So my three players are in a city, gathering intelligence on a local artificer who's luring people into cursed bargains with a devil. This city is run by a clan of Dwarves, and the artificer is a citizen in good standing, so the players are going to need to gather ironclad evidence of his nefarious activity to see him stopped and/or brought to justice.
One of my players is a "Bounty Hunter" who has a vampire-like affliction that requires him to periodically feed on humanoids, and he tries to sate this need by taking "dead or alive" bounties and always choosing the "dead" option.
Anyway, my players have already announced their intention to go visit the Boss Dwarf at the top of the next session and see about finding a bounty they can legitimately investigate while secretly investigating the evil artificer. But I don't have any idea who the dwarves who run this town would want dead. It's a relatively small city, with a large number of dwarven guards keeping order. If the dwarves know of an individual criminal in need of lethal justice, they have enough manpower to find that person, or at least run them out of town, relatively quickly. I want to honor my player's desire to have a manhunt, but I can't figure out how to work one in.