#[221115] Runes Runes Runes, Thoughts?

260 messages ยท Page 1 of 1 (latest)

torpid basalt
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Dear Adventurers, ๐ŸฆŠ

In the last Biweekly Call, we've talked about a debut of a new feature. Runes!

They are meant to give you some extra helps during the battle.
Some of them can will grant you with some skills apart from your rings and necklaces.

So, we would like to hear what are some of the runes that you would like to see in the game.
I can't promise you everything discussed in this forum will be realized in the game.
But, who knows?

Let me go first,
I would love to see a rune that boosts your Exp gains.
With the rune, you will gain x%+ of Exps.
Not bad, I think

Freely share your thought about runes!!!

Ciao ๐Ÿพ

cyan scaffold
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additional workshop slot!

unreal scaffold
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L...Li.....Life..... Steal????

minor elm
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Debuff enemies

torpid basalt
woven harbor
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the runes bind to character or account? items or player?

unreal scaffold
woven harbor
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for me, i would like to get Magic Find %, and Gold Find %. which is increase the drop of levels and enhance your chance on crafting.

torpid basalt
torpid basalt
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what would be a curse stone

alpine egret
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Well if the damage immunity feature is for the opponent. This will be an interesting thing for the opponent. It makes those with low combat ability more resistant to the attack of a stronger opponent. Thereby increasing the attractiveness of rank competition

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maybe it's a shield

minor elm
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I mean, some enemies debuffs our char, it means the ability is already coded. Just give us the same ability while using the runes

torpid basalt
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You know you will also be able to use them in the Arena ๐Ÿ˜‰

minor elm
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๐Ÿคค

trim violet
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i don't know how to use them

unreal scaffold
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How about a runes that disables weapon spell in a few attacks for pvp?

woven harbor
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maybe use it to reroll your items too

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like 5x each, to reroll bad craft item

torpid basalt
trim violet
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what do they do? when i mouse over it just says the system will be updated

torpid basalt
trim violet
#

...

torpid basalt
unreal scaffold
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A rune that has a chance to steal NCG to other player ๐Ÿ˜ˆ

humble loom
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oh nonono not my precious NCGs...

torpid basalt
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it would be fun tho

alpine egret
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Create a rune so that each battle is no longer 100% victory but only 80-95% depending on the difference in strength. So we won't need to count on 18 or 20 points. Players in the round just need to play enough matches. He will randomly be able to lose and as such the ranking will have a chance of luck. No one has to wait until the end to fight their battles

white ocean
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Can be invisible, the enemy can't see me.Sliding away from the enemy, skipping the first two levels, and fighting only in the third part with the enemy to reduce the loss of the previous two levels.

alpine egret
unreal scaffold
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A rune that reduces cooldown of spell by 1 (but might be too OP)

alpine egret
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a shield that pops up against damage dealt by the opponent.

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I mean all damage shield

unreal scaffold
alpine egret
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This will reduce your chances of winning

torpid basalt
alpine egret
white ocean
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Learn the enemy's magic stone๏ผŒThe enemy magic temporary storage, on his way back there, and bounce enemy attack, the stronger the enemy magic, his own powerful magic damage enemy the received

torpid basalt
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ohhh how about a "Charm" rune, you can charm one of the character from the stage and use them as your side

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<@&776417751051927552> RUNE IDEAS ONE EACH PERSON ๐Ÿ™‚

unreal scaffold
alpine egret
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I think we should focus on increasing defense

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Do not enter the damage caused by the game's system is too big

viral gate
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15k max heal per fight and minimum of 5k

alpine egret
viral gate
dusty oyster
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craft roll back rune

torpid basalt
alpine egret
viral gate
alpine egret
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Because it is a defense mechanism and helps the weaker to win. Thereby making the rankings a bit random

viral gate
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could be tweak

alpine egret
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The chance for the weaker person to have a higher rank

viral gate
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its an idea atleast

alpine egret
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and people will find it more attractive

unreal scaffold
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How about this one? A Stun rune, a chance to stun a target in a 1-2 attack round?

torpid basalt
alpine egret
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It is operated in the game and is very low. I don't mean that the rank difference is too big

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And it happens based on the activated rune so it lasts for the entire rank

unreal scaffold
sudden coral
alpine egret
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Meaning you can't win 100% of all the battles you participate in

sudden coral
torpid basalt
alpine egret
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I do not like. Stronger than victory. I want it to max only 95% if possible....

wild pivot
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healing rune! it heals you every time you attack for a small percentage of your attack

torpid basalt
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@wild pivot I know what you would like.... play me saying "Grining" everytime you attack.

humble loom
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rune that causes one gear type to not work at all for both me and my opponent (one gear type like sword unequipped for both)

dusty oyster
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Runes that are specialized for battle are good, but options such as reducing crafting time or increasing the probability of acquiring items also look good.

wild pivot
sudden coral
torpid basalt
viral gate
wild pivot
viral gate
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too much coding perhaps?

unreal scaffold
vapid orchid
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Stun with a low probability when attacking!

torpid basalt
sudden coral
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Highly doubt people will want a upgrade/craft % increase in PVP or Worldboss

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So makes sense for stage.

ancient delta
unreal scaffold
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I mean, it will surely have a limited slots. Cant use all of them while in arena season

sudden coral
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Also that.

dusty oyster
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Personally, I don't think runes should have much of an impact on pvp. If so, wouldn't it be difficult to bridge the gap between users who will enter later and old users?

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However, if it is traded, it seems that it will create its own problems.

torpid basalt
unreal scaffold
dusty oyster
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And too much contingency in pvp can be both an advantage and a disadvantage.

torpid basalt
dusty oyster
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That's one of the advantages.
But in the arena I can't hit bobos. Because there is a chance that I will lose (a variable called sword skill)

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If chance plays a decisive role in victory, we'll only be fighting the underdog who can definitely win.

sudden coral
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Also can we just get some Def Runes plz

pulsar pasture
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runes will be equipped by equipment ?!

sudden coral
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I mean, we don't have Def Foods. Def is very hard to get.

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Def Runes will be very welcome.

unreal scaffold
torpid basalt
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Sneak Peek

pulsar pasture
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thank you I asked because a rune could have more than one different stat for example:
Weapon +25% Attack Rating
Body armor All Resistances +15

languid sphinx
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i would like runes to make me incredibly beautiful

torpid basalt
unreal scaffold
languid sphinx
languid sphinx
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make runes increase proc rate of spells, this possibly couldn't go wrong right yujcreepy

viral gate
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รนร 

unreal scaffold
torpid basalt
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no cost for removing runes from slots

languid sphinx
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nice

torpid basalt
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but will cost some NCG to unlock extra slots

unreal scaffold
bleak pike
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Rune of damage return - like blademail in dota 2

woven harbor
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ruin that convert enemy to chicken for 5 sec

dusty oyster
wild pivot
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killing blow - when the enemy is under 25% health you have a 10% chance to 1 shot him

bleak pike
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killing blow - when the enemy is under 100% health you have a 1% chance to 1 shot him

wild pivot
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that sounds too overpowered, especially for the campaign

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pvp would also be super random ๐Ÿ™‚

bleak pike
woeful basin
wild pivot
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dodge rune : gives the player an additional % chance to be missed. it would also make monsters miss the players

woeful basin
wild pivot
woven harbor
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**Wabbs Rune: ** when someone attack return same attack to him

viral gate
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if there are sets of runes and effects, what are the chances i get the buck out of my rune?

wild pivot
vapid orchid
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Counterattack with a certain probability when attacked by a monster

viral gate
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and not settle for a dummy version of it:O

woven harbor
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you dont want to set rune as your name, ok i will accept it then ๐Ÿ˜‚

bleak pike
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may be runes for enchant items

woeful basin
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Rune Arena Defeat (defending) protection against -1 point

wild pivot
woven harbor
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OMS Rune: if someone attack, FATAL error the game

viral gate
wild pivot
woeful basin
woven harbor
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that soft error, FATAL error exit game and format C:

viral gate
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new tickets will now only be for missed one but 3x the price! but has a -1 protection if lose and 0.00001% that the ticket can be reused

woven harbor
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life steal and reflect dmg is good to have

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also lock enemy for 2 runs is good

viral gate
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what about confusion effect like in pokemon

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"Rhavel is so confused" it hurts itself

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oh i have a better one

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A Rune that the enemy Ring spell have a certain percent to heal you instead of being damaged!

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๐Ÿซ‚ ๐ŸŽ‰ ๐ŸŽ‰ ๐ŸŽ‰

viral gate
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also a rune that has 20% chance proc and strips the element advantage of the enemy and also inturn turn your element and your enemy to neutral

wild pivot
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we gave all sorts of crazy ideas so i'll add the basic one ๐Ÿ™‚

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give extra stats, but in %. Like 10% extra health

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we could also have the runes give the old buffs, just in case you don't have them on the gear

glacial dock
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3 rune types right? Health, Speed. ATK, Crit etc.. 1,2,5 % or 2,5,10% etc.. mix or match.

wild pivot
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one for each stat and yes, upgrading them increases the %

woeful basin
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yup that's good

languid sphinx
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i agree with whoever said life steal. Chance to restore 5% health or something

lime sleet
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Healing rune pve only

unreal scaffold
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I still want a NCGSteal Rune!!!

languid sphinx
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obviously, don't need people in eternal healing battles

languid sphinx
lime sleet
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ya than top cash players would take everyones ncg that would be real great

glacial dock
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As long as you guys add a "Free Pizza" rune

woeful basin
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Crit chance rune

glacial dock
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0% Chance of "Fail" rune.... sigh

strange aurora
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Some good ideas, runes should not affect pvp, but could affect stages and perhaps enhance or rectify armor or weapons in stages or worlds that are misaligned with the gear you have to work with. Runes would be used up through time and use. I like the idea of enhanced drop rates for cubes or other items of course. Could even enhance def, or hp...sort of healing during battle in stages, but pvp should not change.

glacial dock
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Cool effects like,, Bleed Debuff rune, Lower Armor Debuff, Shield Buff rune, Reflect Damage Buff Rune..

sharp knot
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rune of additional experience.
the golden rune of the level pass.
boss rune-additional damage to the boss

stiff pilot
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Perhaps to use Runes to reduce or help pay for the NCG cost of upgrading gear - since it's it's a reduction of cost - it would make the runes valuable, and would encourage participation in events since it would allow people to lower the cost of upgrading their gear - and by making Runes non-tradeable - harder for it be abused by multi-accounts.

It can even be reverse-engineered into Lore:

"Before your NCG was used to buy Runes as part of the crafting process, but now you can directly choose which runes you use during crafting..."

tight drum
wild pivot
wild pivot
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and Yoho said they won't be tradable, so each character must farm their own

vast sorrel
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Hi all.

  1. Chance of restoring HP. It seems to me that this will increase the ambiguity of winning in the arena. And more interest in the fight.
  2. The chance of a crit, of course, also needs to be added.
  3. Armor debuff
  4. Debuff on speed.
  5. Accuracy debuff
  6. Stan
  7. Berserk (with a decrease in HP by 90%, we increase all indicators)
hard aspen
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thorns rune.
life steal rune
armor penetration rune
splash rune
knockback rune
fast hit recovery if there is stiff (from diablo 1)

i am worried complicated status. but new ability is welcomed

wild pivot
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Armor penetration and splash are new in this conversation and are both great

wild pivot
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Would move very interesting in the arena. Someone using a lot of buffs might look like he will lose and when he is fully buffed and the berserk goes into action he could win

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Could also help in very close campaign stages

hard aspen
wild pivot
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Would be very situational, that's interesting

wild pivot
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They would also be completely pointless in PvP and that makes it even more complicated to decide if you will upgrade that kind of rune or not

hard aspen
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some effect are not for pvp. knockback could be applied knock down for pvp. loss attack chance during up.
splash hmm its obviously only pve.

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think about this kind of attacks all i saw other game. its too much but reasonable.
deadly attack - hp based, instantly dead?
blow attack - hp based, 25%?
critical attack - 2x dmg?
fatal attack - 3x dmg?

#
  • special motions lol
wild pivot
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i think that it would be interesting to have some runes that are only useful in some situations, like the splash that would make no sense for pvp

wild pivot
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something like the diablo 2 crushing blow would be fun

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it was dealing 25% of the remaining enemy health if i remember it right

wild pivot
hard aspen
versed cipher
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oh, killing blow when opponent is in low hp sounds fun . ( specially with animations )

languid sphinx
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Hopefully a little more friendly than that tho

covert hedge
twin pebble
wild pivot
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Stun could also work by making the enemy skip his next attack

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We could even call it blind and just give the enemy 0 hit for 1 attack ๐Ÿ™‚

unreal scaffold
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Imagine StunLocking Galore ๐Ÿ˜ˆ

wild pivot
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That would still be too strong. Maybe like the rings? 10% chance to happen with over 10 rounds cool down

unreal scaffold
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any news on when they'll release testnet for it?

wild pivot
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The runes will most likely require multiple balance fixes

unreal scaffold
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Rare Runes only few have hehehe

wild pivot
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it depends how they are implemented

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if we use the rune fragments to crafts more or less random and unique runes to use... yes, we might end up with some legacy overpowered runes

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but if the runes are the same, they can be patched and balanced easily later on

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since you can just quickly adjust them

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but the big effects can be tweaked anyway, just like we had a cooldown added to all the spells at some point

glacial dock
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So we got HP, ATK and Bleeding runes in the mail.

versed cipher
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maybe the runes could become a "character skill tree unlock material" so if a nerf or a buff or maybe a new level cap is needed , it can be tweaked as needed ?
and when a skill needs to get removed entirely , the runes used could be refunded .
Then if we want to "extract" the runes from "skills" we will need to spend currency to "extract/reset" it ?

as for possible "skills" , it could be something that boosts current stats permanently .
chance to ignore debuff at X% chance or maybe apply a debuff at X% chance ?

Maybe increase the effects of current skills or lengthen the buff durations or maybe activate the "buff type skills" at the start of combat ?
Maybe a heal (fixed value) HP x (skill level) ?
% Chance to revive with 1 hp ?
It could also have a maximum triggers such as (1 per battle) and stuff like "When HP is X%"
then separate the skill for improving the effect requirement /activation % and effect bonus .

<was bored so decided to put random things in

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oh right , and since we can "dodge" now , maybe something that triggers when evading or something.

wild pivot
lime sleet
granite bone
stable plank
#

vcvc

glacial dock
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Knock back rune, X% with a (Xsec) cooldown to knock back pushing back/stunning opponent for X (0-3) secs

granite bone
wild pivot
woven harbor
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delete it when you see it.

midnight flame
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A rune to go over 150 limit in combat

granite bone
# midnight flame A rune to go over 150 limit in combat

this mechanic probably won't be changed. if you cant do enough damage in 150 actions, you just need to build stronger equipment, of which, there is plenty. people are only hitting the 150 frequently because theyre outrageously underleveled and underequipped due to the power of auras. i'm not saying it cant/wont happen, it's just the exhaustion mechanic is very easy to overcome. you just have to spend time grinding materials to craft items, rather than pushing stages. it's a trade-off.

before auras, the odd's of hitting 150 actions and losing a stage due to becoming exhausted was rare

midnight flame
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Well. I had to try it.

wild pivot
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Any rune that helps you deal more damage should make you beat the stage faster so hopefully under 150 hits

wheat ivy
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Are there any changes for Golden leaf, everyone?

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I think we need a rune that can remove debuff

worthy hornet
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A dispel? That one is a good idea

wheat ivy
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Can remove 1 negative effect at first level, after every 50 levels the number of effects that can be removed will increase by 1

opal summit
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Rune that earn ncg everytime you win๐Ÿ˜

wheat ivy
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I don't know if the topic continues or not.
But I think I should still write down my comments.
I think the Bleed rune has some bugs.
The ATK reduction effect has no effect on bleeding damage (in the arena) even though the ATK reduction effect has activated first.
Golden leaf rune cannot reduce damage from Bleed.
Does this make the game boring? People ignore all the skills that come from other items and focus on a single skill.
I was a beginner when heimdall came out. Sorry if the above thinking is due to my lack of understanding.