#28+ Mob Balance
1 messages · Page 1 of 1 (latest)
Thx 🙏
I feel if mobs died a little faster but did more damage in return would make combat feel more fast paced while keeping the mobs hard
That won’t solve the problem
Then assassin becomes bis and kills everything in 4 seconds
I think we just need to balance from the class side maybe
Need to think and discuss with Ryan
It might be useful to define the problem, something like: Players are not managing to balance their class and combat level with their armour and weapon levels. How can we provide engaging gameplay so that players can self-manage all their levels while minimising server/world changes and retaining the current perceived progression
We also do not know the dev considerations, so a lot of what we suggest may not be viable or useful. Is it possible to provide some high level bullet points that the dev team has for this issue? eg. Server impact // Player progression // Mob balance // Armour vs Weapon levels // End game content // Horizontal progression post L40
Balance Template
Desired Top DPS TTK: 12s
Desired Average TTK: 16s
Desired Heal/Tank TTK: 28s
Mob Level: 38
Mob HP: 17100
Top Case: Assassin
Target DPS: 17100 / 12 = 1,425
Low Case: Earthguard
Target DPS: 17100 / 28 = 610
Gear: at level
Elixirs: Yes
Food: Yes
Enchants: Yes
Vamp: Yes
Questions:
- Assume all pots, elixirs, vamp, food, etc is used?
- Are these TTKs in-line with player expectations?
Expectations are also subjective
It’s a huge delta from before
But it’s basically in line with WoW ttk
Nice nice. Should assume T7 pots (stat, mana and HP), vamp/bloodthirst, T7+ food, T7+ armour and weapons (but not BIS), I don't usually think TTK, but will keep it in mind. I think "I need to kill as many as I need to get where I need to" - @sharp nest and @lone parrot are more TTK peeps who have stop watches and spreadsheets at the ready XD
My considerations as a solo tank are: How many can I round up and kill without dying horribly, time isn't really a factor for me... unless I fall asleep because it takes waaaaay toooooo loooong. Also assuming this is open world mobs and not dungeon/instance/elites
The idea is that tanks would tank longer, but be able to do that
So you're thinking dial back the consumes used for balance?
T8 -> T7
Also tanks have overall less downtime because they take less damage
T7 is 30? So if this is for mobs 28+ then T7 is a better starting point
If you look at mobs 35+, then T8 pots and items are a better starting point
kk for sure just wanted to clarify what u were thinking
just some thoughts, still buzzing DmKing has ascended with the CD change, feels soooo good now 👑
Brawler still top DPS, Assassin is top tier though XD
PS - we only use T9 pots on special occasions... like Christmas and New Years, otherwise we sup on T8s
for testing we need a simple rotation for benchmark
we can do more complex rotations, it's just that balancing on one class where classes themselves are not balanced yet isn't helping
I made it so that the mobs died pretty consistently to assassin, which means the ttk for all other classes will be consistent as well
in my opinion, we need to close the gap
Ya, good luck with that. Spellblade would be easier than sin for rotations. No idea about magic users. Tanks should be fine with whatever, healers... pray to RNGeebus
assassin is very easy
spellblade you need to time stacks
knife throw and poison bomb manually targetted or auto?
I always thought sin had 2 manuals... been a while >.>
(I usually fight with keyboard, mouse manual targetting is like a nightmare for me... same with the lantern in Deadlands >_<)
knife throw is not manual
you just lead the rotation with poison bomb
then roll your keyboard
Ah, noxious bomb and poison vial are the manuals
All goods, sounds like you got this
The world boss hydras can be killed now, so no protests from me 😆
long story short, gonna be a long WIP lol
I was trying various monsters with assassin using not bugged vamp and nah dude I either use a health potion after every single monster or rest after every single monster, I also need to have all my cooldowns to win and also I just cannot kill the rat brutes
If you kill a mob at level, you will be fine
you will always need to rest if you're killing mobs 2-3 levels higher
I literaly cannot kill 2 cats if they attack me together or the primordial cat never can kill it even with pots
those are lower level than me
i didnt test multiple mobs. I tested assassin on at level, +1, and +2 levels with 28, 33, 35, 38, and 40 gear
idk what to tell you. I spent > 20 hrs testing over the past 4 days
i know for a fact it works
Cats still resist nature? Asking for a friend >.>
yeah if they are nature resist sure
piercing/nature resist do not count in my tests in order to account for a larger common denominator.
I also did not test on primordials. Primordials are designed to require high end gear to kill
I don't see nature resist for cats but will check again
i can check.
They been changed to divine now? O_o
Also, using pots is fine. Pots are part of the gameplay loop
Resists: Lightning / Arcane / Crushing, interesting
i understand using pots for oh shit situations but you want players to use a potion after every single mob encounter?
for harder encounters, sure
i expect that
could mean adjusting availability of resources for it
but then can you guys make it so that I am not asked to go and kill a monster way out of my current league?
because you may say oh just don't do MH until you can kill that mob but by the time I will be able to kill that mob now I will be sent to kill something even stronger
i feel like auto attacks should be important for berserkers, but 2handed autos are so lackluster that its prob better to use dual weapons. idk why but berserker just doesnt feel berserkery to me
Finally a outline i can work with
If you get higher than 12s, you're demoted to second best
fr will get higher than 12s 😂
sin's getting 1.4k dps? kinda wild
wonder if thats a test with a single monster or chain killing mobs
Go brawler and punch em in the face
Cant test mobs till my commisions are over 😂
This might be the biggest issue then I guess if you tested it whit the gear I saw then illusionist just does less damage it seems
Old Naga vid
I understand they where too easy before but now?
Because that would mean that before assassin's could kill in about half my time as well
They hate me
Is it possible to adjust the level range? As a lv 32 I have no problem killing 33/34 monsters, but I struggle on 35 and mh send me to kill lots of 35 monsters using t7 items, i can manage on DmK, even more than one, but zerker just gets clapped on every single monster
Yeah level range needs adjusting for sure
Also, you need to consider mob balancing for ppl without top tier items, am I wrong or on your test you had nearly the best items? There are some unlucky ppl out there
Even more with level impairing
when i saw him test he had pretty shit items
just average crafted stuff for the lvl
Oh, that's ok then
Maybe I'm overreacting because zerker sucks now and there's nothing that can change my mind about it. I cant play it outside dungeons, and my items aren't bad at all, probably just playing it wrong maybe
yeah zerk was always harder
Also, superior lightning elemental feels... weird
but that more a class balance issue
Maybe I'm crazy but it feels weak?
These are just example numbers - a template basically
Updated the title
It think berserker needs adjustments. When I tested it also felt weird to play
A lot of the abilities have long cds which puts berserker at good front end dps but then falls off
I think someone mentioned it. Classes with long cds are weaker in this setup
Yes, the execution isnt as good anymore after doubling monsters hp and he takes extra dmg so, the class is weird
Yes, but still, the dmg seems weird for an execution
I don’t think execution is the primary problem actually
Oh no, the execution is one of the many problems
As you said, longer cd's got weaker in this patch, just happens berserker takes it worse
What I say about execution is that before you could execute a monster at ~30% hp, now fhe execution is at ~15, that's a big hit on the class, but if the execution deals a little bit more dmg and the other spells have lower cd, I think it will be ok for the class
But this is about monster balance, sup lightning elemental feels weak to me both as mage and tank dmg wise, the same for dawnhounds
Duskhounds feel way stronger than dawnhounds
Maybe phy resists? I know dawnhounds and duskhounds are different in that respect
What lvl Lightning eles?
35
Kk
Idk, they just feel different whichever class I use so idk
Dawn aways feel much weaker
you saw the naga vid?
yeah taking almsot double the time
Im also not at computer haha but from what i remember it took less dmg with an axe and more with hammer.
From what I can see, i take longer to kill and they hit harder, maybe im just crazy
Yeah this would make sense ^
when i was lvl 36 before the change to double hp i killed nagas in 12 seconds now 22
Gotta switch weapons on mobs due to their phys resist
Unless dawnhounds take extra demonic and nature dmg
Oh. Yes this makes sense and is intended
Now we need to think about itemization and class balance
it is inteded to be twice the ttk as before?
I know, what I'm saying is that duskhounds always feel stronger than dawnhounds, using axe or hammer or spear, nature dmg, shadow dmg, demonic dmg haha
It is also the best mh possible, because I can kill 4 each time, 5 if I want to use potions 🤣
They definitely might - is it visible on the tooltip for you yet?
Also quick question:
pre patch if you had to estimate the TTK of mobs, what would you say was the average?
Pre patch? As a tank? 12-16, as a berserker? 6-10. As a shadowmancer? 8-12 seconds
Yes
To account for same skill xp and combat xp due to formula
When I turn in the computer i'll take a look, it makes sense the demonic dmg tho, but if i'm not wrong one is weak to crush and another to slash, maybe what I remember are other mobs haha
You could be double dipping in damage dealt if demon knight
Edit, tank 12-20, depending on the mob
All I know is that dawnhounds is heaven for demon knights 🤣 10k heavy exp per lure and I take a minute to kill all
And I have to sit every 2 fights because of respawn
i thought we where told before the change that it was intended to keep the ttk as before?
rn it would have been easier just to half combat xp gained would have had the same eefect
We thought of that as a solution
nerf would have been poorly received, while a buff to hp would have had no effect
TTK being longer than before is the issue, if it were the same, there would be +skillXP and no other negative effect
based on this comment:
#1355342140443726036 message
this would have to be adjusted down by about 2 seconds for top dps bench
I think this just shows class imbalance late game, and we need to adjust that. Dps should fall in a certain dps range, tanks fall in theirs, etc
My messages got deleted wtf haha
Did not send, then i restarted the app and they were gone
i hate when that happens
for sure as well my illusionist should be bursting stuff down but it doesnt feel like it tbh
But here it goes
feels everyhting is a dungeon enemy
Before:
1 monster = 500 exp, 10 s ttk
Now:
2 monsters = 1k exp, 20 seconds ttk
The same, right? No, because some classes got weaker.
Yeah it’s not that simple due to cdr on abilities
There are more factors
So yes, this is not over yet
What’s going to happen is class adjustments are going to happen and I’m gonna have to balance 1-28 then lol
But @ancient parcel and @tropic geyser what about aiming for a 1.5x ttk instead of double? While keeping the same exp as now?
It will partially solve for some of the burst classes and at least to me, seems reasonable
This will mismatch skill exp and health xp
That’s our main problem
We would have to nerf combat xp
But can't you change the hp:skill exp proportion?
no bc early game would get far too much skill XP
Ohhhh, that's true
Is there no way for a new exp formula after 28? Or maybe readjust skill exp on early levels?
We will keep working it, next restart let us know how it feels
this isn't really necessary bc if TTK were the exact same as before, everything would be balanced
TTK is a just higher as a fact right now, need to keep dialing it in
please for the love of god just do this and keep everything as it was
I would rater just continue killing the monsters as they were before than deal with the bs that all monsters are right now
nerfign combat xp would impact your comment a week ago about "never catching up to scabby" for example
that would carry a hard negative
Ain’t no one catching scabby 😂
buffing HP was the least impactful method to achieve the goal of increased Skill XP
I really don't care about that shit anymore if my total experience with everything else is garbage
i know you're saying that so u don't have eyes on you zooming up in levels
imagine if your TTK was halved right now
how would that feel?
the thing is that I never understood why are we buffing hp when what was needed was to buff the % of experience you get for melee and armor from monsters I just cannot find a real answer for that question unless the answer is that the code is garbo
that was not a solution because early levels would then far outlevel with skills
so the code is garbo and you cannot apply it to only lvl 28+?
But if it is possible for 2 different formulas, you kind of "solve" the problem partially for the high levels and do not touch on early levels
I really don't care about TTK anymore just leave things as they were and just cut xp in half is the same thing as it currently is right now since now it takes me double the time to kill, just pleaseeeee
It's really not as simple as "just add another element to the formula for 28+"
everything uses the same XP formula
what you just said is:
- i dont care about TTK
- halve my TTK and I'll be happy
how are you going to halve my ttk?
The monsters were just rebalanced with this:
#1355342140443726036 message
just leave hp as it was, and cut xp to half so that it matches the skill xp now I would just use mh books for xp if I need to
pleaseeeeeeee!!!!!!
Not everyone lvls with MH
Like I said it’s a noob trap. IMO should’ve been a skill that unlocked at lvl 30-35
I don't care it is already taking me double the time to lvl up right now so what are they even improving?
We'll keep working the values until it feels good
if it is going to be double the time anyways just leave it as it was
Yeah, I figured it out so, what about separating exp needed for 27- and 28+? Increase exp needed to level up on early levels and when you hit 28, the counting goes back to 0 with the current requirement. You can keep early levels the same while fixing our problem. Idk. Atm I'm just typing whatever comes to my head haha
@stable garden also you are right berserker is just hot garbo and trash that class is not even fun to play and makes no sense, should be a great dps but is outdps by pretty much everything
The ttk on berserker is wild. It's not the time I take to kill a monster, but the time the monster takes to kill me haha
We'll just push some stuff live and u guys can keep testing the feel
this is the mos accurate description of berserker
Thx for your effort, I know we are always complaining. But just trying to help figure things out haha
I think mobs taking longer to kill not bad perse especially whit influx of players
Of course, we want it to feel good / fun
I really already gave up on my main character and will just start fresh, at this point I will never catch up to my skill lvl
Do that then
doing it right now
hoping that by the time I get to lvl 28 it is not a complete mess
What class u rollin
But yeah if they go back to as it was before and half combat technically same but whit more people gonna be problems mobs died way too fst
Warden
Just play heavy armor and spam kobold dungeon, 38 skill in no time 
If I was doing a mhm and someone was there at the same time I just took ages
I absolutely doubt that this tech is any good it would take you forever to do that
Now we get same XP but just 1 mob instead of 2 so fine
Just gotta make sure @ancient parcel drop rates get adjusted if mobs take longer to kill a 1/2000 drop gonna take way longer now
Actually not as much as you're thinking, I honestly dont do that because i want to feel the game as it should be on my level
dude I was getting 25k armor xp every 5 miutes with my tech and took me 25 hours to go from 30 to 33 how is that no time?
you even know how much xp you need from 33 to 38 dude that is going to be like 5 or 6 times what it took me to reach 33
and is not even fun to do
Yeah isn't bad tbh it's a MMO there should be grind
En it's same for combat as for skills
yeah but if the grind is just me grinding my lvls and then at the same time getting my skill lvls then I don't mind
I also feel like getting to 40 actually is not that hard
Yeah but rn your skills will be 40 when your char is 40 if you start from scratch
If I was dedicating all my time to just lvl up I would already be 40
Yeah, my heavy is about to reach 34, and i'm not even trying to level it up, IF i had enought gold/bars I can level it to 35 today, maybe close to 36, as long as I have my enchanter pet 🤣
guys
We lost focus, sorry haha
The 2h axe is 30 tho
Sheesh wish staffs looked this good
I dont think so, which one is this? Name
we are a bit lacking on the staff models
Infernal Reach
Ok, maybe, MAYBE I'm wrong haha
But yeah Ryan how you feeling on drop rate? Mobs slower to kill which alright but then I'ma be farming the same mob 2 times as long as before
Statistically speaking
that looks great
for me it would be more like need to be 42 or 41 so that my skill lvl is at that point
Yeah but that's what was bound to happen
There is no fix for it ever gonna be we are just gonna take lil longer
Also, want me to test ttk as demon knight on every monster from 33-35?
Why 35 if I'm 33? Because mh level range sucks
that is why I will just start fresh at least I would just be fuck from the beginning
for demon knight they are expecting it to be slow due to it being a tank
Well gonna lvl Al skill at same speed
Yeah, I plan to do the same as shadowcaster, warden, cultist and test the ttk of monsters on my zerker
Tank takes slower but losses less health so rest less, while DPS take more but deal more so more resting
yeah until I played guardian and was getting fucked and needing to rest anyways
Also, i can kill at least 2 at the same time on nearly all monsters
Besides leshii
yeah forget about that lol once you get to lvl 36+ monsters just don't even try
I think step 1 is dial in the TTK correctly
Maybe on some weaker mobs? Haha
MH level range was fine before, and you should be able to kill +3, thats why we setup the brackets
this means we need to fix stuff on our end
also yes a test of TTK saamples would be very helpful
DmK got a huge buff so, idk, could happen
You got the tanking ring from doll and lvl 35 tank armor?
Alright
Il keep you posted
I'll do it later then, hope I remember all mobs haha
About mh, I feel monsters lv35 are balanced on t8 armor, since I'm using t7, the damage hurts a little, as I said, I can kill them, but it is harder
yep
I’ll be happy when I can do 30-35 MH tasks per 10 hours again 🤣
yes that is accurate, it's part of the template I posted
We could change the balancing variables to add more leeway to TTK based on the player's level/gear
right now a 35 mob is tested with assassin in full crafted items, jewelry, and some standard trinkets
full consumes - elixir, food, enchants, etc
no oils though which can be +% damage
And no lvl 40 gear
Yeah so class balance showing its true colors
Oh, is it possible for mh to give 2 monsters for me to choose from? Because the moment I get leshii from mh, i wont do it
thats why we have the skip mechanic with writs 
Too many writs haha
as we add more mobs to the pools it'll get less likely to get an undesirable task
And there's the possibility of skipping a monster into the same monster
4 cyclops in a row 😭
Das OP
I paid 3 writs to skip leshii into leshii, mever skipping again
we will have a block mechanic at some point as well
so u can block the ones u really hate
Thx, please block all monster other than dawnhounds, thx
Gotta put a lege weapon at 5k writs then ain’t no one skipping 🤣 jk jk
Also, that's why berserker gets clapped, the class is already weak, if mh sends me to kill any lv 35 monster, half of them I cant kill
Yesterday to kill ONE lunarion I had to use pot and that invincibility, stood at 1 hp on the last second
Using elixirs and food haha
can u try w latest patch? i'll come observe
Give me 15 minutes
lunarios are just fucking busted right now and the primordial one always attack you along side a normal one
is it aggressive?
Agressive is that silence
as soon as a normal one attacks you it also agros
yeah also why the fuck I cannot use skill when silenced as a berserker like wtf?
am I swinging my axe with my mouth or what?
Oh, that's why zerker is so weak then haha
checking on that
Found the problem
whit all prims to
just gotta not agro when they are both next to each other
I am currently 33 on a shadow blade and all my kills on mobs 33-35 are taking 30 seconds
alrigth got a screenshot?
Off my computer currently
alright send 1 when you on
keep sharing reports here, very helpful info
the last patch should make an impact, so new data will be good
Wait for mammoths suckers be aggroing from downtown
If you give me a list of lv 33-35 mobs I can give you a nice feedback on at least 3 classes haha
desert serpent
harvest reaper
superior arcane
demon tyrants
lunarion
leshii
dawnhound
duskhound
Also if you want extra credit, test some 36 mobs like yetis
Ok, just gonna eat and begin the massacre
I just dont know who'll be massacred
Me or the mobs
i tested yetis while 39 seemed real slow
like 20 seconds
unless there just released a patch didnt test now
yesterday did
I will test in triplicate: one using the BK set enchanted with STR and the other using the 33 set enchanted with CON. I will test both sets with a club and an axe, using only an elixir since I'm out of food, haha.
As demon, only str as zerker
maybe I'll test con as a zerker, maybe I can find something interesting haha
I’ll make a list of ttk tomorrow when I’m up and I’ll post it here
Thanks guys!
Can you guys try killing mobs now? There was something we changed on global modifiers for irumesa that was not present on my testing map. Should reduce all aspects by 10%
I'm gonna do it now, gonna take some time tho.
You have no idea how much doing this will help me
@ancient parcel check this guy out ^^
what a G
What a (G)inno
y’all better pay ginno a wage now😳
1 primordium per hour 🤣
considering I'm using Def items/weapons and level 30 ones, zerker feels decent on dawnhounds haha
let me try with dmg rings
Yeap, 15-16 seconds with damage rings, but I finished with 10% hp (considering no vamp on my axe)
this will take forever, keep getting distracted by herbs haha
what is sprocket getting 3 primordium?
hes getting paid in manafused rinthistle
Man got that high paying job
These are my TTK as a 33 shadowblade in t7.5 gear and t7 weapons. Food and pot buffed. Sustain is fine while killing them
Desert Serpent 27s
Harvest Reaper 27s
Superior Arcane 33s
Demon tyrants 35s
Lunarion 27s
Leshii 28s
Dawnhound 30s
Duskhound 44s (Probs due to shadow resist)
Superior Lightning Eles 30s
Superior Air Eles 30s
Superior Water Eles 30s
Superior Earth Eles 30s
Superior Fire Eles 30s
just for intel purposes, did you have enchanted gear as well?
roger that kk
Gonna take some time, but it is filling up haha
I'm using the exact same skill order, for obvious reasons
tf you guys have done to leshii? haha
wait but you have bugged vamp or fixed vamp?
Sheesh
That looks horrifying
Thus as well
how much longer would you say these are vs before the patch?
how much longer would you say these are vs before the patch?
What I feel is that lunarion takes less time to die, sup lightning about the same time and dawnhounds take less time
after 4,5 hours, I'm done
@ancient parcel @tropic geyser
There are some stuff to consider, let me explain.
ok so in the cells, what are the numbers
you killed them twice?
and that's the time?
or seconds, millisecond
seconds, miliseconds haha
Ok
1 - I'm main tank, so my heavy is above my melee. As you can see, my armor is T7.5, but my weapon is only T7, should probably lower it after i switch to T7.5 weapon;
2 - If I switch to damage rings on zerker I die nearly all the time;
3 - There's a better axe for zerker, but again, without the defense sometimes I die, the TTK should lower by a second tho;
4 - The TTK on DmK is completely misleading, because I never kill one by one.
As an example:
- If I lure 2 dawnhounds with an average TTK of 28 seconds, the first will die in 28 seconds, but the seconds will die in 15 seconds, it should be about 21.5 per monster;
But hey, I can lure 4-5 without dying so.. completely misleading
Probably the same for the Dragon Knight
Also, on comments there's the average HP after the kill
Oh, a few more comments, Superior Lightning Elemental is weak af for some reason, at least on me. I remember he was a killing machine
Way weaker than the other elementals
30 Seconds lowest to kill a mob is insane
A nvm demon knight
Yeah, but I'm using t7 weapon on a lv 35 mob, should be way lower when I hit 35 melee
But when I hit 35 melee, my heavy armor will probably be at 38 🤣
My heavy is more than one entire level above melee
Heavy 33 95%, melee 32 50%
And I'm not using books on heavy
And the actual time is less than that because I always kill more than one at the same time, my ttk on dawnhounds should be less than 13 seconds
Per mob
Yeah idk for me mobs 24 second
Some good solid data to help inform balancing
Bugged
At least 8-10 seconds
Takes me 25-35 mins to do one MH quest
kk
Wish I could test but kust killing zealots
Il get that sword @tropic geyser idc how long it takes
Or that fact that I can't even use it
Hell yeah
you would need to text with fixed vamp
ill make some weapons with new vamp and give it a whirl
So testing with the unbugged vamp, I kill one mob and end up on 30-50% health (depending on mob). If i chain pull into the next I have to 100% use a health pot and even then when I kill the second mob I am pretty dead on 10-20% health.
I pretty much have to rest after every single mob unless I blow a health pot
same experience for me playing as assassin
along with the longer kill times, its rough as
Still shadowblade?
I just want to be sure. What’s not fun about it? The fact that MH takes too long? That you’re not killing things fast enough? How are you feeling stymied
that you are almost dead all of the time is what is not fun
ok, and again, for clarification reasons, the before state was that you could kill >1 mob per rest and so now it just feels sluggish
so >1 mob per rest is ideal
I think it should be like 3 mobs and then rest or make it so that we can use bandages more often
does eveyone else in here feel like this is a good sentinment? @stable garden @fathom arrow @summer hornet @sharp nest @lone parrot ?
That’s how it was before life steal ☠️
Dunno, I kill 3-5 at a time as a DmKing, dun need no rest afterwards usually. For normie classes it might be okay
The question is do I really have to rest at mfing lvl 46?
good question
been sitting on my ass since lvl 1 - 35
imagine working your ass off so that a regular mob have it handed to you
same as @summer hornet haha but if I think about my berserker, it's frustrating all the kill, almost die, sit
i would like to kill more than 1 monster before having to rest
@ancient parcel look above at general sentiment. So 33% hp per encounter
we will keep working on it and get it to a spot where people feel comfortable
Think I don't need to rest as caster only 4/5 kills
maybe monsters are good and the problem is just some classes
Ngl it was fine before. Only certain mobs made me rest. even with heal sword and pot
Ginno was not having issues as a demon knight
my hunch is that we need to close the gap on classes
my hunch is also that DmK is OP rn
also again make it so that we can use bandages more often 1 minute is too long
buff to half the cd on ZoG and the healing is still super big
DmKing is not OP, try killing Drakal as DmKing
drakal is a BOSS
...10 mins later... outta mana
I’m dying
DmK cannot kill Drakal at all though... ever... some classes can
That is OP, DmK is mid but can tank like a BAWSE
...because we are tanks, AOE tanks
the most OP tank is actually... not DmKing >.>
yeah all on shadowblade
We do what we say on the box, AOE tank. In no way are we OP, we have some sustain, do low-mid AOE damage but soak damage well... not as well as Guardian or Earthguard
We don't do anywhere close to AOE damage as DPS classes and we shouldn't... but we can soak some damage, do some self heals, put out mid AOE damage... NOT OP
i dont think DmK is op rn, what turn it OP is that the other classes are kinda meh haha
OP was Earthguard when they could do the entire top floor of Tower... that was OP
at the moment i dare to say DmK is right bellow warden, maybe equal, because the dmg is low. But we do what we're supposed to, AoE lifesteal haha
take ages to kill? yes
i feel like that would feel alot smoother
But TTK should still be abit faster
👍
@tropic geyser so, interesting piece of info for you, kinda solved my problems on berserker
Vamp/BT sucks, Impact Essence is the way, I kill way faster and take less damage because of it, and pray for bloodlust to sustain me
16,38 on tyrant haha
not bad
nop, works on demon knight haha, my healing is better with impact than BT
vamp*
I deal more damage, so I heal more and kill faster
because DmK heals based on damage
Yeah, should work on warden and a few more classes
As a demon knight, ttk on sup wind from 41 to 26
30
mm
kk
30 on 2 handers
I need to test on some other monsters, but I think it will be way better on most of them
and I'm not even using the highest dmg axe I can
please dont nerf me again haha let my impact essence alone
35 v 38 Testing
Just tested these setups in 4 trials per class
Enchants: T7 Armor + Vamp
Elixir: T7
Food: T7
Monster: Cyclops
HP: 17100
Resistances: No
Weaknesses: No
Assassin - High DPS
▲
|
▼
Earthguard - Low DPS
Assassin
Trial 1 - 50% HP 16s TTK
Trial 2 - 50% HP 17s TTK
Trial 3 - 55% HP 15s TTK
Trial 4 - 65% HP 15s TTK
AVG: 16s / 1,068 DPS
Spellblade
Trial 1 - 20% HP 18s TTK
Trial 2 - 50% HP 18s TTK
Trial 3 - 25% HP 17s TTK
Trial 4 - 20% HP 17s TTK
AVG: 17s / 1,005 DPS
@sharp nest bulwark needs phys back - added it for next patch
Illusionist
Trial 1 - 60% HP 20s TTK
Trial 2 - 50% HP 16s TTK
Trial 3 - 60% HP 16s TTK
Trial 4 - 60% HP 16s TTK
AVG: 17s / 1,005 DPS
Warden
Trial 1 - 80% HP 21s TTK
Trial 1 - 75% HP 24s TTK
Trial 1 - 70% HP 23s TTK
Trial 1 - 80% HP 24s TTK
AVG: - 23s / 743 DPS
Earthguard
Trial 1 - 80% HP 29s TTK
Trial 2 - 75% HP 26s TTK
Trial 3 - 80% HP 26s TTK
Trial 4 - 80% HP 26s TTK
AVG: 27s / 633 DPS
Conclusion
Based on these tests, we are thinking roughly -20% TTK will achieve the target (keep in mind this is 35 v 38 mob, so 35 v 35 will be what it was pre-patch)
16s -> 13s
17s -> 14s
17s -> 14s
23s -> 18s
27s -> 22s
Alright when will these numbers go live?
i still dont get why mh books give me 190k combat compared to 56k light
added at the end, using the old turn in formula
we can split that book off and make it 40+
still doesnt make sense then. that would mean you would always take combat after 40 becuase the number is 4x
just think about it like a way for you to lvl up another type or armor or weapon that is mainly the reason I think books should continue to exist
Is it not possible for the book to give the same amount of exp but to 3 skills of choice? haha then there'll be no way for us to complain that combat exp is broken on the books
because if combat exp is 3x higher, and we can use 1x exp on 3 skills, thats the same exp but distributed haha
idk why it isnt the same for skills as combat 180k combat is 180k skill exp simple you cant say it will become the best activity for exp since it already is
combat will naturally exceed your skills bc of class switching and doing different things, it should be far higher long term (40+) - more of an indicator of how much you've played
taking book every task at 40+ seems fine, 40-50 is for some slight power gain and bragging rights
you still have the option to use it on a lower skill too if you find yourself needing a bump
@ancient parcel but when you made the changes, you guys said MH shouldn't be the main way to level up and the monsters would give more exp so mh isn't the only way. But as an example, if you kill 60 monsters and said monster gives you 1500 exp, that's 90k. Then you use the book and it gives you an extra 180. at least TO ME it seems like MH is the only way to level up haha
And if the exp is that high, MH will always be the only way to level up
And as you said, this disparity between combat level and skill level is caused by the large number of classes. The way things are now, this gap will only keep growing because what we really need to level up are skills. Even if you say to just avoid combat on books, it’s still there and keeps giving an absurd amount of experience compared to skills.
Is this example factoring the removal of combat xp until 40+?
This would position them as extra xp once you’ve already achieved the highest bracket
Initially we weren’t going to have combat xp but scabby disliked this as it eliminated his incentive
Keeping the combat xp for that incentive while focusing on skill xp under 40 seems like a solution to both issues
I follow what you're saying, but you're basing your decision on scabby likes and dislikes throwing an absurd amount of exp at him because he wants combat.
I have no problem if books give combat exp, but the exp is absurd, just that.
Oh, and just a comment, I get more melee exp killing 21 dawnhounds than I get from the books, because skill exp on the books is just too low
40 to 50 is around 960M xp which is why the books giving a lot makes sense
I should have listened to crank’s wisdom from the beginning, he said to put them 40+ right away
Now it looks like a lot by comparison 
But ryan, the way combat exp from books is now, you're creating a disparity between the players, the ones 40+ will get absurd exp and always be waaaaay ahead than the others reaching 40 now.
Instead of helping players catch up to the ones playing this game for 800 years for group content , the distance is getting further and further away, the way it is now, by next month there'll be 5-6 players that can only do group content by themselves and that's it, no other player can reach even close
even if they need lots of exp to level up
Now think for another perspective, this is an alpha so whatever. But when the game lauches? whoever gets to 40 will just get way ahead of everyone else in a few monster hunters
40-50 is not intended to have significant power gain from levels
You can equip the same gear, trinkets, etc
Level 40-41 might take as much time as 30-40 does for example
Because the xp is far less from 1-40, you will progress faster than a 40+ player despite the book reward
how much exp does a lvl 40 needs to level up to 41?
A whip required 75 attack to wield in 2005
Now the top weapon osmumtems fang requires 82 attack 20 years later
If we add increased requirements it’ll be quite some time
The reason for this design system is to maintain the game’s longevity as we try to create a 10k hour / 20 year game
@lone parrot how much exp you get from lvl 39 monsters? also, how many you need to kill on your mh's?
combat exp
also, how much combat exp a lvl 40 gets from mh?
just doing some math here
prolly 187k i think
ok, I'll use average 50 monsters per mh and 180k per book, just a sec
ill give u the XP for the mobs too, one sec
41 = 2300
42+ = 2500
40 isn't needed right now bc no mobs are flat 40
so, players lvl 40 need to kill lv 42+ mobs, right?
at 40 you get the final bracket which has 41, 42, and 43 mobs
lvl 41 2070xp
wait, my quick math ain't mathing quick
It's about the same number of MH from 30-40 than 40-45, because 30-40 we cant throw our exp at combat because we have at least 3 skills to level up
Well, we can, but then we'll get screwed like dragon
That's about 230 hours from 30-40 If i do mh nonstop at a 30min/mh rate
250 for 40-45
And now i lost myself in my own argument and forgot what i was talking about haha
I think i've done this because ryan told us the time to level from 30-40 is the same as 40-41?
Idk, but my point is: we cant use combat exp on books bellow 40 because of our skill exp, as ryan said we have multiclasses. but maybe, just MAYBE if the skill exp from the book becomes a little higher there's the possibility of reducing those 230 hours to maybe 200 without a huge buff on exp, and incentive players to change to other skills, maybe.
And that's considering I don't procrastinate, those 230 hours for me will be like 800
my adhd is on fire today, can't even conclude a thought
what a mess haha
Im 1300 hr deep almost 43 and this is with me collecting all the relics which slowed lvling down
i didnt have the actual numbers I just meant it takes longer as you go higher, with minor power gain
I know it feels like a lot now but we still haven't had any 'optimal strats' yet
when classic wow launched for example - totally different game than now where u can speedrun 1-60 in like 3 days /played if you're Joana (RIP to him)
this is my slow quick math, considered 0 on book exp because that exp goes to skills
oh, I considered 30-35, ignoring the fact that 30-31 is from another mh table
just to make sure i follow the chart - 137 tasks 30 to 35 and 337 tasks 35 to 40 ?
yeah
not real numbers tho, because I used 50 monsters/mh. should be like 300 tasks
for sure, approximated
and maybe 150-160 from 30-35
did you get what i'm trying to say? it's all over the place, i admit that even i'm confused by what I'm trying to say haha
any takeaways?
im waiting to make a move here
streaming the changes so yall can see my process
@tropic geyser is it possible for you to test as shadowcaster later?
what's your rotation
idk, not even playing shadowcaster haha
shadowcaster killed cyclops in 12
changes are live now for testing
Wish I could but Rat
Seems like we are getting some reports on mobs being too easy
On damage side
Can we get a player barometer on this? What level are mobs feeling too easy? Which classes?
@tropic geyser
So, we're in dangerous zone because, in addition to mob balancing, there's also class balancing involved. Were these complaints about higher-level monsters? Because in the 20- range, I remember some really weak monsters, but since there was a rebalance, I'm unsure what to say.
Yeah I just want to get a general idea
Ok, let me give my perspective on the monsters I kill regularly with my class, DmK.
If I'm not mistaken there are 3 monsters i struggle a little bit to kill, most of them, besides elementals, I can kill 2 or more, but that's what my class is supposed to do and I'm always out of mana instead of hp after each encounter. Oh, lv 35 monsters.
As for monsters 20-, I remember kobold, mudlurker and shrooms (besides the purple one) being omega weak, idk if there was an effective rebalance there
Also, monsters being easy is relative, when playing Heavy/medium armor most monsters will be easy, and the same monsters destroy light armor users
Yeah I get that there will be a difference
I just need to know how tanks are faring in the late game mobs. Apparently DmK can solo a bunch of mobs and take no dmg
I believe DrK is the same as demon knight with a little more dmg, can't really talk about the other 2 and on even higher level mobs
The thing with DmK is mana, my hp is ok. Also, don't think it has been easy to kill stuff, I believe i'm already pretty good at the class to avoid some stupid deaths.
Well, it depends on what you mean by bunch, i can give you a list of what I can kill more than one haha.
Dawnhounds = 4 (potion + hp near 30%)
Duskhounds = 3 (potion and maybe I die)
Wind, Water, Fire, Earth Elementals = 1
Arcanic Essence = 1
Lightning Elemental = 2-3
Desert serpent = 1 (can tank 2 but takes too long to kill)
Harvest Reapers = 3
Leshii = 1
Lunarion = 2
If i take on mobs 1 by 1 i'll take no dmg, be out of mana and take a month to kill, because the class don't seem to be designed this way
I don't really know what to say, maybe you can open another discussion and ask ppl on the general/game chat to post their experiences with mobs?
Probably you can gather some more info this way
yeah potentially
@tropic geyser considering it is a lv 37 monster, are rat brutes any strong compared to l38 mobs?
Oh, it's because I discovered I can kill 3 of them at the same time and they seem easier than some lv 35 monsters, but if they're close to lv 38 monsters then maybe DmK is a little bit over haha
I shouldn't be able to take 3 lv 37 mobs at lvl 33 with relatively ease
I'll kill some other monsters on this lvl and maybe some at 38 later, maybe demon is kinda over and I just didn't want to see it haha
Maybe it's because they're mainly physical so idk
my abilities do 50 dmg to these guys it takes me like 5 mins per kill lmfao
I don't have fire oils
like 2 hours of work
kill me
As my crus 33 - about 15sec
im guardian not dps
Im extremely tanky tho I can tank 2 of them just takes me 10 business days
Bad thing that guardians is only one at relic class
yep you stick with it
I got 3 but I didn't like any of them
tanks and healers ass for solo
still think guardian is better dps even
berzerker is extremely squishy I can't even solo 1 mob below my lvl with how little hp I got
guardian I can solo 2-3
beserker is ass
zerker would be very good in group play tho
go crusader or pally
sacrifice all my defences for slightly more dmg is rough yeah
if you still want to play as a tank and kill things solo you can play earth guard that class can pull like 8 mobs and kill everything in no time you just need to enchant armor with int and use int accessories
you can also bring a healer along for more safety but pretty sure you can still survive, maybe for higher lvl mobs a healer would not be bad and you both would be able to get a lot of experience due to how fast that class can kill an insane amount of monsters at a time
You can still use tank rings with that class and just use int neck, int enchants in the armor is really important
yeah true another issue is MH gives me creatures nearly 3-4 lvls above me
you 100% do way more to stuff closer to your lvl some hidden scaling
I got lvl 33 so now killing 35s should be a bit easier
it gets worse as soon as you get to 36 it sends you to kill lvl 38-39 mobs
but again Earth Guard is the most tanky class in the game and the damage it deals is also crazy probably that is your best option for tank gameplay
either that or demon knight but I don't like demon knight
