#How can I balance map size for this roster?

1 messages · Page 1 of 1 (latest)

bold coyote
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So I dm a homebrew game, specifically one based on Digimon. Normally I'm able to translate it well enough into normal dnd things where the advice works for both. This, however, is not one of those times. See, I play with 6 players, and the digimon homebrew system essentially makes all of them beast tamer rangers. What's more is that the creatures they control along with their players can evolve and sometimes get bigger. As a result, it at some point will be possible to have 6 players, 2 gargantuan creatures, 3 large creatures, and 3 medium creatures all on the map before even considering enemy monsters.
Needless to say, I have no clue how I'm meant to make maps that allow this. Simply using ones meant for normal dnd wouldn't allow them to evolve their monsters, which is the whole thing for the class.

thin pilot
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A different system to 5e would probably be better for the game, but also if there is 6 players and they each have 1 monster wouldn’t that just be 12? You could take the players off the map if they aren’t actually doing the battling themselves

bold coyote
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And while another system may be better, this is homebrew specifically meant for 5e, and my players all play 5e

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including me

thin pilot
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I guess you could try just making each square 10’x10’, or just use larger maps