As the title says, it would be nice if we could travel to zones separately. Sure if we are using in game voip, then it could lead to communication issues (fixed with radios but the further away like let’s say one person in peninsula and one the the outskirts have a decent amount of static) but as it stands everyone I know that plays co-op, ops in for discord voice chat. When me and my friends play we tend to do some things together but we tend to split up and take care of missions separately in the same zone and meet up later or hide and wait for backup if we need it as well as giving information on whether an area is cleared or not.
#Allow co-op to travel to zones separately.
20 messages · Page 1 of 1 (latest)
I think the co op relies more for the host. if the host Lags you also lag. if the host where to load bunch of stuffs From the two of you separately I think it will lag him?
The Co-Op for ITR is not smooth buttery perfect. but.... it is there. they are doing some good progress.
Which I agree, most games though have a sort of mock server thing that is the basis for the multiplayer. Which would allow both people to render the game on their hardware locally instead of strictly relying on one persons computer. Which would be a nice thing for the devs to look at. Especially when they manage to get 4 person co-op implemented.
I think the only reason 4 co op player isn't here yet is because of the performance issue.
1 player takes up a bit of my performance. and his performance when I Joined them directly.
to load up for will be a massive impact to the user performance. so as of now they might be fixing and optimizing it.
GPU Load: Rendering multiple players, environments, and effects simultaneously can drop frame rates from 60 FPS to below 30 FPS if not optimized. Techniques like Level of Detail (LOD) and texture compression are often required to reduce GPU strain by 20–30%
CPU & Memory Usage: Synchronizing four players’ actions, physics, and AI increases CPU cycles and memory demand. Poor optimization can cause stuttering or crashes.
Network Traffic: More players mean more data packets for position, actions, and interactions. Without efficient netcode, latency spikes and desync issues occur.
Early Release of 4‑Player Mode: Could lead to severe lag, crashes, and broken immersion.
Delayed Release: Frustrates players waiting for full co‑op, but ensures smoother gameplay and preserves the game’s survival tone.
I’d rather have a refined product at the end of a longer wait time than a hunk of garbage. HOWEVER that’s what betas are for. Again, it’s putting all the weight of the rendering and such on the host, the networking and multiplayer build could use a lot of work to fix that. Let’s take a game like 7 days to die for instance. It’s multiplayer only focuses on the data of where an object and player is but is rendered in the other person/people’s hardware locally for their client. Not putting it all on the host. If that makes sense
I mean you get the Idea why they are stuck in one place.
Yes, but I’m just making a suggestion for a potential future update. That’s all a majority of my feedback is
They might do what you have. depending on the resource that have.
I agree it would be really cool to have two player or more do separate jobs
in separate maps
Not going to happen , coop and dedicated server are different under the hood and would require whole game rework.
Dedicated server isn’t exactly what I’m talking about. There are tons of games that have multiplayer like what I’ve described that isn’t a dedicated server, if I was referring to a dedicated server, I would have said dedicated server
Call it whatever its still not going to happen for tech reasons.
Can always hope, you’d be surprised what devs can do when developing a game that is, well, still in development.
Pssst then he should know that it’s possible -_-
BUT if it isn’t going to happen, and maybe you can answer this. Once 4 player coop hits, if let’s say someone steps away from their headset for too long or is griefing. Would there be a way to kick them from the game?
Yes. Host should be able to control who he plays with