I feel like the stack system on Warden is generally fine as it is. It’s a bit clunky at times, and more often than not I find myself sitting at 5 stacks, just waiting for my spells to come off cooldown so I can actually spend them. That’s part of why I’ve really enjoyed playing melee 1H Warden, there’s something satisfying about watching the melee swings land while waiting for my abilities.
That said, I do think Ancestor's Rage could benefit from a cooldown reduction, ideally down to 7 seconds. This would help mitigate overcapping on stacks, and more importantly, it would let us fit two casts into the 14-second buff window of Torrent of Spirits. Ancestor’s Rage is easily our hardest-hitting ability, but compared to what most DPS classes are putting out, it still doesn’t feel like a ton of damage.
Still, I think that’s okay. Warden shines in 5-man content, and it doesn’t necessarily need top-tier burst to feel impactful in that environment.
My opener is down below, along with a video to help illustrate it. It might not be the most damage-efficient opener out there, but it works wonders on high-level targets where sustain and timing matter more than pure burst. There may be some weapon clipping issues in the rotation, still smoothing those out; but overall the warden fantasy feels great.
Also, keep in mind that I’m still missing several key pieces of gear that would help maximize damage output, including the level 40 set from BoC and a DLP weapons. So this isn’t the full potential of the build, just using what i have right now.













i witnessed it happen in real time






