I want this thread to function more as a discussion where people can provide their perspective.
I am curious as to what the appeal is in playing solo in an MMORPG. I am talking to the people who specifically seek out that type of gameplay. Doing quests while you grind or wait for your friends to log back on is something totally different. Over time it seems that devs (in general, not just ethyrial) have put an increasing amount of time and resources into balancing the gameplay between solo and group content. In my opinion, this has let to a gradual erosion of the fulfilling nature of MMOs.
I would argue that group play needs to take precedent over solo play in terms of rewards of end game systems and progression. This can manifest itself in so many ways from the most obvious things to much more nuanced systems. Obviously you have things like dungeons and raids that have rewards for grouping up with other players, but without additional systems implemented by developers thats where it can end. Systems like trading, pvp events(arena, bgs, guild wars), guild progression(with rewards), timed world events(helldivers 2) and more can make a huge difference. Give meaningful rewards for these events(gear, high end profession materials, gold, mounts, passive power related buffs). There are also more nuanced things that can promote group play, like class party buffs and profitable farms for groups to tackle.
1/2
, or in the case of ethyrial doing MH tasks, among other things

