing Bloodthirst at all on my fire dagger (which I would honestly prefer over the previous bug but I can't imagine this is intended)

rare halo
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Some of the old meshes need a rework. Im gonna work on that next when i finish my current other big rework 🀣

left orbit
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the issue was that it was applying to 5 individual submeshes that were all scaled large then scaled down due to unity's scaling stuff

right now its only attaching to 1 submesh, which happens to be a tiny part of the handle

tall yoke
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Gotcha. Not a big deal just wanted to call it out. Thanks!

tall yoke
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Bug: Right clicking and selecting Trade on Cassandra in Cobalt Tower brings up Cristoph's shop. If you use the interact key (Spacebar by default) it opens the correct shop

tall yoke
left orbit
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tried a fix yesterday but it doesn't seem to have worked

will try another today

tall yoke
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Is there anything I can do on my end to try and fix it? Like a big cache folder or something I can clear?

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It's not a memory leak, it happens on a fresh launch. It's either insane log spam that I can't see or a VFX tanking perf

left orbit
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hmm, i dont think so in terms of vfx

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maybe a sound effect

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the culprits could be:

imbue
shadowstrike
mark of death
lurking

tall yoke
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Okie. Does it repro on your end if you copy my character? It is most noticeable in more intense fights. DLP is a perfect example. Could be a SFX as well, though I play with the master volume at 0% (though it's still playing the SFX components I realize)

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I honestly don't think it's any ability. You can just auto attack

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Even with shadow imbue disabled

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It doesn't happen if I attack with my bare fists

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So it is something with dagger animations / vfx / sfx

left orbit
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interesting ok thats good info

tall yoke
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It does happen more frequently if you use abilities, but also just with auto attacks. Which makes sense if it is firing off more anims / sfx / vfx etc

left orbit
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quick request: if you swap to a male character, does it still happen? weird i know but maybe it's a female SFX

tall yoke
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Sec

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Still happens yea

left orbit
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kk

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could be the small, standard on hit FX

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but it only happens on shadowblade? if you were to swap relics, does it occur?

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I would try on my end but i can't replicate it as easily as you have it

tall yoke
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Can check

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I'm seeing it on pretty much anything. Checked Berserker with a 2h axe and Paladin. It happens less frequently but I think it's because you aren't attacking as fast / aren't as many anims. I also tried to see if it was the Veilwalker armor VFX but even if I'm naked it happens.

In short, I think it's just more noticeable on shadowblade because you attack so fast so it's firing off whatever is causing the problem more often

left orbit
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roger that kk

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so simply auto attacking on any class will trigger 70-80% FPS dips nearly every attack

tall yoke
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It's not every attack, it's like every other second or so

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But otherwise yes

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It's possible it's a local issue, I don't see anyone else complaining about it. I just dunno what it would be. I'm not experiencing issues in any other games / at work in engine etc

left orbit
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there were 1 or 2 other people who commented on this issue as well actually

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investigating tho Prayge

tall yoke
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What's very interesting is this does NOT happen with training dummies

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In Farwood

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Buttery smooth, literally never fall below 140

left orbit
tall yoke
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Very strange

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Feels so nice though lol. I'm just sitting here auto attacking and it's relaxing me

tall yoke
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I doubt this system is ironclad yet but wanted to note:

The contextual number assigned to quests you are tracking doesn't dynamically update correctly when pinning and unpinning tasks. Can see the repro here in this video:

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@left orbit Was thinking more on the perf issue. Is it possible it's related to exp being tallied up and "writing" to the character exp total? You don't get exp on the target dummies and I have no problems there. This is the most recent example. It's almost perfectly in sync when exp updates in the bubbles / log

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Previous system you'd only get exp written to the character data when you kill something, so this would barely even be noticeable if at all. Now it is being written on every single hit.

left orbit
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absolutely it could be the chat log spam for sure

tall yoke
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I don't think it's even the chat, I think it's the calculation being ran during runtime that is adding exp to your character

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I realize that's all handled on the server but might be causing a client desync / perf hit to send/receive that data

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I was also experiencing this before exp was added (back) to the chat log so I don't think it's JUST that

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Also, I hid xp and combat and it's exactly the same

left orbit
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roger that kk

tall yoke
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I think the dummies not having this problem strongly supports this theory, I'd dig there

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But who knows, maybe it's something unrelated and janky lol

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Could actually put this to the test pretty easily. Do you guys have a staging environment where you can deploy previous builds? You'd have to whitelist my steam acc I guess but I'd be really curious to see how it performs if I were on the previous build with the old exp system.

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Actually, don't bother with that. If you're not reproing it, there's no need. It would be blatantly obvious. Gonna try some stuff with my system to see if it truly is local.

left orbit
tall yoke
left orbit
tall yoke
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Hmmmm. I just don't know why it would just be me and nobody else. I had Minyo and Arch try as well to no avail

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But it clearly is a localized issue of some kind

left orbit
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someone else w/ shadowblade had this issue as well - trying to identify a common thread

tall yoke
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It happens on other classes for me too though 😭 just most noticeable with ShB

left orbit
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we could go to some sort of weird corrupted client data

  • verify files
  • uninstall/reinstall

could test these just for science perhaps?

tall yoke
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Yeah I can try. I will say I just tried another DLP without shadow imbue and it was not nearly as bad. I checked this earlier though and it felt the same without

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Duskbow also has a shadow imbue so that would follow why it is happening there, too

left orbit
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could be that for sure, checking again

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worst case we can nuke all SFX and VFX on the imbue and test it

tall yoke
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Thanks. I'm checking the verify / reinstall route. Also just deleting my entire saved folder (backing it up though)

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Doing it 1 step at a time though to help isolate the issue, assuming one of them fixes it

left orbit
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appreciate it very much! Prayge

tall yoke
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  1. Fresh install did not work
  2. Verifying files did not work
  3. Deleting my saved folder (almost 3 gigs) DID work
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I have no clue what is taking up 3 gigs in there, my guess is log spam? But that seemingly fixed the problem

left orbit
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saved folder to clarify - did you also nuke your quickbar files and such?

tall yoke
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Yes

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It's all of this

left orbit
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small request, sorry to make you test more 🀣

if you were to restore each of these folders from the recycle bin, would one of them trigger the lag?

tall yoke
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I can almost guarantee you it is the Client folder, it's 5 gigs in size. The rest are completely minimal

left orbit
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Client would be the worldmap files

tall yoke
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But I can try adding them in one at a time

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Starting at the bottom and going up

left orbit
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no pressure btw, you dont have to try ik its a lot of testing haha

tall yoke
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Nah it's fine I want to help. I also can't play with it in the current state so it would be good to know what the cause is for other people who inevitably hit this

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Okay, instantly got the issue again with my settings folder

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When I deleted it previously, I did set my settings mostly back to how I had them though... that's strange

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Does the settings folder store anything other than config data?

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Doesn't look like it when I inspect it

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Alright, it's gotta be something with the client folder / QuickBar folder. If I delete everything and start totally fresh, it is 100% fine. If I then relaunch, it goes back to the previous issue.

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Genuinely don't understand, very confusing. Basically I can avoid the issue if I delete the saved folder and relaunch the game but do NOT close it down / relaunch a second time.

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It's as if something is getting saved / set after I exit > relaunch that is causing the problem. On a fully clean boot, it is fine.

left orbit
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interesting ok this is very helpful

tall yoke
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If you say so, I'm more confused now than when I started haha. But hopefully so. I guess I have a workaround, though it's quite painful having to setup my keybinds and settings every time I want to play, not to mention having no map (though I don't really NEED this anymore)

left orbit
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is your unity log getting huge with errors maybe? i know it's not those folders and its the root directory

tall yoke
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As in, actual Unity? Like from work haha?

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I do have Unity installed on this machine

left orbit
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nah i mean the player.log file sorry

tall yoke
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40kb doesn't seem bad to me

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Didn't parse the errors though

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Yea I don't know, I'm truly at a loss. I tried deleting the Client folder after closing it down prior to relaunch to have it fresh. It is seemingly something specific to the settings folder getting corrupted / screwy that is busting something after the first initialization. I wonder if it's setting something to some insane value

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But if that were true, why wouldn't others have the same problem? Just doesn't add up

left orbit
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yeah this is a very unusual issue

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however we're deep diving it based on this info

tall yoke
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I appreciate it. I do have to step away for the evening so I can't be of more assistance for now.

tall yoke
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Likewise ❀️

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Actually going now, but I restored the entire previous saved folder I had minus the settings folder (so the 5 gig client folder etc) and it is buttery smooth on first launch, which creates the settings folder and associated config files. Relaunch and it is busted again. So it is 100% something with the settings folder/files, it's gotta be.

left orbit
tall yoke
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Why is the thumbnail for this a chicken πŸ˜‚

tall yoke
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Bit of feedback on the updated quest tracking:

  • Ultimately a great improvement and I think it will help players
  • I do think it's cool to have some quests not be too handholdy - just depends on how obtuse you want to make it
  • Main issue I have with it right now is when you click on the waypoint button in the quest log, the zoom level for the map is insanely far out, like you can't even see it. You have to zoom in a lot to notice it. I would suggest zooming it in much more. See the two screenshots for comparison (the more zoomed in image, I zoomed in)
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Curious Cosmoteer feedback:

  • Quest is good
  • I realize this sounds stupid but in the current age of outrage drama farming, I would strongly suggest changing the dialogue/acronym "MAP" that is described in the quest / follow up quests you can do. "Minor-attracted person" (often abbreviated as MAP) is a term that has surfaced in recent academic literature and online advocacy to describe individuals who experience sexual attraction to children or adolescents (in other words, pedophiles).
night lake
#

So many fancy words

wild latch
#

changed

tall yoke
# wild latch i had no idea this was a thing

In fairness I don't think average people do. I'm not trying to say you snuck this in or anything. I'm just trying to save you from potential drama / outrage when the game has a larger audience.

wild latch
#

i had to look it up on urban dictionary

tall yoke
#

It's very much a "terminally online" thing, but it is a thing and I've seen other games / content catch flak for it. Can't be too careful these days

#

In my opinion, of course πŸ™‚

night lake
pseudo surge
#

dying in corrupted grove soft locks your character, its a crapshoot as too how many times you have to relog before you get th respawn option which then sends you to th nearest city instead of th dungeon spawn point

left orbit
pseudo surge
#

it happened twice so far, already re logged but if it happens again ill test it out

#

actully ill try to replicate and see whats up o7

#

Clicking name to respawn does work as a fix, works as intended even in while dead in this bugged state. (feel super slow for not trying that that b4 u mentioned it). Also never happened on the 1st time dying, but subsequent deaths after th 1st

left orbit
#

roger, good info ty - will get this fixed

tall yoke
#

My thread is just the catch all bug thread πŸ˜…

rare halo
#

@tall yoke since u're the one with the fire dagger im gonna ask. I have to redo the fire dagger mesh (some others too) since they where one of the first packs i made like a year ago. To bring every pack together some has to be redone. Will u be happy with something like this?

left orbit
#

@feral rapids might want to peep as well

feral rapids
#

Dag*

#

Imo lotta the daggers look like short swords due to large guards

rare halo
#

Fire dagger needs to be redone either way cause the mesh is not supporting the enchants vfx. I propose this new concept since is more like what we aim for in terms of looks

left orbit
#

glaives is my fault they might be being withheld for ubers bc too epic

night lake
tall yoke
# rare halo

Looks great! Only feedback would be it would be nice if the eyes / fire lines were a bit brighter for more contrast. Might just be the lighting in the static image though.

pseudo surge
#

Hoarding for horvath completion/crystal gathering bugs after activating boons

After activating boon IV, the extra task won't allow turn in completion. After activating boon II, the combusting crystals have stopped spawning entirely while gathering the listed oars but the 4 gathered seen in the screenshot were acquired after mining oars that aren't on the task list. In general the rate at which crystals pop seems to have bugged out->the crystals i managed to gather only spawned after many different mining attempts of all kinda of oars. (I remember the old post saying add all bug reports here for convenient archival purposes, if that's no longer the case ill keep that in mind for future reports).

rare halo
tall yoke
tall yoke
#

The search bar in the Monster Journal is, by default, occluded by your buffs. I can't search at all in this screenshot

left orbit
tall yoke
#

Tooltip needs to be updated to say 30 minutes

tall yoke
#

Targetting circle could use some work (likely known by now)

#

Also there is absolutley something wonky happening with exp gains, though it might just be visual. We're all seeing it on various bosses, Tundrath included. You can see here: there are no combat exp bubbles

left orbit
#

anything inside the log tab?

tall yoke
#

Nope

#

Well, no exp in the log tab

left orbit
#

kk

tall yoke
#

Minyo reported the same thing for Farald on one of his attempts, it's not every time (?) #1464331976398868502 message

left orbit
#

quick Q if you can test it

#

if you watch your actual XP bar, is it progressing correctly?

#

to determine if it's a visual/batched send issue or actual missing xp

tall yoke
#

I'll keep an eye out next time it happens

#

My assumption is that it is visual

tall yoke
# tall yoke Targetting circle could use some work (likely known by now)

Just adding to this as a final summary for targetting circles:

  • Vertically offset for bosses (can see Rag / Tundrath above)
  • Target circles persist after mob is dead (and not targeted)
  • Target circles appear on (some?) nearby mobs even if they aren't targeted

On the feedback side:

  • Love the idea, but it doesn't match the mob's hitbox so it's not super useful to me. IMO it would match.
  • Can be a bit noisy in combat, especially on bosses that move around (especially on the super big circles like Tundrath)
#

For the new trade/craft interaction:

There's no way to utilize this with Enchanting as there are no enchanting stations

left orbit
tall yoke
#

Okie, got it. Gonna test this a bit more with Minyo here in a minute

left orbit
#

don't forget to tip

tall yoke
#

Haha. I would never

#

@left orbit Alright, I don't think this is working correctly. @keen kelp and I tested this with a Exquisite Leysilver Ring (leysilver bar + exquisite ruby).

  • We're both next to a JC station
  • The order of the materials didn't matter, it always says "No matching recipe"
  • We also checked if it was a recipe we both had (I had the recipe initially, he didn't, swapped to a recipe he did have, same repro)
  • We also checked Blacksmithing with a couple of different things, always the same

Is there some other level of nuance to this I'm misunderstanding?

left orbit
#

ah yes i should have clarified, it only works for certain recipes atm (legendaries)

#

sry bout that monkaS

tall yoke
#

Oh

#

All parts of it or just the final weapons?

left orbit
#

if we do it for everything, we will have to add the normal cast time

#

final weapon atm, but can be expanded quickly

tall yoke
#

I.e. the JC stars

#

I see

#

I don't have the mats to test that I'm afraid. If you'd like to test with me, I'm happy to try it

#

I have 40 in all the crafts

left orbit
#

no prob let me expand an then you can test again in the future

the other issue is > 12 slot crafts, ie star wouldnt fit

tall yoke
#

Right. Hm. That is tricky. This is where crafting orders would save you, just saying πŸ˜›

#

But I understand wanting to keep it p2p

#

IMO it should work for all crafts. Feels kinda weird it would be restricted. I understand it being restricted while it's developed, but as the final goal it seems like a better player experience to have it work universally

left orbit
#

for sure yea thats fair, we can do that and then add the cast time

tall yoke
#

Pretty big undertaking I realize, though I think it's a really good system and will go a long way for rewarding crafting + bolstering the community feeling

#

Malbem Feedback:

Malbem is arguably one of the hardest pieces of content in the game, which is all good and great, but has very little reason to actually do it. I would say at the miniumum:

  • Add a task like Tundrath (BoK / Prim / Gold)
  • Do a pass on the rewards he drops. Most of these are just useless (at least in the current state of the game). The most interesting thing he currently drops is his pet.
  • Similarly, do a balance pass. He hits insanely hard compared to anything else in the game. Tundrath by comparison can be tanked by a druid self healing. Just seems way off.

It's a shame because it's actually one of the best designed pieces of content in the game IMO and I'd love a reason to actually do it

wild latch
#

malbem drops a pretty good HC or HCIM necklace

tall yoke
#

Yea, and it's in the spirit of the dark souls rings which I think is cool! Just feel like it needs more.

#

Why are you laughing at me though, Dave? 😭

night lake
#

And it isnt even that good

#

Malbem is pointless

#

The necklace isnt even good on hc because id rather just use the Hydra 1 at the point i can use the malbem neck

static cloak
night lake
#

Yeah

tall yoke
night lake
#

Dark souls 1 still my favorite game off all time

#

elden ring close but dark souls idk just too special

#

i can see other games be better but they will neve be better to me

tall yoke
#

I also prefer the DS games to Elden Ring (and I love ER too). Just prefer the more handcrafted, interconnected worlds without all the copy/paste. Not a huge fan of open world games in general (single player, anyway).

night lake
#

i dont like dark souls 3 for that reason

#

just not the same

#

more random telports dark souls 1 evrything was conected and felt like a real world

#

elden ring too

tall yoke
#

DS1 is indeed the best of the bunch. Love Bloodborne and Demon Souls as well. In fact, I have Artorias as my phone's background.

night lake
#

playstation exclussive shit

#

sadly

tall yoke
#

Is there a reason Infused Shadows stacks only show above your skillbar on Shadowblade but not Shadowcaster? It's really annoying playing Shadowcaster and having to look up at the normal buff bar for this

left orbit
#

yes, data entry issue - fixed for next patch

tall yoke
#

Cool, thanks. Might also apply to Duskbow, not sure. Don't have the relic on me to check.

tall yoke
#

@left orbit So I crafted a set of int DLP wands now that I'm 40 magic. I think there is absolutely something buggy going on with the procs here. I've killed like 50 hydras and not seen a single proc. I'm also told that the offhand doesn't proc at all, regardless of whatever I'm currently seeing?

#

Surely that's not right?

left orbit
#

which wands in particular are u using? ill check in db

tall yoke
#

Radiant Wand / Void Wand

#

No enchants

left orbit
#

kk sec

tall yoke
bleak zealot
#

feel like dlp wands have always been kinda sus. My offhand one never procs. Kinda same as this: #πŸ—‘οΈearly-supporters message

left orbit
#

do u have any damage recorded in the meter?

tall yoke
#

Nothing in the log nor any visual indicator. I'd need to enable my dps meter, sec

#

Quick secondary bug: If you have your DPS meter hidden and you re-enable it, you have to log out > log in to get it to show up

left orbit
#

i think the issue is these still use the On Damage Dealt trigger, which means that when the shadow procs it fires the CD for both weapons and the shadow damage is the same as your normal damage

#

i do need to fix these tho

left orbit
#

actually i wonder if its because u had it disabled before

#

and now that mode has been eliminated for simplicity purposes

#

however, dont worry i can test on my end

#

just leave it disabled

#

i do need to fix these procs anyways

tall yoke
#

This is from killing like 5 hydras. The Corrupted Mind turned yellow on the last mob

#

I haven't had DLP daggers in awhile but they use to proc like nonstop and it was very obvious when they did. The VFX / damage.

#

Either way, sounds like there is an issue and appreciate you looking into it. Curious if this ties into the issue with the legendary weapons at all (or the perceived issue, dunno if it's proven)

#

Killed another 5. Didn't turn gold this time (I dunno if that's even related)

left orbit
#

legendary issue was noted here:

#general message

they are related yea, basically a big cluster that needed to be untangled

tall yoke
#

Oh I see, okay.

left orbit
#

legendary is fixed for next patch tho

#

need to see about these triggers, might be for tomorrow patch

tall yoke
#

Anything else I can provide you with to help debug here? It's pretty straight forward. Just equip wands + fight mobs = nothing happens

left orbit
#

nah nothing else needed, just need to refactor these

tall yoke
#

Okie dokie, thank you

#

One last bug, and it is unrelated: If you login while underground, the camera doesn't occlude the ceiling correctly. I've had no issues in this cave until I logged out > logged in

#

Honestly I think it breaks rendering completely, not just the ceiling. All sorts of jank going on here

tall yoke
#
  • No thumbnail
  • Typo in the flavor text
  • Can be equipped as a weapon
night lake
tall yoke
#

yes

night lake
#

Wish cooking was just normal from task board instead of dim npc

tall yoke
#

Alright @left orbit let's actually figure out this settings issue. Going to literally check each setting I change one by one until it corrupts. Though first I'm going to verify it doesn't just corrupt by launching > closing

#

Login > close game > relaunch - No corruption

#

Disable Exit Survey - No corruption

#

Hide DPS Meter - Corruption

Now the caveat is I also have "Disable Exit Survey" checked, so now need to verify if it happens in isolation or if it requires both

#

Wipe files > fresh launch > login > Hide DPS Meter > Close game > Relaunch - Corruption

#

It's literally just hiding the dps meter

#

This ALSO reminds me of the bug I brought up before about how when you uncheck that option for the DPS meter, it doesn't actually show again until you relaunch. I am willing to bet that is connected to this.

#

Yeah it 100000% is connected. If you relaunch with the DPS meter is showing again, it runs perfectly smooth. Something is getting hosed when you disable the meter and then relaunch the game, and it is substantiated by the fact that you cannot re-enable it in the same running session.

left orbit
#

good intel, verrry goood Sinister

#

ty

tall yoke
#

@left orbit

So to be crystal clear, this is the entire repro:

  1. Delete your Setting folder in C:\Users\x\AppData\locallow\Gellyberry Studios\Ethyrial\Saved
  2. Launch Ethyrial via Steam
  3. Login to a character
  4. Press Esc
  5. Click on Settings
  6. Check the "Hide DPS Meter" box
  7. Click "Save"
  8. Press Esc
  9. Press Quit Game
  10. Launch Ethyrial via Steam
  11. Login to a character
  12. Engage in combat
  13. Observe FPS / performance hitching
left orbit
#

amazing, tyvm - this wil be fixed in tomorrow's patch

tall yoke
#

My guess is whatever is actually being done to hide the dps meter isn't actually hiding it and is running the calculations like 10 times or something jank. Still not really sure why this doesn't happen on target dummies, maybe has something to do with them not attacking back / having resistances, I dunno.

#

Either way, most welcome! Thank you for fixing it ❀️

pseudo surge
#

Idk if its intended but leveling multiple other classes made me realize using infueser nerfs your progress in leveling magic discipline. No other class has a nerf like this. If there's some sort of special hidden mech thats in place atm that fusers could take advantage of in exchange for that nerf, removing it and making fueser in line with every other class leveling progress wise would feel so much better tbh (granted you'd kno better, just spittballin)

night lake
night lake
tall yoke
#

Pretty sure I just ranked up in Anemancy via reflect damage (I've bugged the reflect damage giving skill exp before), however I don't know what that is / it's not in my skill log anywhere. I'm assuming it's a deprecated skill discipline that mobs still use

tall yoke
static parrot
#

I reported this like a year ago. Reflect/bubble skills will level the skill thats being reflected. This isnt limited to magic either. I think I have some levels in swords and maces, unfortunately they dont pop up in your character sheet. πŸ™ It showed some interesting things where water elementals were casting air spells and other oddities that explained why some resistances werent working as intended. Found this most obvious on earthguard.

tall yoke
#

Party members replicate your own cast bar erroneously. I believe it's when they are far away from you and have the "gray" health bar, specifically.

left orbit
tall yoke
#

Not sure what the repro is but something is causing the left mouse click "state" to get stuck. This prevents you from moving the camera around your character, changing the mouse contextually on a node, or from moving your character by holding down left and right click. I think it's getting stuck on a specific context cursor cause it does sometimes "free up" and return to normal functionality. Pretty annoying though.

You can see here the cursor doesn't swap to the sword or the gathering icon and it prevents from targeting the hydra / gathering.

tall yoke
#

@left orbit this is what people are talking about general chat about being unable to target stuff ^

left orbit
#

dev*

tall yoke
tall yoke
#

@left orbit would it be possible to increase the respawn rate of the hydras pleeeeeeease? I spend more time waiting around than I do killing. It's grating when I'm already here grinding for days on end. From my testing they have a 60 second respawn timer. It could be like... 45s and be a huge improvement

#

It takes me like 5 seconds to kill these guys on my shadowcaster (which has dole gear / dlp wands / basic int neck). 4~ seconds on my shadowblade, sometimes a touch faster. It's just so much downtime

left orbit
#

hmm, that could work for now

tall yoke
#

My preference would be more area with more of them so it feels like an actual bespoke area as opposed to a little spawn section, but that's a much larger lift than just tweaking respawn timers so figured I'd raise that first

#

Either way, up to you. I'm just already putting in a ton of time to grind and all of the down time really adds up

tall yoke
#

I think the "left click getting stuck" bug is not quite fixed. It was working better, but I was somehow able to get back into the state again

Per β€’ Stuck Cursor: Fixed a bug where the mouse cursor gets stuck on one icon (preventing targeting, gathering, camera rotation, and two-button walk) after alt-tabbing, dying mid-drag, or zone transitioning

#

I didn't alt tab / die / zone transition. Was just farming the hydras and it broke. It also, seemingly randomly, fixed itself after some time.

tall yoke
#
  • Sunbrella cover is craftable but doesn't give tailoring exp
  • Markup is in the Sunbrella Cover tooltip
  • The "weight" is also colored, should be white like other items
#

Dermatobone is missing the "On Use: x" text. It does unlock the recipe if you right click on it, though.

tall yoke
#

Client still hangs and has to be killed to close the program

tall yoke
#

Same as the Sunbrella Cover, the Sunbrella Shaft doesn't grant Woodworking exp

#

@left orbit So does the Sunbrella actually do anything? I thought for sure it would be the item required to negate the fire dot on the Calderian Isles, but it doesn't seem to. Surely this isn't just a cosmetic

tall yoke
#

πŸ₯²

left orbit
#

Sim has made me swear an oath of secrecy because I spoil everything 🀐

tall yoke
#

Fair enough. Guess I'll go poke around in the world and see if it does anything haha

tall yoke
tall yoke
static parrot
night hollow
#

Yeah it's good to go on live.

tall yoke
tall yoke
#

There are at least 3 Winston Halgrave NPCs in the world. Two at this spot and then one on Calderian Isle's

#

Speaking of this encampment, I can't go back through the door I entered from. It just knocks me back repeatedly:

static parrot
left orbit
tall yoke
# night hollow Yeah it's good to go on live.

Alright, I've looked for at least 3~ hours. Scoured the desert, checked all of the calderian isles, checked all of the Cobalt Tower, pretty much ran all over the overworld. Is it something relatively obvious? Will it be obvious that I have found it when I do? Is there any sort of indication that I "found" whatever it is due to having the sunbrella equipped?

Understand if you don't wanna divulge more, I just dunno where else to look

tall yoke
#

Okay, I figured it out. Couple of issues with it, will try to be as spoiler-free as possible:

  • The debuff is applied at night time which doesn't really make sense. It would actually be cold during the night
  • If you enter the area of influence without the Sunbrella equipped and then equip it, it doesn't stop the debuff. You need to have it pre-emptively equipped before you enter the area
  • Conversely, you can remove the Sunbrella once you are in the area of influence and the debuff isn't applied to you. It's only checking if you have it equipped when you enter, basically
  • The debuff is not nearly impactful enough. You don't actually need the Sunbrella for this. Your natural health regen is enough to offset it. Should be like 10x more powerful IMO. It doesn't stop you from doing the activity, either.
tall yoke
#

@left orbit @night hollow ^

The first 3 are kinda whatever / janky but the last one IMO should absolutely be changed. As it stands there's no point to even have it (trying not to spoil anything).

tall yoke
#

Only the Str hydra neck piece has the "On use" ability and text. The others do not

tall yoke
#

Unsure if expected to be fixed or not but client still hangs when closing the program, have to force kill

static parrot
static cloak
#

Just quit in game, and it hung. There doesn't appear to be any consistency.

night hollow
tall yoke
#

Miasma can be spread to friendly summons, such as Ranger's Spirit Wolf. Probably can happen with Infuser pets etc

left orbit
#

fixed for next patch

tall yoke
tall yoke
#

Mama mana bear chat barks are being anchored to the player after leaving the instance. Probably happens in other places too. Relogging fixes it.

tall yoke
#

Sorry if this has been mentioned, I'm just checking out the patch today as of now. I can't seem to leave maps / instances.

#

@left orbit ^

left orbit
#

just introduced last patch, have a fix ready tho

tall yoke
#

Okie, sounds good. I'll avoid them for now. Thanks.

tall yoke
#

Jewelcrafting feedback:

  • Painfully slow but especially so 35+. I'm 38 and it is an incredibly unfun slog. Really wish the exp was bumped up a bit per craft which would also buff the task. Even with task being a shorter CD it gives a pitiful amount of exp: 1% at most once you're at 37+
  • Having to do laps to all of the gem vendors and then take the time to buy them out is not fun whatsoever. It would be SLIGHTLY better if you could shift+Click or something to buy out an entire stack all at once, but instead you either spam ctrl+click for each gem in each stack, which has a slightly delay, or you have to use the little slider which is also annoying, especially because if you drag it just too far, your character will start running as if it issued a movement command due to the cursor going outside the vendor window. This whole thing makes the slog 100x worse
  • When it comes to actually crafting the bulk of jewelry you need, this is the icing on top. You can at best with BiS bags (which I have) craft 78 rings/necks at a time. This requires you to empty out your entire inventory except your money. Then, after crafting 78 (which you need to craft thousands of for the last two levels alone), you then have to INDIVIDUALLY sell every single neck / ring to the vendor via control + click and this ALSO has a slight delay.

All of this combined creates an incredibly unfun, tedious process that I have grown to really hate. I have all tradeskills at 40 except JC, Ench, Fishing and Cooking and this is, by far, the worst to level and interact with in my opinion. Fishing and cooking are slow but at least their items stack. Enchanting is extremely expensive but again, the items stack and you can just let it go once you start the craft. JC is expensive, items don't stack, gives little exp AND you have to tour the whole world to get mats, on TOP of competing for others at the vendors. I have no issue with it being a gold sink, that's fine, but I strongly suggesting making it better.

#

@left orbit @night hollow ^

left orbit
#

for point #2, would you say a 50% reduction in 'time between clicks' limitation would make a difference for feel?

#

for this slider, any games come to mind which employ a better UX here?

tall yoke
static parrot
# tall yoke Jewelcrafting feedback: - Painfully slow but especially so 35+. I'm 38 and it i...

I think currently the xp is based on the individual items going into crafting. The xp weight on the gems is lower than would be expected because the gems cross tiers. So all the weight is on the metal and the gem has very little value in comparison. We kind of see this with alchemy, but the value of the higher tier catalyst is much higher.

A possible remedy is to add a modifier to the gem based on the tier of the craft being performed.

For Gems used in 1, 1.5, 2 and 2.5 crafts multiply the gem by the tier. I would need to do some math but you could probably apply the same x1, x1.5, x2, x2.5 mentality for each tier a gem craft is used in.

keen kelp
#

Shift click to buy max number you can afford or full stack or all the vendor has pls

#

I am fine with some tradeskills taking forever and being incredibly painful to gain as it adds value to the skill, but I did totally just admit that JC is incredibly painful and takes forever so... this may not be healthy for the game overall.
I have spent a good bit of time hunting Crystal Sentinels which let you craft up gems for exp. This is a risk vs reward thing though many people wont do that.
I like all of Ren's suggestions.

bleak zealot
left orbit
#

thinking about some solutions here:

  • need more gems in the econ + a purpose/value to upgrading gems (fast xp/hr -> supply jewelry crafters)
  • minor xp buff say 10%
  • buying UX improvements
  • selling UX improvements for non-stackables
tall yoke
# left orbit thinking about some solutions here: - need more gems in the econ + a purpose/va...

Would be happy with all of these. This is a situation that is a death by multiple cuts creating an entirely unfun experience.

I generally don't like the notion of camping vendors / competing with others for said vendors. Limited stock for special items was a facet of classic WoW but it was almost always for recipes, not mats.

Either way, I think there's undeniably improvements that should be made.

static parrot
static cloak
#

Could we make the Jewelcrafter insignia talent greatly increase the quality/quantity of gems we get from mining? Maybe more heavily weighted on the precious metals vs smithing metals? That could help with the gem supply issue and encourage people back into the gathering loop when they run out of gems for leveling.

#

The merchant loop is 100% necessary because gem acquisition rates kinda suck.

static parrot
#

Rough Gem is worth 24 xp. combining 6 gives you 144 xp, use that gem to make a palladium neck gives you 517xp. 517+144=661xp. But if you used all 6 of those gems to make Rough gold necklaces you would get 984xp.

static parrot
#

I think another struggle is the task needing 5 necks all being garnet. Opening that to 5 necks of any type or even 1 of each type for the task would at least balance out the consumption of gems.

tall yoke
#

That would be nice, agreed.

tall yoke
#

Are primordials meant to look like this now? Looks kinda washed out.

tall yoke
# left orbit thinking about some solutions here: - need more gems in the econ + a purpose/va...

So I tested the JC changes. Curious if this aligns with your expectations:

I bought out every vendors gems from rough to pristine. I upgraded all of these gems to exquisite. I don't have the exact numbers as I was doing this while in a meeting but it gave me exactly 1% of a level at level 38.

As far as crafting goes, the exquisite leysilver rings give 4917 exp, exquisite necklaces give 8084

#

As an aside, the "Sell All" is very nice. Thank you. Now just make it possible to "buy all" of a gem stack from a vendor in one action πŸ™

left orbit
left orbit
tall yoke
left orbit
#

oh i see, I thought it was 1% from the gemcutting

#

We could increase the qty of jewelry, make CD longer, so it feels better?

tall yoke
#

It was 1% from both the gemcutting and the task, sorry for the confusion

#

Personally I'd rather it be a normal CD like the others just for consistency's sake and bump up the requirements if necessary. I rarely am able to take advantage of the reduced CD so it ends up being a daily task for me regardless

#

That's just me though.

left orbit
#

2x CD
2x Items
2x XP
Any Necklace Type

tall yoke
#

Any necklace type would be great. Always having to worry about garnets haha

#

Game still hangs for me when I close out by the way 😭

left orbit
#

quick test: if u click and let it run / shutdown over a few seconds, does it work?

#

issue is il2cpp breaking everything whyyy

tall yoke
#

I can check, sec

#

It does not. It just hangs indefinitely. I have the survey disabled, unsure if that is conflicting with it.

warm prawn
#

happens here as well im stalking this post since i have to task manager kill this 100% of the time

tall yoke
#

Unrelated but something that would be VERY nice:

  • If we can get boss restart/respawn similar to OSRS without having to zone out and back in (two load screens), that would be my primary choice but if not:
  • Could we get a hotkey to "leave map"? Just so I can spam it after I kill mana bear / DLP / farald / etc instead of right clicking on the portrait? It's a minor thing but it adds up over hundreds of kills (if there already is one I'm going to be sad that I didn't know about it)
left orbit
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there is a hotkey i'm afrid to say

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alt+F4 should do it

tall yoke
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haha, you almost had me

night lake
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The worst part about DLP farming is leaving/reseting the area

tall yoke
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Completely agree

night lake
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I think either there should be a reset map option or just spawn again like osrs has for my dear Brutus

still bobcat
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If you re-enter an instance too quickly it doesn't reset

still bobcat
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If you use the search feature on the map, zoom in/out stops working if you close it. It'll only work while the search feature is open

tall yoke
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@left orbit Any chance we could:

  • Reduce the time it takes for mama bear to spawn. It takes 7 seconds for her to poof into existence once you have loaded in. Adds up when you have hundreds of kills.
  • Reduce the time it takes to leave combat. Looks like it is 5-6 seconds. Also incredibly annoying when farming bosses, like the above, as it adds up over hundreds of kills.

12 seconds per boss fight doing absolutely nothing feels bad

left orbit
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we can def do respawn time

for leave map i think we can ignore combat, let me think on it

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or spawn time*

tall yoke
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πŸ™

tall yoke
left orbit
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fixing this one

tall yoke
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Please fix this invisible collider here in front of this clerk, it drives me insane. It is this tile specifically.

left orbit
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that's chisme invisible spying on everyone

tall yoke
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Well tell Chisme to spy on people from on top of a building or something, lest I rage.

tall yoke
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Also, is there a reason why refining gems (as in 6x brilliant > 1x exquisite) takes 3 times longer than crafting a neck or ring? This is with the insignia and recent changes. Just feels weird that it's a 6 second craft but the others are 2 seconds

left orbit
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there's a multipler for units in the recipe which affects the time atm

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I was thinking maybe reducing gemcutting to 3 units, but need to think more on it

tall yoke
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Oh interesting πŸ‘€

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I'm 39.5 in JC so I'm almost there! But happy to see changes to it and further refinements (no pun intended).

night hollow
tall yoke
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😭

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It's the thought that counts, Sim ❀️

night hollow
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There used to be a well there so I'm guessing it has something to do with that.

left orbit
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i got it earlier 🫑

static parrot
static parrot
tall yoke
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Nah I'll just blame Dave like Ryan told me to

night hollow
tall yoke
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@left orbit @night hollow @rare halo
Sorry I'm putting bugs in a million places and not using my thread, my brain is fried after this week. Some issues on the new build (some of this has been reported elsewhere but consolidating):

  • If you swap gear after logging in, that slot will then not render any gear. So login > change equipped helmet for any other helmet > helmet is now invisible (stats still apply). If you change your full set you're naked
  • The Aspirant path isn't retroactive, which is problematic for a few of the objectives since you can't do these if you're progressed beyond them (Complete a tier 3 research task / Complete the Cosmoteer quest)
  • The Aspirant path has a few bugs: Visit a Master Guild only works with the Research Outpost in the desert and all of the Gather / Acquire tasks require you to have the items in your inventory to actually check off. Think this has always been the case for the latter but not the best UX (i.e. you have to have a feygold ore in your inventory for it to count)
  • Jumping, notably underground, can cause all sorts of weird issues. Falling through the ground, massive rubber banding etc.
  • Jumping on your mount can cause your character and mount to be offset visually by 45 degrees or so
  • Gathering nodes are showing as spawned but not actually present on the server. When hovering over these, they don't display the tooltip which corroborates this
  • Lots of mobs transition into their idle animation once they die (this has been happening prior to patch but seems more widespread now)

Some of the other issues I had typed up have since been fixed since the new server deploy.

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For Cleb: There seems to be an issue with the Hydroforged Dagger mesh when it is enchanted, similar to the issue the fire dagger had before. As you can see in this video, Windwalker VFX is scattered all around me. Much more noticeable in a dark scene, like this:

rare halo
tall yoke
night hollow
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  • This has been Ryan's goal from the beginning. Damn nekked man. 🀣
  • I'll update the aspirant research task to complete with t4 and t5 as well (not sure on cosmoteer, I'll have to dig into it)
  • Guild also on the list as you know. I'll check the gather/acquire task, should be easy just tedious so might take a minute.

Good info, much appreciated!

left orbit
tall yoke
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I don't wanna be fully naked but I do like abusing the bug to hide my helmet!

tall yoke
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Some legendary bows and staves show up in the blacksmith recipes. Should only be in the WW station:

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Might be other data entry errors, these are just the ones I noticed when going to craft something for somoene

static parrot
tall yoke
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I can't argue with that

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Also, client still hangs when closing the program and have to kill it.

IL2CPP please 😭