I am a Gm of six years primarily running Dungeons & Dragons but have shifted to Cyberpunk Red as a system over the last six months.
- Cyberpunk Red uses a sort of EXP system where depending on certain aspects of your game, you gain a certain amount as a group/individual depending on situation and actions.
- I'm a roleplay heavy dm with boss monsters as my primary encounter. There's usually meaning behind a lot of my battles and it's key for me to keep it that way.
- Would EXP for Dungeons and Dragons work? If so any suggestions tied to that to assure that the players have a long way to go for their leveling goals, it is a long campaign at the end of the day.
- Are the other ways to reward the players outside of those listed, if so what are your suggestions?
Hopefully this gets a bit of the idea of my question/concerns. If more detail is needed I'm happy to discuss this further.

