#Eternal Obelisks
103 messages · Page 1 of 1 (latest)
👍Great…. Glory n Gore first Realm to Ascend to Eternal Light 😂😂
It really looks it has killed the other anvils, at least on i3, and geography has become worse, as now only the distance to one point matters, where as before the anvil rotation gave more realms benefit of being close
better than it was, since now strong realms do not need to sit for 7 days in AFK
IMHO there's a simple solution for this issue: just change the way warlords can be reloaded - meaning they cannot be recalled back by a single click, but rather stay and fight until defeated at the obelisk - like in old days back then, and - whoops! you got the higher level of strategy for all competing realms. One should choose between committing enough to defend the obelisk, but on the other hand not too much to start losing towers if the opponent begins conquers. Even for the not-so-good-positioned realm that would give an interesting dimension of taking an opportunity, ofc only if they managed to get enough fallen. Such system would encourage realms to fight early instead of sitting with large numbers of unused armies at the endgame. And Arkheim would be finally called 'no place for house building boredome', again!
my opinion: 2 changes for eternal. like it was before.
- rotate the eternal anvil
- like samo said: no wl refill possible
Why rotate?
Alm the other anvils are dead on i3
One is held with 1,5m wls and no shield
Noone interested
Plus like i said above, the rotating anvils used to favor more realms instead of just one. Now who gets the closest, has it.
Yeah that’s I2
well you gave the answer on I3. no chance for us to get you out of that anvil 😉 . ofc you were also more active than us, but it would still make things more interesting in my opinion
What about I3 and I4
Sorry, i3
I mean depends on activity as well, if you setup mission you can kick them out
So active we were not btw, we lacked multiple inactive account, think we played with 7 in the end
thats how it was with nornal anvils too, unless you were a whale, the approxinity benefit is huge
i highly doubt that 🤣
No seriously, 7 active accounts, the rest just logged in once a day
Oh well, its the normal 1vs6338 and 3,5 actice accos babble, no need to pay attention 😍
yeah, so still active
enough to keep anvil
Shouldn’t be possible, if you’re being honest
I3 was the new I4 right
Anyway, I can understand rotation now, but wonder if it will change things
Lol
I dont either. Why aren they all eternal like they used to be..
some realms on I3 didn't even realize that there was an eternal anvil 🤣
Dunno, it will only be interesting if people would want to fight, but it seems that it became more of a goblin killing / building game
Yes
It annoys me too, bc all i care for is fighting, none of this diplo, doormat, you show yrs, ill show mine, shit
I wonder if this was indeed the case when we kept it, we even needed to ping multiple times a day don’t defend the towers
Yeah, that took a while for yours to understand 😍 We wondered about it
It was too easy, I didn’t believe we won
But its true..
No other realms doing anything..
The waves were too small
You deserved to win as you were the best a totally shitty i3 😂
When this all eternal anvil game was played everyone kept on walking
at least GnG understood what the game was about - so yeah deserved win in the end 😁
And when most other realms do nothing
Think we got 15 messages about it that was the only way to win 🙂
Not to take anything away from yr win
But just the worst i3 ive played in a long time what comes to realm activity and strategy… really makes me worry. But its not the obelisk fault.
Not gonna complain how many active players we have, as it is the same old story, but i imagine you were able to count it fairly easily 😂 Oh. Obelisk. Not s38 i3. Byeeee!
Wonder what S39 will bring 🙂
get rid of all changes made since the beginning and we will have some fun again 😂
I hope there will be no more defensive troops
All thanks to our leader Diablo
It was wrong of me to write too much about obelisk in s38 chat, so I will answer you here with my opinion @lofty berry.
The problems I see with rotations are as follow:
-if you rotate you split the time between WAY too many realms, it could even lead to a situation where nobody can ascend
-no realm can have access to all 4 POI, if they are good they can maybe control access to 3 of them, but more then likely the 3 realms in the center will control 1 of the external anvils each, this still wouldn't give much access to eternal ascension to smaller realms but would make it quite unfun for the center realms imo
A variation on your idea that might be interesting is that the center obelisk remains as it is but the 3 "anvils" also work as a less powerful obelisk, maybe they progress the timer by half as much when you control them? They could be always active or on a rotating schedule.
That sounds terrible since it ruins the core gameplay feature: ascend earlier to get a better spot for the endgame.
Realm who ascended 5 days after i4 opened shouldn't have real chances to win the round. The only chance for them is to fight the way to the middle of the map (ethernal anvil) which is impossible due to the war system.
So we don't need rotation, endgame is more or less fine now. Still requires some adjustments for sure (you shouldn't be able to build towers for example).
Entire game before the endgame is completely boring. War system and def units killed all the actions. 3rd island is like 3 weeks of afk gameplay.
You're just farming goblins and small realms by cooldown to get some recourses.
the only reason i3 was a bit of fun is because we still fought, but was a stalemate
in any case i agree with you, I was just brainstorming possible ideas
honestly I don't mind the idea of having more obelisks with less time contribution, they could be closed to the center, making them a POI for center realms
the main problem I see is the runtime advantage of the realm sitting in the Anvil.
If realm A has occupied the obelisk and realm B attacks, the defeated troops of A are in the Ark. If B's attack was strong enough, B now stands in the Obelisk with some defeated WL and the other WL of B run back.
If both realms are now equally active, A can launch a new attack with full WL and be in the obelisk when the defeated WL of B just arrive in the arc. This way, as long as no other realm is attacking, B has no chance of throwing A out of the obelisk.
Only if A become less aktiv or lose so much fallen, that A can't refill, B get a Chance to kick A with out a 3 Realm.
Not really. What about switching some planning and tactics into action? Why can't realm B make 2 or even 3 waves thus skimming the def, weakening rest, and taking control of the obelisk? I can't see any reason to complain about this issue at all.
Great leader!
Im with Fin here because they can just refill damaged WLs so nothing changes
Fin is 100% correct, honestly this could be changes easily by making is so warlords defeated in the obelisk flee instead of teleport.
It's not a big change but would make the fight much more interesting
On the other side it is the only advantage to the defender, since the 10% is good but not game changing.
So if you remove the ark teleport, which I think could be a good change, the defense bonus should be buffed slightly, even just to 15%.
Still i think the main problem is what's happening before endgame.
100% agree, we need to relax the war system as much as possible I think.
this channel is called Eternal Obelisks, if we want to talk about what to change we should do another publication
but following your messages i think defense bonus and what we talking here is the priority
it's hard to keep sections, but you are right xD
IMO the problem with the EO is not in the Shield (10%), nor in the fact that the WL stationed in it go directly to the ARK once they are completely defeated; The problem lies in being able to call and refill the Fallen at all times; My suggestion would be to go back to the same old mechanics and NOT be able to move the Fallen WL once they are inside the EO; This would bring more strategy to the game and know that if you decide to put 150 WL inside the EO you will leave all your territory totally defenseless.
On the other hand, some ideas that do not have to do directly with the EO but with the mechanics of the fallen in general and give them a little more use in the game:
- Make the Gates of Ascension only takeable by Fallen; Here the benefit I see is in i1, it does not matter if your Realm managed to position a Tower near the Gate, all Realms have to cast from the ARK; Starting from i2, you have to play where to strategically place (the) Portal and the ARK if you want to ascend as soon as possible.
- The Fallen option could be set in the Academy, as a type of unique unit, it doesn't matter if it is (inf-cav-art), you will upgrade the Fallen in general, with maximum tier cost/time; but letting each player/realm decide whether or not to upgrade the Fallen as part of their strategy.
Im against fallens not be able to retreat, that would kill activity, the activity needed as we saw at Obelisk last day, and in my opinion the best thing seen in a while
for me the problem is how battles and movements work at obelisk.
I'm so glad to see that someone came to the same conclusion about refill problem though. It fosters the early fights, no matter whether at war or just fooling around at a GF, but still a good step forwards if we want a war game.
No tp back to the ark, i think will change a lot of things
As i said hundred of times here - initial game mechanics were almost perfect. Just required some minor polishing and UI improvements.
From my perspective like 80% of further updates (since beta) only made things worse and worse. That's why the game died eventually.
The problem was (and still is) that Arkheim is trying to reach masses playing the game. While those hardcore features really makes Arkheim enjoyable and increases competition, the same features scare and push away farmville like players and most of the profit comes from farmvilles. Unfortunately there is no half-pregnancy, you must choose a path and stick to it.
Regarding Eternal Obelisks, it works exactly same (well almost) like in early beta. Except the fact that 4 realms can ascend, which i find quite much. It would be interesting to increase the occupy time by 50% every time a realm ascends.
10% shield bonus is insane combined with replenishment of stuck WLs. I'd like to see 30% shield bonus and no replenishment. Or no bonus but replenishment. I'd also see that obelisk disappears and reappears from time to time (like every 12h or so) in a random location (but within the center circle)
I highly doubt that profit comes from casual players.
Think vise versa all donations come from competitive guys.
I see completely no reason to donate even a dollar if your goal is just farm goblins and finish on the 23rd place.
"and finish on the 23rd place."
^when the goal is reduced to this, then it is not a farmville. The trick of farmville is making everyone happy and giving them reasons to improve their farms (arks)
how can you have fun if you are constantly being humiliated by strong realms because they don't fight each other
farmers login 2-3 times a day to send random attacks and build buildings
why should they pay?)
Don't ask me, ask Paul. I'm not a farmer
🧑🌾
And Paul is?
I don't think this game is attractive for farmers. There are hundreds of more fancy games for casual play.
But competitive games market is quite limited and arkheim had a chance to shine here.
Not a chance with that team behind ...
Arkheim must be shut down and then work for 6 months or so with a different team, and then release Arkheim 2 with proper marketing.
This will bring almost all the player base back.
With proper notification campaign of course.
I might be a couple of things, but farmer?
You should know though, you have played with me leading, even if we lost.
I tend to agree with this.
Still think it has a good potential since i literally can't find any competitors in this genre.
If there was an award for worst changes implemented in the game, this Obelisk thing should win the award for worst idea, followed by that messed up war system that was used in some rounds. It took away all the fun. The result will depend much more on luck than on strategy and there is no longer any point in "wasting" time in the game, the effort is useless. It's disheartening. The impression that my friends and I have is that they want to end this game. There are so many good suggestions that were even well voted, and were never applied in the game, some simple ones (that's why my friends and I don't even suggest anything else), but in the last few rounds there have only been changes to make the game worse. It's regrettable. This WAS ALREADY a good game.
I can see why people (including myself) are a bit sad and annoyed that all the suggestions and problems brought up aren't being addressed as we would want.
But I honestly don't think Eternal Obelisk is a bad idea, at least on i4 it was quite fun, idk how it was on other islands. The idea itself is decently solid, might benefit from some more work put into it as it was pointed out in the chat above.