#Illusionist post

1 messages · Page 1 of 1 (latest)

pulsar loom
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A change I would like for illusionist is to the damage evade button, instead of it giving a 50% to dodge make it so either you dodge the next 3 atacks for example or the next couple atacks you take do 50% damage(these are all example numbers). Why this change? Because a 50% to dodge atacks is horrible to play whit in PvE and play against in pvp. You might get hit 4 times and take no damage or get hit 4 times and die, the things I suggested makes it so you can play around it whit damage over time in pvp and play around it in PvE by pressing it just before big hits.

valid plover
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We could look at making it less RNG, negating a hit or two would be a good mechanic for an illusionist

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possibly take the stacks idea, make 2 stacks of mirage that reduce damage taken

or 1 stack that can be applied, negates next hit, then you could use the spell again in combat to avoid 2 hits

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we will think on it

pulsar loom
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Yeah think would fit the class theme still as well

hard fox
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Yeah I think that is a great change @valid plover

fringe pilot
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Meanwhile Duskbows Veil of Shadow gives 20% dodge for 4 seconds 🤢

pulsar loom
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Or next 4 seconds take 20% less damage

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Also better then the chance to doge something

mint bridge
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What if instead of the illusionist avoid hits the skills make the person attacking him Untarget his character, this would be interesting to see in pvp, if a player is fighting an illusionist he would have to pay attention if he was actually targeting their character, i think this suits well the trickery smartass idea of a illusion master.

pulsar loom
mint bridge
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i think the wasps in the game already have a simliar mechanic to that, but your are right it could be troublesome in pve, though they could tweak it to become untargetable for 2 - 5 seconds for mobs maybe

pulsar loom
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yeah idk avoiding 2 hits alos alos fun to play around in pvp and pve while not being anoying as hell in pvp

mint bridge
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yeah make sense too

low island
pulsar loom
torpid lichen
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@valid plover Deja vu literally resets the CD of energy surge. it was at like 5s cd used Deja and it reset to 18 or someshit lmao.

valid plover
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for sure, this is a bug atm we're working to fix, goal is to have it for today's patch

torpid lichen
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bruh i literally cast deja-vu on my self XD

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mid battle "huuuuh???"

pulsar loom
low island
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It doesnt drop the target. It makes them "forget" their cast

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You keep the target. And you animate the spell. It just doesnt work

pulsar loom
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@fallen knot

fallen knot
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hello

pulsar loom
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You read this ?

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You new class guy so Interested to hear your opinion

fallen knot
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1 sec

pulsar loom
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No rush man take your time

fallen knot
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so dodge the next 3 within 6 seconds?

pulsar loom
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Yeah something like that

fallen knot
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i could see it being more balanced at next 2 within 6

pulsar loom
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Yeah could be better then now

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1 would be better then now lol

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50% chance just feels horrible either you die in 3 hits or live for 6

fallen knot
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maybe in the future you can pick between the chance for 6 seconds or 100% dodging the next attack within 6 seconds

pulsar loom
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Well I ain't the the Designer, il play and see how it feels

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I just know whatever it is now feels not worth pressing

fallen knot
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no i meant you might be able to swap between the 2

pulsar loom
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So either 50% or dodge 1/2 hit

fallen knot
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Yeah, example would be you out of combat have a way to modify the ability to do one of the 2 or 3 functions available to it

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just random quick examples

Function 1: Normal
Function 2: 100% dodge next attack within 6
Function 3: Can target an ally

pulsar loom
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Would be kinda good tbh

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Just don't like chance in pvp scenarios, because you can win just by luck but that might be my opinion

fallen knot
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critical strikes i hope are okay though

pulsar loom
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Yeah, it is whit chance to dodge there isn't any counter play except wait it out

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Whit something that is 1 or 2 hits there is counter play

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Since a stole the idea from dota that is how it plays out

pulsar loom
fallen knot
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dodge the next definitely would make for some cool moments of outplaying someone

pulsar loom
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Yeah for sure

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If you Wana go further can add damage buff untill you get hit

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Or block 1/2 hits don't Wana overcomplicate

fallen knot
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this guy wants it all!

pulsar loom
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Yeah just giving suggestions

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You the dev I trust you

fallen knot
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BIG illusionist nerfs inc

pulsar loom
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I know we are not allowed to say this word but I like

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*this message has been deleted

fallen knot
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yeah i feel you, just trying to make things fun.

pulsar loom
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Yeah hope you can

torpid lichen
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illusionist was fine until i realized the dodge buff lingers another 4s after its duration

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you dont get the buff after the 4s you indeeed get clapped

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pretty sure it just a "animation length" thing that needs to be manually edited etc.

pulsar loom
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Press button and pray it works

torpid lichen
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i would like to see the teleport do something

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spell blade for instance has a attack sppd boost for there teleport

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illusionist could have a detonate

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if teleported near the mob etc

pulsar loom
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Yeah explosion on exit and Entry piint

torpid lichen
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and is under the effect of "mind shatter or overload"

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id say overload since you get dmg from it to so it could be a risk vs reward thing

pulsar loom
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Yeah maybe

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Overload already has multiple uses to

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Might make it a bit bloated

torpid lichen
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thats true i just suggested it cause it also does "increases magic dmg taken by 10%" which is towards the player

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which would be a good trade off for adding dmg to teleport if your going to be teleporting into mobs to

pulsar loom
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That's true