#New Reloading Mechanic/Animations

22 messages · Page 1 of 1 (latest)

solemn edge
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This new mechanic is amazing! I played Pavlov years ago, and that game has a similar system I felt was done well. It's thrilling to see it done well in ITR2, too.

I'm aware there's another thread about this, but it's locked, so I'm making a new post to appreciate the efforts put in.

Also, for full disclosure, my headset is an Oculus Rift CV1 with stock controllers. My coop partner uses a Meta Quest 2 with stock controllers.

Firstly, in coop, the setting to enable/disable this works per player. Thank you! I love using it, but my coop partner's controllers are too large to use pistols properly, so he has to use the old system. I was initially worried I'd have to use the old system, too; back when the tablet and its holster were not separate items, the setting for which side it was on also applied to the client and overrode their own settings—I like my tablet on the right, but my friend prefers it on his left, so I had to set mine to the left to not inconvenience him. I'm so happy to see this is not the case, and we can use separate systems with no apparent issues. This is a big plus many coop games get wrong.

Secondly, making this a setting was a great decision. I absolutely adore the change, but I see many people don't, so it's great that almost everyone can be happy here.

Reloading pistols, particularly the Makarov, can be a little wonky. I have to rotate my off-hand to get the mag seated, which seems to cause the model to be offset. It's not a problem for me, though, and reloading while getting pimp-slapped by fragments is just as easy as the old system.
-# I'm really bad at it.

We're still relatively early in the coop save, and my buddy and I haven't been as lucky as our beta run, so we don't have a lot of weapons yet. I'll post follow-ups if there's anything I feel needs discussing.

rapid tangle
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Couldn't agree more, I love it

rapid heath
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great feature but it needs some polish

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some magazines when mag palming just teleport into place and feels very unnatural (like the m4) but i have to say reloading the fort17 is soo satisfying

exotic raven
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I appreciate the effort put into it and I 100% agree with it looking better visually.

My main grievance with it where how it wasn't part of the beta at all, which I think would have been really important seeing how large a departure it was to the original system and how it (at first) just replaced a perfectly functional mechanic instead of making it an option as they reverted it too.

Have they done that, my only negative feedback would have been ''I prefer the other way, thanks''

I realize my situation might be very different from most players, in the sense that I've been doing martial arts for more than 30 years, which makes me VERY conscious of my body placement through space even with my eyes closed.

Most people rely on visual feedback over touch, it's just how the brain work but since I fought for so long, I had to develop a much more precise sensation of my body position since you can't always see what you do when you're trapped under someone trying to rip your shoulder out of it socket.

I say all this to illustrate how, to most people probably, seeing your in game self doing ''the right thing'' is enough to get your brain firing that way but to me it felt like I had to overexaggerate every movement and it completely killed my immersion, I hated it. It felt like I had to do U to get u, C to get c, it felt even more assisted than the old style but in a weird way.

The old system was way less visually engaging, I will never deny that, but your IRL movement ''felt'' way closer to ''the real thing'' in my humble experience.

If they would have; put it in the Beta, implemented it as an option rather than a replacement I would have been 100% fine with it. If it ain't broke, you don't need to fix it.

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lastly, just a personal preference, I would have preferred if they went WAY harder in how much you have to be precise to actually reload the guns, as in if I miss the magwell by a quarter inch, I fail to reload.

I don't like that it jump to it and then you have to push it in, I don't like that I can hold my hand in completely the opposite way and that my in game hand turn on it's own. Don't turn my hand for me, put the mag in my hand and let ME turn my hand the right way.

Make me engage with the Mechanic 100% and let me fail if I'm bad at it. Sacrificing functionality for visual stimulation is a bad idea IMO.

marble fox
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Yeah the Mak needs some work

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I used it all game

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And my mag was yellow so I could tell when it clipped and it was every time

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I don’t think there are controllers small enough to even reload it properly

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But yeah the new reloading is awesome

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It just needs some of that

solemn edge
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It seems the Bizon is using the same system as AKs; to insert its magazine, I have to pull my off-hand backwards. This is a bit confusing since it should be pushed up, but that does nothing.

left sable
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Sorry i locked my thread to prevent the key points being buried lol

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But i agree i really REALLY love the direction it's going, it just needs a few tweaks that we should really have spotted in the beta

left sable
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The main issue is how sticky it feels to mag palm for me

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Feels a bit clunky to completely remove the magazine and if you try to exaggerate the motion too much in the wrong way it just re-locks it in lol

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All it needs is a lil assist at 60-70% only when inserting, and an easier dismounting from the pivot points when extracting the magazines to make it feel a bit smoother and more intuitive

marble fox
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My bad