#⭐ I LOVE Ethyrial

1 messages · Page 1 of 1 (latest)

blazing bloom
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Can we get a inverse of the last thread to learn what parts of the game you guys really like? This will help us understand our audience a bit more.

distant frigate
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⭐ I LOVE Ethyrial

severe mountain
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I love the disciplines system.
I love the base MH system.
I love how the dungeons are short, to the point and can have secret locations needing previous quest items or such to enter.
I love that the devs are on point with trying to make a great game and are active in game and out.

full raptor
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  • I love the developer and community relationship
  • I love when skills interconnect with one another (herb + alch, woodcutting + bs/wood working, etc)
  • I love some of the dungeon designs (LoE in particular is great how it connects to lore, the design is good, the dragon fight is especially interesting)
  • I love the gameplay loop of SI (it gets stale later but it's awesome early since rewards come so quickly)
  • I love that most grinds lead to impactful upgrades
  • I love that upgrades feel impactful
  • I love the unique effects of items
  • I love the status items: mounts, pets, capes
  • I love the manabear quest
  • I love the potential for so many different goals (leveling various skills, grinding X, etc)
  • I love that the community is welcoming and helpful
steady bison
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The potential.

open ember
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I love that you can freely switch classes after getting the relics

twin fjord
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The drive Ryan and the team has to make Ethyrial not only happen, but become way more than it was ever supposed to amount to

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This project is way too easy to just give up on, and they've done everything but give up

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I love Blightreaper

granite violet
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I love how engaged the Devs and staff are with the community, Its easy to tolerate bugs when we can clearly see staff is responsive and actively working on them.

shut kettle
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I love the mama manabear solo instance fight and the reward I got for farming it felt very satisfying.

fallen bluff
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I love the music in this game. Some really cool tracks and some of them fit certain areas really well.

hybrid trellis
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I love the quests. Specifically the lack of handholding. Providing just enough information, and some direction, without glowing trails and blinking mini-map icons.

fallen bluff
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Alright here we go. A lot of the things I love about this game are rooted in potential, however....

I love Ethyrial because:

  1. It has a unique charm that is missing from a lot of games. The way the cities are laid out and the terrain between them gives a distinct feeling.

  2. The isometric view in MMO is refreshing, and something that offers a different perspective (WHEEZ) on gaming.

  3. The game has pvp.

  4. There is a decent pool of classes to choose from. Some of them are pretty niche in their composition, and have cool expression.

  5. The game has a cool variety of monsters, and the management of these in the POKEDEX is cool. I like the compendium type shit.

  6. The base idea of imbuing elements onto armour is cool. I would like to see this opened right up. If players can be any class, they should be able to mix and match any armour set as well.

  7. Solitary Isles is a really fun experience. I love it. I've spent over 500 hours easily on it. The way it culminates at the Eye, and the small story it tells, really compelled me into playing more, and wanting to see more of that story after leaving the Eye. The Old Mines and the secrets on the Outskirts are also very cool.

  8. Of bredth of crafting and the fact that a single character can do profession.

deft fulcrum
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This is a type of game I've waited for so many years for, my love of Runescape, but inability to stand how it plays nowadays, but the aspects of early WoW that I grew up playing as well. It's rough, It's yanky in a lot of aspects, and yet we deal with them and work around them to continue playing, the foundation is solid, clearly a type of game that hasn't been truly attempted properly.

The close contact to the community is something I've never experienced before, at best, having in issue in OG WoW and having a GM pop up in front of you like some angel, always listening and responding to feedback, never had one bad interaction with the dev team, unless we count the make me tiny potion.

while the population of the game isn't fitting my current life style and goals in life, I hope in the future that will be solved and not be a crutch having NA and EU stacked. There's a lot of promise behind this game, discussing this game with a friend whom hasn't tried it he instantly connected it to the early days of PoE development, and we know where that went. And I hope that's exactly the path this game is gonna take as well.

distant frigate
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bump

fallen bluff
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Diagonal movement. nuff said

subtle cipher
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I love the crafting, I love the classes, love the freedom of choices, love the openness of the world.

merry kiln
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I like that this game captures a certain vibe I've missed in other MMOs. I feel like the world means something. Everything you do has impact in my opinion. Crafting feels like crafting. Monsters are dangerous and can kill you, at least as a Druid. I feel like I have to play relatively actively and can't just tank etc. in around 1km. I feel rewarded when I level up in every skill I have. For example to cook you have to cook alot and also need a pan etc. which is rare from what I've experienced. Also the potential of this game is huge as well which makes it fun and keeps me invested in the process. 👀🫡

sinful anchor
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Group content has always been the most enjoyable part of the game for me, especially Deadlands and Dolenar raids when I was doing them with my old guild (WANTED) nearly every day. I’d love to see more high-level content like this, level 40+ open-world raids in the core game and possibly in Wildlands as well for high-risk group PvP.

blazing bloom
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I love making group content EzPepe

distant frigate
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there will definitely be more dungeons, elite areas, keys can be run as a group, and ideally raids as well in the future

fallen bluff
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Crazy sons a bitches put grass back in, terrain smoothing and combat log all in one patch

faint quartz
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combat log and system log are great additions. ( i hate the dps meter ) but i would love it if we could have two windows seperating the system/log and the chat boxes

full raptor
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I love that the debuff at Frostmaws can be ||cleansed within their environment|| It's a fun interaction.

desert pebble
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I love the crafting system. I really like that food gives buffs and that there are some yet undiscovered.

desert pebble
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I love the crafting buffs when there are multiple people at a station

lilac bronze
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Someone who has never got into osrs since it was a bit too monotony for me, this game really streamlines the process of going back and forth, mainly the inventory isn’t so difficult to deal with, the movement is fluid.

One aspect that isn’t really design aspect but its part of the game being new and all is the lack information. Sounds odd but I love that you have to discover things for yourself or ask around. It gives it that feel back in the 90s when I would play games and everything was all about discovery and taking your time.

ashen ravine
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I love how retro the game feels, as in the crafting isnt so complex where it overwhelms newer players and deters them from doing so, figuring out new recipes widens my eyes every time and makes me go "woah" . The game is really well design in class diveristy making some classes extremely unique to cooke cutter classes within the mmorpg setting. My number 1 favorite aspect of this game is the co- op. being able to co-op with friends from the jump Explore new classes together and newer lands and mechanics is what makes a good mmorpg and im glad to say im playing with every trait that i fell in love with inside osrs, wow classic, RoR, guild wars 2 even. The graphical design reminds me a lot of fable with how clunky some of the gear is or how unique some is making it a true retro vibe and a classic mmo feel. all this being considered my rating of the game is a solid 10/10 i have already invested more than 40 hours in the course of 4 days of getting on and playing, what was casual now turn addiction and for lack of better words. Need me more Echoes of Yore!

desert pebble
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I love the concept (I haven't gotten there yet so it's still a concept) of having multiple classes you can swap between given that you pay the price.

desert pebble
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There's a lot of potential there for future expansion too

proud cobalt
# blazing bloom Can we get a inverse of the last thread to learn what parts of the game you guys...

Ethyrial is such a great game. It’s a real RPG — the kind that keeps your attention because your progress feels constant, but never easy. It’s not like other games where you just press a bunch of buttons and things happen. Here, you need strategy. You quickly realize that sticking to only one class will get you in trouble at some point, which makes experimenting with other classes not only fun, but necessary. It gives you a much deeper and more complete experience.

The community is small, but it’s really nice. The atmosphere in the game feels great, and the developers are always kind and respectful. The game is challenging, interesting, and feels like a true classic RPG.

Even though it’s still in alpha, it already surpasses many other games out there. In my opinion, it’s a hidden gem that hasn’t been fully discovered yet. Maybe it’s still early for it to reach a wider audience, but once it’s a bit more complete, I’m sure it will stand out and impress a lot of people.

Congratulations to the whole team — this game is absolutely fantastic. I’ve been playing for a few months now, and I can honestly say it’s one of the best games I’ve ever played.

drifting forge
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Sometimes it's hard to tell what you like about something that is keeping you engaged for long and that will still keep you engaged, if i personally should start showing every single point i feel it's good for the game i would be writing something like a shopping list and in such cases it's way easier to just express what i'm not really liking or makes me disappointed.

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In game we can feel the progress, every step taken in any direction is an improvement on something worth for the character in the short and long run, any earned upgrade is tangible and motivates the player on improving even more. You don't require 10 different characters to experience every aspect/class of the game because you can be whatever you want in any given moment, condensing everything on a single character that keeps improving in an environment that hardly (or almost never) let you feel your time wasted once you complete your goals.
There are a lot of aspects of the game that aren't expressely shown or aren't directing the player to take specific actions, leaving to the player the pleasure of the exploration and discovery about features, places, items and mechanics. It also motivates the community to engage with each other, something we've lost during the years on mmo evolution that nowaday offers to everyone the possibility to do everything by it's own making a copy/paste of contents that are mandatory for every single player, where they engage with the community only to be in party contents or in party pvp. In EoY you can take the path you prefer, sandboxing the game and shaping it as much as you want to fit your gaming-style and since the more you act on something the better you become on it, opens up to more engagement between players who have taken different paths because the skills raised by somebody could be offering benefits to others who have chosen to take a different path.
The combat is not a standing-still skill rotation or a stand-while-casting based game, there's a lot of action and mobility where player's placement and actions acts as a key factor.

in general, it gives the old mmo vibes and the constant improving feelings, given in a modern game that brings back the good part of roleplaying

distant frigate
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bump

desert pebble
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I really like the little gains you can get all over the place through talents. I'd like to see a talent annotated in the monsterpedia. though I understand some secrecy.

kindred basin
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I love the aspects of the game that don't handhold the player and that do evoke mystery and puzzle solving. More specifically, Im referring to the puzzles that involve items strewn throughout the maps without explanation as to what you need to do with them. This provides yet another dynamic to the game. I have been making notes in my in-game journal of things I see that may be part of a much larger puzzle with the idea of referring back to it later. I'm also referring to recipes that are not listed, requiring us to experiment to acquire them. Discussions have come up about the different combinations that have been attempted and what new combinations may work. I do want to acknowledge all the hard work from the devs. The changes you have already made to the game is what brought me back when I left shortly after launch in 2023. I really could not get around the non diagonal movement lol. Now, I am hooked. I have not felt this way about a game since UO launched back in the day of dial-up. Much gratitude!

blazing bloom
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Is there a specific quest or puzzle you’re alluding to?

kindred basin
# blazing bloom Is there a specific quest or puzzle you’re alluding to?

Im not eluding to one in particular but I like the one where you need to touch items in a certain order to access a hidden entrance. The clues were very obscure but you could make sense of them which I liked a lot. But really Its the culmination of items that I know do something but have not figured it out yet. I love investigating and problem solving. It can be as simply as removing a rock and journeying down to the fathomless depths to get a new light spell. I haven't been back at the game for too long and feel that I am in the middle of several puzzles to figure out. Once I complete a few I can update my response. But Im taking notes of unusual things I see in the in-game journal like a purple pool of liquid which drips upward or a small patch of water with some kind of magical seal that looks strikingly similar to the leyline runic seal. I feel like Im just scratching the surface. I know there is something to do with that pet rat as well, I just haven't figured it out yet. I even bought a sack from the NPC vendor to try and catch him lol. (No spoilers please!) My point being it all adds more content and engagement within the world. A whole new layer of depth. Even if some of these things don't lead anywhere, it ignites my imagination. Please keep adding these!

desert pebble
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I really liked the vampire hunting task in the beginning and using the holy symbol to bring the shield down. I've tried using it on other bosses but so far have been killed before it could complete it's animation so I don't know if it has further use or not. I like to think it's not the only instance of such a device.

desert pebble
desert pebble
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I love the monsterpedia.

distant frigate
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you'll love the redesign even more

distant frigate
desert pebble
blazing bloom
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that's the high fidelity design of it. Not built out yet

distant frigate
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one day @noble ether will build it for you guys

flat vector
distant frigate
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bump

full raptor
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stuff like this is fun

distant frigate
distant frigate
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bump

urban sapphire
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Honestly, so far my only issue is HOW many skills there are. Like 'monster Hunter'
You'd assume weapon skills, elements/class skills, professions, and armor type skills would be enough for the average player.

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I also wish we had a pure physical dual wield fighter class kinda like fury warrior

urban sapphire
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One gripe I DO have with having had played so far, is the items that reward bonus EXP - I understand a passover on EXP rates for skilling is more work than adding items/alternative ways to level them, but I find it odd. It's not an issue, just a weird design choice in my eyes

blazing bloom
urban sapphire
open flume
# urban sapphire and maybe an exploration skill would be cool, but since you already have weapon ...

Monster Hunter is meant to be a corollary to Slayer in RS. It isn't fully fleshed out at the moment but the idea is eventually there are certain areas you can only access once you have reached a certain MH level -- and by extension items / drops etc. It's a separate task-based system to kill monsters in your level range that grants MH experience and a Book of Knowledge, among other rewards (again, not too much here yet)

urban sapphire
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yeah I just don't like the concept of it imo, it's cooler when you can just go do zones and content and get drops if you have the gear to go get it done

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way more natural anyways for most players

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ik it's supposed to be like slayer from RS, and I don't like it there either

open flume
urban sapphire
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OH

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DIDN'T SEE THAT

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OKAY well I love the visuals so far I like the combat a ton and I do like the UI

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I like the class options but I do again wish for smth like wow classic fury warrior, pure melee dual wield physical for the warrior classlines

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🙏

open flume
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No worries, there's a lot of threads!

blazing bloom
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That is probably the closest for now

urban sapphire
distant frigate
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bump

rustic bison
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One of the main reasons I keep coming back is because the devs are so active and responsive. It's rough investing time in a game when you know it's going to die out eventually.

blazing bloom
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🫡

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we aint dying out

tepid wasp
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I like all the little puzzles and secrets in Farwood -- wish there were more in the main area

stoic fog
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Uninterruptable spell bars now being grey - Such a nice feature that I never would have considered. Thanks for that.

sturdy musk
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I like the class diversity, especially the infuser class. Dedicated pet classes aren't everyone's cup of tea, so most MMOs just don't bother having them, instead opting to add yet another flavor of "hit the thing over there with a stick", as if there aren't already plenty of options for that.

The fact that my optimal strat 90% of the time is to just slap on a DoT and cast regen on my pets is good to me. The whole point of a pet class is that your pets are your weapon, this is one of the only games that actually gets that right lol

rustic bison
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I love how the hunter plays. Similar to WoW's hunter without a pet. Was never a fan of needing to have a pet.

verbal vigil
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I haven't played for long, but it has been enough to see that this is a game I want to invest my time in. Being on the older side, I miss some of what the oldschool games used to have and this seems to be the type of game that I've been looking for.
The main points that stand out to me:

  • The skill and crafting levelling system gives that rewarding grind.
  • Being able to go out and figure things out for yourself, instead of just following quest marker to quest marker.
  • The dev team seems to be a part of the community
  • The classes all have interesting skills and mechanics
distant frigate
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bump

hot holly
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after not really playing for a month and coming back, i must say you are really hitting some good improvements and QoL. The current state of the game is so much better than it was in autumn and makes we wanna play more again

vernal oar
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Have to agree whit that

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Game is slowly improving

oblique bramble
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As the kids say

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Poggers

vernal oar
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Game been looking good

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Almost no pop in

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Way smoother

distant frigate
blazing bloom
vernal oar
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yeah still a little buggy whit thing close still being invis

distant frigate
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bump

vernal oar
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couldnt have expected the game to actually render this far a year ago

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its awesome

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kudos to whoever made this happen

vernal oar
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Wana give a little love to Ryan his update tab as well

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About 8 months ago everyone was never expecting any patch notes

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Now we get a written update in a specific channel

vernal oar
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This is kinda a love/hate thing. I was helping out Crom getting his dungeons done and farming dolenar was really fun, i wish there was more group content like it

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So love the group content that is here but hate there isnt more🙏

distant frigate
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bump

full raptor
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I know it's still shaking out but I really like that I can go into a low level dungeon to try and get items and still get exp now. It doesn't feel like a complete waste of time to go back to the old content with the exp changes.

distant frigate
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bump

oblique bramble
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+1 the xp changes feels really good i was a bit " SC_HUH " when it fist was announced but it does feel much better. poggies change

full raptor
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I've played many games where they try to hide info and players have to guess or spend a ton of time testing things to validate claims.

I know it creates a lot of visibility on bugs when stuff doesn't work but I'm happy you're showing all the dmg types, sources, scaling, etc. It helps a ton to diagnose things.

distant frigate
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just wish we could kill the bugs faster! 🤣