#[NCIP 23] Another way to obtain higher-tier equipment : the Synthesis System. 24.12.16

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viral cairn
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NCIP: https://github.com/planetarium/NCIPs/blob/ncip-23/NCIP/ncip-23.md

Abstract

The new synthesis system allows players to collect a specified number of equipment for each rarity tier and attempt to craft a higher-rarity piece of the same type. After a probability check:

On success, a higher-rarity equipment (one tier above) is crafted.
On failure, a new piece of equipment of the same rarity as the materials is crafted and immediately obtained.

Motivation

The equipment experience points provided by each rarity tier were set with significant differences to maintain the value of resources and activity levels upon entering each world. As a result, lower-rarity equipment did not hold much value as experience materials.
Additionally, grinding, which serves as one of the use cases for unused equipment, struggled to deliver satisfaction proportional to the cost of obtaining it, making it challenging to balance effectively.
These two factors contributed to a lack of incentives for the summoning system to function as a recurring part of the overall user experience. Consequently, the player's growth became overly reliant on specific systems.

Rational

Encouraging consistent use of the summoning system.
Enhancing accessibility to low-probability equipment, as the summoning system operates as an independent event.
Supporting diverse user activities to complete various collections.

GitHub

Nine Chronicles Improvement Proposal is a design document providing information to the Nine Chronicles community, or describing a new feature for Nine Chronicles software. - planetarium/NCIPs

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Specification

Synthesis Process (Flow)
Acess Workshop
Access the Synthesis Menu
Select Materials for Synthesis
Execute Synthesis
Synthesis Features
Synthesis Available Types

For existing equipment, guaranteed crafting is possible through recipes. Therefore, synthesis will initially be opened for the Aura and Grimoire types, which are obtained through summoning.
Synthesis Materials and Success Rates

Each synthesis attempt consumes 5 AP along with the required materials.

The number of materials needed per attempt and the success rate for each execution are as follows, based on the equipment type and rarity:

Aura

rarity number of materials success rate(%)
normal 5 50
rare 6 40
epic 8 20
unique 10 20
legend 5 10
sacred 3 0

Grimoire

rarity number of materials success rate(%)
epic 5 50
unique 5 50
legend 5 10
sacred 3 0
Each attempt can only process one type of equipment at a single rarity, up to a maximum of 12 attempts.

On success, equipment of the next rarity is obtained. On failure, equipment of the current rarity is re-obtained.

Equipment meeting the following criteria cannot be selected as materials:

1st Anniversary event equipment (Aura, Grimoire)
Currently equipped equipment
Equipment meeting the following criteria cannot be produced as results:

1st Anniversary event equipment (Aura, Grimoire)
Legend Lord aura equipment

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Expected Schedule

December 16: Previewnet open testing begins (9c) - Play with the community. https://planetarium.notion.site/Previewnet-GUIDE-241216-15ded889905f8048b84afbab68ee81e6
December 18: Collect community feedback
December 19: Final version previewnet release completion.
December 20: Mainnet release.

Backwards Compatibility

A new synthesis action will be added, and all nodes will need to be updated to interpret this action.
No additional migration is required.

Planetarium on Notion

What is a Nine Chronicles PreviewNet?

viral cairn
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Hello Adventurers,

The NCIP for the new system has been published, and the previewnet has been set up for you to experience the Synthesis System described in the NCIP.

We look forward to your interest and feedback. Thank you!

fossil flame
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❤️

viral cairn
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Thank you for all the diverse and valuable feedback.

The idea of varying probabilities based on the quantity of materials used was considered during the initial planning. However, we decided on the current system to make it more straightforward, as we were concerned about the potential impact of a 100% success rate on the content's longevity. That said, we will revisit this concept and consider future changes based on further discussions and insights.

For now, due to the significant feedback regarding dissatisfaction with the current probabilities, we are planning to adjust the quantity and probability as follows. We would greatly appreciate any additional feedback or suggestions you might have regarding these changes.

Aura

rarity number of materials success rate(%)
normal 10 80
rare 10 75
epic 12 50
unique 10 40
legend 6 25
sacred 3 0

Grimoire

rarity number of materials success rate(%)
epic 8 80
unique 6 60
legend 5 20
sacred 3 0
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The updated balance changes will be applied to the previewnet immediately so you can experience them firsthand. Thank you!

subtle sequoia
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custom craft blocks for thor were not reduced to match the craft reduction times for all world gears.
can this be adjusted for the upcoming release?

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also for custom necklaces, reduced damage recieved (SHT) has a broken percentage. different from heimdall/odin. can this also be adjusted?

viral cairn
# subtle sequoia custom craft blocks for thor were not reduced to match the craft reduction times...

This thread is intended for discussing the NCIP regarding the synthesis system. For future inquiries, we kindly ask that you direct your questions to the relevant NCIP or post them in a separate thread. Thank you for your cooperation.

As for custom crafting, it has been decided that no adjustments to the timing will be made on Thor. We aim to create an environment where we can have more extensive discussions about material acquisition and usage in other ways in the future. Thank you for your understanding.