#⭐ Disciplines and Classes
1 messages · Page 3 of 1
hmmmm
i guess that last druid buff on naruns might be a bit strong
i think it used to be 75% wis scaling now it's 82?
compared to this, which armor and lv where you using? @stone knoll
the dps there were lv 40 cobalt tower dummy with dlp weapon and gear
i can show my lvl 38 enchanted gear in a sec
Before I forget entirely; the point I was going to make earlier is that getting the 'in group content' vs 'solo levelling' balance for healers seems nearly impossible with the current design implementation.
So don't balance it. Insert some kind of a disclaimer as brought up above, that shows when you would pick or purchase the class. Even just some kind of tag system that previews and highlights every class's strengths. Key one being "Beat with friends" and "Self sufficient" if you want to make them sound nice. Druid could get "Durable" and "AoE healing", etc;
Just focus on the one you are anyway. Group content. Healing classes are dedicated healers. Their performance alone will be lackluster in comparison. If new players know that up front, friction is reduced, and you have an easy win.
It's easier to get and swap to a different class than it is to swap specs on the same class on a game like Classic WoW. Maybe that needs some more streamlined communication, too. How easy, and how to.
true, you can lean more into the Discipline being a way to combat the plays lvling woes. What ever class you start with your other disciplines relics are cheaper
i personally find it strange that the relics are considered an item as said above being its one systme might be better for clarity, in there you could sort them properly by discipline and such
they feel a bit disconnected the way they are presented
when you buy them even i needed to double check several times i was buying the correct one
Just more guidance. I wasn't even trying to say make them.cheaper or anything like that. I also don't think the healers need any major fundamental changes.
Just clearer communication and more handheld guidance on how class balance works in THIS game, how class swapping works in THIS game, how you unlock your other classes...in THIS game. Reducing friction and increasing new player retention is the goal.
If the stance was firmed up that healers should be played with friends, and that is communicated up front, the question is no longer "Is X Healer Class fun?"
It becomes instead: "Is X Healer Class fun to heal with?"
also having an explanation of the classes in here, to know the different disciplines they are divided in, and which relic you need to unlock them
ff14 does it like this
that is an old version, let me see if i cna get an pic how they have it now
but it is the same basically
Skills already has this, just need to add tooltips to it. You just don't see all the disciplines that are offered on this screen till you start to level it (unless thats changed since I got them all). Having them all start at 1 and be present on character creation with a tooltip would be good
yeah but those are your skills, not the classes of the game
nor the disciplines they fall under
right, and if you read my entire message you would have seen I mentioned adding a tooltip for them.
nor which role do they play in the game
and as i asked before, it could also house the relics directly
Having a better in game directive of what things do is great. They already started this with the guide tab and will have more UI expansion later.
Personally, I strongly dislike the idea of the class swaps being a toggled thing. It removes the weight of the switch and just makes the game that much closer to a Menu's simulator
we could still requires to carry the equipment if you are strong on that front
but having the relics as items, again, to me, feels quite disconnected of what a class is
in ff14 you have two different bags
but i will not die on that hill
Idk, GW2 has a similar bag system to this game, though you can get more bag slots, its the same premise. Iirc, WoW also has a super similar system to this game. OSRS and RS3 you have a limited 28 slots use for everything.
Imo this game doesn't need it as weight and space should be impactful as you explore the world. There are banks everywhere and you choosing to carry multiple classes at a time is your choice to clog up the bag.
relics would only be ocupiing 3-4 slots if you carry that many
and would imo be more conected to the character rather than be a in item as now
the same could be said about mounts but i recall being a technical issue rather than a choice?
same test in an dummy aoe environment hitting 4 targets done at The Guilded Wall.
but funny enough all of these tests are missing a lot of druids power and dmg. Iron bark does so much much for you.
having mobs hit you accounts for so much of your dmg especially early on.
Is this for real? How would you expand? add more abilities Or through augments?
Ive always seen the Ethyrial's discipline system being the wow equivalent of a class. And ethyrials relics being analogous to WoW class specs. Ive suggested this a long time ago and the consensus seemed to be balance would be too difficult, but instead of having to develop new abilities and augments you could allow people to mix and match skills of classes from the same discipline. Maybe not wholesale, and obviously you could limit it by weapon type requirements, although admittedly this would be an ambitious balancing undertaking.
I think we have the same view - what i meant was just adding more relics so each discipline has equal class counts
augments can be in addition to this but yes it's a big balance undertaking
ideally we get the foundation in place, combat/animations feeling great, world polished -> shift time to content/balance vs building core systems
Relics are fine as they are. Them being an item and a part of your equipment load out is a cool and unique part of this game's class design.
And the inventory system is also fine. What you're asking for with all this extra free storage for relics and equipment feels antithetical to the game's intended design and balance.
Inventory management is by design. A lot of things feed back into it/use it as a balance factor. It's good how it is.
this is similar to how everquest 2 originally dealt with the issue. they had healer dmg abilities scale with different stats than the healing abilities, so you needed seperate gear for dmging and healing, as well as having a branching talent system essentially turning healers into t2.5 dps when not primarily healing.
i dont think any class should be classified as not solo viable in solo content.
t2 dps were the dps classes that either buffed or debuffed which also meant thier dps wasnt quite on paar with primary dmg dealers
i did it a while back now m
now mabye its a bit harder
DLP weapon is already obselete boc armor too
cant even imagine going for a legendary heal weapon
with who in your grp because there is no way you did at at lvl with a lvl 35 healer
lbl 35 healer gear
why is is BoC armor obeolete? and why is it so hard to get legendary healing item? because that's my #1 goal
its not hard
there is no point
if you get 38 healing gear
and a lifeblood reaper you are set
dont need anything else
ohh i get it youyr saying it's like a soft cap because the you can complete all the content without?
there is also no reason to be a billionare be we got em
with that doomer logic why do u get a legendary in GW2? 🤔
Because its stat selectable
but u could get every stat with substantially less time investment than a legendary and swap the items
There is no difference in stats from ascendended to legendary
I guess so, but they pay off pretty fast if you have a ton of builds
the QoL is super nice for sure + the drip
but doomer logic never works bc it comes down to "why play video games at all?"
u can do nearly all of the content in OSRS with mid tier items
The issue is pretty simple i can easily heal all content in the game whit 38 gear there is no feeling of increase in strength from 38-40 heal gear
While for dps classes its very big and noticeable increase
part of it is defense is inversely correlated to healing, so when tanks get tankier healers get less powerful
it's basically just a balance thing where bosses need to hit appropriately hard so healers stay engaged
Yes
Thats kinda where i was going
Or
You nerf heal modifiers
I dont think legendaries should be necessary
But 40 armor and DLP weapons should for end game content
hmm druid clear time on dlp low key isn't bad, but holy is it boring and i have now discovered the real druid gameplay.https://www.youtube.com/watch?v=Vohd5s-DzDk
i can't lie the Naruns buff was very nice, but now my best dmg in all cases is spam naruns unless i'm in a grp of 4 or more. i'd rather see some powert put into Ensaring spore instead.
Ensnaring spore seems like it would poison/dot. especaially since it's lvl 20 spiritualism it's by far out worst anility. 18 seconds cd
it has some decent scaling but it's cast time and cd make it so ineffective the only time it's worth casting is if there IS EVEN a spell to silence(most cases the spell doesn't matter or it can't even be stopped). The root basically useless because your either losing out on dmg by not having mobs hit you Or the are unaffected by it/ and ranged and just hit you anyway.
Its private
should be good to go
I was actually debating making a Wisdom staff for my first leggy, for Warden. Since I don't have a scythe or hammer option yet. Hoping that will happen eventually and Ryan will be nice and trade with me if I still want to.
That being said, I feel like the net benefit here is the raw stat increase. That's a lot more raw wisdom than a Lifeblood my man. It is a net upgrade, period. Also, healers like Priest/Cultist at minimum already bring a respectable amount of damage as part of their rotation. And the leggy proc will be a big increase to it, I'm sure. Assuming it's the same AfterimageDPS proc the other weapons have.
More damage for group for free is just a win
Edit: "free" lol. Cinders are free right?
Plus, even though I don't like the weapon type, the leggy healer stick will surely be BiS for Warden DPS so...
for reference for Hunter DLP clear time, same lvl gear except lvl 35 weapon vs lvl 38 weapon on druid
It is a sliding scale. A good group that is balanced and knows mechanics can get by with a low powered healer np. However, a powerful healer can make up for a poor group to some extent, although you may not want to cause then you are prolonging a painful experience lol. The real value in healer BIS gear is solo play. You can kill bigger stuff when you can heal yourself faster, and of course you will be doing more dps with more wis.
Can we increase the range on Dragoncleave on Crusader? Happens so often where I am sitting in melee range, bonking away, and Dragoncleave will just fail outright on the mob right in front of me on level ground. Even though other melee range abilities are hitting. Feel like if it had a range of 3, or 4 if I were being greedy, that would help a lot.
Usually misses when a mob does the silly thing where they stand on top of me, but actually behind me. So I backup to make sure it doesn't miss from the mob counting as behind me. Now it's slightly out of range.
taunts still arent 3 seconds and all tanks are trash.
im sitting here thinking drk overtuned and you like nah bruh trash xD
I know its been discussed in the past about rewarding people who progress a specific discipline further than just 25 for the abilities. Thought it would be cool to have a specific trinket that you could purchase/unlock that would be considered useful across all the classes in that discipline maybe unlockable at discipline lvl 40 or whatever.
This is one reason I have trouble sticking to the game. Ive always been a druid main on any game with a druid. And druid on EoY is... like... barely a druid. Which is why I havent played druid since initial launch. Lol
bump
Coming from guild wars 2 it was jarring to see a lot of classes had no self heal, and a lot of classes had maybe 1 damaging spell
I know potions exist for healing, as well as our of combat rest, but i feel like in GW2 even the healiest healer can do enough damage to solo open world content, and even the tankiest tank or most DPS glass cannon has some form of sustain that isn't tied to items
That might not be what you are going for here, but it would feel like a large QoL improvement (at least to me) to improve some self sustain for classes and to provide some more flexible DPS options other than spamming bolt of natron or priest damage spell
And that might be just mirroring what people said above where the classes don't feel finished, like they are one spec in an incomplete whole
gw2 was originally designed to eliminate the holy trinity - but this game respects the holy trinity with some extra utility for most classes
or utility via itemization i.e. BT
Demonknight's taunt should be aoe
cough dragonknight too cough
I mean... every tank should have an aoe taunt.
bump bump
Demonknight is a bit more AOE than the others so maybe it makes more sense for them, but I am happy for any and all to have it.
Same for EG. Only single target spells it has is its basic attack and taunt. Everything is aoe.
Actually, been a while. Even their basic attack isnt single target.
waiting on the EG revamp 🙏
Disagree, I think most of the tanks are actually in a really good spot. I've been playing a good bit of DmK recently, as well and DrK and a lot of Guardian.
Though I agree that they should all have AoE taunts
taunt does nothing but pull 3s taunt could be nice
rather than sitting there waiting for 2 abilities to come off roto
i can just push taunt again
was mostly disagreeing with the "all tanks are trash" part, not the taunt, sorry haha
oh no tanks are great
thats just shit post
XD
the other half is legit tho about the 3s taunt
<.<
could use an aoe tbh for group pulls
gives more clearance and less cheeck clenching if someone body pulls
and the tanks knee deep
dmk nice guardian gucci tho
haavent played drk since it fell off like half a year ago
heard it was aight now tho
Yeah, its pretty solid even for overworld clearing too. Feels on par with DmK

Guardian is a great group tank, bad for overworld farming. Its my preferred tank for BoC

have yet to play EG, heard mixed things though. I can do some testing with it if you'd like.
<.< mmmhmmm
very bad
Pirate soon?

I enjoyed EG but I never did group content with it so no clue how it does in that aspect.
I'm gonna throw a boulder in the puddle. I think Warden having a taunt would be a lot of fun. Here's the thing, I'd want to give up literally nothing for it, but I feel like half the people playing the class want it to tank. Can we have an AoE taunt for free for fun to test?
🙃
@potent jackal asking for more things for the warden
Me asking for more things for the spellblade
Could have sworn youre one of the people that told me wardens cant ever be a tank. Lol
I definitely told you it can't tank without a taunt 😃 because it can't.
Ask for spirit strike to also get into account the second weapon if you are DW
I was 90% shitposting because I got a cool Wisdom shield in a map last night; 10% wanted to see what @pseudo tapir would say to cooking up a Rotisserie Chicken Tester that is just current Warden with a taunt, strictly for shiggles and testing purposes >.>
Real talk though, iirc, they have a different idea for a wisdom tank? That or I bought the meme and am still remembering bad info.
Also, weekly reminder for Str claws and that claws be usable for Demon Knights
2h shield wis tank. iirc.
XD
<.<
Let me shield charge and do a double shield ground pound for an AoE taunt that also does some damage, and I'm in
no warden taunt before real tanks get aoe taunt
Tank Warden is an Augment conversation anyway lol
Warden can be a real tank if you try hard enough and give it a taunt.
Any tools a hammer if you try hard enough
I think Druid is 100% more of a real tank without a taunt than Warden is tbh
They should give Spellblade a taunt
spellblade does not need taunt XDDDDDD
spellblade generates so much aggro that a demon knight could not keep up even when i was 10 levels below
Don't be silly. Taunt and remove all AOE capabilities and the class will be perfect.
And yes, I did type that specifically to make you twitch in rage, Sharei.
what little aoe capabilites spellbade had was gutted last pass over ;P
they got a single 3m aoe cone left xD
yes and i want them back still
supernova and surge having 3 range might be enough to calm me
sounds like you cant demon knight, if SB is out aggroing you.
<.<
i was the one outaggroing, specifically one of the dragons
Could we kindly ask that Ember be a Fire Damage over Time effect, and that Enflamed is simply a stronger DoT?
Triggering enflamed is the highest dps thing elementalists do, is it not?
