Just figured i'd make a positive post since....somebody should.
Ignoring the glitched dandelion anomalies you guys have absolutely knocked it out of the park with outskirts in 1.0. It's deadly, it's so immersive, it's stressful, it's just perfect.
The changes you guys did to the mimic ai and audio behaviors work so good in this area. You're in the apartment, you don't hear mimics inside talking but you hear shuffling all around you. You expect one to be around every corner and the sound and atmosphere and dark, the cube sounds, the deeply unsettling night sounds have you so on edge that even when you finally find a mimic it still surprises you.
Then you hear more shuffling, are things coming in from outside? Sometimes you're quietly looting and you have to stop because you're not sure if the footsteps you're hearing are yours or a mimic quietly creeping up on you which happens frequently how they will go from apartment to apartment barely making a sound.
Just yesterday i turned around and raised my gun at some footsteps the moment a silent mimic turned the corner to enter the apartment i was in after me. I shot at it and it immediately ran away, i turn the corner where it ran and it was already gone, where? who knows but now i can hear more of them coming up the steps from outside and an absolutely epic firefight ensued. It all works so perfectly with the audio, the realistic shadows and lighting. You're just THERE all alone in this horrible place.
Congrats on just the most perfect nerve shredding, immersive isolation horror I've ever played. 👏
The progression change is also notable. The outskirts is WAY deadlier now. B efore once i got base armor and a rifle i could go anywhere in outskirts. I was surprised to see me having to go back on my last two outtings with unfinished missions because the increased enemy count and smarter more versatilie mimic ai really stretched my stims and ammo out thin.
posted a good clip of the vibes
