#28+ Mob Balance

1 messages · Page 1 of 1 (latest)

tropic geyser
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Thread to continue convo

lone parrot
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Thx 🙏

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I feel if mobs died a little faster but did more damage in return would make combat feel more fast paced while keeping the mobs hard

tropic geyser
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That won’t solve the problem

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Then assassin becomes bis and kills everything in 4 seconds

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I think we just need to balance from the class side maybe

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Need to think and discuss with Ryan

summer hornet
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It might be useful to define the problem, something like: Players are not managing to balance their class and combat level with their armour and weapon levels. How can we provide engaging gameplay so that players can self-manage all their levels while minimising server/world changes and retaining the current perceived progression

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We also do not know the dev considerations, so a lot of what we suggest may not be viable or useful. Is it possible to provide some high level bullet points that the dev team has for this issue? eg. Server impact // Player progression // Mob balance // Armour vs Weapon levels // End game content // Horizontal progression post L40

ancient parcel
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Balance Template

Desired Top DPS TTK: 12s
Desired Average TTK: 16s
Desired Heal/Tank TTK: 28s

Mob Level: 38
Mob HP: 17100

Top Case: Assassin
Target DPS: 17100 / 12 = 1,425

Low Case: Earthguard
Target DPS: 17100 / 28 = 610

Gear: at level
Elixirs: Yes
Food: Yes
Enchants: Yes
Vamp: Yes

Questions:

  • Assume all pots, elixirs, vamp, food, etc is used?
  • Are these TTKs in-line with player expectations?
tropic geyser
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Expectations are also subjective

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It’s a huge delta from before

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But it’s basically in line with WoW ttk

summer hornet
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My considerations as a solo tank are: How many can I round up and kill without dying horribly, time isn't really a factor for me... unless I fall asleep because it takes waaaaay toooooo loooong. Also assuming this is open world mobs and not dungeon/instance/elites

tropic geyser
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The idea is that tanks would tank longer, but be able to do that

ancient parcel
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So you're thinking dial back the consumes used for balance?

T8 -> T7

tropic geyser
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Also tanks have overall less downtime because they take less damage

summer hornet
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If you look at mobs 35+, then T8 pots and items are a better starting point

ancient parcel
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kk for sure just wanted to clarify what u were thinking

summer hornet
summer hornet
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PS - we only use T9 pots on special occasions... like Christmas and New Years, otherwise we sup on T8s

ancient parcel
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for testing we need a simple rotation for benchmark

tropic geyser
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we can do more complex rotations, it's just that balancing on one class where classes themselves are not balanced yet isn't helping

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I made it so that the mobs died pretty consistently to assassin, which means the ttk for all other classes will be consistent as well

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in my opinion, we need to close the gap

summer hornet
tropic geyser
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spellblade you need to time stacks

summer hornet
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knife throw and poison bomb manually targetted or auto?

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I always thought sin had 2 manuals... been a while >.>

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(I usually fight with keyboard, mouse manual targetting is like a nightmare for me... same with the lantern in Deadlands >_<)

tropic geyser
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knife throw is not manual

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you just lead the rotation with poison bomb

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then roll your keyboard

summer hornet
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Ah, noxious bomb and poison vial are the manuals

summer hornet
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The world boss hydras can be killed now, so no protests from me 😆

tropic geyser
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long story short, gonna be a long WIP lol

brisk estuary
tropic geyser
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If you kill a mob at level, you will be fine

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you will always need to rest if you're killing mobs 2-3 levels higher

brisk estuary
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those are lower level than me

tropic geyser
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i didnt test multiple mobs. I tested assassin on at level, +1, and +2 levels with 28, 33, 35, 38, and 40 gear

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idk what to tell you. I spent > 20 hrs testing over the past 4 days

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i know for a fact it works

summer hornet
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Cats still resist nature? Asking for a friend >.>

tropic geyser
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yeah if they are nature resist sure

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piercing/nature resist do not count in my tests in order to account for a larger common denominator.

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I also did not test on primordials. Primordials are designed to require high end gear to kill

brisk estuary
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I don't see nature resist for cats but will check again

tropic geyser
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i can check.

brisk estuary
tropic geyser
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nah lunarions do not have nature resist

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leshi do

summer hornet
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They been changed to divine now? O_o

tropic geyser
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Also, using pots is fine. Pots are part of the gameplay loop

summer hornet
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Resists: Lightning / Arcane / Crushing, interesting

brisk estuary
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i understand using pots for oh shit situations but you want players to use a potion after every single mob encounter?

tropic geyser
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for harder encounters, sure

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i expect that

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could mean adjusting availability of resources for it

brisk estuary
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but then can you guys make it so that I am not asked to go and kill a monster way out of my current league?

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because you may say oh just don't do MH until you can kill that mob but by the time I will be able to kill that mob now I will be sent to kill something even stronger

tropic geyser
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yeah I understand that

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MH is the tricky part

crystal hamlet
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i feel like auto attacks should be important for berserkers, but 2handed autos are so lackluster that its prob better to use dual weapons. idk why but berserker just doesnt feel berserkery to me

sharp nest
summer hornet
sharp nest
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fr will get higher than 12s 😂

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sin's getting 1.4k dps? kinda wild

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wonder if thats a test with a single monster or chain killing mobs

summer hornet
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Go brawler and punch em in the face

sharp nest
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Cant test mobs till my commisions are over 😂

lone parrot
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Old Naga vid

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I understand they where too easy before but now?

lone parrot
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Because that would mean that before assassin's could kill in about half my time as well

lone parrot
stable garden
# tropic geyser MH is the tricky part

Is it possible to adjust the level range? As a lv 32 I have no problem killing 33/34 monsters, but I struggle on 35 and mh send me to kill lots of 35 monsters using t7 items, i can manage on DmK, even more than one, but zerker just gets clapped on every single monster

lone parrot
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Yeah level range needs adjusting for sure

stable garden
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Also, you need to consider mob balancing for ppl without top tier items, am I wrong or on your test you had nearly the best items? There are some unlucky ppl out there

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Even more with level impairing

lone parrot
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just average crafted stuff for the lvl

stable garden
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Oh, that's ok then

lone parrot
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just normal stat rings

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no loe or dolenear stuff

stable garden
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Maybe I'm overreacting because zerker sucks now and there's nothing that can change my mind about it. I cant play it outside dungeons, and my items aren't bad at all, probably just playing it wrong maybe

lone parrot
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yeah zerk was always harder

stable garden
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Also, superior lightning elemental feels... weird

lone parrot
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but that more a class balance issue

stable garden
ancient parcel
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Updated the title

lone parrot
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here same naga

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same items

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but now i am lvl 39

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instead of 36

tropic geyser
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A lot of the abilities have long cds which puts berserker at good front end dps but then falls off

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I think someone mentioned it. Classes with long cds are weaker in this setup

stable garden
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Yes, the execution isnt as good anymore after doubling monsters hp and he takes extra dmg so, the class is weird

tropic geyser
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Execution I think got a lower cd though?

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I could be wrong

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But even so

stable garden
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Yes, but still, the dmg seems weird for an execution

tropic geyser
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I don’t think execution is the primary problem actually

stable garden
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Oh no, the execution is one of the many problems

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As you said, longer cd's got weaker in this patch, just happens berserker takes it worse

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What I say about execution is that before you could execute a monster at ~30% hp, now fhe execution is at ~15, that's a big hit on the class, but if the execution deals a little bit more dmg and the other spells have lower cd, I think it will be ok for the class

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But this is about monster balance, sup lightning elemental feels weak to me both as mage and tank dmg wise, the same for dawnhounds

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Duskhounds feel way stronger than dawnhounds

tropic geyser
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Maybe phy resists? I know dawnhounds and duskhounds are different in that respect

stable garden
tropic geyser
stable garden
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Dawn aways feel much weaker

tropic geyser
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Try switching weapons

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Maybe dusk is slashing resist

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Not at computer rn

lone parrot
tropic geyser
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Seems weird

lone parrot
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yeah taking almsot double the time

tropic geyser
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Double the time versus what

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36 is double the time?

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Or just in general

stable garden
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Im also not at computer haha but from what i remember it took less dmg with an axe and more with hammer.
From what I can see, i take longer to kill and they hit harder, maybe im just crazy

tropic geyser
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Yeah this would make sense ^

lone parrot
tropic geyser
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Gotta switch weapons on mobs due to their phys resist

stable garden
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Unless dawnhounds take extra demonic and nature dmg

tropic geyser
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Now we need to think about itemization and class balance

lone parrot
stable garden
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It is also the best mh possible, because I can kill 4 each time, 5 if I want to use potions 🤣

ancient parcel
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Also quick question:

pre patch if you had to estimate the TTK of mobs, what would you say was the average?

stable garden
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Pre patch? As a tank? 12-16, as a berserker? 6-10. As a shadowmancer? 8-12 seconds

tropic geyser
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To account for same skill xp and combat xp due to formula

stable garden
tropic geyser
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You could be double dipping in damage dealt if demon knight

stable garden
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All I know is that dawnhounds is heaven for demon knights 🤣 10k heavy exp per lure and I take a minute to kill all

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And I have to sit every 2 fights because of respawn

lone parrot
# tropic geyser Yes

i thought we where told before the change that it was intended to keep the ttk as before?

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rn it would have been easier just to half combat xp gained would have had the same eefect

tropic geyser
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We thought of that as a solution

ancient parcel
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nerf would have been poorly received, while a buff to hp would have had no effect

TTK being longer than before is the issue, if it were the same, there would be +skillXP and no other negative effect

ancient parcel
tropic geyser
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I think this just shows class imbalance late game, and we need to adjust that. Dps should fall in a certain dps range, tanks fall in theirs, etc

stable garden
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My messages got deleted wtf haha

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Did not send, then i restarted the app and they were gone

ancient parcel
stable garden
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5, i dont even remember what it was

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Haha

lone parrot
stable garden
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But here it goes

lone parrot
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feels everyhting is a dungeon enemy

stable garden
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Before:
1 monster = 500 exp, 10 s ttk
Now:
2 monsters = 1k exp, 20 seconds ttk

The same, right? No, because some classes got weaker.

tropic geyser
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There are more factors

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So yes, this is not over yet

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What’s going to happen is class adjustments are going to happen and I’m gonna have to balance 1-28 then lol

stable garden
tropic geyser
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This will mismatch skill exp and health xp

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That’s our main problem

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We would have to nerf combat xp

stable garden
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But can't you change the hp:skill exp proportion?

ancient parcel
stable garden
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Ohhhh, that's true

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Is there no way for a new exp formula after 28? Or maybe readjust skill exp on early levels?

ancient parcel
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We will keep working it, next restart let us know how it feels

ancient parcel
brisk estuary
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I would rater just continue killing the monsters as they were before than deal with the bs that all monsters are right now

ancient parcel
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nerfign combat xp would impact your comment a week ago about "never catching up to scabby" for example

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that would carry a hard negative

sharp nest
ancient parcel
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buffing HP was the least impactful method to achieve the goal of increased Skill XP

brisk estuary
ancient parcel
ancient parcel
brisk estuary
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the thing is that I never understood why are we buffing hp when what was needed was to buff the % of experience you get for melee and armor from monsters I just cannot find a real answer for that question unless the answer is that the code is garbo

ancient parcel
brisk estuary
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so the code is garbo and you cannot apply it to only lvl 28+?

stable garden
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But if it is possible for 2 different formulas, you kind of "solve" the problem partially for the high levels and do not touch on early levels

brisk estuary
ancient parcel
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It's really not as simple as "just add another element to the formula for 28+"

everything uses the same XP formula

ancient parcel
brisk estuary
ancient parcel
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The monsters were just rebalanced with this:

#1355342140443726036 message

brisk estuary
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just leave hp as it was, and cut xp to half so that it matches the skill xp now I would just use mh books for xp if I need to

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pleaseeeeeeee!!!!!!

sharp nest
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Not everyone lvls with MH

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Like I said it’s a noob trap. IMO should’ve been a skill that unlocked at lvl 30-35

brisk estuary
ancient parcel
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We'll keep working the values until it feels good

brisk estuary
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if it is going to be double the time anyways just leave it as it was

stable garden
brisk estuary
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@stable garden also you are right berserker is just hot garbo and trash that class is not even fun to play and makes no sense, should be a great dps but is outdps by pretty much everything

stable garden
ancient parcel
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We'll just push some stuff live and u guys can keep testing the feel

brisk estuary
stable garden
lone parrot
ancient parcel
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Of course, we want it to feel good / fun

brisk estuary
brisk estuary
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hoping that by the time I get to lvl 28 it is not a complete mess

ancient parcel
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What class u rollin

lone parrot
brisk estuary
stable garden
ancient parcel
lone parrot
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If I was doing a mhm and someone was there at the same time I just took ages

brisk estuary
lone parrot
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Now we get same XP but just 1 mob instead of 2 so fine

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Just gotta make sure @ancient parcel drop rates get adjusted if mobs take longer to kill a 1/2000 drop gonna take way longer now

stable garden
brisk estuary
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you even know how much xp you need from 33 to 38 dude that is going to be like 5 or 6 times what it took me to reach 33

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and is not even fun to do

lone parrot
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Yeah isn't bad tbh it's a MMO there should be grind

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En it's same for combat as for skills

brisk estuary
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I also feel like getting to 40 actually is not that hard

lone parrot
brisk estuary
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If I was dedicating all my time to just lvl up I would already be 40

stable garden
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Yeah, my heavy is about to reach 34, and i'm not even trying to level it up, IF i had enought gold/bars I can level it to 35 today, maybe close to 36, as long as I have my enchanter pet 🤣

ancient parcel
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guys

stable garden
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We lost focus, sorry haha

ancient parcel
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u will want to be 40 for the new drip

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just sayin

stable garden
ancient parcel
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ur thinking of this one

lone parrot
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Sheesh wish staffs looked this good

stable garden
ancient parcel
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we are a bit lacking on the staff models

ancient parcel
stable garden
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Ok, maybe, MAYBE I'm wrong haha

lone parrot
# ancient parcel Infernal Reach

But yeah Ryan how you feeling on drop rate? Mobs slower to kill which alright but then I'ma be farming the same mob 2 times as long as before

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Statistically speaking

brisk estuary
brisk estuary
lone parrot
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There is no fix for it ever gonna be we are just gonna take lil longer

stable garden
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Also, want me to test ttk as demon knight on every monster from 33-35?
Why 35 if I'm 33? Because mh level range sucks

brisk estuary
brisk estuary
lone parrot
stable garden
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Yeah, I plan to do the same as shadowcaster, warden, cultist and test the ttk of monsters on my zerker

lone parrot
brisk estuary
stable garden
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Besides leshii

brisk estuary
ancient parcel
stable garden
ancient parcel
stable garden
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DmK got a huge buff so, idk, could happen

lone parrot
lone parrot
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Il keep you posted

stable garden
sharp nest
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I’ll be happy when I can do 30-35 MH tasks per 10 hours again 🤣

ancient parcel
ancient parcel
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right now a 35 mob is tested with assassin in full crafted items, jewelry, and some standard trinkets

full consumes - elixir, food, enchants, etc

no oils though which can be +% damage

tropic geyser
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And no lvl 40 gear

lone parrot
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Yeah so class balance showing its true colors

stable garden
ancient parcel
stable garden
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Too many writs haha

ancient parcel
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as we add more mobs to the pools it'll get less likely to get an undesirable task

stable garden
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And there's the possibility of skipping a monster into the same monster

lone parrot
stable garden
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And losing 3 writs

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But seriously, why 3? Can't it be one?

sharp nest
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Das OP

stable garden
ancient parcel
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we will have a block mechanic at some point as well

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so u can block the ones u really hate

stable garden
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Thx, please block all monster other than dawnhounds, thx

sharp nest
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Gotta put a lege weapon at 5k writs then ain’t no one skipping 🤣 jk jk

stable garden
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Yesterday to kill ONE lunarion I had to use pot and that invincibility, stood at 1 hp on the last second

stable garden
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Using elixirs and food haha

ancient parcel
stable garden
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Give me 15 minutes

brisk estuary
stable garden
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Agressive is that silence

brisk estuary
stable garden
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I feel like lunarion uses silence every second

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I'm always silenced

brisk estuary
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yeah also why the fuck I cannot use skill when silenced as a berserker like wtf?

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am I swinging my axe with my mouth or what?

stable garden
ancient parcel
stable garden
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Found the problem

lone parrot
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just gotta not agro when they are both next to each other

fathom arrow
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I am currently 33 on a shadow blade and all my kills on mobs 33-35 are taking 30 seconds

lone parrot
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alrighty

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what your gear?

fathom arrow
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33 armor 30 weapons

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Potted and food

lone parrot
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alrigth got a screenshot?

fathom arrow
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Off my computer currently

lone parrot
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alright send 1 when you on

ancient parcel
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keep sharing reports here, very helpful info

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the last patch should make an impact, so new data will be good

sharp nest
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Wait for mammoths suckers be aggroing from downtown

stable garden
ancient parcel
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desert serpent
harvest reaper
superior arcane
demon tyrants
lunarion
leshii
dawnhound
duskhound

tropic geyser
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Also if you want extra credit, test some 36 mobs like yetis

stable garden
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Ok, just gonna eat and begin the massacre

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I just dont know who'll be massacred

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Me or the mobs

lone parrot
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like 20 seconds

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unless there just released a patch didnt test now

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yesterday did

stable garden
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I will test in triplicate: one using the BK set enchanted with STR and the other using the 33 set enchanted with CON. I will test both sets with a club and an axe, using only an elixir since I'm out of food, haha.

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As demon, only str as zerker

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maybe I'll test con as a zerker, maybe I can find something interesting haha

fathom arrow
tropic geyser
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Thanks guys!

tropic geyser
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Can you guys try killing mobs now? There was something we changed on global modifiers for irumesa that was not present on my testing map. Should reduce all aspects by 10%

stable garden
tropic geyser
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@ancient parcel check this guy out ^^

ancient parcel
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what a G

tropic geyser
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What a (G)inno

sharp nest
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y’all better pay ginno a wage now😳

tropic geyser
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1 primordium per hour 🤣

stable garden
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considering I'm using Def items/weapons and level 30 ones, zerker feels decent on dawnhounds haha

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let me try with dmg rings

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Yeap, 15-16 seconds with damage rings, but I finished with 10% hp (considering no vamp on my axe)

stable garden
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this will take forever, keep getting distracted by herbs haha

lone parrot
ancient parcel
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hes getting paid in manafused rinthistle

lone parrot
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Man got that high paying job

fathom arrow
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These are my TTK as a 33 shadowblade in t7.5 gear and t7 weapons. Food and pot buffed. Sustain is fine while killing them

Desert Serpent 27s
Harvest Reaper 27s
Superior Arcane 33s
Demon tyrants 35s
Lunarion 27s
Leshii 28s
Dawnhound 30s
Duskhound 44s (Probs due to shadow resist)

Superior Lightning Eles 30s
Superior Air Eles 30s
Superior Water Eles 30s
Superior Earth Eles 30s
Superior Fire Eles 30s

ancient parcel
#

just for intel purposes, did you have enchanted gear as well?

fathom arrow
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Sorry forgot to add that

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yeah i do with all dex and vamp

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but old vamp on weapons

ancient parcel
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roger that kk

stable garden
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Gonna take some time, but it is filling up haha

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I'm using the exact same skill order, for obvious reasons

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tf you guys have done to leshii? haha

brisk estuary
lone parrot
ancient parcel
ancient parcel
stable garden
stable garden
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after 4,5 hours, I'm done

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@ancient parcel @tropic geyser
There are some stuff to consider, let me explain.

tropic geyser
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ok so in the cells, what are the numbers

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you killed them twice?

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and that's the time?

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or seconds, millisecond

stable garden
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seconds, miliseconds haha

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Ok
1 - I'm main tank, so my heavy is above my melee. As you can see, my armor is T7.5, but my weapon is only T7, should probably lower it after i switch to T7.5 weapon;
2 - If I switch to damage rings on zerker I die nearly all the time;
3 - There's a better axe for zerker, but again, without the defense sometimes I die, the TTK should lower by a second tho;
4 - The TTK on DmK is completely misleading, because I never kill one by one.

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As an example:

  • If I lure 2 dawnhounds with an average TTK of 28 seconds, the first will die in 28 seconds, but the seconds will die in 15 seconds, it should be about 21.5 per monster;
    But hey, I can lure 4-5 without dying so.. completely misleading
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Probably the same for the Dragon Knight

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Also, on comments there's the average HP after the kill

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Oh, a few more comments, Superior Lightning Elemental is weak af for some reason, at least on me. I remember he was a killing machine

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Way weaker than the other elementals

lone parrot
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A nvm demon knight

stable garden
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But when I hit 35 melee, my heavy armor will probably be at 38 🤣

lone parrot
#

My light 37 and magic 36

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Char lvl 39 lol

stable garden
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My heavy is more than one entire level above melee

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Heavy 33 95%, melee 32 50%

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And I'm not using books on heavy

stable garden
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Per mob

lone parrot
#

Yeah idk for me mobs 24 second

summer hornet
fathom arrow
fathom arrow
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Takes me 25-35 mins to do one MH quest

ancient parcel
#

kk

lone parrot
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Wish I could test but kust killing zealots

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Il get that sword @tropic geyser idc how long it takes

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Or that fact that I can't even use it

tropic geyser
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Hell yeah

brisk estuary
fathom arrow
fathom arrow
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So testing with the unbugged vamp, I kill one mob and end up on 30-50% health (depending on mob). If i chain pull into the next I have to 100% use a health pot and even then when I kill the second mob I am pretty dead on 10-20% health.

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I pretty much have to rest after every single mob unless I blow a health pot

brisk estuary
fathom arrow
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along with the longer kill times, its rough as

brisk estuary
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yeah is not fun at all

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try using some bandages they have 1 minute cd lol

tropic geyser
tropic geyser
# brisk estuary yeah is not fun at all

I just want to be sure. What’s not fun about it? The fact that MH takes too long? That you’re not killing things fast enough? How are you feeling stymied

brisk estuary
tropic geyser
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ok, and again, for clarification reasons, the before state was that you could kill >1 mob per rest and so now it just feels sluggish

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so >1 mob per rest is ideal

brisk estuary
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I think it should be like 3 mobs and then rest or make it so that we can use bandages more often

tropic geyser
sharp nest
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That’s how it was before life steal ☠️

summer hornet
sharp nest
#

The question is do I really have to rest at mfing lvl 46?

brisk estuary
sharp nest
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been sitting on my ass since lvl 1 - 35

brisk estuary
#

imagine working your ass off so that a regular mob have it handed to you

stable garden
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i would like to kill more than 1 monster before having to rest

tropic geyser
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@ancient parcel look above at general sentiment. So 33% hp per encounter

stable garden
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yeah, it is kinda frustrating

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At least i feel really weak because of that

tropic geyser
#

we will keep working on it and get it to a spot where people feel comfortable

lone parrot
brisk estuary
#

maybe monsters are good and the problem is just some classes

sharp nest
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Ngl it was fine before. Only certain mobs made me rest. even with heal sword and pot

brisk estuary
#

Ginno was not having issues as a demon knight

tropic geyser
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my hunch is that we need to close the gap on classes

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my hunch is also that DmK is OP rn

brisk estuary
#

also again make it so that we can use bandages more often 1 minute is too long

tropic geyser
#

buff to half the cd on ZoG and the healing is still super big

lone parrot
#

It takes me 25 seconds to kill to

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Which feels like Ages

summer hornet
tropic geyser
#

drakal is a BOSS

summer hornet
#

...10 mins later... outta mana

sharp nest
#

I’m dying

summer hornet
#

DmK cannot kill Drakal at all though... ever... some classes can

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That is OP, DmK is mid but can tank like a BAWSE

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...because we are tanks, AOE tanks

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the most OP tank is actually... not DmKing >.>

fathom arrow
summer hornet
#

We do what we say on the box, AOE tank. In no way are we OP, we have some sustain, do low-mid AOE damage but soak damage well... not as well as Guardian or Earthguard

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We don't do anywhere close to AOE damage as DPS classes and we shouldn't... but we can soak some damage, do some self heals, put out mid AOE damage... NOT OP

stable garden
summer hornet
#

OP was Earthguard when they could do the entire top floor of Tower... that was OP

stable garden
#

at the moment i dare to say DmK is right bellow warden, maybe equal, because the dmg is low. But we do what we're supposed to, AoE lifesteal haha

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take ages to kill? yes

fathom arrow
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But TTK should still be abit faster

tropic geyser
#

👍

stable garden
#

also, I also have to rest after each encounter

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to regen mana haha

stable garden
#

@tropic geyser so, interesting piece of info for you, kinda solved my problems on berserker

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Vamp/BT sucks, Impact Essence is the way, I kill way faster and take less damage because of it, and pray for bloodlust to sustain me

tropic geyser
#

impact is just dmg right?

#

what's your ttk with impact?

stable garden
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16,38 on tyrant haha

tropic geyser
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not bad

stable garden
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24 without it

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50% hp on kill, can kill 2

tropic geyser
#

yeah

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might work with berserker, but only that class

stable garden
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nop, works on demon knight haha, my healing is better with impact than BT

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vamp*

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I deal more damage, so I heal more and kill faster

tropic geyser
#

because DmK heals based on damage

stable garden
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Yeah, should work on warden and a few more classes

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As a demon knight, ttk on sup wind from 41 to 26

tropic geyser
#

what the

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wait how much dmg is impact? lol

stable garden
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30

tropic geyser
#

mm

stable garden
#

wait

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15

tropic geyser
#

kk

stable garden
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30 on 2 handers

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I need to test on some other monsters, but I think it will be way better on most of them

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and I'm not even using the highest dmg axe I can

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please dont nerf me again haha let my impact essence alone

ancient parcel
#

35 v 38 Testing

Just tested these setups in 4 trials per class

Enchants: T7 Armor + Vamp
Elixir: T7
Food: T7

Monster: Cyclops
HP: 17100
Resistances: No
Weaknesses: No

Assassin - High DPS

|

Earthguard - Low DPS

Assassin
Trial 1 - 50% HP 16s TTK
Trial 2 - 50% HP 17s TTK
Trial 3 - 55% HP 15s TTK
Trial 4 - 65% HP 15s TTK
AVG: 16s / 1,068 DPS

Spellblade
Trial 1 - 20% HP 18s TTK
Trial 2 - 50% HP 18s TTK
Trial 3 - 25% HP 17s TTK
Trial 4 - 20% HP 17s TTK
AVG: 17s / 1,005 DPS

@sharp nest bulwark needs phys back - added it for next patch

Illusionist
Trial 1 - 60% HP 20s TTK
Trial 2 - 50% HP 16s TTK
Trial 3 - 60% HP 16s TTK
Trial 4 - 60% HP 16s TTK
AVG: 17s / 1,005 DPS

Warden
Trial 1 - 80% HP 21s TTK
Trial 1 - 75% HP 24s TTK
Trial 1 - 70% HP 23s TTK
Trial 1 - 80% HP 24s TTK
AVG: - 23s / 743 DPS

Earthguard
Trial 1 - 80% HP 29s TTK
Trial 2 - 75% HP 26s TTK
Trial 3 - 80% HP 26s TTK
Trial 4 - 80% HP 26s TTK
AVG: 27s / 633 DPS

Conclusion

Based on these tests, we are thinking roughly -20% TTK will achieve the target (keep in mind this is 35 v 38 mob, so 35 v 35 will be what it was pre-patch)

16s -> 13s
17s -> 14s
17s -> 14s
23s -> 18s
27s -> 22s

lone parrot
lone parrot
#

i still dont get why mh books give me 190k combat compared to 56k light

ancient parcel
#

added at the end, using the old turn in formula

we can split that book off and make it 40+

lone parrot
#

still doesnt make sense then. that would mean you would always take combat after 40 becuase the number is 4x

brisk estuary
#

just think about it like a way for you to lvl up another type or armor or weapon that is mainly the reason I think books should continue to exist

stable garden
#

Is it not possible for the book to give the same amount of exp but to 3 skills of choice? haha then there'll be no way for us to complain that combat exp is broken on the books

#

because if combat exp is 3x higher, and we can use 1x exp on 3 skills, thats the same exp but distributed haha

lone parrot
#

idk why it isnt the same for skills as combat 180k combat is 180k skill exp simple you cant say it will become the best activity for exp since it already is

ancient parcel
#

combat will naturally exceed your skills bc of class switching and doing different things, it should be far higher long term (40+) - more of an indicator of how much you've played

taking book every task at 40+ seems fine, 40-50 is for some slight power gain and bragging rights

you still have the option to use it on a lower skill too if you find yourself needing a bump

stable garden
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@ancient parcel but when you made the changes, you guys said MH shouldn't be the main way to level up and the monsters would give more exp so mh isn't the only way. But as an example, if you kill 60 monsters and said monster gives you 1500 exp, that's 90k. Then you use the book and it gives you an extra 180. at least TO ME it seems like MH is the only way to level up haha

#

And if the exp is that high, MH will always be the only way to level up

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And as you said, this disparity between combat level and skill level is caused by the large number of classes. The way things are now, this gap will only keep growing because what we really need to level up are skills. Even if you say to just avoid combat on books, it’s still there and keeps giving an absurd amount of experience compared to skills.

ancient parcel
stable garden
#

I follow what you're saying, but you're basing your decision on scabby likes and dislikes throwing an absurd amount of exp at him because he wants combat.
I have no problem if books give combat exp, but the exp is absurd, just that.

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Oh, and just a comment, I get more melee exp killing 21 dawnhounds than I get from the books, because skill exp on the books is just too low

ancient parcel
#

40 to 50 is around 960M xp which is why the books giving a lot makes sense

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I should have listened to crank’s wisdom from the beginning, he said to put them 40+ right away

#

Now it looks like a lot by comparison monkaS

stable garden
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But ryan, the way combat exp from books is now, you're creating a disparity between the players, the ones 40+ will get absurd exp and always be waaaaay ahead than the others reaching 40 now.
Instead of helping players catch up to the ones playing this game for 800 years for group content , the distance is getting further and further away, the way it is now, by next month there'll be 5-6 players that can only do group content by themselves and that's it, no other player can reach even close

#

even if they need lots of exp to level up

#

Now think for another perspective, this is an alpha so whatever. But when the game lauches? whoever gets to 40 will just get way ahead of everyone else in a few monster hunters

ancient parcel
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40-50 is not intended to have significant power gain from levels

You can equip the same gear, trinkets, etc

Level 40-41 might take as much time as 30-40 does for example

Because the xp is far less from 1-40, you will progress faster than a 40+ player despite the book reward

stable garden
#

how much exp does a lvl 40 needs to level up to 41?

lone parrot
#

Yeah combat really doesn increase your damage that much past 40

stable garden
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but will this remain like this forever?

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what if they add lvl 45 gear? 50?

ancient parcel
#

A whip required 75 attack to wield in 2005

Now the top weapon osmumtems fang requires 82 attack 20 years later

If we add increased requirements it’ll be quite some time

The reason for this design system is to maintain the game’s longevity as we try to create a 10k hour / 20 year game

stable garden
#

@lone parrot how much exp you get from lvl 39 monsters? also, how many you need to kill on your mh's?

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combat exp

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also, how much combat exp a lvl 40 gets from mh?

#

just doing some math here

lone parrot
#

Mh depends which monster

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Cyclops 69

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Lvl39 mobs give 1700 XP

stable garden
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i mean, how much exp a lv 40 gets from books

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i believe more than 180k, right?

lone parrot
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prolly 187k i think

stable garden
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ok, I'll use average 50 monsters per mh and 180k per book, just a sec

ancient parcel
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ill give u the XP for the mobs too, one sec

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41 = 2300
42+ = 2500

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40 isn't needed right now bc no mobs are flat 40

stable garden
normal vector
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41 2050 Werewolf

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42 lvl mob 2250

ancient parcel
normal vector
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lvl 41 2070xp

stable garden
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wait, my quick math ain't mathing quick

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It's about the same number of MH from 30-40 than 40-45, because 30-40 we cant throw our exp at combat because we have at least 3 skills to level up

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Well, we can, but then we'll get screwed like dragon

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That's about 230 hours from 30-40 If i do mh nonstop at a 30min/mh rate
250 for 40-45

And now i lost myself in my own argument and forgot what i was talking about haha

I think i've done this because ryan told us the time to level from 30-40 is the same as 40-41?

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Idk, but my point is: we cant use combat exp on books bellow 40 because of our skill exp, as ryan said we have multiclasses. but maybe, just MAYBE if the skill exp from the book becomes a little higher there's the possibility of reducing those 230 hours to maybe 200 without a huge buff on exp, and incentive players to change to other skills, maybe.

And that's considering I don't procrastinate, those 230 hours for me will be like 800

#

my adhd is on fire today, can't even conclude a thought

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what a mess haha

normal vector
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Im 1300 hr deep almost 43 and this is with me collecting all the relics which slowed lvling down

ancient parcel
stable garden
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this is my slow quick math, considered 0 on book exp because that exp goes to skills

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oh, I considered 30-35, ignoring the fact that 30-31 is from another mh table

ancient parcel
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just to make sure i follow the chart - 137 tasks 30 to 35 and 337 tasks 35 to 40 ?

stable garden
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yeah

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not real numbers tho, because I used 50 monsters/mh. should be like 300 tasks

ancient parcel
#

for sure, approximated

stable garden
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and maybe 150-160 from 30-35

#

did you get what i'm trying to say? it's all over the place, i admit that even i'm confused by what I'm trying to say haha

tropic geyser
#

any takeaways?

#

im waiting to make a move here

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streaming the changes so yall can see my process

stable garden
#

@tropic geyser is it possible for you to test as shadowcaster later?

tropic geyser
#

what's your rotation

stable garden
tropic geyser
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shadowcaster killed cyclops in 12

stable garden
#

yeah i saw that, gotta change to medium then

#

the problem is light haha

ancient parcel
#

changes are live now for testing

lone parrot
tropic geyser
#

Seems like we are getting some reports on mobs being too easy

#

On damage side

#

Can we get a player barometer on this? What level are mobs feeling too easy? Which classes?

stable garden
#

@tropic geyser
So, we're in dangerous zone because, in addition to mob balancing, there's also class balancing involved. Were these complaints about higher-level monsters? Because in the 20- range, I remember some really weak monsters, but since there was a rebalance, I'm unsure what to say.

tropic geyser
#

Yeah I just want to get a general idea

stable garden
#

Ok, let me give my perspective on the monsters I kill regularly with my class, DmK.

If I'm not mistaken there are 3 monsters i struggle a little bit to kill, most of them, besides elementals, I can kill 2 or more, but that's what my class is supposed to do and I'm always out of mana instead of hp after each encounter. Oh, lv 35 monsters.

As for monsters 20-, I remember kobold, mudlurker and shrooms (besides the purple one) being omega weak, idk if there was an effective rebalance there

#

Also, monsters being easy is relative, when playing Heavy/medium armor most monsters will be easy, and the same monsters destroy light armor users

tropic geyser
#

Yeah I get that there will be a difference

#

I just need to know how tanks are faring in the late game mobs. Apparently DmK can solo a bunch of mobs and take no dmg

stable garden
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I believe DrK is the same as demon knight with a little more dmg, can't really talk about the other 2 and on even higher level mobs
The thing with DmK is mana, my hp is ok. Also, don't think it has been easy to kill stuff, I believe i'm already pretty good at the class to avoid some stupid deaths.
Well, it depends on what you mean by bunch, i can give you a list of what I can kill more than one haha.
Dawnhounds = 4 (potion + hp near 30%)
Duskhounds = 3 (potion and maybe I die)
Wind, Water, Fire, Earth Elementals = 1
Arcanic Essence = 1
Lightning Elemental = 2-3
Desert serpent = 1 (can tank 2 but takes too long to kill)
Harvest Reapers = 3
Leshii = 1
Lunarion = 2

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If i take on mobs 1 by 1 i'll take no dmg, be out of mana and take a month to kill, because the class don't seem to be designed this way

#

I don't really know what to say, maybe you can open another discussion and ask ppl on the general/game chat to post their experiences with mobs?

#

Probably you can gather some more info this way

tropic geyser
#

yeah potentially

stable garden
#

@tropic geyser considering it is a lv 37 monster, are rat brutes any strong compared to l38 mobs?

tropic geyser
#

wdym?

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they should be comparable to a level 37 mob

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38 should be harder

stable garden
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Oh, it's because I discovered I can kill 3 of them at the same time and they seem easier than some lv 35 monsters, but if they're close to lv 38 monsters then maybe DmK is a little bit over haha

#

I shouldn't be able to take 3 lv 37 mobs at lvl 33 with relatively ease

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I'll kill some other monsters on this lvl and maybe some at 38 later, maybe demon is kinda over and I just didn't want to see it haha

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Maybe it's because they're mainly physical so idk

wintry solar
#

I don't have fire oils

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like 2 hours of work

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kill me

short scaffold
wintry solar
#

im guardian not dps

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Im extremely tanky tho I can tank 2 of them just takes me 10 business days

short scaffold
#

Bad thing that guardians is only one at relic class

wintry solar
#

yep you stick with it

lone parrot
#

discipline easy to lvl

wintry solar
#

I got 3 but I didn't like any of them

lone parrot
#

tanks and healers ass for solo

wintry solar
#

still think guardian is better dps even

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berzerker is extremely squishy I can't even solo 1 mob below my lvl with how little hp I got

#

guardian I can solo 2-3

wintry solar
#

zerker would be very good in group play tho

lone parrot
#

go crusader or pally

wintry solar
#

sacrifice all my defences for slightly more dmg is rough yeah

brisk estuary
#

you can also bring a healer along for more safety but pretty sure you can still survive, maybe for higher lvl mobs a healer would not be bad and you both would be able to get a lot of experience due to how fast that class can kill an insane amount of monsters at a time

#

You can still use tank rings with that class and just use int neck, int enchants in the armor is really important

wintry solar
#

you 100% do way more to stuff closer to your lvl some hidden scaling

#

I got lvl 33 so now killing 35s should be a bit easier

brisk estuary
#

but again Earth Guard is the most tanky class in the game and the damage it deals is also crazy probably that is your best option for tank gameplay

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either that or demon knight but I don't like demon knight