#Forcing specific equipment without railroading too hard?

1 messages · Page 1 of 1 (latest)

alpine hull
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I've written a storyline for a quest that I would like to DM in a campaign at some point. Early on in the quest the player(s) would get forcefully fitted with an item that they cannot take off until the end of the quest. It is a crucial key item for the story, one that the entire quest revolves around, which means not equipping it cannot be an option, else the quest would have no driving force. It'd be like Ben 10 choosing not to put on the Omnitrix, the story wouldn't even start. However, simultaneously I know that such 100% forced encounters should be avoided in campaigns, as it would make the campaign feel too railroaded.

Do you have any suggestions for what I could do here? How do you usually handle encounters or events that are 100% required for the story to work?

austere mantle
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Retool your narrative so it doesn't have such an obvious failure point

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Maybe the bad guy gets this item instead and puts it on

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Maybe it latches onto a deer or some other random animal

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Maybe it's parasitic and quickly drains the life from the area it's in if a living thing doesn't put it on

alpine hull
# austere mantle Maybe the bad guy gets this item instead and puts it on

It's a mask that marks its wearer as being sentenced for life imprisonment, and if the wearer is spotted outside a prison, anyone is honorbound to slay them.
It is shut with a magical lock that will kill the wearer if it detects tampering, thus only an intended way (or a very risky improvised method) is able to unlock it.
The player doesn't put it on willingly, they're captured and forced to wear it before being set "free", like catching, tagging and releasing a fish.

austere mantle
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So why not change the item to be something that isn't a literal sword of damacles over your head

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Sub it for a mithril shackle that latches onto whoever's closest to it, or anything else where you can pivot in the event players don't run into this one item

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Otherwise just start the campaign post-having the bomb collar strapped on

alpine hull
austere mantle
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"we'll start this campaign with your characters being released from prison, but tagged"

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Congrats, now it's not a copout

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So long as you make this thing clear to them as part of the campaign pitch and they sign up for that, then it's totally fair game

alpine hull
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who would've thought that such a freeform game would be counterintuitively so restrictive for the DM?

austere mantle
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It's not

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the thing that defines ttrpg as a medium is player agency

alpine hull
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for the DM, I mean
not for the players

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the DM always has to account for the unknown factor, so they can't design anything too specific

austere mantle
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Ye

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That's what you've gotta do when needing to account for the free will and choice of 2-4 other people

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If you don't like that scripted cutscenes aren't really a thing in rpg the same way they are in video games or movies, you can always just write some microfiction, a short story, or novel

alpine hull
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it won't be a surprise anymore

austere mantle
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What buildup is there for "you're being chased by a guy on a Pegasus with a magic turbo bloodhound you can't outrun or hide from"

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It's like a horror videogame after you die like 3x on a segment; the outcome is known, there is no tension, playing through it is a formality

alpine hull
austere mantle
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You're assuming the players will care about and get invested in this thing rather than just fixate on ripping it off

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Or not jump off a cliff and making new characters that don't have to deal with it

alpine hull
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the latter just sounds like shitty players ngl

austere mantle
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Or never get tpk'd since you've made this such a central part of your entire idea

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Or have one party member die and have to figure out why someone new would go along with a group of people all wearing a scarlet letter

alpine hull
austere mantle
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Or figure out how tf people will be able to rez a party member when access to gemstones will be basically 0

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Unless you feel like a detour into minecraft

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Etc

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If you make the "tagged and released" bit part of your campaign pitch, you avoid much of that since players tacitly understand their characters have to be cool with that

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And they can just not sign up if that's not a premise they're interested in

alpine hull
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makes sense
I wrote the quest too much with the expectation that none of the PCs would die

dim granite
alpine hull
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indeed...

dim granite
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have to do a specific thing and they have to live for it to matter

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not a good combo

livid bobcat
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Over time you'll learn the types of situations that are good for running in ttrpgs.

Generally if the words "the players must" are in it, it will be very railroaded or just won't work. The players always know

austere mantle
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Agdq is going on rn, check in on that and see how much fun any given speedrunner is having during an autoscroller or unskippable cutscene

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That's what most ttrpg players feel like when they know they're being railroaded