#For the love of god remove the white guy

1 messages · Page 1 of 1 (latest)

icy escarp
#

i hate him bro he doesent fit the themes at all im playing a post apocolyptic game where a small town in russia has been devistated by a large mysterious growth that brought alien artifacts and stuff. the old version was so dreary and liminal! It was so creepy and ominous, but now theres a fuckass white guy who sounds like he is tryna go surfing with me. If this stays the whole genre would fall right off
please for the love of god remove the white guy. AND THE GIRL!!
The white guy should be an old russian grandpa who has been stuck here for years and is really unpredictable and unreliable. he should have a heavy russian accent but not in the video game way. have him actually be a russian voice actor. the girl should also be russian. THIS GAME IS SO GOOD PLEASE I BEG REMOVE THE WHITE PEOPLE

quiet token
#

Russians are Caucasians or 'white people'. Maybe there is a story element that the developers don't want us to know about yet? Let the story unfold. I love a good plot twist. Although a russian grandpa would be a fantastic idea. A emotional counter to Eva, a gritty personality to Eva's bubbly character. Katya was bubbly too although in a sad way

raw stone
#

Ever been in a war with Russians? that is some of the guys act even in horrible situation the only thing missing is vodka.

but you might prefer those guys who are old and gloomy. remember the story said they were buddies with the player. as a young guy who got accustomed in the radius. He fits the bill.

and for the girl. she sounds like an Idi*t she needs to be a little more serious. but by the way she portray herself she might fit the bill of insane supervisor for research purposes. and the radius in long term will make you insane.

if they are able to build a massive base it means they are there in the long time. you wont get scared forever. you will eventually get accustomed to the environment.

fringe tangle
#

I can’t tell if he means white or white Pecho_LOL

midnight blade
#

Born and raised in Southern California and been surfing since 5th grade. I am that white dude and I hate both the characters. Eva not as much only because shes not in the game much. Someone suggested just making him a statue, so if you want to hear what he has to say you can, but you dont have to hear Well, Well!! Every time you go to a different location.
The in-between areas are pretty cool though

fringe tangle
velvet cove
#

like bro...

#

sounding like a pbs kids game trying to give you directions

fringe tangle
#

"Hey, you notice the thing that is literally everywhere you go?"

velvet cove
#

genuinely seems like they just needed to pay the VA a fair wage and he needed to record a plethora of voice lines or smthn cause these are all filler

#

the fact that the entire playtest with practically no dialogue at all played the game for the most part with no oversight or intervention because the playerbase is competent and it's really disappointing that instead of branching into a range of work they haven't really invested in, only previous work with Katya and the occasional story off an ash-statue, they played it incredibly safe with overbearing dialogue.

#

literally plays like this

fringe tangle
#

Man it sucks so bad

#

It's surprising, CMI is my favorite game studio, they made such a masterpiece of a first game

#

Then the second game was a little different but that didn't stop me from buying it first day

velvet cove
#

I really enjoy ITR2 mechanically

fringe tangle
#

ITR2 is different but it's still good

velvet cove
#

I really dislike the artistic design

fringe tangle
#

But this just ruined the little ITR1 that ITR2 still had

velvet cove
#

The like props and stuff are meh, they look good, a little to the cartoony side on some but who cares, its a VR game. but then stuff like helicopters in base?

#

this stupid va?

#

then they glossed over it saying it'll be cleared up in the story

fringe tangle
#

Also the supervisor just name drops explorer 61

#

And she talks so much it's insane

velvet cove
#

and then it wasn't? it was just introducing more stuff that wasn't correlated and is really disingenuous to the vision of a wasteland shooter out of the pechorsk disaster

fringe tangle
#

I wonder while they were sitting there looking at the 30 hours of dialogue for Laurie and the Supervisor, why they didn't think "man we really shouldn't add this"

velvet cove
#

i just replayed 1.0, itr1 all the way through and the whole time i was thinking, "whoever made this version, was working so clearly on one vision" and it was my fav story vers of the game

#

Its fascinating because i feel like mechanically the game advanced incredibly quick from the beta versions of ITR to the 1.0 release

#

and then itr2 seemed somewhat similar

#

but only really did when it dropped, and when they dropped gun parts

velvet cove
#

The last mission is a little weird

fringe tangle
#

They have the resources to try it again

velvet cove
#

honestly i think the story "ends" with the castle with me

#

the last mission obviously was like i want a campaign mission at the end of this

fringe tangle
fringe tangle
velvet cove
#

i just love the artistic direction of 1.0, it reminded me a lot of an actual wasteland. Me being completely alone, in water up to my neck, traversing a land i had no clue what i was doing in was absurd for the time

#

I used a terrible windows mr headset that barely ran back then, it crashed all the time, i ran the game off a 1050 ti and i had more fun then with the story then i did in itr2 just because it's clearly so diluted in its goal and vision

fringe tangle
fringe tangle
velvet cove
#

I think it may also be a case of too many chefs on one dish, I think the game feels diluted because some people really wanted a story with a consistent character, and it didn't fit the vibe because other people constructed it differently for mechanics and atmosphere

fringe tangle
#

They need to delay so bad

#

At least till July I'm thinking

#

With frequent betas

#

So we could keep them in check

#

And THIS doesn't happen anymore

fringe tangle
velvet cove
#

I don't think they should delay to any timeframe, I hope they recognize the lashback as nothing more than the playerbase respecting what has been the storyline and atmosphere of ITR as a rough vision, and I hope they pull back on certain aspects like the hand-holding enviornment for unfortunate quest kiddos

fringe tangle
#

That's why the beauty of the game is that WE are the creative director of the game

#

They're going to listen, we just don't know how much they'll comply

velvet cove
#

It's really inconvenient and really selfish, but I really hope they scrap the current VA and dialogue. It's unbearable, its not even the volume the quality of it is terrible to. I wouldn't be surprised if AI was used to streamline the writing process

#

It follows a full sentence, then sentence split by a -, then a full sentence speech pattern often very characteristic of AI chatbots lol

fringe tangle
#

Even looking past the story, the game is buggy, and VERY unfinished, there is nothing polished about the game, because instead of just focusing on bettering the stuff they already have, they just add more on top of that to bury more and more problems

velvet cove
#

ITR 2 1.0 release has the chance to be like a really cool main title VR game, as the VR market is so so so dry rn and having a regular title to but in circulation would be huge for the playerbase. The early access kept a lot of people out, but with it releasing a lot of people that were skeptical are gonna buy it. I really would be disappointed if they try to ret-con the original atmosphere for a more METRO style atmosphere where there are "characters" who are humurous in the apocolypse.

velvet cove
#

Also the fact that 3-4 player co-op isn't even in the scope of the game now

#

3 of my friends bought the game to be able to play it together, we all thugged it out on the 2 player seperate playthrus for the sake of yeah totally its an early access game. But now it's years later and their empty promises become more and more unattainable

fringe tangle
velvet cove
#

2 of them BOUGHT the game to play with us btw

velvet cove
fringe tangle
#

It's like digging 2 feet, then shoveling a foot back in, you're still going down

fringe tangle
#

And when we say this it looks like we hate the games or something

velvet cove
fringe tangle
#

ITR1 is one of my favorite games ever

#

It made me feel things that almost no other game could make me feel

velvet cove
#

The fact that darius himself admitted that there is no processor on earth that can run the game currently in co-op at 120hz is fucking hilarious

fringe tangle
#

ITR2 has the potential to pass it, but it never will if they keep adding more material without polishing the stuff we already have

velvet cove
#

The game is unoptimized, buggy, unfinished, and now dropping a horrendous storyline with PBS kid VA's that plague and dilute anything resembling the original story. I've given ITR2 years, and I respect all the work its made. Mechanically I think the game is astronomically adept.

#

I love ITR as a whole, I have nothing but respect for the amazing titles they've made

#

But also, they are ignoring major leaks sinking the boat

fringe tangle
#

Very major

velvet cove
#

Also, if ITR2 plans on dropping with this amount of alloted content, it's really not a big game.

#

Which is crazy

#

ITR 1.0 has more playtime lol

fringe tangle
#

Yeah sl lvl 3 is like 3 hours of gameplay across two maps

velvet cove
#

Theres 7 top priority missions dude

#

7

fringe tangle
velvet cove
#

You're playing the game for 7 missions and a bunch of overhead grind and walking back to base after a run

fringe tangle
#

Some don't level you up

velvet cove
#

I thought so too

fringe tangle
#

And they did add some good stuff this update too, and fixed 4 patches worth of bugs

velvet cove
#

The game has less maps than itr 2.0 lol

fringe tangle
fringe tangle
#

Meaning we could've had two satellite maps

velvet cove
#

Okay also on a random topic, I mentioned yrs ago both guns that could be deconstructed and inbetween or loading screens that transition smoothly should be implemented and they told me not possible

#

They did do that tho...

#

it was literally like 1.0 release time tho LMAO

#

there's gotta be more maps

#

3 maps is like

#

comeon bro 😭

#

one is a tiny ass map no one even likes

#

then forest and outskirts are fine but outskirts you have to go thru forest

#

so theres NO variety

#

its just forest to outskirts or forest

fringe tangle
#

Yeah and it sucks

#

Because both maps are pretty good

#

It's just the repetition and the lack of variety that kills them

velvet cove
#

I disliked the segmenting of maps in general, because ITR 1.0 is literally proof it can be done lol

#

ITR 2.0 atleast got over the hurdle by the maps interacting in interesting ways and being able to find secret exits

#

I really wish we got a map that was more open, I feel like this game focused so hard on the density of models that it never really took the oppurtunity to have maps that were meant to be wide open. Reminiscing of the factory map in 1.0

#

dude i'm @ing you again cause this is nuts

#

@fringe tangle this is dialogue.

#

what the hell

#

genuinely not gonna play this if this is the chosen story on april 23rd wtfff

fringe tangle
#

I'ts shocking

lone slate
#

but i have faith

velvet cove
#

this story is baaaaaaaadddd dude

lone slate
#

i will hope the fence and leave the radius

fringe tangle
#

It's sad Pecho_Tired

#

Me I will never give up hope on itr

#

I'm just heartbroken that they thought we would like the stuff they're doing

lone slate
fringe tangle
#

It's like forgetting your anniversary or something

#

It's so disappointing

lone slate
#

are we all married to cm

fringe tangle
#

Yes

#

Not a doubt